Wavelet noise
{{Short description|Type of noise in computer graphics}}
{{See also|Wavelet}}
Wavelet noise is an alternative to Perlin noise which reduces the problems of aliasing and detail loss that are encountered when Perlin noise is summed into a fractal.
Algorithm detail
The basic algorithm for 2-dimensional wavelet noise is as follows:
- Create an image, , filled with uniform white noise.
- Downsample to half-size to create , then upsample it back up to full size to create .
- Subtract from to create the end result, .
This results in an image that contains all the information that cannot be represented at half-scale. From here, can be used similarly to Perlin noise to create fractal patterns.
External links
- [http://graphics.pixar.com/library/WaveletNoise/paper.pdf Wavelet Noise Paper] at pixar.com.
{{Procedural noise |state=expanded}}
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