User:HelicopterLlama/sandbox

{{User sandbox}}

=Golden Globe Awards=

class="wikitable"
YearCategoryFilmWinner/nominee(s)Result
2003

|Best Original Song – Motion Picture

|P(n,a,x) \overset{\underset{\mathrm{def}}{}}{=} (\exist f)(\mathcal D(f)=n+1 \wedge f(0)=x \wedge f(n)=a \wedge (\forall m < n)(f(m+1)=\cup f(m) ) ){{cite web|title=Golden Globe Nominees and Winners 2003|url=http://movies.about.com/library/weekly/aagoldenglobes2003.htm|work=About.com|publisher=About.com|accessdate=May 22, 2013}}

|\frac{n(n+1)}{2} = \sum_{k=1}^n k \, . \frac{n}{n/2+1/2}=\frac{2n}{n+1}=2-\frac{2}{n+1}\in\Z(\forall x)(\exist !y) \phi(x,y) \vdash (\forall u)(\exist !f)(Func(f) \& \mathcal D(f)= \omega \& f(0)=u \& (\forall n \in \omega)(\phi(f(n),f(n+1))) \frac{f(x+h)-f(x)} h = \frac{ \frac{p(x+h)}{q(x+h)} - \frac{p(x)}{q(x)}} h = \frac{p(x+h) q(x) - q(x+h) p(x)}{ q(x+h) q(x) h }

|{{nom}}

rowspan=2|2012

|rowspan=2|Best Animated Feature Film

|Image:Normal barium swallow animation.gif

|Gore Verbinski

|{{nom}}

The Adventures of Tintin{{cite news|last=Boucher|first=Geoff|title=Golden Globes: 'The Adventures of Tintin' wins best animated film|url=http://latimesblogs.latimes.com/movies/2012/01/golden-globes-adventures-of-tintin-wins-best-animated-fi.html|accessdate=May 22, 2013|newspaper=Los Angeles Times|date=January 15, 2012}}

|Tintin

|{{won}}

{{Use mdy dates|date=August 2016}}

{{Infobox person

|name = Todd Coward

|image = ToddHoward2010sm.jpg

|image_size =

|caption = Coward in 2010

|birth_name =

|birth_date = {{Birth year and age|1971}}

|birth_place = Lower Macungie Township, Pennsylvania, United States

|death_date =

|death_place =

|death_cause =

|occupation = Video game designer, director, producer

|spouse =

|partner =

|children =

|parents =

|relations =

|website =

|known_for = The Elder Scrolls, Fallout

|nationality = American

|alma_mater = College of William & Mary

|employer = Bethesda Game Studios

}}

Todd Coward (born 1971) is an American video game designer, director, and producer. He currently serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.

In 2009, GamePro magazine named Coward one of the "Top 20 Most Influential People in Gaming" over the last 20 years.{{cite web|url=http://bethblog.com/index.php/2009/05/07/around-the-web-interviews-edition-2/ |title=Around the Web: Interviews edition | Bethesda Blog |publisher=Bethblog.com |date=May 7, 2009 |accessdate=April 16, 2013}} He was named one of IGN{{'s}} "Top 100 Game Creators of All Time".{{cite web|url=http://games.ign.com/top-100-game-creators/|title=IGN - Top 100 Game Creators of All Time |publisher=IGN |date= |accessdate=April 16, 2013|archiveurl=https://web.archive.org/web/20131017115947/http://games.ign.com/top-100-game-creators/index.html|archivedate=October 17, 2013 }}

Early life

Coward was born in 1971 in Lower Macungie Township, Pennsylvania.{{cite web |url=https://www.washingtonpost.com/wp-dyn/content/article/2005/08/14/AR2005081400853.html |title=Out of the Dark and Into the Spotlight |first=Mike |last=Musgrove |date=August 15, 2008 |accessdate=January 5, 2013 |work=The Washington Post |publisher=The Washington Post Company }} He developed an interest in computers, particularly video games, at a very young age.{{cite web|url=http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx|title=Road To Skyrim: The Todd Coward Interview|last=Hanson|first=Ben|date=January 13, 2011|accessdate=March 12, 2014}} He considers Wizardry and Ultima III: Exodus to be inspirations for his future games. He is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from the College of William & Mary in Williamsburg, Virginia, where he double majored in engineering and finance despite his desire to create video games, later saying that "it seemed like the easiest path to get through college".

After playing Wayne Gretzky Hockey, Coward requested a job from a Bethesda Softworks office he encountered each day on his commute to and from school. He was rejected and told that he needed to finish school as a prerequisite. After completing school, he went back to Bethesda for a job but was rejected again.

Career

= Bethesda Softworks =

Coward joined Bethesda Softworks in 1994. His first game development credit for Bethesda Softworks was as producer and designer of The Terminator: Future Shock and Skynet, followed by design on The Elder Scrolls II: Daggerfall, which was released in 1996. He was the project leader and designer of The Elder Scrolls Adventures: Redguard released in 1998. Coward was the project leader and designer of The Elder Scrolls III: Morrowind and for the expansions that followed. He led the creation of The Elder Scrolls IV: Oblivion and all of its downloadable content. After this, he was the game director and executive producer of Fallout 3.{{cite web|url=http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php|title=Falling Into Fallout 3: Director Todd Coward Talks Scope And Evolution|publisher=Gamasutra|last=Remo|first=Chris|date=October 13, 2008|accessdate=June 15, 2015}}{{cite web|url=http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/|title=Fallout 3 Q&A - E3 Thoughts And More|publisher=GameSpot|date=August 2, 2007|accessdate=June 15, 2015}} He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world".{{cite web|url=http://www.elderscrolls.com/codex/team_rpgnextgen.htm|title=The RPG for the Next Generation|last=Coward|first=Todd|archiveurl=https://web.archive.org/web/20100124180227/http://www.elderscrolls.com/codex/team_rpgnextgen.htm|archivedate=January 24, 2010}}

He returned to The Elder Scrolls series to lead the development of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011. Coward directed Fallout 4, which was announced with the release of its first official trailer on June 3, 2015.{{cite web|last=Hussain |first=Tamoor |url=http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |title=Fallout 4 Officially Confirmed for PC, Xbox One, PS4 |publisher=GameSpot |date=June 3, 2015 |accessdate=June 18, 2015}}{{cite web|url=https://www.youtube.com/watch?v=D5esyZPt5Jo/|title=Fallout 4 -- E3 Showcase World Premiere |publisher=Bethesda Softworks |date=June 15, 2015|accessdate=April 25, 2018}} He directed Fallout Shelter, Bethesda Game Studios' first mobile game, which was announced and released at the E3 Showcase.{{cite web|url=http://www.phonearena.com/news/Move-over-Candy-Crush-Fallout-Shelter-catapults-to-1-app-in-iTunes-Charts_id70574|title=Move over, Candy Crush, Fallout Shelter catapults to #1 app in iTunes Charts |publisher=PhoneArena |date=June 18, 2015|accessdate=April 25, 2018}}

Format

Each week the McElroy brothers alternate between answering questions that have been directly submitted by listeners and questions that listeners have found on Yahoo! Answers. The second type of question is usually referred to by the brothers as a "Yahoo." Both kinds of questions will usually prompt the hosts into long humorous discussions.

Advertisements from corporate sponsors and paid messages from listeners are read by the hosts on air during a segment called "The Money Zone." Recurring segments feature intermittently. These include "Munch Squad", where Justin recites and ridicules press releases from fast food companies about new products; "Haunted Doll Watch", featuring eBay listings of apparently haunted, possessed, or cursed dolls; "Movie Watch", where the brothers discuss incorrect, inaccurate, and often unrelated plot points in currently screening films; and "Sad Libs", in which Travis creates tragic stories with blank spaces and completes them with nonsensical words.

Episodes of the show are occasionally performed and recorded in front of live audiences at venues in cities such as Los Angeles, New York City and Huntington; the format remains the same, including recurring segments such as Munch Squad, with the addition of a section where the brothers take questions from the audience.{{cite web | url=http://mbmbam.libsyn.com/ | title=My Brother, My Brother and Me | work=libsyn.com | accessdate=September 17, 2014}} A special episode called "The Adventure Zone" was released on August 18, 2014, shortly after Justin and his wife Sydnee had a baby. It featured the brothers playing a game of Dungeons & Dragons with their father, Clint.{{cite web | url=http://mbmbam.libsyn.com/mbm-ba-m-the-adventure-zone | title=MBMBaM: The Adventure Zone | publisher=Maximum Fun | work=My Brother, My Brother and Me | date=August 18, 2014 | accessdate=September 17, 2014}} The Adventure Zone was later spun off into its own podcast on the Maximum Fun network.{{cite web|url=http://www.maximumfun.org/shows/adventure-zone|title=The Adventure Zone – Maximum Fun|publisher=|accessdate=December 17, 2016}}

"(It's a) Departure" by John Roderick and The Long Winters (from the album Putting the Days to Bed) has served as the primary theme song for My Brother, My Brother and Me since the show joined the Maximum Fun network on January 17, 2011.{{cite web | url=http://mbmbam.libsyn.com/mbm-ba-m-217-clippy-lovemaking-tips | title=MBMBaM 217: Clippy Lovemaking Tips | publisher=Maximum Fun | work=My Brother, My Brother and Me | date=September 15, 2014 | accessdate=September 17, 2014}} Prior to this, the show's theme song was "Take a Chance on Me" by ABBA, while "Root to This" by Fear of Pop and later "Play Your Part (Pt. 2)" by Girl Talk was used as a closing theme.