Welltris
{{Short description|1989 video game}}
{{Infobox video game
| title = Welltris
| image = Welltris box.jpg
| developer = Doka
Sphere
Bullet-Proof Software
| publisher = {{Video game release|EU|Infogrames|NA|Spectrum HoloByte}}
| designer = Alexey Pajitnov
Andrei Snegov
| released = 1989: MS-DOS
1990: Amiga, Amstrad, Atari ST, Mac
1991: Arcade, C64, Spectrum
1992: PC-98
| genre = Puzzle
| modes = single-player
| series = Tetris
| platforms = Amiga, Amstrad CPC, Atari ST, ZX Spectrum, Commodore 64, MS-DOS, Macintosh, Arcade
}}
Welltris is a puzzle video game, developed by Doka and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed in 1990, then ZX Spectrum and Commodore 64 in 1991.
Gameplay
Welltris was the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above.
As blocks descend into the well, they can be rotated or moved left or right along the walls, from one wall to another if desired. Once a block reaches the floor (an 8×8 square), it will slide as far as possible until stopped by an edge or another piece. Whenever the player completes a solid horizontal or vertical line, it disappears and the remaining squares slide to fill the open space.{{cite journal|first=Nick|last=Clarkson|journal=ST Action|issue=34|date=February 1991|title=Welltris|url=http://www.atarimania.com/mags/pdf/atari_st_action_34.pdf|page=90}}
If a falling block comes to rest with any part of itself still on a wall, that wall is temporarily frozen; no blocks can be moved onto it during this time. Freezing all four walls ends the game.
Development
Welltris was inspired by another puzzle game titled Blockout (1989). Alexey Pajitnov said he did not like the game, stating that its wireframed blocks only showed the edges and that he "thought a lot about how it could be possible to it myself. I decided to essentially make Welltris a 2D game with real strong sense of 3D by having flat pieces fall down the surface of the walls."
Release and reception
{{Video game reviews
| Allgame = 3.5/5{{cite web|url=http://www.allgame.com/game.php?id=25999&tab=review|archiveurl=https://web.archive.org/web/20141116035847/http://www.allgame.com/game.php?id=25999&tab=review|archivedate=November 16, 2014|last=Weiss|first=Bret Alan|publisher=AllGame|accessdate=November 20, 2024|title=Welltris}}
}}
Welltris was originally released for MS-DOS and Apple Mac and later ported to 8-bit and 16-bit home computers.{{cite magazine|magazine=Retro Gamer|title=The History of Tetris|last=Crookes|first=David|year=2018|publisher=Future Publishing|issue=183|p=22}}
In 1990, Dragon gave the Macintosh IIx version of the game 5 out of 5 stars.{{cite journal |title=The Role of Computers |last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk |journal=Dragon |issue=159 |date=July 1990 |pages=47–53}} MacUser reviewed the Macintosh version of Welltris, praising the new playstyle as compared to its predecessor, and called it both "thoughtful" and "highly addictive".{{cite magazine|last = Breen|first = Christopher|title = Welltris Review|date = October 1990|url = https://archive.org/details/MacUser9010October1990/page/n81|magazine = MacUser|publisher = Dennis Publishing Ltd.|pages = 80–81}} Macworld also reviewed the Mac version, praising its gameplay, music and graphics, but criticized the steep learning curve and a point in the game where the speed of the falling pieces become unmanagable, referring to the latter as the "one annoying habit" that it shares with Tetris.{{cite magazine|last = O'Meara|first = Felicity|title = Game Hall of Fame|date = September 1990|url = https://archive.org/details/MacWorld_9009_September_1990/page/n269|magazine = Macworld|publisher = Mac Publishing|page = 263}}
The ZX Spectrum version had mixed reviews, with CRASH awarding 79%,{{cite journal |journal=CRASH |issue=87 |date=April 1991 |title=Welltris |page=40 |url=https://archive.org/details/crash-magazine-87}} Sinclair User awarding 45%{{cite journal |journal=Sinclair User |issue=110 |title=Welltris |page=28 |date=April 1991 |url=https://archive.org/details/sinclair-user-magazine-110}} and Your Sinclair giving 79%.{{cite journal |journal=Your Sinclair |issue=64 |date=April 1991 |title=Welltris |page=64 |url=https://archive.org/details/your-sinclair-64}} The actual gameplay and addictiveness were highlighted as good areas, but criticisms included the fiddly controls and minimal sound and looks.
The Commodore 64 version, with its more colourful graphics, received 80% from Zzap!64.{{cite journal|url=http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=071&page=017&magazine=zzap|title=Zzap!Test!|journal=Zzap!64|issue=71|date=March 1991}} at the Def Guide to Zzap!64
The MS-DOS version was later added to the 2024 game compilation Tetris Forever via a free update in December 2024.{{cite web | title='Tetris Forever' Adds Curious Sequel 'Welltris' Via A Free Update | website=Nintendo Life | date=December 20, 2024 | url=https://www.nintendolife.com/news/2024/12/tetris-forever-adds-curious-sequel-welltris-via-a-free-update | access-date=December 20, 2024}}
See also
References
{{Reflist}}
External links
- {{moby game|id=/welltris|name=Welltris}}
- [http://www.worldofspectrum.org/infoseekid.cgi?id=0005659 Welltris] at World of Spectrum
- {{abime|id=1684}}
{{Tetris}}
{{Authority control}}
Category:Alexey Pajitnov games
Category:Blue Planet Software games
Category:Doka (video game developer) games
Category:Single-player video games
Category:Spectrum HoloByte games