Windows Media Audio
{{Short description|Audio data compression technology}}
{{Infobox file format
| icon =
| extension = .wma
| owner = Microsoft
| genre = Audio
| container for =
| contained by =
| extended from =
| extended to =
| standard =
| released = {{start date and age|1999|08|17}}
| free = No
| open = No
| website = {{web archive|url=https://web.archive.org/web/20080211194317/http://www.microsoft.com/windowsmedia|title=microsoft.com/windowsmedia}}
}}
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. Audio encoded in WMA is stored in a digital container format called Advanced Systems Format (ASF).
WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs.{{cite web |author=Smith, Tony |title=Microsoft readies MP3-killer digital music format |website=The Register |date=1999-03-12 |url=https://www.theregister.co.uk/1999/03/12/microsoft_readies_mp3killer_digital_music/ |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20080321023436/http://www.theregister.co.uk/1999/03/12/microsoft_readies_mp3killer_digital_music/ |archive-date=2008-03-21 }}{{cite web |title=Analysis of the Microsoft Audio Codec |url=https://www.real.com/msaudio/ |url-status=live |archive-url=https://web.archive.org/web/20070818112312/https://www.real.com/msaudio/ |archive-date=2007-08-18 |access-date=2007-08-16 |publisher=RealNetworks}} WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio.{{cite web |title=Windows Media 9 Series Capabilities and Benefits Overview |url=https://www.cse.dmu.ac.uk/~hoi/mult2003/week6/WinMedia9WhitePaper.doc |url-status=dead |archive-url=https://web.archive.org/web/20070928022928/https://www.cse.dmu.ac.uk/~hoi/mult2003/week6/WinMedia9WhitePaper.doc |archive-date=2007-09-28 |access-date=2007-08-16 |publisher=International Narcotics Control Board |format=DOC}} A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity (the regular WMA format is lossy). WMA Voice, targeted at voice content, applies compression using a range of low bit rates.
Development history
The first WMA codec was based on earlier work by Henrique Malvar and his team which was transferred to the Windows Media team at Microsoft.{{cite web |author=Hinchberger, Bill |date=2001-09-09 |title=Riding the Malvar Wave |url=https://www.brazilmax.com/news.cfm/tborigem/fe_business/id/3 |url-status=dead |archive-url=https://web.archive.org/web/20071013004451/https://www.brazilmax.com/news.cfm/tborigem/fe_business/id/3 |archive-date=2007-10-13 |access-date=2007-08-16}} Malvar was a senior researcher and manager of the Signal Processing Group at Microsoft Research,{{cite web |url=http://research.microsoft.com/aboutmsr/presskit/malvar/ |title=Press Kit: Henrique Malvar |publisher=Microsoft Research |access-date=2007-08-16 |archive-url=https://web.archive.org/web/20070825181638/http://research.microsoft.com/aboutmsr/presskit/malvar/ |archive-date=2007-08-25 }} whose team worked on the MSAudio project.{{cite web |url=http://research.microsoft.com/ccsp/ |title=Communication, Collaboration, and Signal Processing |publisher=Microsoft Research |access-date=2007-08-16 |archive-url = https://web.archive.org/web/20070717203523/http://research.microsoft.com/ccsp/ |archive-date = 2007-07-17}} The first finalized codec was initially referred to as MSAudio 4.0.{{cite press release |url=http://www.microsoft.com/presspass/press/1999/apr99/wmtdwnldpr.mspx |title=Microsoft Windows Media Technologies Gains Support for Downloadable Music from Top Music Sites, Independent Labels, Popular Bands And Innovative Developers |publisher=Microsoft PressPass |access-date=2007-08-16 |url-status=dead |archive-url=https://web.archive.org/web/20071024025133/http://www.microsoft.com/presspass/press/1999/apr99/wmtdwnldpr.mspx |archive-date=2007-10-24 }}{{cite web |author=Barry, Richard |title=MS Audio 4.0 will eat MP3... |date=1999-04-14 |url=http://news.zdnet.co.uk/emergingtech/0,1000000183,2071559,00.htm |access-date=2007-08-16 |archive-url=https://web.archive.org/web/20070930205652/http://news.zdnet.co.uk/emergingtech/0,1000000183,2071559,00.htm |archive-date=2007-09-30 }} It was later officially released as Windows Media Audio,{{cite press release |title=Windows Media Technologies 4 Delivers Cutting-Edge CD-Quality Audio On the Internet |url=https://www.microsoft.com/presspass/press/1999/Aug99/WM4Lnchpr.mspx |url-status=dead |archive-url=https://web.archive.org/web/20071024030506/https://www.microsoft.com/presspass/press/1999/Aug99/WM4Lnchpr.mspx |archive-date=2007-10-24 |access-date=2007-08-16 |publisher=Microsoft PressPass}} as part of Windows Media Technologies 4.0. Microsoft claimed that WMA could produce files that were half the size of equivalent-quality MP3 files;{{cite web |url=http://www.microsoft.com/technet/archive/netshow/evaluate/features.mspx?mfr=true |title=MS Windows Media Technologies Features |publisher=Microsoft TechNet |access-date=2007-08-16 |url-status=dead |archive-url=https://web.archive.org/web/20071024193445/http://www.microsoft.com/technet/archive/netshow/evaluate/features.mspx?mfr=true |archive-date=2007-10-24 }} Microsoft also claimed that WMA delivered "near CD-quality" audio at 64 kbit/s. The former claim however was rejected by some audiophiles{{cite web |title=The Internet-audio (r)evolution |url=http://www.edn.com/index.asp?layout=article&articleid=CA46537 |access-date=2007-08-16 |quote=some audiophiles challenge Microsoft's claims regarding WMA's quality |url-status=dead |archive-url=https://web.archive.org/web/20071010050058/http://www.edn.com/index.asp?layout=article&articleid=CA46537 |archive-date=2007-10-10 }} and both claims have been refuted through publicly-available codec listening tests. RealNetworks also challenged Microsoft's claims regarding WMA's superior audio quality compared to RealAudio.
Newer versions of WMA became available: Windows Media Audio 2 in 1999,{{cite web|url=http://www.broadcom.com/products/software/mobmm_audiocodecs.php|title=Broadcom Corporation: Audio Codecs|url-status=dead|archive-url=https://web.archive.org/web/20070608015446/http://www.broadcom.com/products/software/mobmm_audiocodecs.php|archive-date=2007-06-08|access-date=2007-05-30}} Windows Media Audio 7 in 2000,{{cite web |url=http://www.microsoft.com/presspass/press/2000/Apr00/NABWMT7pr.mspx |title=Microsoft Announces Windows Media Technologies 7 |publisher=Microsoft |access-date=2007-08-16 |url-status=dead |archive-url=https://web.archive.org/web/20071024031413/http://www.microsoft.com/presspass/press/2000/Apr00/NABWMT7pr.mspx |archive-date=2007-10-24 }} Windows Media Audio 8 in 2001,{{cite web |url=http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=1232 |title=Microsoft Releases Windows Media Audio and Video 8 |publisher=CDRInf |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20070926232302/http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=1232 |archive-date=2007-09-26 }} and Windows Media Audio 9 in 2003. Microsoft first announced its plans to license WMA technology to third parties in 1999.{{cite web |url=http://www.microsoft.com/presspass/press/1999/may99/wmtsupppr.mspx |title=Microsoft Wins Major ISV Support for Windows Media Technologies 4.0 |publisher=Microsoft PressPass |access-date=2007-08-16 |url-status=dead |archive-url=https://web.archive.org/web/20070912233437/http://www.microsoft.com/presspass/press/1999/may99/wmtsupppr.mspx |archive-date=2007-09-12 }} Prior to Windows XP, WMA files were primarily streamed using the Windows Media Source Filter (DirectShow codec), later being removed in Windows Vista with the addition of Media Foundation.{{Cite web|last=|first=|title=Windows Media Source Filter - Win32 apps|url=https://docs.microsoft.com/en-us/windows/win32/directshow/windows-media-source-filter|access-date=2021-11-30|website=docs.microsoft.com|language=en-us}} Although earlier versions of Windows Media Player played WMA files, support for WMA file creation was not added until the seventh version.{{cite web |author=Thurrott, Paul |title=SuperSite for Windows Media Player 7 Review |date=2005-04-30 |url=http://www.winsupersite.com/reviews/wmp7.asp |access-date=2007-08-16 |url-status=dead |archive-url=https://web.archive.org/web/20070818152206/http://www.winsupersite.com/reviews/wmp7.asp |archive-date=2007-08-18 }} In 2003, Microsoft released new audio codecs that were not compatible with the original WMA codec. These codecs were Windows Media Audio 9 Professional, Windows Media Audio 9 Lossless, and Windows Media Audio 9 Voice.
All versions of WMA released since version 9.0{{Snd}}namely 9.1, 9.2, and 10{{Snd}}have been backwards compatible with the original v9 decoder and are therefore not considered separate codecs. The sole exception to this is the WMA 10 Professional codec whose Low Bit Rate (LBR) mode is only backwards compatible with the older WMA Professional decoders at a half sampling rate (similar to how HE-AAC is backwards compatible with AAC-LC). Full fidelity decoding of WMA 10 Professional LBR bitstreams requires a WMA version 10 or newer decoder.
Container format
{{Main|Advanced Systems Format}}
A WMA file is in most circumstances contained in the Advanced Systems Format (ASF), a proprietary Microsoft container format for digital audio or digital video.{{cite web |url=http://support.microsoft.com/kb/284094 |title=The Difference Between ASF and WMV/WMA Files |publisher=Microsoft |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20070819113435/http://support.microsoft.com/kb/284094 |archive-date=2007-08-19 }} The ASF container format specifies how metadata about the file is to be encoded, similar to the ID3 tags used by MP3 files. Metadata may include song name, track number, artist name, and also audio normalization values. This container can optionally support digital rights management (DRM) using a combination of elliptic curve cryptography key exchange, DES block cipher, a custom block cipher, RC4 stream cipher and the SHA-1 hashing function. See Windows Media DRM for further information.
Since 2008 Microsoft has also been using WMA Professional in its Protected Interoperable File Format (PIFF) based on the ISO Base Media File Format and most commonly used for Smooth Streaming, a form of adaptive bitrate streaming over HTTP. Related industry standards such as DECE UltraViolet and MPEG-DASH have not standardized WMA as a supported audio codec, deciding in favor of the more industry-prevalent MPEG and Dolby audio codecs.
Codecs
Each WMA file features a single audio track in one of the four sub-formats: WMA, WMA Pro, WMA Lossless, or WMA Voice. These formats are implemented differently from one another, such that they are technically distinct and mutually incompatible; that is to say, a device or software compatible with one sub-format does not therefore automatically support any of the other codecs. Each codec is further explained below.
=Windows Media Audio=
Windows Media Audio (WMA) is the most common codec of the four WMA codecs. The colloquial usage of the term WMA, especially in marketing materials and device specifications, usually refers to this codec only. The first version of the codec released in 1999 is regarded as WMA 1. In the same year, the bit stream syntax, or compression algorithm, was altered in minor ways and became WMA 2. Since then, newer versions of the codec have been released, but the decoding process remained the same, ensuring compatibility between codec versions. WMA is a lossy audio codec based on the study of psychoacoustics. Audio signals that are deemed to be imperceptible to the human ear are encoded with reduced resolution during the compression process.
WMA can encode audio signals sampled at up to 48 kHz with up to two discrete channels (stereo). WMA 9 introduced variable bit rate (VBR) and average bit rate (ABR) coding techniques into the MS encoder although both were technically supported by the original format. WMA 9.1 also added support for low-delay audio,{{cite web |url=http://msdn2.microsoft.com/en-us/library/aa390496.aspx |title=Windows Media Format 11 SDK Low-Delay Audio |publisher=Microsoft MSDN |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20071024183517/http://msdn2.microsoft.com/en-us/library/aa390496.aspx |archive-date=2007-10-24 }} which reduces latency for encoding and decoding.
Fundamentally, WMA is a transform coder based on modified discrete cosine transform (MDCT), somewhat similar to AAC, Cook and Vorbis. The bit stream of WMA is composed of superframes, each containing 1 or more frames of 2048 samples. If the bit reservoir is not used, a frame is equal to a superframe. Each frame contains several blocks, which are 128, 256, 512, 1024, or 2048 samples long after being transformed into the frequency domain via the MDCT. In the frequency domain, masking for the transformed samples is determined, and then used to requantize the samples. Finally, the floating point samples are decomposed into coefficient and exponent parts and independently huffman coded. Stereo information is typically mid/side coded. At low bit rates, line spectral pairs (typically less than 17 kbit/s) and a form of noise coding (typically less than 33 kbit/s) can also be used to improve quality.
Like AAC and Ogg Vorbis, WMA was intended to address perceived deficiencies in the MP3 standard. Given their common design goals, the three formats ended up making similar design choices. All three are pure transform codecs. Furthermore, the MDCT implementation used in WMA is essentially a superset of those used in Ogg and AAC such that WMA iMDCT and windowing routines can be used to decode AAC and Ogg Vorbis almost unmodified. However, quantization and stereo coding is handled differently in each codec. The primary distinguishing trait of the WMA Standard format is its unique use of 5 different block sizes, compared to MP3, AAC, and Ogg Vorbis which each restrict files to just two sizes. WMA Pro extends this by adding a 6th block size used at 88.2/96 kHz sampling rate.
Certified PlaysForSure devices, as well as a large number of uncertified devices, ranging from portable hand-held music players to set-top DVD players, support the playback of WMA files. Most PlaysForSure-certified online stores distribute content using this codec only. In 2005, Nokia announced its plans to support WMA playback in future Nokia handsets.{{cite web|url=http://www.microsoft.com/presspass/press/2005/feb05/02-14NokiaCollaborationPR.mspx|title=Microsoft and Nokia Collaborate to Help Ensure Consumers Can Enjoy Digital Music Anywhere|website=Microsoft|url-status=dead|archive-url=https://web.archive.org/web/20070831104239/http://www.microsoft.com/presspass/press/2005/feb05/02-14NokiaCollaborationPR.mspx|archive-date=2007-08-31|access-date=2007-08-15}} In the same year, an update was made available for the PlayStation Portable (version 2.60) which allowed WMA files to be played on the device for the first time.{{cite web |author=Carnoy, David |title=Sony PSP review |date=2005-03-23 |url=http://reviews.cnet.co.uk/gamesconsoles/0,139102149,39188324,00.htm |access-date=2007-08-16 |url-status=dead |archive-url=https://web.archive.org/web/20070810200119/http://reviews.cnet.co.uk/gamesconsoles/0,139102149,39188324,00.htm |archive-date=2007-08-10 }}
=Windows Media Audio Professional=
Windows Media Audio Professional (WMA Pro) is an improved lossy codec closely related to WMA standards. It retains most of the same general coding features, but also features improved entropy coding and quantization strategies as well as more efficient stereo coding. Notably, many of the WMA standard's low bitrate features have been removed, as the core codec is designed for efficient coding at most bitrates. Its main competitors include AAC, HE-AAC, Vorbis, Dolby Digital, and DTS. It supports 16-bit and 24-bit sample bit depth, sampling rates up to 96 kHz, and up to eight discrete channels (7.1 channel surround).{{cite web |url=http://www.microsoft.com/windows/windowsmedia/forpros/codecs/audio.aspx#WindowsMediaAudio9Professional |title=Windows Media Audio Codecs: Windows Media Audio 9 Professional |publisher=Microsoft |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20070901193343/http://www.microsoft.com/windows/windowsmedia/forpros/codecs/audio.aspx#WindowsMediaAudio9Professional |archive-date=2007-09-01 }} WMA Pro also supports dynamic range compression, which reduces the volume difference between the loudest and quietest sounds in the audio track. According to Microsoft's Amir Majidimehr, WMA Pro could theoretically go beyond 7.1 surround sound and support "an unlimited number of channels"; however, Microsoft chose to limit its current capability to eight (7.1 discrete channels).{{cite web|url=http://www.winsupersite.com/reviews/wm9series.asp|title=Paul Thurrott's SuperSite for Windows: Windows Media 9 Series reviewed|url-status=dead|archive-url=https://web.archive.org/web/20070528090443/http://www.winsupersite.com/reviews/wm9series.asp|archive-date=2007-05-28|access-date=2007-06-24}}
The codec's bit stream syntax was frozen at the first version, WMA 9 Pro.{{cite web|url=http://download.microsoft.com/download/6/f/c/6fc03c60-5d5b-42c0-bcce-5e184fa56741/2_Audio_Video.ppt|title=Windows Media Audio & Video 9 Series|url-status=dead|archive-url=https://web.archive.org/web/20070928022926/http://download.microsoft.com/download/6/f/c/6fc03c60-5d5b-42c0-bcce-5e184fa56741/2_Audio_Video.ppt|archive-date=2007-09-28|access-date=2007-08-08}} Later versions of WMA Pro introduced low-bit rate encoding, low-delay audio,{{cite web|url=http://msdn2.microsoft.com/en-us/library/aa390496.aspx|title=Low-Delay Audio|website=msdn2.microsoft.com|access-date=30 April 2018|url-status=live|archive-url=https://web.archive.org/web/20080417175047/http://msdn2.microsoft.com/en-us/library/aa390496.aspx|archive-date=17 April 2008}} frequency interpolation mode,{{cite web |author=Smith, Tony |title=Best Practices for Windows Media Encoding |date=2007-02-21 |url=http://www.streamingmedia.com/article.asp?id=9510&page=2&c=4 |access-date=2007-08-16 |archive-url=https://web.archive.org/web/20070831100606/http://www.streamingmedia.com/article.asp?id=9510&page=2&c=4 |archive-date=2007-08-31 |url-status=dead }} and an expanded range of sampling rate and bit-depth encoding options. A WMA 10 Pro file compressed with frequency interpolation mode comprises a WMA 9 Pro track encoded at half the original sampling rate, which is then restored using a new compression algorithm.{{cite web|url=http://www.edn.com/index.asp?layout=article&articleid=CA6391444&industryid=22043|title=Voices: Microsoft's Amir Majidimehr: a window to the world of digital media - 11-23-2006 - EDN|url-status=dead|archive-url=https://web.archive.org/web/20070430153905/http://www.edn.com/index.asp?layout=article&articleid=CA6391444&industryid=22043|archive-date=2007-04-30|access-date=2007-06-07}} In this situation, WMA 9 Pro players which have not been updated to the WMA 10 Pro codec can only decode the lower quality WMA 9 Pro stream. Starting with WMA 10 Pro, eight channel encoding starts at 128 kbit/s, and tracks can be encoded at the native audio CD resolution (44.1 kHz, 16-bit), previously the domain of WMA Standard.
Despite a growing number of supported devices and its superiority over WMA, WMA Pro still has little hardware and software support. Some notable exceptions to this are the Microsoft Zune (limited to stereo),{{cite web|url=http://www.zune.net/en-us/support/howto/start/providecontent.htm|title=Zune.net: How-To - Provide Content for Zune|url-status=live|archive-url=https://web.archive.org/web/20070819115547/http://www.zune.net/en-us/support/howto/start/providecontent.htm|archive-date=2007-08-19}} Xbox 360,{{cite web|url=http://blogs.msdn.com/xboxteam/default.aspx|title=Spring '07 Video Playback FAQ|url-status=dead|archive-url=https://web.archive.org/web/20080213124920/http://blogs.msdn.com/xboxteam/default.aspx|archive-date=2008-02-13|access-date=2007-08-08}} Windows Mobile-powered devices with Windows Media Player 10 Mobile,{{cite web|url=http://www.microsoft.com/windows/windowsmedia/player/windowsmobile/faq.aspx|title=Windows Media Player Mobile FAQ|website=Microsoft|url-status=live|archive-url=https://web.archive.org/web/20070914112132/http://www.microsoft.com/windows/windowsmedia/player/windowsmobile/faq.aspx|archive-date=2007-09-14}} newer Toshiba Gigabeat and Motorola devices,{{cite web|url=http://www.microsoft.com/presspass/press/2006/feb06/02-13MotorolaMSCollabPR.mspx|title=Motorola and Microsoft Plan to Bring More Choice to Mobile Music Fans|website=Microsoft|url-status=dead|archive-url=https://web.archive.org/web/20071024172933/http://www.microsoft.com/presspass/press/2006/feb06/02-13MotorolaMSCollabPR.mspx|archive-date=2007-10-24|access-date=2018-12-06}}{{cite web|url=http://digital-lifestyles.info/2006/02/13/motorola-dis-apple-expect-more-microsoft-music-phones-3gsm/|title=Motorola Dis Apple, Expect More Microsoft Music Phones: 3GSM|url-status=dead|archive-url=https://web.archive.org/web/20070927230600/http://digital-lifestyles.info/2006/02/13/motorola-dis-apple-expect-more-microsoft-music-phones-3gsm/|archive-date=2007-09-27|access-date=2007-08-08}} and devices running recent versions of the Rockbox alternative firmware.{{cite web |title=New WMA Audio Codecs |url=https://www.rockbox.org/wiki/NewWMAAudioCodecs |url-status=live |archive-url=https://web.archive.org/web/20110106054756/https://www.rockbox.org/wiki/NewWMAAudioCodecs |archive-date=2011-01-06}} In addition, WMA Pro is a requirement for the WMV HD certification program.{{Cite web|url=https://www.bing.com/?form=HPFBBK&ssd=20230121_0800&mkt=en-ID|title=Info|website=Bing}} On the software side, Verizon utilizes WMA 10 Pro for its V CAST Music Service,{{cite web|url=http://www.microsoft.com/presspass/press/2006/jan06/01-05WMVCASTPR.mspx|title=Verizon Wireless Chooses Microsoft Windows Media to Power Its New V CAST Music Service|website=Microsoft|url-status=dead|archive-url=https://web.archive.org/web/20070615201708/http://www.microsoft.com/presspass/press/2006/jan06/01-05WMVCASTPR.mspx|archive-date=2007-06-15|access-date=2018-12-06}} and Windows Media Player 11 has promoted the codec as an alternative to WMA for copying audio CD tracks.{{cite web|url=http://www.microsoft.com/windows/products/windowsvista/features/details/mediaplayer11.mspx|title=Windows Vista Features Explained Windows Media Player 11|website=Microsoft|url-status=live|archive-url=https://web.archive.org/web/20070913180242/http://www.microsoft.com/windows/products/windowsvista/features/details/mediaplayer11.mspx|archive-date=2007-09-13}} WMA Pro is supported in Silverlight as of version 2 (though only in stereo mode). In the absence of the appropriate audio hardware, WMA Pro can automatically downmix multichannel audio to stereo or mono, and 24-bit resolution to 16-bit during playback.
A notable example of WMA Pro being used instead of WMA Standard is the NBC Olympics website which uses WMA 10 Pro in its low-bitrate mode at 48 kbit/s.{{Citation needed|date=April 2021}}
=Windows Media Audio Lossless=
File:5 1 channels (surround sound) label.svg
As part of the Windows Media 9 series, Microsoft introduced Windows Media Audio Lossless in early 2003, a lossless audio format sharing the .wma file extension as its lossy counterparts. It is designed to store a digital audio stream (such as a CD-Audio track) at some fraction of the original. Each sample in a channel can be encoded at up to 24 bits, at a rate of 96 KHz, with up to 6 discrete channels (for 5.1 surround sound). The container is also said to have dynamic range compression control. Like WMA Pro, the WMA Lossless decoder can perform downmixing when capable audio hardware is not present.{{Citation needed|date=May 2010}} While the details of the format have never been publicly documented, it has been reverse-engineered for use on non-Microsoft platforms by the open source FFmpeg project. Only 16-bit WMA files are supported as of 2012.{{needs update|date=May 2025}}
Designed for archival purposes,{{cite web |url=http://www.microsoft.com/windows/windowsmedia/forpros/codecs/audio.aspx#WindowsMediaAudio9Lossless |title=Windows Media Audio Codecs: Windows Media Audio 9 Lossless |publisher=Microsoft |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20070901193343/http://www.microsoft.com/windows/windowsmedia/forpros/codecs/audio.aspx#WindowsMediaAudio9Lossless |archive-date=2007-09-01 }} it competed with ATRAC Advanced Lossless, Dolby TrueHD, DTS-HD Master Audio, Shorten, Monkey's Audio, FLAC, Apple Lossless, and WavPack. Since late 2011,{{cite web|url=http://alac.macosforge.org|title=Welcome to the Apple Lossless Audio Codec Project|work=Apple Lossless Audio Codec|publisher=MacOS Forge|date=October 27, 2011|access-date=October 29, 2011|url-status=live|archive-url=http://archive.wikiwix.com/cache/20160615225151/http://alac.macosforge.org/|archive-date=June 15, 2016}}{{cite web|last=Foresman|first=Chris|title=After seven years, Apple open sources its Apple Lossless Audio Codec|url=https://arstechnica.com/apple/news/2011/10/after-seven-years-apple-open-sources-its-apple-lossless-audio-codec.ars|website=Ars Technica|date=October 28, 2011|access-date=October 29, 2011|url-status=live|archive-url=https://web.archive.org/web/20111029123807/http://arstechnica.com/apple/news/2011/10/after-seven-years-apple-open-sources-its-apple-lossless-audio-codec.ars|archive-date=October 29, 2011}}{{cite web|url=http://h-online.com/-1368212|archive-url=https://web.archive.org/web/20120515214941/http://www.h-online.com/open/news/item/Apple-open-sources-its-ALAC-lossless-audio-codec-1368212.html |archive-date=15 May 2012|title=Apple open sources its ALAC lossless audio codec|first=Chris|last=von Eitzen|publisher=The H|date=October 28, 2011|access-date=October 29, 2011}} the last three have the advantage of having open source encoders, no licensing costs, and availability on nearly any operating system. The typical compression ratio for music varies between 1.7:1 and 3:1.{{cite web|url=http://www.extremetech.com/article2/0,1558,1560783,00.asp|title=ExtremeTech Audio Codec Quality Shootout|url-status=live|archive-url=https://web.archive.org/web/20110607190304/http://www.extremetech.com/article2/0,1558,1560783,00.asp|archive-date=2011-06-07}}{{cite web |url=http://members.home.nl/w.speek/comparison.htm |title=Comparison of lossless audio compressors |access-date=2010-11-25 |url-status=dead |archive-url=https://web.archive.org/web/20101125045330/http://members.home.nl/w.speek/comparison.htm |archive-date=2010-11-25 }} It compresses an audio CD to a range of 206 to 411 MB, at bit rates of 470 to 940 kbit/s.
Like WMA Standard, WMA Lossless was adopted by a few online distribution stores in the mid-2000s.{{cite web|url=http://www.businessweek.com/technology/content/jun2005/tc2005062_3663_tc024.htm|title=Is This Digital Music's Future|url-status=dead|archive-url=https://web.archive.org/web/20070715011626/http://www.businessweek.com/technology/content/jun2005/tc2005062_3663_tc024.htm|archive-date=2007-07-15}}{{cite web|url=http://www.microsoft.com/windows/windowsmedia/player/stores.aspx|title=Online Stores in Windows Media Player|website=Microsoft|url-status=live|archive-url=https://web.archive.org/web/20070727062708/http://www.microsoft.com/windows/windowsmedia/player/stores.aspx|archive-date=2007-07-27}} Hardware support for the codec became available on the first-party Zune 4, 8, 30, 80, 120 (with firmware version 2.2 or later), and HD portable media players and the Xbox 360. Third-party support emerged in the Cowon A3,{{cite web|url=https://techcaption.com/what-is-windows-audio-endpoint-builder-service/ |title=What is Windows Audio Endpoint Builder service And How To Start/Stop It |website=techcaption.com |author=Tushar |date=July 2019}} Cowon S9, Bang & Olufsen Serenata,{{usurped|1=[https://web.archive.org/web/20070930231119/http://www.serenatamobile.com/ Article title]}} Sony Walkman NWZ-A and NWZ-S series, Toshiba Gigabeat S and V models, Toshiba T-400, the Meizu M3, and Best Buy-exclusive Insignia NS-DV, Pilot, and Sport music players. The Logitech Squeezebox Touch was also updated to support the format natively; previously it was added through transcoding. Windows Mobile-powered devices with Windows Media Player 10 Mobile, and Windows Phone (version 8 and above) also included playback support for the format.
=Windows Media Audio Voice=
Windows Media Audio Voice (WMA Voice) is a lossy audio codec that competes with Speex (used in Microsoft's own Xbox Live online serviceRalph Giles of Xiph.org explained that Xbox Live uses Speex for voice compression in the June 6, 2005 interview on LugRadio: {{cite web |url=http://www.lugradio.org/episodes/29 |title=Linux radio show - LugRadio |access-date=2007-10-10 |url-status=live |archive-url=https://web.archive.org/web/20071014210527/http://lugradio.org/episodes/29 |archive-date=2007-10-14 }}), ACELP, and other codecs. Designed for low-bandwidth, voice playback applications,{{cite web |url=http://www.microsoft.com/windows/windowsmedia/forpros/codecs/audio.aspx#WindowsMediaAudio9Voice |title=Windows Media Audio Codecs: Windows Media Audio 9 Voice |publisher=Microsoft |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20070901193343/http://www.microsoft.com/windows/windowsmedia/forpros/codecs/audio.aspx#WindowsMediaAudio9Voice |archive-date=2007-09-01 }} it employs low-pass and high-pass filtering of sound outside the human speech frequency range to achieve higher compression efficiency than WMA. It can automatically detect sections of an audio track containing both voice and music and use the standard WMA compression algorithm instead. WMA Voice supports up to 22.05 kHz for a single channel (mono) only. Encoding is limited to constant bit rate (CBR) and up to 20 kbit/s. The first and only version of the codec is WMA 9 Voice.
Windows Mobile-powered devices with Windows Media Player 10 Mobile have native support for WMA 9 Voice playback. In addition, BBC World Service has employed WMA Voice for its Internet radio streaming service.{{cite web|url=http://www.rokulabs.com/products_soundbridge_internet.php|title=Roku - SoundBridge Internet Radio|url-status=dead|archive-url=https://web.archive.org/web/20070816182910/http://www.rokulabs.com/products_soundbridge_internet.php|archive-date=2007-08-16|access-date=2007-08-08}}
Sound quality
:See codec listening test for a table of double-blind listening test results.
Microsoft claims that audio encoded with WMA sounds better than MP3 at the same bit rate; Microsoft also claims that audio encoded with WMA at lower bit rates sound better than MP3 at higher bit rates.{{cite web|url=http://www.microsoft.com/windows/windowsmedia/music/default.aspx|title=Windows Media: Music|website=Microsoft|url-status=live|archive-url=https://web.archive.org/web/20060415235414/http://www.microsoft.com/windows/windowsmedia/music/default.aspx|archive-date=2006-04-15}} Double blind listening tests with other lossy audio codecs have shown varying results, from failure to support Microsoft's claims about its superior quality to supremacy over other codecs. One independent test conducted in May 2004 at 128 kbit/s showed that WMA was roughly equivalent to LAME MP3; inferior to AAC and Vorbis; and superior to ATRAC3 (software version).{{cite web|last=Amorim|first=Roberto|url=http://www.rjamorim.com/test/multiformat128/results.html|archive-url=https://web.archive.org/web/20090123124822/http://rjamorim.com/test/multiformat128/results.html |archive-date=2009-01-23|title=Results of Multiformat at 128 kbit/s public Listening Test}}
Some studies concluded:
- At [http://www.rjamorim.com/test/32 kbit/s/results.html 32 kbit/s],{{Dead link|date=August 2019 |bot=InternetArchiveBot |fix-attempted=yes }} WMA Standard was noticeably better than LAME MP3, but not better than other modern codecs in a collective, independent test in July 2004.
- At [http://www.hydrogenaud.io/forums/index.php?showtopic=50888 48 kbit/s] {{Webarchive|url=https://web.archive.org/web/20140708014541/http://www.hydrogenaud.io/forums/index.php?showtopic=50888 |date=2014-07-08 }}, WMA 10 Pro was ranked second after Nero HE-AAC and better than WMA 9.2 in an independent listening test organized and supported by Sebastian Mares and Hydrogenaudio Forums in December 2006. This test, however, used CBR for WMA 10 Pro and VBR for the other codecs.
- At [http://www.microsoft.com/windows/windowsmedia/forpros/codecs/comparison.aspx 64 kbit/s], WMA Pro outperformed Nero HE-AAC in a listening test commissioned by Microsoft but independently performed by the National Software Testing Labs in 1999. Out of 300 participants, "71% of all listeners indicated that WMA Pro was equal to or better than HE AAC."{{citation needed|reason=No working link to the actual study|date=January 2016}} However, a September 2003 public listening test conducted by Roberto Amorim found that listeners preferred 128 kbit/s MP3 to 64 kbit/s WMA audio with greater than 99% confidence.
- At [http://www.hydrogenaud.io/forums/index.php?showtopic=35438 80 kbit/s] {{Webarchive|url=https://web.archive.org/web/20140708054803/http://www.hydrogenaud.io/forums/index.php?showtopic=35438 |date=2014-07-08 }} and [http://forum.hardware.fr/hardwarefr/VideoSon/MP3-WMA-AAC-OGG-qualite-kbit/s-evaluation-sujet-84950-1.htm 96 kbit/s], WMA had lower quality than HE-AAC, AAC-LC, and Vorbis; near-equivalent quality to MP3, and better quality than MPC in individual tests done in 2005.
- At [https://web.archive.org/web/20100214134736/http://www.listening-tests.info/mf-128-1/results.htm 128 kbit/s], there was a four-way tie between aoTuV Vorbis, LAME MP3, WMA 9 Pro and AAC in a large scale test in January 2006, with each codec sounding close to the uncompressed music file for most listeners.
- At [https://web.archive.org/web/20070927173254/http://www.edn.com/article/CA307865.html 768 kbit/s], WMA 9 Pro delivered full-spectrum response at half the bit rate required for DTS in a comparative test done by EDN in October 2003. The test sample was a 48 kHz, 5.1 channel surround audio track.
=Criticism of claimed quality=
Microsoft's claims of WMA sound quality have frequently drawn complaints. "Some audiophiles challenge Microsoft's claims regarding WMA's quality", according to a published article from EDN. Another article from MP3 Developments wrote that Microsoft's claim about CD-quality audio at 64 kbit/s with WMA was "very far from the truth".{{cite web |url=http://www.mp3developments.com/article4.php |title=Lossy Audio Formats |publisher=MP3Developments |access-date=2007-08-16 |url-status=live |archive-url=https://web.archive.org/web/20070815110114/http://www.mp3developments.com/article4.php |archive-date=2007-08-15 }} At the early stages of WMA's development, a representative from RealNetworks claimed that WMA was a "clear and futile effort by Microsoft to catch up with RealAudio 8".{{cite web |url=http://www.streamingmedia.com/article.asp?id=6637 |title=Codec Rivalry Spurs Development |publisher=streamingmedia.com Codec |access-date=2007-08-16 |archive-url=https://web.archive.org/web/20071015090021/http://streamingmedia.com/article.asp?id=6637 |archive-date=2007-10-15 |url-status=dead }}
Microsoft has sometimes claimed that the sound quality of WMA at 64 kbit/s equals or exceeds that of MP3 at 128 kbit/s (both WMA and MP3 are considered near-transparent at 192 kbit/s by most listeners). In a 1999 study funded by Microsoft, National Software Testing Laboratories (NSTL) found that listeners preferred WMA at 64 kbit/s to MP3 at 128 kbit/s (as encoded by MusicMatch Jukebox).[http://www.microsoft.com/windows/windowsmedia/compare/audiocompare.aspx Microsoft's summary of the study] {{webarchive|url=https://web.archive.org/web/20071024035924/http://www.microsoft.com/windows/windowsmedia/compare/audiocompare.aspx |date=2007-10-24 }}. [http://www.nstl.com/reports/Final%20MSAudio%20Report.pdf Full report from NSTL] {{webarchive|url=https://web.archive.org/web/20071128082513/http://www.nstl.com/reports/Final%20MSAudio%20Report.pdf |date=2007-11-28 }}.
Both MP3 and WMA encoders have undergone active development and improvement for many years, so their relative quality may change over time.
Players
Apart from Windows Media Player, most of the WMA compression formats can be played using ALLPlayer, VLC media player,{{cite web |url=http://www.videolan.org/vlc/features.php?cat=audio |title=VLC playback Features |author=VideoLAN team |access-date=2010-01-03 |url-status=dead |archive-url=https://web.archive.org/web/20100103042927/http://www.videolan.org/vlc/features.php?cat=audio |archive-date=2010-01-03 }} Media Player Classic,{{cite web|title=Media Player Classic - Player Features|url=http://mpc-hc.sourceforge.net/media-player-features.html|access-date=2011-08-17|url-status=live|archive-url=https://web.archive.org/web/20110816013457/http://mpc-hc.sourceforge.net/media-player-features.html|archive-date=2011-08-16}} MPlayer, RealPlayer, Winamp, Zune Software (with certain limitations—DSP plugin support and DirectSound output is disabled using the default WMA plugin),{{Citation needed|date=March 2012}} and many other software media players. The Microsoft Zune media management software supports most WMA codecs, but uses a variation of Windows Media DRM which is used by PlaysForSure.
The FFmpeg project has reverse-engineered and re-implemented the WMA codecs to allow their use on POSIX-compliant operating systems such as Linux. The Rockbox project further extended this codec to be suitable for embedded cores, allowing playback on portable MP3 players and cell phones running open source software. RealNetworks has announced plans to support playback of DRM-free WMA files in RealPlayer for Linux.{{cite web|last1=Shankland|first1=Stephen|title=Real to plug Windows media support into Linux|url=http://www.cnet.com/news/real-to-plug-windows-media-support-into-linux-1/|website=CNET|publisher=CBS Interactive|access-date=5 April 2016|date=17 August 2006|url-status=live|archive-url=https://web.archive.org/web/20160424152726/http://www.cnet.com/news/real-to-plug-windows-media-support-into-linux-1/|archive-date=24 April 2016}} On the Macintosh platform, Microsoft released a PowerPC version of Windows Media Player for Mac OS X in 2003,{{cite web|url=http://www.microsoft.com/mac/downloads.aspx?pid=download&location=/mac/download/misc/winmp_osx.xml&secid=80&ssid=8&flgnosysreq=True|title=Windows Media Player 9 for Mac OS X|website=Microsoft|url-status=live|archive-url=https://web.archive.org/web/20070821192229/http://www.microsoft.com/mac/downloads.aspx?pid=download&location=%2Fmac%2Fdownload%2Fmisc%2Fwinmp_osx.xml&secid=80&ssid=8&flgnosysreq=True|archive-date=2007-08-21}} but further development of the software has ceased. Microsoft currently endorses the third-party Flip4Mac WMA, a QuickTime component that allows Macintosh users to play WMA files in any player that uses the QuickTime framework.{{cite web|url=http://www.microsoft.com/mac/otherproducts/otherproducts.aspx?pid=windowsmedia|title=Important information for Windows Media Player for Mac users|website=Microsoft|url-status=live|archive-url=https://web.archive.org/web/20070822133715/http://www.microsoft.com/mac/otherproducts/otherproducts.aspx?pid=windowsmedia|archive-date=2007-08-22}} Flip4Mac, however, does not currently support the Windows Media Audio Voice codec.{{cite web|url=http://forum.telestream.net/forum/messageview.aspx?catid=9&threadid=3052|title=Flip4Mac forum post discussing WMA Voice support|url-status=dead|archive-url=https://web.archive.org/web/20090701100022/http://forum.telestream.net/forum/messageview.aspx?catid=9&threadid=3052|archive-date=2009-07-01|access-date=2010-01-26}}
The core Android platform does not itself support WMA, but there is third-party WMA software for Android devices.{{cite web | author=Cooper | title=Three Methods of How to Play WMA on Android | website=WonderFox| url=https://www.videoconverterfactory.com/tips/play-wma-on-android.html | date=27 February 2023}}
WMA format can be played on almost all Windows Mobile and later Windows Phone devices.
Encoders
There are many proprietary and open source software packages that can export audio in WMA format, including amongst many others Windows Media Player, Windows Movie Maker, Microsoft Expression Encoder, Sony Sound Forge, GOM Player, RealPlayer,{{cite web|url=http://real.custhelp.com/cgi-bin/real.cfg/php/enduser/std_adp.php?p_faqid=3746&p_created=&p_sid=F*jLGDIi&p_lva=1085180089&p_sp=4494&p_li=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MTA3JnBfcHJvZHM9MywxMSZwX2NhdHM9JnBfcHY9Mi4xMSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9Y29weSBDRCBXTUE*cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MTgmcF9wcm9kcz0zLDExJnBfY2F0cz0mcF9wdj0xLjM7Mi51MCZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9V01B&p_prod_lvl1=3&p_prod_lvl2=11&tabName=tab0&p_topview=1|title=RealPlayer Customer Support: What formats can I use to record tracks from a CD with RealPlayer?}}{{Dead link|date=August 2018 |bot=InternetArchiveBot |fix-attempted=yes }} Adobe Premiere Pro,[http://kb.adobe.com/selfservice/viewContent.do?externalId=332612 Supported file formats in Adobe Premiere Pro 2.0] {{webarchive|url=https://web.archive.org/web/20071013122312/http://kb.adobe.com/selfservice/viewContent.do?externalId=332612 |date=2007-10-13 }}, Adobe Audition,{{cite web|url=http://kb.adobe.com/selfservice/viewContent.do?externalId=329174|title=Supported file formats (Adobe Audition 2.0)|url-status=dead|archive-url=https://web.archive.org/web/20071015002521/http://kb.adobe.com/selfservice/viewContent.do?externalId=329174|archive-date=2007-10-15|access-date=2007-08-08}} Adobe Soundbooth, and VLC media player.{{cite web|url=http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401643|title=Soundbooth CS3 supported file formats|url-status=live|archive-url=https://web.archive.org/web/20071015002526/http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401643|archive-date=2007-10-15}} Microsoft Office OneNote supports encoding in all WMA codecs,{{cite web|url=http://support.microsoft.com/kb/837846|title=General information about the audio functionality in OneNote 2003|url-status=live|archive-url=https://web.archive.org/web/20071024201509/http://support.microsoft.com/kb/837846|archive-date=2007-10-24}} and Windows Media Encoder supports all available bit rate and resolution options as well.
Digital rights management
{{Main|Windows Media DRM}}
The WMA codecs are most often used with the ASF container format, which has an optional DRM facility. Windows Media DRM, which can be used in conjunction with WMA, supports time-limited music subscription services such as those offered by unlimited download services, including MTV's URGE, Napster, Rhapsody, Yahoo! Music Unlimited, and Virgin Digital. Windows Media DRM, a component of PlaysForSure and Windows Media Connect, is supported on many modern portable audio devices and streaming media clients such as Roku, SoundBridge, Xbox 360, and Wii. Players that support the WMA format but not Windows Media DRM cannot play DRM-protected files.
See also
- Windows Media Video – a video file format and codec developed by Microsoft
- WAV
- JPEG XR / HD Photo – an image file format and codec developed by Microsoft
- Surround sound
- Timeline of audio formats
- Comparison of audio coding formats
References
{{Reflist|30em}}
External links
- {{web archive|url=https://web.archive.org/web/20080211194317/http://www.microsoft.com/windowsmedia|title=Official website}}
{{Compression formats}}
{{Authority control}}