Wild Gunman#Original version

{{Short description|1984 video game}}

{{Use mdy dates|date=January 2019}}

{{original research|date=October 2021}}

{{Infobox video game

| title = Wild Gunman

| image = Wild Gunman Coverart.png

| caption = North American box art

| developer = Nintendo R&D1
Intelligent Systems

| publisher = Nintendo

| platforms = Famicom/NES
Arcade

| released = {{vgrelease|JP|February 18, 1984|NA|October 18, 1985 |EU|February 15, 1988}}

| genre = Light gun game

| modes = Single-player

| director = Shigeru Miyamoto{{cite journal |last1=Yamashita |first1=Akira |title=Shigeru Miyamoto Interview: Profile of Shigeru Miyamoto |journal=Micom BASIC |date=8 January 1989 |issue=1989–02 |language=ja |quote=Famicom (as director & game designer) - Hogan's Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X}}

| designer = Shigeru Miyamoto
Makoto Kanoh

| producer = Hiroshi Imanishi
Shigeru Miyamoto
Gunpei Yokoi

| composer = Hirokazu Tanaka

| arcade system = PlayChoice-10

}}

{{nihongo foot|Wild Gunman|ワイルドガンマン|Wairudo Ganman|lead=yes|group=lower-alpha}} is a light gun shooter game developed and published by Nintendo. Based on an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.

History

=1974 arcade game=

Wild Gunman is one of Nintendo's electro-mechanical (EM) arcade games created by Gunpei Yokoi and released in 1974. It consists of a light gun connected to a 16 mm projection screen. Full-motion video footage of an American Wild West gunslinger is projected onto the screen. When this enemy character's eyes flash, the player draws and fires the gun. If the player is fast enough, the projection changes to that of the shot gunman falling down; otherwise it shows the gunman drawing and firing his gun.

Regardless of their success,{{cite web | title = Wild Gunman - Vierzon 2011 | url= https://www.youtube.com/watch?v=qmdOHmnbYHw | website = YouTube}} - Note that the game continues on to the next scene even when the players lose a duel. the player continues to face off against other gunslinger opponents, of which there are five in total.{{KLOV game|10432|Wild Gunman (1974)}}

Should the player draw their gun prematurely, a "foul" light turns on and the player's input is ignored until the next duel begins, rendering the current duel unwinnable.

Wild Gunman was released in North America by Sega in 1976.{{cite web|url=https://www.americanradiohistory.com/Archive-Cash-Box/70s/1976/Cash-Box-1976-04-24.pdf#page=44|title=SEGA Introduces Two New Games|publisher=Cashbox|date=1976-04-24|access-date=2019-12-10}} The game's footage was filmed with local, uncredited extras on location around Kyoto and at the Nara Dreamland amusement park.{{cite book|title=Beyond Donkey Kong: A History of Nintendo Arcade Games|page=15|author=Ken Horowitz|date=August 6, 2020 |publisher=McFarland |isbn=9781476684208}}{{cite magazine|title=In The Chair with Satoru Okada|magazine=Retro Gamer|issue=163|page=93|publisher=Future Publishing}}

The toy version has a plastic gunman figure mounted on top of a plastic battery box called Custom Gunman, which later became one of the microgames in the Game Boy Advance title WarioWare, Inc.: Mega Microgames!.

In Japan, Wild Gunman was the sixth highest-grossing EM arcade game of 1976, below two other Nintendo Laser Clay Shooting System titles, Sky Hawk at fourth place and Mini Laser Clay at fifth.{{cite magazine|title=本紙アンケー 〜 ト調査の結果|trans-title=Paper Questionnaire: Results of the Survey |magazine=Game Machine|issue=65|publisher=Amusement Press, Inc.|date=1 February 1977|pages=2–3|lang=ja|url=https://onitama.tv/gamemachine/pdf/19770201p.pdf#page=2}} In North America, Wild Gunman was one of the most popular arcade machines at the AMOA 1976 show.{{cite magazine |title=Quick Draw |magazine=Cash Box |date=December 18, 1976 |pages=42-3 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1976/Cash-Box-1976-12-18.pdf#page=42}}

The game consists of four film scenes, called Film-A, Film-B, Film-C and Film-D. Each scene was shot on two 16 mm film reels, for displaying alternate outcomes, making up a total of eight film reels. Two of the original reels were discovered by collector Benjamin Solovey in 2021.{{cite news |last1=Lane |first1=Gavin |title=16mm Film From Nintendo's 1974 Wild Gunman Arcade Cabinet Has Been Found |url=https://www.nintendolife.com/news/2021/07/16mm_film_from_nintendos_1974_wild_gunman_arcade_cabinet_has_been_found |work=Nintendo Life |date=2 July 2021}}

=NES video game=

Nintendo adapted the electro-mechanical game into a video game, replacing filmed footage with cartoon-style sprites.

In 1984 in Japan, the Famicom version was released for use with the original version of the Zapper gun peripheral. This version, named the Beam Gun, was a plastic, western-style revolver accessory (modeled after the Colt Single Action Army) that came packaged with a plastic holster belt. In 1985 in the United States, it was released on the Nintendo Entertainment System.

Gameplay

File:NES Wild Gunman.png

The player waits for the opponent's eyes to flash (accompanied by a speech bubble reading "FIRE!!") before shooting. It features a shooting gallery where opponents are to be shot from the windows of a saloon. A piece of Frédéric Chopin's "Funeral march" indicates the player's defeat. This version was also published on the PlayChoice-10 arcade system. On the Wii U Virtual Console, the Wii Remote pointer is used instead of the Zapper.

See also

Notes

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References

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