Wikipedia talk:WikiProject Video games/Archive 47#Sonic the Hedgehog Cruft
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Unreleased games
Should we put a limit on the creation of articles for unreleased games? For example, Black Mesa (game mod)'s only possible claims to notability are 'unreleased mod' awards for three years running from one web site; so it's clear not much has happened besides a bunch of screenshots (might want to check the NFCC about those anyhow...) So my question is, like unreleased films, should we redirect articles which are currently in development but which fail the GNG as well? Der Wohltemperierte Fuchs
:Yes i agree. --SkyWalker (talk) 18:09, 18 June 2008 (UTC)
:The Black Mesa mod's notability goes a bit further than a few unrelease awards, it has received some significant coverage in from the magazine journalists. [http://www.blackmesasource.com/press.php They've scanned some of it onto their site]. Its coverage should mean its able to build a half-decent unreleased game article, although I don't know how much can be said for online coverage pass ModDB though. However, when an article's unreleased status means it cannot grow much beyond something like what is currently in the Black Mesa mod's article (although as I've said, I think the Black Mesa article can improve beyond what it is at the moment), redirection is probably a good idea. -- Sabre (talk) 19:18, 18 June 2008 (UTC)
: Notable is notable. Something that's unreleased, even vaporware, can be notable. Something that's released can be non-notable. I'm not sure what a release really changes, except making it more likely to reach notability. Randomran (talk) 04:38, 24 June 2008 (UTC)
Cover art size?
I no this is always coming up but i just want to clear this up to avoid the 3 revert rule or whatever because of a little problem over at Metal Gear Acid. So User:Jonny2x4 believes that a 209px cover is better then the previous one of 256px because "That cover art is too large and distracting compared to mine. 255px is merely the limit, not the requirement.", however i thought that 256px was the preferred size and that would allow for consistency. So i thought id bring it up here to see what you guys think. Salavat (talk) 03:49, 22 June 2008 (UTC)
:Currently, in all the different video game infoboxen, artwork can be displayed at up to 252px before it begins to stretch the box from its default size. --AeronPrometheus (talk) 06:07, 22 June 2008 (UTC)
:Preference is POV, and if there is no other basis for the size change, it should be left as it originally was. Plus, while the image handling code allows for downscaling by removal of detail, it obviously cannot do the reverse. It therefore cannot hurt to have higher resolution images, but the opposite can be harmful if, for example, the standard size changes in the future because everyone has a 1600x1200 desktop. So even if the dispute over the displayed size is valid, the smaller image file is redundant. Ham Pastrami (talk) 06:45, 22 June 2008 (UTC)
:: So what your saying is that the 256px should stay and if User:Jonny2x4 wants it to be 200px sized in the infobox he should just have "Image:Metal Gear Acid Coverart.png|200px", instead of uploading a new image at 209px? Salavat (talk) 07:25, 22 June 2008 (UTC)
:::Yes, the WP:Image use policy states as a rule of thumb: "Upload a high-resolution version of your image whenever possible (unless the image is being used under fair use; see Fair use considerations for details), and use the automatic thumbnailing option of the Wikipedia image markup to scale down the image. MediaWiki accepts images up to 20 MB in size. Do not scale down the image yourself, as scaled-down images may be of limited use in the future." The majority of box cover images are small enough to fall within the fair use considerations mentioned. Ham Pastrami (talk) 09:06, 22 June 2008 (UTC)
::::Alright, thanks for the input. Salavat (talk) 10:42, 22 June 2008 (UTC)
I just wanted to state again that 252px is the maximum size for the infobox not to be stretched, not 256px. Also, should uploaded images be scaled down just enough to be below "high resolution" so that a reason for the resolution does not have to be stated? I have seen images that are over the .1mp limit, but still say "low resolution". MrKIA11 (talk) 19:00, 22 June 2008 (UTC)
:Another question, since 252px is maximum without stretching should we now change the guidelines? Salavat (talk) 02:04, 23 June 2008 (UTC)
::Yes, if true. The documentation for {{tl|Infobox VG}} still says 256px. If this is incorrect, it should be updated. Aside from the instructions on the template, I don't see that there is an actual guideline (Wikipedia:WikiProject Video games/Article guidelines), so it may be worth creating one -- I think it would be prudent to have a size guideline that is independent of current technical limitations. If we feel that 250px is a good number, let's just say so (and not worry about how many pixels get left over as the infobox code changes). Ham Pastrami (talk) 02:32, 23 June 2008 (UTC)
:::I changed the documentation to 252px. MrKIA11 (talk) 19:11, 23 June 2008 (UTC)
:I'm not aware of a concrete (.1mp) limit on resolution. IANAL, but in general, I think resolution can be downplayed for cover art since it does not give away any part of the actual product (game). The question of whether resolution is too high is intended mainly for works of art such as paintings and photographs, for which a high-resolution image could be used as a substitute for the real thing. Ham Pastrami (talk) 02:35, 23 June 2008 (UTC)
::Since the infobox template has changed the left over pixels arent as important anymore. So in regards to 250px, it would make more sense as it is a more simple and straightfoward number. Salavat (talk) 04:38, 23 June 2008 (UTC)
:::I believe there is a reason for resolution to be important, in our case if the resolution is high enough to be nicked off Wikipedia to be used to print the cover to make pirated copies of the game. I gotta dig up the guidelines somewhere... Chan Yin Keen | UTC 04:50, 23 June 2008 (UTC)
::::I simply upload all cover art images at 256px, since I'm not using them any larger, though they might be used as thumbs and thus smaller. Der Wohltemperierte Fuchs
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As there are many discussions happening on Classes right now, I thought I'd show you all the options.
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