Ubisoft Montpellier#Technology

{{Short description|French video game developer}}

{{Use British English|date=August 2019}}{{Use dmy dates|date=August 2019}}

{{Infobox company

| name = Ubisoft Montpellier

| logo = File:Ubisoft Montpellier logotype (2017).png

| former_name = {{Unbulleted list

| Ubi Pictures (1994–2003)

| Ubisoft Pictures (2003)

}}

| type = Subsidiary

| industry = Video games

| founded = {{Start date and age|df=yes|1994}} in Carnon, France

| founders = {{Unbulleted list|Michel Ancel|Frédéric Houde}}

| hq_location_city = Castelnau-le-Lez

| hq_location_country = France

| key_people = Frédéric Houde (technical director)

| num_employees = 350

| num_employees_year = 2019

| parent = Ubisoft

| website = {{URL|https://www.ubisoft.com/en-us/studio/montpellier|ubisoft.com/en-us/studio/montpellier}}

}}

Ubisoft Montpellier is a French video game developer and a studio of Ubisoft based in Castelnau-le-Lez. Founded in 1994 as Ubi Pictures, it is best known for developing the Rayman and Beyond Good & Evil series. At 350 employees as of September 2019, Ubisoft Montpellier is led by co-founder Frédéric Houde as technical director.{{cite web |url=https://stories.ubisoft.com/article/ubisoft-montpellier-histoire/ |title=Ubisoft, passion montpelliéraine |language=fr |trans-title=Ubisoft, a Montpellier passion |first1=Vincent |last1=Manilève |first2=Coline |last2=Molina |first3=Maud |last3=Espié |date=26 September 2019 |website=Ubisoft Stories |access-date=18 January 2020 |archive-date=16 January 2020 |archive-url=https://web.archive.org/web/20200116123650/https://stories.ubisoft.com/article/ubisoft-montpellier-histoire/ |url-status=live }}

History

Ubisoft Montpellier was founded by Michel Ancel and Frédéric Houde, two French video game designers. Houde, after obtaining a Brevet de technicien supérieur at the {{interlanguage link|Lycée Jean-Mermoz (Montpellier)|lt=Lycée Jean-Mermoz|fr|Lycée Jean-Mermoz (Montpellier)}} in Montpellier, first met Ancel (at the time still a high school student) in 1987 at Informatique 2000, a local technology store. They co-operated on the development of video games, sometimes spending multiple hours at a time in front of their computers. Houde later went on to serve his military service, while Ancel was hired by French video game company Ubisoft (then named Ubi Soft) to work at its Montreuil-based studio as a developer. After Houde finished his service, he was also hired by Ubi Soft to aid the company in the launch of a Sega Mega Drive game. Thereby, Houde re-encountered Ancel, who by this time was developing car-centric games for Ubi Soft. However, Ancel wanted to leave the Paris area; he presented Houde with Rayman, a game he had conceptualised aged 17 and created a prototype for on his Atari ST.{{cite web |url=https://www.gameinformer.com/b/features/archive/2011/05/10/ubisoft-montpellier-studio-photo-tour.aspx |title=Rayman Origins: Ubisoft Montpellier Studio Tour |first=Annette |last=Gonzalez |date=10 May 2011 |website=Game Informer |access-date=31 August 2019 |archive-url=https://web.archive.org/web/20190823173843/https://www.gameinformer.com/b/features/archive/2011/05/10/ubisoft-montpellier-studio-photo-tour.aspx |archive-date=23 August 2019 |url-status=live}} Ancel and Houde thus resigned from Ubi Soft and presented Rayman to the company, agreeing to develop the game as freelancers.

Subsequently, Ancel moved to Carnon in his native Montpellier area; Ubi Soft formally established a new studio out of these operations in 1994 under the name Ubi Pictures.{{cite web |url=https://ubistatic-a.akamaihd.net/0090/PROD/ubigroup/PressKit/20180611/2019_06_Press_Kit_Studio_Profiles-EN.pdf |title=Studio Profiles |year=2019 |website=Ubisoft |access-date=16 August 2019 |archive-url=https://web.archive.org/web/20190816172221/https://ubistatic-a.akamaihd.net/0090/PROD/ubigroup/PressKit/20180611/2019_06_Press_Kit_Studio_Profiles-EN.pdf |archive-date=16 August 2019 |url-status=live}}{{cite magazine |url=https://issuu.com/develop/docs/develop100_2007 |title=Ubisoft (France) – Studio Profile |year=2007 |magazine=Develop 100 |pages=22–23 |access-date=15 August 2019 |archive-url=https://web.archive.org/web/20100911011036/http://issuu.com/develop/docs/develop100_2007 |archive-date=11 September 2010 |url-status=live}} Ancel and Houde hired three further people—Eric Pelatan, Alexandra Steible, and Olivier Soleil—to form a core team of five. All five worked remotely, exchanging data via bulletin board systems, and met with Ancel at least once per month. After Rayman was released in 1995, development on a sequel—Rayman 2: The Great Escape—began, and the team began to grow. Ubi Pictures briefly operated out of the apartment of Ancel's sister before moving to its first proper offices, located on Rue de l'Ancien Courrier in the centre of Montpellier, in 1995. These new accommodation could fit up to ten people and provided the studio with its first conference system, using which it could frequently communicate with Ubi Soft's other studios. However, the team rapidly grew, wherefore it moved to another office on the nearby Rue de l'Argenterie less than two years later in 1997; this move made room up to thirty people.

Rayman 2 was finished in 1999, allowing Ubi Pictures to relocate again, this time to a 400-years-old farm house (referred to internally as "La Villa") on Avenue de Saint-Maur, also located within the Montpellier city centre and close to the Opéra national de Montpellier.{{cite web |url=https://www.lexpress.fr/informations/michel-ancel-le-rayman-d-ubisoft_641350.html |title=Michel Ancel: Le Rayman d'UbiSoft |language=fr |trans-title=Michel Ancel: The Rayman of UbiSoft |first=Grallet |last=Guillaume |date=15 February 2001 |website=L'Express |access-date=8 September 2018 |archive-url=https://web.archive.org/web/20180909000355/https://www.lexpress.fr/informations/michel-ancel-le-rayman-d-ubisoft_641350.html |archive-date=9 September 2018 |url-status=live}} Part of La Villa became an internal sound studio that was set up in the building's attic. By December 2000, Ubi Pictures employed 25 people.

In late 2003, when the studio was known as Ubisoft Pictures, Ubisoft acquired Montpellier-based developer Tiwak and consolidated it and its 17 employees with Ubisoft Pictures, which was rebranded as Ubisoft Montpellier.{{cite web |url=https://www.mcvuk.com/inside-ubisoft-montpellier-a-ray-of-light/ |title=Inside Ubisoft Montpellier: A Ray of light |first=Will |last=Freeman |date=25 January 2012 |website=MCV/Develop}} By 2007, Ubisoft Montpellier's staff count had risen to 80 people, led by Xavier Poix as producer and Ancel as creative director. By July 2009, Ubisoft Montpellier and Tiwak collectively employed 250 staff members.{{cite web |url=https://www.lesechos.fr/2009/07/le-secteur-des-jeux-video-se-structure-en-filiere-460255 |title=Le secteur des jeux vidéo se structure en filière |language=fr |trans-title=The video games sector is structured in the sector |first=Jacques |last=Ramon |date=13 July 2009 |website=Les Echos |access-date=31 August 2019 |archive-url=https://web.archive.org/web/20190820095734/https://www.lesechos.fr/2009/07/le-secteur-des-jeux-video-se-structure-en-filiere-460255 |archive-date=20 August 2019 |url-status=live}} Tiwak, as well as other Ubisoft-owned properties in the Montpellier area, were formally merged into Ubisoft Montpellier, which also adopted the "Ubisoft Montpellier" name legally, in March 2011.{{cite web |url=https://ubistatic19-a.akamaihd.net/comsite_common/en-US/images/Annual_Report_2012_tcm99-56562_tcm99-196733-32.pdf |title=Ubisoft Annual Report 2012 |date=2 July 2012 |website=Ubisoft |access-date=8 September 2018 |archive-url=https://web.archive.org/web/20180909000642/https://ubistatic19-a.akamaihd.net/comsite_common/en-US/images/Annual_Report_2012_tcm99-56562_tcm99-196733-32.pdf |archive-date=9 September 2018 |url-status=live}} That same year, Ubisoft Montpellier moved to offices in the Bellegarde business park in Castelnau-le-Lez, a town neighbouring Montpellier.{{cite web |url=https://www.20minutes.fr/montpellier/2076563-20170529-montpellier-ubisoft-construit-nouveau-studio-ultra-moderne-castelnau-lez |title=Montpellier: Ubisoft se construit un nouveau studio "ultra moderne" |language=fr |trans-title=Montpellier: Ubisoft builds a new "ultra modern" studio |first=Nicolas |last=Bonzom |date=29 May 2017 |website=20 minutes |access-date=31 August 2019 |archive-url=https://web.archive.org/web/20190820095736/https://www.20minutes.fr/montpellier/2076563-20170529-montpellier-ubisoft-construit-nouveau-studio-ultra-moderne-castelnau-lez |archive-date=20 August 2019 |url-status=live}}

In July 2014, Ancel opened an independent development studio, Wild Sheep Studio, while simultaneously remaining creative director for Ubisoft Montpellier.{{cite web |url=https://www.polygon.com/2014/7/31/5956837/michel-ancel-wild-sheep-studio-ubisoft |title=Rayman creator Michel Ancel leading new indie studio Wild Sheep, will stay at Ubisoft (update) |first=Samit |last=Sarkar |date=31 July 2014 |website=Polygon |access-date=31 August 2019 |archive-url=https://web.archive.org/web/20190820115508/https://www.polygon.com/2014/7/31/5956837/michel-ancel-wild-sheep-studio-ubisoft |archive-date=20 August 2019 |url-status=live}} In May 2017, Ubisoft Montpellier announced that it was moving to new, larger offices located close to the previous location.{{cite web |url=https://objectif-languedoc-roussillon.latribune.fr/innovation/innovation-technologique/2017-05-29/ubisoft-va-construire-un-nouveau-site-montpellierain-725767.html |title=Ubisoft va construire un nouveau site montpelliérain |language=fr |trans-title=Ubisoft will build a new site in Montpellier |first=Cécile |last=Chaigneau |date=29 May 2017 |website=La Tribune |access-date=31 August 2019 |archive-url=https://web.archive.org/web/20190820100546/https://objectif-languedoc-roussillon.latribune.fr/innovation/innovation-technologique/2017-05-29/ubisoft-va-construire-un-nouveau-site-montpellierain-725767.html |archive-date=20 August 2019 |url-status=live}} The new offices were designed by Philippe Rubio Architectes and built specifically for Ubisoft Montpellier.{{cite web |url=https://www.gamereactor.eu/a-new-studio-for-ubisoft-montpellier/ |title=A new studio for Ubisoft Montpellier |first=Islem |last=Sharouda |date=30 May 2017 |website=Gamereactor |access-date=31 August 2019 |archive-url=https://web.archive.org/web/20190820095735/https://www.gamereactor.eu/a-new-studio-for-ubisoft-montpellier/ |archive-date=20 August 2019 |url-status=live}} At the time, the studio had 220 employees. After a two-year construction phase, the {{convert|4500|m2|sqft|abbr=on}} building (known as "Le Monolithe") was inaugurated on 17 September 2019; Ubisoft Montpellier had 350 employees then and planned to reach 500 within three years.{{cite web |url=https://objectif-languedoc-roussillon.latribune.fr/entreprises/tic/2019-09-17/ubisoft-demenage-et-vise-les-500-salaries-828269.html |title=Ubisoft déménage et vise les 500 salariés |language=fr |trans-title=Ubisoft relocates and targets 500 employees |first=Anthony |last=Ray |date=17 September 2019 |website=La Tribune |access-date=19 September 2019 |archive-url=https://web.archive.org/web/20190918042805/https://objectif-languedoc-roussillon.latribune.fr/entreprises/tic/2019-09-17/ubisoft-demenage-et-vise-les-500-salaries-828269.html |archive-date=18 September 2019 |url-status=live}} A research and development project known as Uramate is financed by the regional council of Occitania, which granted the studio {{€|1.87 million|link=yes}} in September 2019.{{cite web |url=https://www.20minutes.fr/high-tech/2606507-20190918-montpellier-vingt-cinq-ans-apres-rayman-comment-ubisoft-mise-toujours-fond-herault |title=Montpellier : Vingt-cinq ans après "Rayman", comment Ubisoft mise toujours à fond sur l'Hérault |language=fr |trans-title=Montpellier: Twenty-five years after "Rayman", how Ubisoft always focuses on Herault |first=Nicolas |last=Bonzom |date=18 September 2019 |website=20 minutes |access-date=26 September 2019 |archive-url=https://web.archive.org/web/20190926063105/https://www.20minutes.fr/high-tech/2606507-20190918-montpellier-vingt-cinq-ans-apres-rayman-comment-ubisoft-mise-toujours-fond-herault |archive-date=26 September 2019 |url-status=live }}

Ancel left Ubisoft Montpellier, as well as Wild Sheep Studio and the video game industry in general, in September 2020 to work with a wildlife sanctuary.{{cite web |url=https://www.polygon.com/2020/9/18/21445224/rayman-ubisoft-michel-ancel-retires-beyond-good-evil-2-wild |title=Rayman creator Michel Ancel quits game development |first=Michael |last=McWhertor |date=18 September 2020 |website=Polygon |access-date=8 November 2020 |archive-url=https://web.archive.org/web/20201108210000/https://www.polygon.com/2020/9/18/21445224/rayman-ubisoft-michel-ancel-retires-beyond-good-evil-2-wild |archive-date=8 November 2020 |url-status=live}} This move came about in the midst of widespread departures of high-profile employees at Ubisoft due to various misconduct allegations. Ancel had been under investigation of toxic behaviour, which was reported by fifteen employees, since August 2020 but disputed these claims as "fake news" and denounced the link between them and his departure.{{cite web |url=https://kotaku.com/report-beyond-good-evil-2-director-michel-ancel-left-1845184216 |title=Report: Beyond Good & Evil 2 Director Michel Ancel Left Ubisoft Amid Investigation Into Complaints Of Toxic Leadership [Update] |first=Ethan |last=Gach |date=25 September 2020 |website=Kotaku |access-date=8 November 2020 |archive-url=https://web.archive.org/web/20201108211004/https://kotaku.com/report-beyond-good-evil-2-director-michel-ancel-left-1845184216 |archive-date=8 November 2020 |url-status=live}}{{cite web |url=https://www.gamesindustry.biz/articles/2020-09-28-michel-ancel-denies-link-between-departure-and-ubisoft-abuse-scandal |title=Michel Ancel denies link between departure and Ubisoft abuse scandal |first=Marie |last=Dealessandri |date=28 September 2020 |website=GamesIndustry.biz |access-date=8 November 2020 |archive-url=https://web.archive.org/web/20201108211020/https://www.gamesindustry.biz/articles/2020-09-28-michel-ancel-denies-link-between-departure-and-ubisoft-abuse-scandal |archive-date=8 November 2020 |url-status=live}}

Technology

For the development of Beyond Good & Evil (released in 2003), Ubisoft Montpellier developed a game engine known as Jade, named after the protagonist of the game. Around 2009, Ubisoft Montpellier developed the LyN engine for their game Rabbids Go Home.{{cite web |url=https://www.ign.com/articles/2009/05/05/why-youll-love-rabbids-go-home |title=Why You'll Love Rabbids Go Home |first=Matt |last=Casamassina |date=5 May 2009 |website=IGN |access-date=6 August 2019 |archive-url=https://web.archive.org/web/20190602121201/https://www.ign.com/articles/2009/05/05/why-youll-love-rabbids-go-home |archive-date=2 June 2019 |url-status=live}} In response to Ubisoft Montreal's drive of developing games with photo-realistic graphics, Ubisoft Montpellier developed the UbiArt Framework engine, which the studio used for Rayman Origins, its sequel Rayman Legends, and Valiant Hearts: The Great War.{{cite web |url=https://www.mcvuk.com/ubisofts-ray-of-light/ |title=Ubisoft's Ray of Light |first=Michael |last=French |date=11 July 2011 |website=MCV/Develop}}{{cite book |url=https://books.google.com/books?id=IXo6DwAAQBAJ |title=Beyond Good & Evil: Genèse et coulisses d'un jeu culte |language=fr |trans-title=Beyond Good & Evil: Genesis and backstage of a cult game |first=Michaël |last=Guarné |date=17 October 2017 |publisher=Third Éditions |isbn=9782377840182 |access-date=1 March 2021 |archive-date=18 May 2021 |archive-url=https://web.archive.org/web/20210518091206/https://books.google.com/books?id=IXo6DwAAQBAJ |url-status=live }} For virtual reality games, such as the internally developed Space Junkies, Ubisoft Montpellier developed the Brigitte engine.

Litigation

In December 2012, Ubisoft Montpellier fired Alain "Gaston" Rémy, an artist of six years at the studio, over caricatures of the studio's management.{{cite web |url=https://www.engadget.com/2013/04/12/ubisoft-montpellier-artist-challenges-dismissal-over-caricatures/ |title=Ubisoft Montpellier artist challenges dismissal over caricatures of management |first=Xav |last=de Matos |date=12 April 2013 |website=Engadget |access-date=31 August 2019 |archive-date=8 November 2020 |archive-url=https://web.archive.org/web/20201108211329/https://www.engadget.com/2013-04-12-ubisoft-montpellier-artist-challenges-dismissal-over-caricatures.html |url-status=live }} Rémy insisted that the caricatures were intended to be humorous and were not publicised, and opted to challenge the firing; a French labour court was scheduled to make a decision on the matter on 26 July 2013. The court ruled in favour of Rémy and ordered Ubisoft to pay {{Euro|55,000}} in addition to compensation.{{cite web |url=https://france3-regions.francetvinfo.fr/occitanie/2014/02/07/ubisoft-condamne-montpellier-suite-au-licenciement-d-un-dessinateur-auteur-d-un-dessin-trop-franco-belge-410971.html |title=Ubisoft condamné à Montpellier suite au licenciement d'un dessinateur auteur d'un dessin "trop franco-belge" |language=fr |trans-title=Ubisoft sentenced in Montpellier following the dismissal of a cartoonist author of a drawing "too Franco-Belgian" |first=Laurence |last=Creusot |date=7 February 2014 |website=France 3 Occitanie |access-date=31 August 2019 |archive-url=https://web.archive.org/web/20190328104750/https://france3-regions.francetvinfo.fr/occitanie/2014/02/07/ubisoft-condamne-montpellier-suite-au-licenciement-d-un-dessinateur-auteur-d-un-dessin-trop-franco-belge-410971.html |archive-date=28 March 2019 |url-status=live}} A second, unnamed artist was also fired in 2012 for employing a "too Franco-Belgian" style; they challenged the decision and the court again ruled in favour of the artist.

Games developed

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

scope="row" | 1995

| Rayman

| Atari Jaguar, PlayStation, Sega Saturn, MS-DOS, Game Boy Color, Game Boy Advance, Nintendo DSi, iOS, Android

scope="row" | 1999

| Rayman 2: The Great Escape

| Dreamcast, Game Boy Color, iOS, Microsoft Windows, Nintendo 3DS, Nintendo 64, Nintendo DS, PlayStation, PlayStation 2

scope="row" | 2001

| Rayman M

| GameCube, Microsoft Windows, PlayStation 2, Xbox

scope="row" rowspan="2" | 2003

| Rayman 3: Hoodlum Havoc

| GameCube, Game Boy Advance, macOS, Microsoft Windows, N-Gage, PlayStation 2, Xbox, PlayStation 3, Xbox 360

Beyond Good & Evil

| GameCube, Microsoft Windows, PlayStation 2, PlayStation 3, Xbox, Xbox 360

scope="row" | 2005

| Peter Jackson's King Kong

| GameCube, Game Boy Advance, Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox, Xbox 360

scope="row" | 2006

|Tom Clancy's Ghost Recon Advanced Warfighter

|Xbox 360, Xbox, PlayStation 2, Microsoft Windows

scope="row" | 2006

| Rayman Raving Rabbids

| Game Boy Advance, macOS, Microsoft Windows, Nintendo DS, PlayStation 2, Wii, Xbox 360

scope="row" | 2009

| Rabbids Go Home

| Microsoft Windows, Nintendo DS, Wii

scope="row" | 2010

| Michael Jackson: The Experience

| Nintendo DS, PlayStation Portable, Wii, PlayStation 3, Xbox 360, Nintendo 3DS, PlayStation Vita, Mac OS, iOS

scope="row" rowspan="3" | 2011

| From Dust

| Microsoft Windows, PlayStation 3, Xbox 360

The Adventures of Tintin: The Secret of the Unicorn

| Android, iOS, Microsoft Windows, Nintendo 3DS, PlayStation 3, Wii, Xbox 360, Symbian^3

Rayman Origins

| macOS, Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation Vita, Wii, Xbox 360

scope="row" | 2012

|ZombiU

|Microsoft Windows, PlayStation 4, Wii U, Xbox One

rowspan="2" scope="row" | 2013

| Rayman Legends

| Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One, Nintendo Switch, Google Stadia

Just Dance 2014

|PlayStation 3, Wii, Wii U, Xbox 360, PlayStation 4, Xbox One

scope="row" | 2014

| Valiant Hearts: The Great War

| Android, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, Google Stadia

scope="row" | 2015

| Rayman Adventures

| Android, iOS

rowspan="2" scope="row" | 2019

| Space Junkies

| Microsoft Windows, PlayStation 4

Rayman Mini

| iOS, macOS (Apple Arcade)

scope="row" | 2023

|Valiant Hearts: Coming Home

|Android, iOS

scope="row" | 2024

|Prince of Persia: The Lost Crown

|Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X/S, PlayStation 5, Nintendo Switch, Amazon Luna

scope="row" | TBA

| Beyond Good and Evil 2

| {{dtba}}

References

{{Reflist}}