Vertex enumeration problem

In mathematics, the vertex enumeration problem for a polytope, a polyhedral cell complex, a hyperplane arrangement, or some other object of discrete geometry, is the problem of determination of the object's vertices given some formal representation of the object. A classical example is the problem of enumeration of the vertices of a convex polytope specified by a set of linear inequalities:Eric W. Weisstein CRC Concise Encyclopedia of Mathematics, 2002, {{isbn|1-58488-347-2}}, p. 3154, article "vertex enumeration"

:Ax \leq b

where A is an m×n matrix, x is an n×1 column vector of variables, and b is an m×1 column vector of constants. The inverse (dual) problem of finding the bounding inequalities given the vertices is called facet enumeration (see convex hull algorithms).

Computational complexity

The computational complexity of the problem is a subject of research in computer science. For unbounded polyhedra, the problem is known to be NP-hard, more precisely, there is no algorithm that runs in polynomial time in the combined input-output size, unless P=NP.{{cite journal|author1=Leonid Khachiyan |author2=Endre Boros |author3=Konrad Borys |author4=Khaled Elbassioni |author5=Vladimir Gurvich |title=Generating All Vertices of a Polyhedron Is Hard |journal=Discrete and Computational Geometry |volume=39 |number=1–3 |date=March 2008 |pages=174–190 |doi= 10.1007/s00454-008-9050-5|doi-access=free }}

A 1992 article by David Avis and Komei Fukuda{{cite journal|author1=David Avis |author2=Komei Fukuda |title=A pivoting algorithm for convex hulls and vertex enumeration of arrangements and polyhedra |journal=Discrete and Computational Geometry |volume=8 |number=1 |date=December 1992 |pages=295–313 |doi=10.1007/BF02293050|doi-access=free }} presents a reverse-search algorithm which finds the v vertices of a polytope defined by a nondegenerate system of n inequalities in d dimensions (or, dually, the v facets of the convex hull of n points in d dimensions, where each facet contains exactly d given points) in time O(ndv) and space O(nd). The v vertices in a simple arrangement of n hyperplanes in d dimensions can be found in O(n2dv) time and O(nd) space complexity. The Avis–Fukuda algorithm adapted the criss-cross algorithm for oriented matroids.

Notes

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References

  • {{cite journal|first1=David|last1=Avis|first2=Komei|last2=Fukuda|authorlink2=Komei Fukuda|authorlink1=David Avis|title=A pivoting algorithm for convex hulls and vertex enumeration of arrangements and polyhedra|journal=Discrete and Computational Geometry|volume=8|number=1|date=December 1992|pages=295–313

|doi=10.1007/BF02293050|mr=1174359|doi-access=free}}

Category:Geometric algorithms

Category:Linear programming

Category:Polyhedral combinatorics

Category:Polyhedra

Category:Discrete geometry

Category:Enumerative combinatorics

Category:Mathematical problems

Category:Computational geometry