Unbiased rendering
{{Short description|Type of rendering in computer graphics}}
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In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing an image’s radiance. Bias in this context means inaccuracies like dimmer light or missing effects such as soft shadows, caused by approximations. Unbiased methods, such as path tracing and its derivatives, simulate real-world lighting and shading with full physical accuracy. In contrast, biased methods, including traditional ray tracing, sacrifice precision for speed by using approximations that introduce errors—often seen as blur.{{cite CiteSeerX |citeseerx=10.1.1.63.5938 |author1=David Cline |author2=Justin Talbot |title=Energy Redistribution Path Tracing |author3=Parris Egbert}} This blur reduces variance (random noise) by averaging light samples, enabling faster computation with fewer samples needed for a clean image.{{Cite web |title=Bias In Rendering |url=https://www.cs.cmu.edu/~kmcrane/Projects/Other/BiasInRendering.pdf}}
Mathematical definition
In mathematical terms, an unbiased estimator's expected value (E) is the population mean, regardless of the number of observations. The errors in an image produced by unbiased rendering are due to random statistical variance, which appears as high-frequency noise. Variance in this context decreases by n (standard deviation decreases by n) for n data points. Consequently, four times as much data is required to halve the standard deviation of the error, making unbiased rendering less suitable for real-time or interactive applications. An image that appears noiseless and smooth from an unbiased renderer is probabilistically correct.
Caustics example
An unbiased technique, like path tracing, cannot consider all possible light paths due to their infinite number. It may not select ideal paths for a given render, as this would introduce bias. For example, path tracing struggles with caustics from a point light source because it is unlikely to randomly generate the exact path needed for accurate reflection.{{Cite web |last=Opulent |first=Ken |title=Mastering Path Tracing and 3D Rendering |url=https://3drenderingpro.com/path-tracing-and-3d-rendering/ }}
On the other hand, progressive photon mapping (PPM), a biased technique, handles caustics effectively. Although biased, PPM is consistent, meaning that as the number of samples increases to infinity, the bias error approaches zero, and the probability that the estimate is correct reaches one.
List of unbiased rendering methods
- Path tracing
- Bidirectional path tracing
- Metropolis light transport and the related "energy redistribution path tracing" (ESPT){{cite CiteSeerX |title=Energy Redistribution Path Tracing |author1=David Cline |author2=Justin Talbot |author3=Parris Egbert |citeseerx=10.1.1.63.5938}}
List of unbiased renderers
- Arion
- Arnold{{cite CiteSeerX |title=State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis|author1=James Arvo |author2=Marcos Fajardo |author3-link=Pat Hanrahan|author3=Pat Hanrahan |author4=Henrik Wann Jensen |author5=Don Mitchell |author6=Matt Pharr |author7-link=Peter Shirley|author7=Peter Shirley |year=2001 |citeseerx=10.1.1.9.6918}}
- Cycles
- Kerkythea
- LuxRender
- Mantra
- Maxwell Render
- Octane Render
- [https://fstormrender.ru/ Fstorm Render] (external link)
See also
- Global illumination (GI)
- Physically based rendering (PBR)
- Non-photorealistic rendering (NPR)
References
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Bibliography
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- {{cite web|url=http://randomcontrol.com/component/rcfaq/?faqid=1&id=3|title=fryrender F.A.Q.|publisher=RandomControl, SLU|access-date=2010-05-20|archive-date=2016-03-03|archive-url=https://web.archive.org/web/20160303194610/http://randomcontrol.com/component/rcfaq/?faqid=1&id=3|url-status=dead}}
- {{cite web|url=http://renderspud.blogspot.com/2006/10/biased-vs-unbiased-rendering.html|title=Biased vs Unbiased Rendering|work=RenderSpud|author=Mike Farnsworth|access-date=2010-05-20}}
- {{cite web|url=http://www.3dworldmag.com/2010/01/15/how_to_choose_rendering_software_part_2/|title=How to choose rendering software}}
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