Turok: Rage Wars
{{Short description|1999 video game}}
{{For|the Game Boy Color video game|Turok: Rage Wars (Game Boy Color)}}
{{Use mdy dates|date=July 2021}}
{{Infobox video game
| title = Turok: Rage Wars
| image = File:ragewarsbox.jpg
| developer = Acclaim Studios Austin
| publisher = Acclaim Entertainment
| director = Mark Pacini
| designer = Jason Behr
Neill Glancy
| artist = Michael Daubert
| composer = Darren Mitchell
| series = Turok
| platforms = Nintendo 64
| released = {{vgrelease|NA|November 23, 1999{{cite web|url=http://www.acclaim.com/company/pressReleases/product/TurokRageWarsShips.html|title=Acclaim's Turok: Rage Wars Explodes Into Stores|website=Acclaim Entertainment|date=November 23, 1999|archiveurl=https://web.archive.org/web/20040826001653/http://www.acclaim.com/company/pressReleases/product/TurokRageWarsShips.html|archivedate=August 26, 2004}}|EU|December 26, 1999}}
| genre = First-person shooter
| modes = Single-player, multiplayer
}}
Turok: Rage Wars is a first-person shooter video game developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the Nintendo 64 video game console in 1999. Rage Wars is a game in the Turok video game series, with a heavy emphasis on multiplayer. It supports a maximum of four players simultaneously via split-screen. The game also supports the Nintendo 64 Expansion Pak for high-resolution graphics, but does not require it.{{cite web|last=Mander|first=Kevan|year=1999|url=http://www.consoledomain.com/n64/reviews/Turok_Rage_Wars.html|title=Turok: Rage Wars|website=Console Domain|accessdate=April 2, 2014|archiveurl=https://web.archive.org/web/20010818042410/http://www.consoledomain.com/n64/reviews/Turok_Rage_Wars.html|archivedate=August 18, 2001}} A separate game, also titled Turok: Rage Wars, which is set in the same universe but features a different gameplay and storyline, was released for the Game Boy Color in 1999.
Gameplay
Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer.{{cite web|last=Lui|first=Chi Kong|date=December 23, 1999|url=https://gamecritics.com/chi-kong-lui/1910/|title=Turok: Rage Wars|website=GameCritics|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20010214054157/http://www.gamecritics.com/review_turok_rage_wars.html|archivedate=February 14, 2001|url-status=live}} It features three distinct modes of gameplay:
Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.
Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.{{cite web|last=Ames|first=Kevin|date=June 7, 2012|url=http://micro-64.com/features/turokragewarsgrey.shtml|title=Major glitch in Turok Rage Wars|website=Micro-64|accessdate=April 3, 2014}}
Multiplayer - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can frag to score points. In this mode, the player can configure the options for gameplay before each game.
The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.
In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in Quake III Arena and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.
There are 50 medals that can be earned in the game to unlock cheats and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.
Development
Turok: Rage Wars was developed by Acclaim Studios Austin and conceived before Turok 2: Seeds of Evil was released. According to creative director Dave Dienstbier, the game "was born out of knowing that we couldn't flesh out all our multiplayer ideas in Turok 2 in time for the holiday season".{{cite web|last=Mielke|first=James|date=August 9, 1999|url=https://www.gamespot.com/articles/turok-rage-wars-interview/1100-2450382/|title=Turok: Rage Wars Interview [date mislabeled as "May 5, 2000"]|website=GameSpot|publisher=CBS Interactive|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20000306141842/http://headline.gamespot.com/news/99_08/09_vg_turokv/index.html|archivedate=March 6, 2000|url-status=live}} The Turok 2 engine was used as a basis to build the game.
Reception
{{Video game reviews
| GR = 72%{{cite web|url=https://www.gamerankings.com/n64/199132-turok-rage-wars/index.html|title=Turok: Rage Wars for Nintendo 64|website=GameRankings|publisher=CBS Interactive|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20190512175620/https://www.gamerankings.com/n64/199132-turok-rage-wars/index.html|archivedate=May 12, 2019}}
| Allgame = {{Rating|3.5|5}}{{cite web|last=Scoleri III|first=Joseph|url=http://www.allgame.com/game.php?id=19930&tab=review|title=Turok: Rage Wars (N64) - Review|website=AllGame|publisher=All Media Network|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20141116105855/http://www.allgame.com/game.php?id=19930&tab=review|archivedate=November 16, 2014}}
| CNG = 7/10{{cite web|last=Torres|first=Ricardo|date=August 24, 1999|url=http://gamecenter.com/Consoles/Nintendo/Turokrage/|title=Turok: Rage Wars (N64)|website=Gamecenter|publisher=CNET|accessdate=March 4, 2021|archiveurl=https://web.archive.org/web/20000823205913/http://gamecenter.com/Consoles/Nintendo/Turokrage/|archivedate=August 23, 2000}}
| Edge = 7/10{{cite magazine|author=Edge staff|url=https://archive.org/details/edgeuk079/page/n65/mode/2up|title=Turok: Rage Wars (N64)|magazine=Edge|publisher=Future Publishing|issue=79|date=December 1999|page=87|accessdate=March 2, 2021}}
| EGM = 6.5/10{{cite magazine|last1=Davison|first1=John|last2=Hsu|first2=Dan "Shoe"|last3=Boyer|first3=Crispin|last4=Smith|first4=Shawn|url=https://archive.org/details/electronicgamingmonthlyvol126january2000600dpi/Electronic%20Gaming%20Monthly%20Vol.%20126%20%5BJanuary%202000%5D%20%28Searchable%29/page/n223/mode/2up|title=Turok: Rage Wars (N64)|magazine=Electronic Gaming Monthly|publisher=Ziff Davis|issue=126|date=January 2000|page=226|accessdate=March 4, 2021}}{{efn|In Electronic Gaming Monthly{{'}}s review of the game, one critic gave it 6/10, another gave it 7/10, and the rest gave it each a score of 6.5/10.}}
| GI = 8/10{{cite magazine|title=Turok: Rage Wars (N64)|magazine=Game Informer|publisher=FuncoLand|issue=80|date=December 1999}}
| GameFan = (T.R.) 91%{{cite magazine|last=Rodriguez|first=Tyrone "Cerberus"|url=https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n63/mode/2up|title=Turok: Rage Wars (N64)|magazine=GameFan|publisher=Shinno Media|volume=8|issue=1|date=January 2000|page=62|accessdate=March 4, 2021}}
79%{{cite magazine|last1=Mylonas|first1=Eric "ECM"|last2=Ngo|first2=George "Eggo"|last3=Weitzner|first3=Jason "Fury"|url=https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n19/mode/2up|title=Turok: Rage Wars (N64)|magazine=GameFan|publisher=Shinno Media|volume=8|issue=1|date=January 2000|page=18|accessdate=March 4, 2021}}{{efn|In GameFan{{'}}s viewpoint of the game, three critics gave it each a score of 78, 68, and 91.}}
| GamePro = {{Rating|5|5}}{{cite magazine|author=The Enforcer|url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1669-104.jpg|title=Turok: Rage Wars (N64)|magazine=GamePro|publisher=IDG Entertainment|issue=136|date=January 2000|page=102|accessdate=March 4, 2021}}{{efn|GamePro gave the game three 5/5 scores for graphics, sound, and overall fun factor, and 4/5 for control.}}
| Hyper = 71%{{cite magazine|last=Shea|first=Cam|url=https://archive.org/details/hyper-076/page/60/mode/2up|title=Turok: Rage Wars|magazine=Hyper|publisher=Next Media Pty Ltd|issue=76|date=February 2000|pages=60–61|accessdate=March 4, 2021}}
| IGN = 8.9/10{{cite web|last=Boulding|first=Aaron|date=November 24, 1999|url=https://www.ign.com/articles/1999/11/25/turok-rage-wars-2|title=Turok: Rage Wars|website=IGN|publisher=Ziff Davis|accessdate=March 2, 2021}}
| N64 = 87%{{cite magazine|title=Turok: Rage Wars (N64)|magazine=N64 Magazine|publisher=Future Publishing|issue=35|date=December 1999}}
| NGen = {{Rating|2|5}}{{cite magazine|last=Kramer|first=Chris|url=https://archive.org/details/NextGen61Jan2000/page/n95/mode/2up|title=Turok: Rage Wars (N64)|magazine=NextGen|publisher=Imagine Media|issue=61|date=January 2000|page=95|accessdate=March 2, 2021}}
| NLife = {{Rating|7|10}}{{cite web|last=Reece|first=Mark|date=September 27, 2011|url=https://www.nintendolife.com/reviews/2011/09/turok_rage_wars_retro|title=Turok: Rage Wars Review (N64)|website=Nintendo Life|publisher=Future plc|accessdate=April 2, 2014}}
| NP = 7/10{{cite magazine|url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-369-160.jpg|title=Turok: Rage Wars (N64)|magazine=Nintendo Power|publisher=Nintendo of America|volume=127|date=December 1999|page=160|accessdate=March 2, 2021}}
}}
Turok: Rage Wars received above-average reviews according to the review aggregation website GameRankings. Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.{{cite web|last=Jenkins|first=Jevon|date=February 23, 2000|url=https://www.gameindustry.com/reviews/game-review/turok-rage-wars-is-classic-shooter-action/|title=Turok: Rage Wars is classic shooter action|website=Game Industry News|publisher=Noble Order Press Enterprises Inc.|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20110925230539/http://www.gameindustry.com/review/item.asp?id=753|archivedate=September 25, 2011|url-status=live}} GameCritics remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease". Nintendo Power also praised the responsive controls, especially when aiming or shooting, but criticized the jumping ability for being challenging. However, Chris Kramer of NextGen called the game "The very definition of a 'quickie,'" saying that "The guts of the previous Turok titles have been ripped free, leaving a bland multiplayer game with very little reason to play. There is a single-player game, but merely a ladder-like competition where you face off bots of dubious intelligence." He concluded, "If you want a good multiplayer N64 game, pick up Quake II or go back to GoldenEye."
The game has been criticized for multiple issues. Although Edge praised the game's speed of play, well-defined arenas and varied weapons, the magazine described the single-player aspect as "little more than a limited training ground for the multiplayer version", thus questioning whether its price was actually justified. GameSpot said similar cons and noted that the game's artificial intelligence "can't stand up to any steady-handed human player". While the game does not require the RAM Expansion Pack, the reviewer felt that playing without it resulted in the game having "mushy and quite ugly" graphics. Daily Radar noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating".{{cite web|last=Wolf|first=Michael|year=1999|url=http://www.dailyradar.com/reviews/game_review_450.html|title=Turok: Rage Wars Review|website=Daily Radar|publisher=Imagine Media|accessdate=April 2, 2014|archiveurl=https://web.archive.org/web/20010214020322/http://www.dailyradar.com/reviews/game_review_450.html|archivedate=February 14, 2001}}
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Notes
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References
{{Reflist}}
External links
- {{moby game|id=/n64/turok-rage-wars}}
{{Turok series}}
{{Iguana Entertainment}}
Category:Acclaim Entertainment games
Category:Acclaim Studios Austin games
Category:First-person shooters
Category:Multiplayer and single-player video games
Category:Nintendo 64-only games
Category:Video games about dinosaurs
Category:Video games based on Valiant Comics