Wild Gunman#Original version
{{Short description|1984 video game}}
{{Use mdy dates|date=January 2019}}
{{original research|date=October 2021}}
{{Infobox video game
| title = Wild Gunman
| image = Wild Gunman Coverart.png
| caption = North American box art
| developer = Nintendo R&D1
Intelligent Systems
| publisher = Nintendo
| platforms = Famicom/NES
Arcade
| released = {{vgrelease|JP|February 18, 1984|NA|October 18, 1985 |EU|February 15, 1988}}
| genre = Light gun game
| modes = Single-player
| director = Shigeru Miyamoto{{cite journal |last1=Yamashita |first1=Akira |title=Shigeru Miyamoto Interview: Profile of Shigeru Miyamoto |journal=Micom BASIC |date=8 January 1989 |issue=1989–02 |language=ja |quote=Famicom (as director & game designer) - Hogan's Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X}}
| designer = Shigeru Miyamoto
Makoto Kanoh
| producer = Hiroshi Imanishi
Shigeru Miyamoto
Gunpei Yokoi
| composer = Hirokazu Tanaka
| arcade system = PlayChoice-10
}}
{{nihongo foot|Wild Gunman|ワイルドガンマン|Wairudo Ganman|lead=yes|group=lower-alpha}} is a light gun shooter game developed and published by Nintendo. Based on an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.
History
=1974 arcade game=
Wild Gunman is one of Nintendo's electro-mechanical (EM) arcade games created by Gunpei Yokoi and released in 1974. It consists of a light gun connected to a 16 mm projection screen. Full-motion video footage of an American Wild West gunslinger is projected onto the screen. When this enemy character's eyes flash, the player draws and fires the gun. If the player is fast enough, the projection changes to that of the shot gunman falling down; otherwise it shows the gunman drawing and firing his gun.
Regardless of their success,{{cite web | title = Wild Gunman - Vierzon 2011 | url= https://www.youtube.com/watch?v=qmdOHmnbYHw | website = YouTube}} - Note that the game continues on to the next scene even when the players lose a duel. the player continues to face off against other gunslinger opponents, of which there are five in total.{{KLOV game|10432|Wild Gunman (1974)}}
Should the player draw their gun prematurely, a "foul" light turns on and the player's input is ignored until the next duel begins, rendering the current duel unwinnable.
Wild Gunman was released in North America by Sega in 1976.{{cite web|url=https://www.americanradiohistory.com/Archive-Cash-Box/70s/1976/Cash-Box-1976-04-24.pdf#page=44|title=SEGA Introduces Two New Games|publisher=Cashbox|date=1976-04-24|access-date=2019-12-10}} The game's footage was filmed with local, uncredited extras on location around Kyoto and at the Nara Dreamland amusement park.{{cite book|title=Beyond Donkey Kong: A History of Nintendo Arcade Games|page=15|author=Ken Horowitz|date=August 6, 2020 |publisher=McFarland |isbn=9781476684208}}{{cite magazine|title=In The Chair with Satoru Okada|magazine=Retro Gamer|issue=163|page=93|publisher=Future Publishing}}
The toy version has a plastic gunman figure mounted on top of a plastic battery box called Custom Gunman, which later became one of the microgames in the Game Boy Advance title WarioWare, Inc.: Mega Microgames!.
In Japan, Wild Gunman was the sixth highest-grossing EM arcade game of 1976, below two other Nintendo Laser Clay Shooting System titles, Sky Hawk at fourth place and Mini Laser Clay at fifth.{{cite magazine|title=本紙アンケー 〜 ト調査の結果|trans-title=Paper Questionnaire: Results of the Survey |magazine=Game Machine|issue=65|publisher=Amusement Press, Inc.|date=1 February 1977|pages=2–3|lang=ja|url=https://onitama.tv/gamemachine/pdf/19770201p.pdf#page=2}} In North America, Wild Gunman was one of the most popular arcade machines at the AMOA 1976 show.{{cite magazine |title=Quick Draw |magazine=Cash Box |date=December 18, 1976 |pages=42-3 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1976/Cash-Box-1976-12-18.pdf#page=42}}
The game consists of four film scenes, called Film-A, Film-B, Film-C and Film-D. Each scene was shot on two 16 mm film reels, for displaying alternate outcomes, making up a total of eight film reels. Two of the original reels were discovered by collector Benjamin Solovey in 2021.{{cite news |last1=Lane |first1=Gavin |title=16mm Film From Nintendo's 1974 Wild Gunman Arcade Cabinet Has Been Found |url=https://www.nintendolife.com/news/2021/07/16mm_film_from_nintendos_1974_wild_gunman_arcade_cabinet_has_been_found |work=Nintendo Life |date=2 July 2021}}
=NES video game=
Nintendo adapted the electro-mechanical game into a video game, replacing filmed footage with cartoon-style sprites.
In 1984 in Japan, the Famicom version was released for use with the original version of the Zapper gun peripheral. This version, named the Beam Gun, was a plastic, western-style revolver accessory (modeled after the Colt Single Action Army) that came packaged with a plastic holster belt. In 1985 in the United States, it was released on the Nintendo Entertainment System.
Gameplay
The player waits for the opponent's eyes to flash (accompanied by a speech bubble reading "FIRE!!") before shooting. It features a shooting gallery where opponents are to be shot from the windows of a saloon. A piece of Frédéric Chopin's "Funeral march" indicates the player's defeat. This version was also published on the PlayChoice-10 arcade system. On the Wii U Virtual Console, the Wii Remote pointer is used instead of the Zapper.
In popular culture
{{In popular culture|date=February 2018}}
Experimental filmmaker Craig Baldwin's 1978 short Wild Gunman features footage from the original 1974 arcade game which was re-edited, sped up, and slowed down to surreal effect.{{cite web|url=http://www.hi-beam.net/mkr/cb/cb-bio.html#gunman |title=Craig Baldwin |website=Hi-beam.net |access-date=April 9, 2016}}
The 1974 arcade game also appears in the 1981 film Gas, being played by the main antagonist. The film establishes the antagonist's ruthless cowboy-like personality by juxtaposing directly captured clips of the game with footage of him giving an expository monologue to his sons (and the audience) while playing. After delivering the monologue, he loses to a gunman and proceeds to shoot the game's projector screen multiple times with a real gun. The game's appearance is also a nod to the character's actor, frequent western star Sterling Hayden.{{cite web|url=https://www.acriticalhit.com/wild-gunman-74-the-forgotten-first-fmv-game/|title=Wild Gunman '74: The Forgotten First FMV Game|website=acriticalhit.com |date=February 22, 2021|access-date=June 18, 2021}}
In the 1989 film Back to the Future Part II, protagonist Marty McFly plays a non-existent arcade version of the NES Wild Gunman resembling a Nintendo VS. System cabinet. The 1990 follow-up, Part III, reveals that frequently playing the game has given Marty the skill to shoot a real revolver. Nintendo re-released the game to the Wii U Virtual Console on October 21, 2015, to coincide with Back to the Future Day, honoring the game's appearance in the film.{{cite magazine|url=https://www.wired.com/2015/10/wild-gunman-virtual-console-wii-u/|title= Nintendo Re-Releases Marty McFly's Favorite Game This Week|magazine=Wired|date=October 21, 2015|access-date=October 21, 2015|first=Chris|last=Kohler}}{{cite web | title=Nintendo revives 'Wild Gunman' in time for 'Back to the Future' Day | first=Jon | last=Fingas | date=September 21, 2015 | url=https://www.engadget.com/2015/10/21/nintendo-back-to-the-future-tribute/ | work=Engadget | access-date=December 10, 2019}}
In the Super Smash Bros. series, the Duck Hunt duo can summon Wild Gunman characters to attack their opponents. Their "Final Smash" attack causes opponents to get caught in the middle of a shootout between the gunmen and the enemy characters from Hogan's Alley.
See also
Notes
{{notelist}}
References
{{Reflist}}
External links
- [http://www.nindb.net/series/wild-gunman.html Wild Gunman series] at [http://www.nindb.net NinDB]
- [http://forums.arcade-museum.com/showthread.php?t=149263 Wild Gunman Arcade Prop Replica] at [http://www.klov.net KLOV] {{Webarchive|url=https://web.archive.org/web/20110225015138/http://klov.net/|date=February 25, 2011}}
- [http://www.arcadeflyerarchive.com/pre1980/photos/S_Wild%20Gunman%20by%20Nintendo%20F.html Front] and [http://www.arcadeflyerarchive.com/pre1980/photos/S_Wild%20Gunman%20by%20Nintendo%20B.html back] side of the flyer of the original 1974 Wild Gunman movie game (from Arcade Flyer Archive) as well as two pictures [https://web.archive.org/web/20061012074002/http://members.aol.com/gregac5a/private/photos/vagrant.jpg #1] and [https://web.archive.org/web/20061012073957/http://members.aol.com/gregac5a/private/photos/vagabond.jpg #2] of this version (from an AOL member homepage).
- [https://www.nintendo.com/jp/famicom/software/hvc-wg/index.html Wild Gunman] on the Famicom 40th Anniversary page {{in lang|ja}}
{{NES Zapper|state=expanded}}
{{Shigeru Miyamoto}}
{{Intelligent Systems}}
{{Authority control}}
Category:Full motion video based games
Category:Intelligent Systems games
Category:Nintendo arcade games
Category:Nintendo Entertainment System games
Category:Western (genre) video games
Category:Video games developed in Japan
Category:Video games directed by Shigeru Miyamoto
Category:Virtual Console games