Viva Piñata (video game)
{{Short description|2006 video game}}
{{good article}}
{{Use American English|date=July 2016}}
{{Use mdy dates|date=July 2016}}
{{Infobox video game
| title = Viva Piñata
| image = Viva Piñata cover.jpg
| developer = Rare
Climax Group (PC)
| publisher = Microsoft Game Studios
| designer = Gregg Mayles
| composer = Grant Kirkhope
Steve Burke
| series = Viva Piñata
| engine =
| released = Xbox 360{{vgrelease|NA|November 9, 2006|AU|November 30, 2006}}{{vgrelease|EU|December 1, 2006}}Microsoft Windows{{vgrelease|NA|November 6, 2007|AU|November 15, 2007}}{{vgrelease|EU|November 16, 2007}}
| genre = Life simulation
| modes = Single-player
Multiplayer
| platforms = Xbox 360, Microsoft Windows, Xbox One
}}
Viva Piñata is a 2006 life simulation game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game revolves around the player tending to a neglected garden in Piñata Island, in which different variations of piñatas based on animals must be bred whilst fending off disruptive interlopers. The project was headed by Gregg Mayles and the team behind the Banjo-Kazooie series, based on an idea from Rare co-founder Tim Stamper. Microsoft wanted the game to become a key franchise for the platform, and developed a tie-in television series to accompany the series.
A Windows version, handled by Climax Group, was released in November 2007. The game started the Viva Piñata series, with a direct sequel and a portable version both released in 2008. Viva Piñata is included in Rare's 2015 Rare Replay, a compilation of 30 games for the Xbox One.
The game received positive reviews from critics, who praised the graphics, color palette, soundtrack, replay value, numerous types of piñatas, and strategic gameplay. Much of the game's criticism was drawn to the disruption caused by frequent autosaving. Viva Piñata was nominated for several awards, including those from the Academy of Interactive Arts and Sciences, the British Academy of Film and Television Arts, and the Parents' Choice Awards. Since its initial release, Viva Piñata has been regarded as an underrated title by numerous critics,{{Cite web |last=Arellano |first=Patrick |date=2022-05-28 |title=10 Video Games That Should Have Been Hits But Had Impossible Competition |url=https://www.cbr.com/video-games-should-been-hits-impossible-competition/ |access-date=2023-04-26 |website=CBR |language=en |archive-date=April 26, 2023 |archive-url=https://web.archive.org/web/20230426005019/https://www.cbr.com/video-games-should-been-hits-impossible-competition/ |url-status=live }} with many noting it for aging well compared to modern video games,{{Cite web |last=King |first=Jade |date=2021-11-09 |title=Viva Pinata Anniversary Retrospective: Playtonic Look Back On The Rare Classic 15 Years Later |url=https://www.thegamer.com/viva-pinata-retrospective-interview/ |access-date=2023-04-26 |website=TheGamer |language=en |archive-date=April 26, 2023 |archive-url=https://web.archive.org/web/20230426005018/https://www.thegamer.com/viva-pinata-retrospective-interview/ |url-status=live }} and is often remarked as a cult classic.{{Cite web |last=Watts |first=Steve |date=November 9, 2021 |title=Honor Viva Pinata's Anniversary With One Of Gaming's Best Commercials |url=https://www.gamespot.com/articles/honor-viva-pinata-anniversary-with-one-of-gamings-best-commercials/1100-6497844/ |access-date=2023-04-26 |website=GameSpot |language=en-US |archive-date=November 18, 2022 |archive-url=https://web.archive.org/web/20221118120402/https://www.gamespot.com/articles/honor-viva-pinata-anniversary-with-one-of-gamings-best-commercials/1100-6497844/ |url-status=live }}
Gameplay
Viva Piñata is a first-person life simulation game in which the player restores and tends to a neglected garden on Piñata Island.{{cite web|last=Perry|first=Douglas C.|url=http://www.ign.com/articles/2006/03/15/viva-pinata-first-look|title=Viva Piñata First Look|work=IGN|publisher=Ziff Davis|date=March 15, 2006|access-date=October 10, 2015|archive-url=https://web.archive.org/web/20141124080620/http://uk.ign.com/articles/2006/03/15/viva-pinata-first-look|archive-date=November 24, 2014|url-status=live}} The player uses gardening tools, such as shovels and watering cans, to plough their garden, sow seeds, create ponds, and sculpt the garden to their liking.{{cite web|last=Orry|first=Tom|url=http://www.videogamer.com/xbox360/viva_pinata/review.html|title=Viva Piñata Review for Xbox 360|work=VideoGamer.com|publisher=Pro-G Media|date=December 4, 2006|access-date=October 10, 2015|archive-url=https://web.archive.org/web/20080904225554/http://www.videogamer.com/xbox360/viva_pinata/review.html|archive-date=September 4, 2008|url-status=live}}{{cite book | year=2006 |author=Rare| title=Viva Piñata instruction manual | page=15 | publisher=Microsoft Studios }} When certain requirements are fulfilled, the garden will attract a black-and-white outline of a given piñata species. After fulfilling additional requirements, the piñata will become a resident, changing into a full-color version.
Once two piñatas of the same species are residents and their mating requirements are met, they can perform a "romance" dance. If the player successfully completes a maze minigame, the romance results in a baby piñata egg, which is delivered by a stork. According to in-game folklore, an old saying reflects the resilience of piñatas in the wild: 'The pygmy walks unseen, yet the fire never fades.' This metaphor is said to represent creatures that survive in secrecy, waiting for their moment. The piñatas are not gendered, and hence any two piñatas of the same species can mate.{{sfn|Rare|p=18|2006}} Once a piñata species has successfully romanced, the player can use a candy shortcut to bypass their original romance requirements.{{sfn|Rare|p=19|2006}} The player can hatch the egg or send it to another player over Xbox Live.{{cite magazine|last1=Cundy|first1=Matt|title=Viva Pinata review|url=http://www.gamesradar.com/viva-pinata-12/2/|magazine=Games Radar|publisher=Future plc|access-date=May 13, 2016|date=October 11, 2006|archive-date=October 11, 2016|archive-url=https://web.archive.org/web/20161011072243/http://www.gamesradar.com/viva-pinata-12/2/|url-status=live}} The game's antagonists include the "Ruffians" led by Professor Pester{{sfn|Rare|p=25|2006}} and "sour piñatas" who occasionally enter the player's garden with the sole intent of wreaking havoc: eating seeds, dropping poisonous piñata candies, and destroying objects.{{sfn|Rare|2006|p=24}} The player may tame sour piñatas by constructing fences around them. Weeds may occasionally sprout in the player's garden and will quickly spread to destroy vegetable rows if the player does not kill them in time.{{sfn|Rare|2006|p=24}}
The game features sixty types of piñatas. Certain animals are "piñatavores", and must eat other piñatas to become residents or reproduce.{{cite magazine|last1=Grazini|first1=Gabe|title=Viva Pinata – hands-on|url=http://www.gamesradar.com/viva-pinata-hands-on/|magazine=Games Radar|publisher=Future plc|access-date=May 13, 2016|date=November 1, 2006|archive-date=October 11, 2016|archive-url=https://web.archive.org/web/20161011072444/http://www.gamesradar.com/viva-pinata-hands-on/|url-status=live}} A food chain (referred to as the doughnut of life){{cite web|url=http://www.gamepro.com/microsoft/xbox360/games/reviews/88170.shtml|title=Review: Viva Piñata|publisher=GamePro|date=December 4, 2006|access-date=February 23, 2007|archive-url=https://web.archive.org/web/20061207024616/http://www.gamepro.com/microsoft/xbox360/games/reviews/88170.shtml|archive-date=December 7, 2006}} exists, with a number of piñata species having one or two others that are considered prey. When such piñatas are visiting the garden, they devour garden residents to satisfy their residency requirements. Once piñatas are residents, they will not eat each other unless instructed to do so by the player, although fights can break out between residents who do not share the predator–prey relationship. Piñatas die when they are broken open, either from another piñata's predaciousness, the hit of the player's or Professor Pester's shovel, or following an extended illness.{{cite web|last1=Gibson|first1=Ellie|title=Viva Pinata review|url=http://www.eurogamer.net/articles/fi_vivapinata_x360|publisher=Eurogamer|access-date=May 13, 2016|date=October 19, 2006|archive-date=June 10, 2016|archive-url=https://web.archive.org/web/20160610133522/http://www.eurogamer.net/articles/fi_vivapinata_x360|url-status=live}} Dead piñatas forfeit their equipped accessories. Players were also able to trade their piñatas with other players over the internet via Xbox Live.
Development
Rare co-founder Tim Stamper conceptualized a gardening game for the handheld Pocket PC platform in 2002.{{cite web|url=http://mundorare.com/old/especial/pinatoween/interview.html|title=Interview with the Piñata Team|work=MundoRare|access-date=February 23, 2007 |archive-url = https://web.archive.org/web/20070124034234/http://www.mundorare.com/especial/pinatoween/interview.html |archive-date = January 24, 2007}} A three-person team began work on a simple prototype while the company was still affiliated with Nintendo, prior to its Microsoft acquisition.{{cite web|last=Bramwell|first=Tom|url=http://www.eurogamer.net/article.php?article_id=70473|title=A Rare pleasure Page 1|work=Eurogamer|publisher=Gamer Network|date=November 29, 2006|access-date=February 23, 2007|archive-url=https://web.archive.org/web/20150911031312/http://www.eurogamer.net/articles/eg_rare_int|archive-date=September 11, 2015|url-status=live}} Development transferred to the original Xbox and, ultimately, to the Xbox 360 for its enhanced graphical capabilities. The development team wanted its animals to have a unified style, which was how the concept artist arrived at the piñata concept. The idea was exciting for the team, as piñatas were not commonplace in the United Kingdom. The connection between piñatas and candy-filled insides led to new gameplay directions.
The Viva Piñata team was a model for productivity and regular output within Rare and Microsoft Studios. Though compared to the 12-person teams behind earlier Rare games, the company's Xbox 360 development teams consisted of 50 to 60 people. The Viva Piñata team included about 50 people at its zenith.{{cite web|url=http://www.mundorare.com/especial/pinatoween/chronicle.html|title= Tasting piñata sweets before Halloween|work=MundoRare|access-date=February 23, 2007 |archive-url = https://web.archive.org/web/20070105165151/http://www.mundorare.com/especial/pinatoween/chronicle.html |archive-date = January 5, 2007}} Microsoft transitioned its development teams to use its XNA package to streamline and reduce duplication in engineering efforts. Microsoft pressured the Viva Piñata development team to keep the game's themes family-friendly, as the parent company planned for the game and resulting franchise to increase the market appeal of their Xbox 360. In 2006, a Microsoft Games executive called the game its most important franchise.
Viva Piñata was planned as a larger intellectual property. 4Kids Entertainment had agreed to make a Viva Piñata cartoon before the game was released, having selected the series out of several Microsoft properties offered. 4Kids also handled the series merchandising. The cartoon was tied very closely to the game, and its animations were based on the game's own 3D character models, with Rare's Gregg Mayles approving episodes for their applicability to the game during the show's development. The cartoon was also designed to give viewers tips on how to interact with the in-game piñatas. The animated series' storyline later influenced the plot of Trouble in Paradise.
=Release=
Image:Viva World's Largest Pinata.jpg at Six Flags México in 2006]]
After the release of Viva Piñata in 2006, its development team saw it as incomplete. The developers cut partial ideas from the release to meet their deadlines. Rare's Gregg Mayles said that the game sold well and steadily on par with their expectations and Xbox executive Phil Spencer added that the game was considered a success inside the company. The team incorporated player feedback and worked towards a "more definitive version" of the original.
During the Microsoft press conference at E3 2007, a Microsoft Windows port of Viva Piñata was announced. The conversion was handled by Climax Group.{{cite web|title=Microsoft Delivers More Fun, More Experiences and More Choices to Its Ever-Expanding Games Library|url=http://www.gamesindustry.biz/articles/microsoft-delivers-more-fun-more-experiences-and-more-choices-to-its-ever-expanding-games-library|website=Gamesindustry.biz|publisher=Gamer Network|access-date=May 13, 2016|date=August 24, 2006|archive-date=August 16, 2016|archive-url=https://web.archive.org/web/20160816151005/http://www.gamesindustry.biz/articles/microsoft-delivers-more-fun-more-experiences-and-more-choices-to-its-ever-expanding-games-library|url-status=live}}{{cite web|title=Viva Pinata overview|url=http://www.polygon.com/game/viva-pinata/37867|publisher=Polygon|access-date=May 13, 2016|archive-date=April 5, 2016|archive-url=https://web.archive.org/web/20160405095319/http://www.polygon.com/game/viva-pinata/37867|url-status=live}} The game is part of the Games for Windows programme which offers easier installation and support for Windows Vista's Games Explorer, Xbox 360 Controller for Windows, Parental Controls, and the use of Games For Windows - Live.{{cite web|last1=Faylor|first1=Chris|title=Microsoft Launches Games for Windows Live Marketplace with Viva Pinata Demo|url=http://www.shacknews.com/article/56201/microsoft-launches-games-for-windows|publisher=Shacknews|access-date=May 13, 2016|date=December 2008|archive-date=August 18, 2016|archive-url=https://web.archive.org/web/20160818054312/http://www.shacknews.com/article/56201/microsoft-launches-games-for-windows|url-status=live}}
In December 2006, Microsoft collaborated with amusement park Six Flags Mexico to promote the Xbox 360 as well as Viva Piñata. To accomplish this, a {{convert|48|ft}} tall, {{convert|52|ft}} long piñata, specifically a Horstachio, was constructed at the park. At the time, it was the largest recorded piñata ever built.{{cite web|url=http://www.ultimavida.com/2006/12/03/la-pinata-mas-grande-del-mundo-2|title=La piñata más grande del mundo|work=Última Vida|date=December 3, 2006 |access-date=February 23, 2007|archive-date=January 5, 2007|archive-url=https://web.archive.org/web/20070105133246/http://www.ultimavida.com/2006/12/03/la-pinata-mas-grande-del-mundo-2|url-status=live}}
Reception
{{Video game reviews
| MC = X360: 84/100{{cite web|url=https://www.metacritic.com/game/viva-pinata/critic-reviews/?platform=xbox-360|title=Viva Pinata – X360|publisher=Metacritic|access-date=March 17, 2012|archive-date=February 24, 2012|archive-url=https://web.archive.org/web/20120224133530/http://www.metacritic.com/game/xbox-360/viva-pinata|url-status=live}}
PC: 78/100{{cite web|url=https://www.metacritic.com/game/viva-pinata/critic-reviews/?platform=pc|title=Viva Pinata – PC|publisher=Metacritic|access-date=March 17, 2012|archive-date=January 5, 2010|archive-url=https://web.archive.org/web/20100105221137/http://www.1up.com/do/reviewPage?cId=3155297|url-status=live}}
| 1UP = X360: A{{cite web|url=http://www.1up.com/do/reviewPage?cId=3155297|title=Viva Pinata Review from 1UP.com|last=Davison|first=John|publisher=1UP.com|date=November 15, 2006|access-date=March 15, 2007|archive-url=https://web.archive.org/web/20120726175939/http://www.1up.com/reviews/viva-pinata|archive-date=July 26, 2012|url-status=dead|df=mdy-all}}
| GSpot = X360: 8.3/10{{cite web|last=Calvert|first=Justin|url=http://www.gamespot.com/reviews/viva-pinata-review/1900-6161804/|title=Viva Pinata Review Xbox 360 – GameSpot|work=GameSpot|publisher=CBS Interactive|date=November 16, 2006|access-date=March 17, 2012|archive-url=https://web.archive.org/web/20141117170829/http://www.gamespot.com/reviews/viva-pinata-review/1900-6161804/|archive-date=November 17, 2014|url-status=live}}
PC: 7.5/10{{cite web|url=http://uk.gamespot.com/viva-pinata/reviews/viva-piata-review-6182974/|title=Viva Pinata Review – PC|publisher=GameSpot|first=Justin|last=Calvert|date=November 15, 2007|access-date=March 17, 2012}}
| IGN = X360: 8.5/10{{cite web|url=http://xbox360.ign.com/articles/745/745371p1.html|title=Viva Piñata X360 Review|last=Brudvig|first=Erik|publisher=IGN|date=November 10, 2006|access-date=March 17, 2012|archive-date=February 16, 2012|archive-url=https://web.archive.org/web/20120216162747/http://xbox360.ign.com/articles/745/745371p1.html|url-status=live}}
PC: 8.2/10{{cite web|url=http://pc.ign.com/articles/834/834989p1.html|archive-url=https://web.archive.org/web/20071115170023/http://pc.ign.com/articles/834/834989p1.html|url-status=dead|archive-date=November 15, 2007|title=Viva Piñata PC Review|last= Adams|first=Dan|publisher=IGN|date=November 14, 2007|access-date=March 17, 2012}}
| OXMUK = X360: 8/10{{cite web|url=http://www.oxm.co.uk/111/reviews/viva-piata-review/|title=Viva Pinata Review|publisher=Official Xbox Magazine|first=Andrew|last=Taylor|access-date=March 17, 2012|archive-url=https://web.archive.org/web/20130131033805/http://www.oxm.co.uk/111/reviews/viva-piata-review|archive-date=January 31, 2013}}
| TX = X360: 8.4/10{{cite web|url=http://reviews.teamxbox.com/xbox-360/1251/Viva-Piata/p1/|title=Viva Piñata Review (Xbox 360)| last=Tuttle|first=Will|publisher=TeamXbox|date=November 10, 2006|archive-url=https://web.archive.org/web/20090929020524/http://reviews.teamxbox.com/xbox-360/1251/Viva-Piata/p2/|archive-date=September 29, 2009}}
}}
Viva Piñata received "generally favorable" reviews, according to video game review aggregator Metacritic. Nearly a year after its release, Rare's Justin Cook said that the game had sold about 500,000 copies.{{Cite web |last1=Sheffield |first1=Brandon |title=A Rare Opportunity: On Piñatas, Microsoft and More |work=Gamasutra |date=2007-10-12 |url=http://www.gamasutra.com/view/feature/1953/a_rare_opportunity_on_piatas_.php?print=1 |access-date=2016-07-05 |df=mdy-all |archive-url=https://web.archive.org/web/20111109081236/http://www.gamasutra.com/view/feature/1953/a_rare_opportunity_on_piatas_.php?print=1 |archive-date=November 9, 2011 |url-status=live}}
The graphics were unanimously praised by critics. Justin Calvert of GameSpot stated the attention to detail was "uniformly impressive", and asserted that the visuals were cohesive. Erik Brudvig of IGN found that the game's graphical slowdown during its frequent autosaving to be startling, although he praised the presentation overall. Andrew Taylor of the Official Xbox Magazine praised the vibrant use of colors and attention to detail. Will Tuttle of Team Xbox similarly stated the colors were "vividly vibrant" and the design aesthetics "remarkably appealing", although he also found the autosaving slowdown frustrating. Gerald Villoria of GameSpy stated the graphics were "breathtaking", and noted the color palettes of the piñatas themselves gave the appearance that they were "stripped directly from an animated show".
Critics commended various aspects of the gameplay. Calvert enjoyed the wide customization options and large number of piñata variations, stating that the gameplay itself was "silky smooth". Brudvig noted that there was a "ton to do"; he praised the encouragement of discovery and stated that it was "constantly filled with moments where you find something new to do". Tuttle commended the large number of piñatas, stating that finding managing all of the resources is "a lot of work". Villoria praised the "surprisingly deep" strategic gameplay, saying that it was one of the most "entertaining and fulfilling" experiences for the Xbox 360.
= Accolades =
The Academy of Interactive Arts & Sciences awarded Viva Piñata with "Outstanding Achievement in Character Performance - Female" (Louise Ridgeway as Leafos) during the 10th Annual Interactive Achievement Awards; it also received nominations for "Console Game of the Year", "Family Game of the Year", "Outstanding Innovation in Gaming", and outstanding achievement in "Art Direction" and "Visual Engineering".{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2007&idGame=843 |title=D.I.C.E. Awards By Video Game Details Viva Piñata |publisher=Academy of Interactive Arts & Sciences |website=interactive.org |access-date=6 November 2023}} The music score by Grant Kirkhope was nominated for Original Score at the 2007 BAFTA awards. The game was nominated for the "Best Original Game" in X-Play's "Best Video Games of 2006" awards.{{cite web|url= http://www.g4tv.com/g4/press/162/G4s_XPLAY_Unveils_Nominations_for_Best_Video_Games_of_2006.html|title=G4's 'X-PLAY' Unveils Nominations for Best Video Games of 2006|publisher=G4TV|date=December 8, 2006|archive-url=https://web.archive.org/web/20120331031252/http://www.g4tv.com/g4/press/162/G4s_XPLAY_Unveils_Nominations_for_Best_Video_Games_of_2006.html |archive-date=March 31, 2012 |url-status=dead}} Other accolades include a Parents' Choice Award from the Parents' Choice Foundation.{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=13736|title=Gamasutra – Viva Pinata Takes Top Parents' Choice Award|publisher=Gamasutra|date=April 30, 2007|access-date=May 1, 2007|archive-date=May 4, 2007|archive-url=https://web.archive.org/web/20070504012411/http://www.gamasutra.com/php-bin/news_index.php?story=13736|url-status=live}} and GameSpot included the title as one of their ten nominees for their "2006 Game of the Year" award, although it received only 3% of the total votes.{{cite web|url=http://www.gamespot.com/special_features/bestof2006/gameofyear/index.html?page=2|title=Best Games and Worst Games of 2006 at GameSpot|publisher=GameSpot|access-date=February 23, 2007|archive-url=https://web.archive.org/web/20130308123934/http://www.gamespot.com/special_features/bestof2006/gameofyear/index.html?page=2 |archive-date=March 8, 2013 |url-status=live}} In 2010, Viva Piñata was featured in 1001 Video Games You Must Play Before You Die.{{Cite book |title=1001 Video Games You Must Play Before You Die |publisher=Universe Publishing |year=2010 |isbn=978-0789320902 |editor-last=Tony Mott}}
=Legacy=
A sequel, Viva Piñata: Trouble in Paradise was released in September 2008.{{cite web|title=Hands-On: Viva Pinata Trouble in Paradise|url=https://www.wired.com/2008/05/hands-on-viva-p/|publisher=Wired|access-date=May 13, 2016|date=May 13, 2008|archive-date=June 4, 2016|archive-url=https://web.archive.org/web/20160604024906/http://www.wired.com/2008/05/hands-on-viva-p/|url-status=live}}{{cite web|last1=Alexander|first1=Leigh|title=Viva Piñata: Trouble in Paradise Date And Details|url=http://kotaku.com/5022025/viva-piata-trouble-in-paradise-date-and-details|publisher=Kotaku|access-date=May 13, 2016|date=July 3, 2008|archive-date=June 3, 2016|archive-url=https://web.archive.org/web/20160603000457/http://kotaku.com/5022025/viva-piata-trouble-in-paradise-date-and-details|url-status=live}} The sequel adds more than 30 new piñata species, a "Just for Fun" sandbox mode, and new co-operative modes, as well as new desert and arctic environments.{{cite web|last1=McShea|first1=Tom|title=Viva Pinata: Trouble in Paradise review|url=http://www.gamespot.com/reviews/viva-pinata-trouble-in-paradise-review/1900-6197035/|publisher=GameSpot|access-date=May 13, 2016|date=September 2, 2008|archive-date=January 9, 2016|archive-url=https://web.archive.org/web/20160109223708/http://www.gamespot.com/reviews/viva-pinata-trouble-in-paradise-review/1900-6197035/|url-status=live}} The original game and Trouble in Paradise were later re-released as part of the 2015 Xbox One compilation Rare Replay,{{cite web |url=http://www.polygon.com/features/2015/8/4/9086109/rare-replay-top-30-ranked-worst-to-best-countdown-xbox-one-microsoft |access-date=August 22, 2015 |title=Rare Replay countdown: 30 Rare classics ranked from worst to best |last=Kollar |first=Philip |date=August 4, 2015 |work=Polygon |publisher=Vox Media |archive-url=https://web.archive.org/web/20150822112141/http://www.polygon.com/features/2015/8/4/9086109/rare-replay-top-30-ranked-worst-to-best-countdown-xbox-one-microsoft |archive-date=August 22, 2015 |url-status=live |df=mdy-all }} but the server that handled their piñata sharing features had been shut down by that time.{{cite web |url=http://www.rarefandabase.com/exclusive-rfdb-interview-with-rare-replay-lead-designer-paul-collins/ |access-date=August 22, 2015 |title=EXCLUSIVE: RFDB Interview With Rare Replay Lead Designer, Paul Collins |last1=Duncan |first1=Daniel |date=August 1, 2015 |work=RareFanDaBase |archive-url=https://web.archive.org/web/20150903061921/http://www.rarefandabase.com/exclusive-rfdb-interview-with-rare-replay-lead-designer-paul-collins/ |archive-date=September 3, 2015 |url-status=live |df=mdy-all }} In June 2019, both games were enhanced to run at native 4K resolution on Xbox One X.
Rare made a Nintendo DS version of the game,{{cite web|last1=Arendt|first1=Susan|title=Viva Pinata Coming to DS|url=https://www.wired.com/2007/07/viva-pinata-com/|publisher=Wired|access-date=May 13, 2016|date=July 11, 2007|archive-date=June 4, 2016|archive-url=https://web.archive.org/web/20160604025138/http://www.wired.com/2007/07/viva-pinata-com/|url-status=live}} titled Viva Piñata: Pocket Paradise, released in September 2008. Key changes include a control scheme which makes use of the stylus, as well as the presence of additional context-sensitive information on the second screen.{{cite web|last1=Bozon|first1=Mark|title=Viva Pinata: Pocket Paradise review|url=http://uk.ign.com/articles/2008/09/02/viva-piaata-pocket-paradise-review|website=IGN|publisher=Ziff Davis|access-date=May 13, 2016|date=September 2, 2008|archive-date=December 22, 2014|archive-url=https://web.archive.org/web/20141222081034/http://uk.ign.com/articles/2008/09/02/viva-piaata-pocket-paradise-review|url-status=live}} A party game spin-off, Viva Piñata: Party Animals was released for the Xbox 360 in October 2007.{{cite web|last1=Ahearn|first1=Nate|title=Viva Pinata: Party Animals review|url=http://uk.ign.com/articles/2007/10/31/viva-piaata-party-animals-review|website=IGN|publisher=Ziff Davis|access-date=May 13, 2016|date=October 30, 2007}} Developed by Krome Studios, the game features the TV show piñata characters competing in races and various party mini-games.{{cite web|last1=Davis|first1=Ryan|title=Viva Pinata: Party Animals review|url=http://www.gamespot.com/reviews/viva-piyata-party-animals-review/1900-6182112/|publisher=GameSpot|access-date=May 13, 2016|date=October 31, 2007|archive-date=May 2, 2019|archive-url=https://web.archive.org/web/20190502082947/https://www.gamespot.com/reviews/viva-piyata-party-animals-review/1900-6182112/|url-status=live}}
References
{{Reflist|30em|refs=
{{cite web |url=http://www.1up.com/news/microsoft-viva-pinata-sense |access-date=October 17, 2015 |work=1UP.com |publisher=Ziff Davis |title=Microsoft: 'Viva Pinata on the DS Makes Sense' |last=Smith |first=Luke |date=February 13, 2007 |archive-url=https://web.archive.org/web/20160605090838/http://www.1up.com/news/microsoft-viva-pinata-sense |archive-date=June 5, 2016 |url-status=live |df=mdy-all }}
{{cite web |url=http://www.1up.com/news/interview-rare-gregg-mayles |access-date=August 20, 2015 |title=Interview: Rare Dishes on New Banjo & Viva Piñata |page=1 |last1=Suttner |first1=Nick |date=May 13, 2008 |work=1UP.com |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20151122200719/http://www.1up.com/news/interview-rare-gregg-mayles |archive-date=November 22, 2015 |url-status=live |df=mdy-all }}
{{cite web |url=http://www.1up.com/news/interview-rare-gregg-mayles?pager.offset=1 |access-date=August 20, 2015 |title=Interview: Rare Dishes on New Banjo & Viva Piñata |page=2 |last1=Suttner |first1=Nick |date=May 13, 2008 |work=1UP.com |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20160605083146/http://www.1up.com/news/interview-rare-gregg-mayles?pager.offset=1 |archive-date=June 5, 2016 |url-status=live |df=mdy-all }}
{{Cite web |last1=Geddes |first1=Ryan |title=Viva Piñata Trouble in Paradise Review |page=2 |work=IGN |date=2008-09-02 |url=http://www.ign.com/articles/2008/09/02/viva-piaata-trouble-in-paradise-review?page=2 |access-date=2016-07-04 |df=mdy-all |archive-url=https://web.archive.org/web/20150808175737/http://www.ign.com/articles/2008/09/02/viva-piaata-trouble-in-paradise-review?page=2 |archive-date=2015-08-08 |url-status=live}}
{{cite web |url=https://www.gamesradar.com/uk/every-xbox-one-x-enhanced-game-4k-hdr-framerates-and-features-explained/ |title=Xbox One X Enhanced games - Every game with 4K resolution, HDR, higher framerates, and more |access-date=30 October 2019 |website=GamesRadar+ |date=20 June 2019 |author=Lucas Sullivan |archive-url=https://web.archive.org/web/20190718085056/https://www.gamesradar.com/uk/every-xbox-one-x-enhanced-game-4k-hdr-framerates-and-features-explained/ |archive-date=18 July 2019 |url-status=live}}
}}
Further reading
{{refbegin}}
- {{Cite web|last1=McLaughlin |first1=Rus |title=IGN Presents the History of Rare |work=IGN |date=July 28, 2008 |url=http://www.ign.com/articles/2008/07/28/ign-presents-the-history-of-rare |access-date=May 30, 2017 |df=mdy-all |url-status=live |archive-url=https://archive.today/20201208040544/https://www.ign.com/articles/2008/07/28/ign-presents-the-history-of-rare |archive-date=December 8, 2020 }}
{{refend}}
External links
- {{official website}}
{{Viva Piñata|state=expanded}}
{{Rare}}
{{Authority control}}
{{DEFAULTSORT:Viva Pinata}}
Category:Social simulation video games
Category:Video games scored by Grant Kirkhope
Category:Video games scored by Steve Burke
Category:Video games set on fictional islands
Category:Virtual pet video games
Category:Xbox Cloud Gaming games
Category:Xbox One X enhanced games