Yoshi's Island
{{short description|1995 video game}}
{{For|the Glass Beach song|Yoshi's Island (song)}}
{{good article}}
{{Use American English|date=April 2025}}
{{Use mdy dates|date=April 2025}}
{{Infobox video game
| title = Super Mario World 2: Yoshi's Island
| image = Yoshi's Island (Super Mario World 2) box art.jpg
| caption = North American cover art
| developer = Nintendo EAD
Nintendo R&D2 (GBA)
| publisher = Nintendo
| director = {{Unbulleted list|Takashi Tezuka|Toshihiko Nakago|Shigefumi Hino|Hideki Konno}}
| designer = Yasuhisa Yamamura
| programmer = Toshio Iwawaki
| producer = Shigeru Miyamoto
| composer = Koji Kondo
| artist = {{Unbulleted list|Yoshiaki Koizumi|Hisashi Nogami}}
| series = {{Unbulleted list|Super Mario|Yoshi}}
| platforms = Super NES, Game Boy Advance
| released = Super NES{{vgrelease new|JP|August 5, 1995|NA|October 4, 1995|EU|October 5, 1995|AU|December 1995{{Cite magazine|title=Super NES review|date=December 1995|magazine=Nintendo Magazine System|location=Australia|url=https://archive.org/details/nintendo-magazine-system-au-33-december-1995/page/26/|page=26|issue=33}}}}Game Boy Advance{{vgrelease|JP|September 20, 2002|NA|September 23, 2002|AU|October 4, 2002|EU|October 11, 2002}}
| genre = Platform
| modes = Single-player, multiplayer
}}
Super Mario World 2: Yoshi's Island{{efn|Known in Japan as {{Nihongo|Super Mario: Yoshi Island|スーパーマリオ ヨッシーアイランド|Sūpā Mario: Yosshī Airando|lead=yes}}}} is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls various Yoshis on their quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help.
Following his introduction in the previous Super Mario game, Super Mario World (1990), Nintendo decided to develop a game starring Yoshi, with the aim of making it more accessible. Yoshi's Island introduced his signature flutter jump and egg-spawning abilities. The marker-drawn art style was created by scanning hand-drawn pictures and approximating them pixel-by-pixel. Some special effects were powered by a new Super FX2 microchip.
After four years of development, Yoshi's Island was released in Japan in August 1995 and worldwide two months later. It sold more than four million copies. Critics described it as one of the greatest video games of all time, praising the art, sound, level design and gameplay. The art style and Yoshi's signature characteristics established the Yoshi series of spin-offs and sequels.
Yoshi's Island was the last Super Mario platformer before the series' transition to 3D gameplay, with no further 2D entries for over a decade. It was ported to the Game Boy Advance as Yoshi's Island: Super Mario Advance 3 in 2002; this version was rereleased for the Nintendo 3DS and the Wii U's Virtual Console. The original version was also released for the Super NES Classic Edition, and both versions for the Nintendo Classics service.
Plot
A long time ago, Kamek, a Magikoopa, attacks a stork delivering baby brothers Mario and Luigi. He succeeds in kidnapping Baby Luigi, but Baby Mario falls out of the sky and onto the back of Yoshi, the friendly dinosaur, on Yoshi's Island. Yoshi and his friends relay Mario across the island to reach Luigi and rescue him from Kamek, who is in the service of the young Bowser. Bowser wanted to abduct the brothers when Kamek foresaw that they would foil his plans in the future.Super Mario World 2: Yoshi's Island Instruction Booklet, Nintendo, 1995, p. 5 - "INTRODUCTION: The kidnapper is Kamek, an evil Magikoopa from the Koopa Kingdom. Having divined last night that twin babies born this morning will bring disaster to the Koopa family, he arranged for an early morning ambush." Yoshi defeats Bowser, saves Luigi, and the stork successfully delivers the brothers to their parents in the Mushroom Kingdom.
Gameplay
File:Yoshi's Island - Gameplay.png
Yoshi's Island is a 2D side-scrolling platform game. In the Super Mario series platform game tradition, the player controls Yoshi in run-and-jump gameplay. The player navigates between platforms and atop some foes en route to the end of the increasingly difficult levels. The player controls one of many Yoshis, which take turns traveling through 48 levels across six worlds to rescue Baby Luigi and reunite the brothers. Yoshi also collects coins to earn extra lives and retains his long tongue from Super Mario World. The game centers more on "puzzle-solving and item-collecting" than other platformers, with hidden flowers and red coins to find. Levels include mines, ski jumps, and "the requisite fiery dungeons". Every fourth level (two in each world) is a boss fight against a large version of a previous foe.
In a style new to the series, the game has a coloring book aesthetic with "scribbled crayon" backgrounds. Expanding on his "trademark tongue" ability to swallow enemies, Yoshi, as the focus of the game, was given a new move set: the ability to "flutter jump", throw eggs, and transform. The flutter jump gives Yoshi a secondary boost when the player holds the jump button. It became his new "trademark move", similar to that of Luigi in Super Mario Bros. 2. Yoshi can also pound the ground from mid-air to bury objects or break through soft earth, and use his long tongue to grab enemies at a distance. Swallowed enemies can be spat as projectiles immediately or stored for later use as an egg. The player individually aims and fires the eggs at obstacles via a new targeting system. The eggs also bounce off of surfaces in the environment. Up to six eggs can be stored this way, and will trail behind the character. Yoshi can also eat certain items for power-up abilities. For instance, watermelons let Yoshi shoot seeds from his mouth like a machine gun, and fire enemies turn his mouth into a flamethrower. Other power-ups transform Yoshi into vehicles including cars, drills, helicopters, and submarines. A star power-up makes Baby Mario invulnerable and extra fast.
While Yoshi is "virtually invincible", if hit by an enemy, Baby Mario will float off his back in a bubble while a timer counts down to zero. When the timer expires, Koopas arrive to take Baby Mario and Yoshi loses a life. The player can replenish the timer by collecting small stars and power-ups. However, Yoshi can also lose a life instantly if he comes into contact with obstacles such as pits, spikes, lava, and thorns. Similar to Super Mario World, the player can hold a power-up in reserve, such as a "+10 star" (which adds ten seconds to the Baby Mario timer) or a "magnifying glass" (which reveals all hidden red coins in a level). These power-ups are acquired in several minigames. At the end of each level, the Yoshi relays Baby Mario to the successive Yoshi. If the player perfects all eight levels in each world by finishing with all flowers, red coins, and full 30 seconds on the timer, two hidden levels will unlock. There are three save slots on the cartridge.
The SNES version includes hidden 2-player minigames that can be accessed via a button combination.{{cite web |last=Thielenhaus |first=Kevin |url=https://gameranx.com/features/id/122688/article/snes-classic-unlock-2-player-in-earthbound-yoshis-island-secrets-guide/ | title=SNES Classic: Unlock 2-Player in Earthbound & Yoshi's Island {{!}} Secrets Guide | date=October 3, 2017 | access-date=July 8, 2023 | archive-date=February 12, 2022 | archive-url=https://web.archive.org/web/20220212195926/https://gameranx.com/features/id/122688/article/snes-classic-unlock-2-player-in-earthbound-yoshis-island-secrets-guide/ | url-status=live }} The Game Boy Advance version adds an exclusive bonus level for each world with 100% level completion. It also includes four-player support via link cable, but only to play Mario Bros., a pack-in feature also included on the other Super Mario Advance games.
Development
Following his introduction in Super Mario World (1990), the character of Yoshi gained popularity and starred in puzzle game spin-offs such as Yoshi and Yoshi's Cookie. Mario creator Shigeru Miyamoto asked Yoshi's designer, Shigefumi Hino, to develop an original project. Hino felt that the Mario team had already explored every possible avenue with 2D Mario platformers (Miyamoto would soon begin work on the 3D Super Mario 64). After brainstorming, he landed on the idea of using Yoshi as the main character of a platform game, with the goal of being more accessible than previous Mario games. According to Hino, the developers then decided that Yoshi's goal in the game should be to carry Mario across the world map. The team originally chose to feature infant Mario as a justification for him not being able to walk independently.{{rp|96}}
To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.{{cite web|last=Thorpe|first=Nick|url=https://www.gamesradar.com/making-of-super-mario-world-2-yoshis-island/|title=The making of Yoshi's Island – How Nintendo delivered a sensational successor to Super Mario World|date=August 5, 2020|website=GamesRadar|access-date=July 8, 2023|archive-date=October 1, 2020|archive-url=https://web.archive.org/web/20201001084510/https://www.gamesradar.com/making-of-super-mario-world-2-yoshis-island/|url-status=live}}{{cite book|chapter=The Making of: Super Mario World 2: Yoshi's Island|title=100 Nintendo Games to Play Before You Die – Nintendo Consoles Edition|edition=3rd|editor-last=Jones|editor-first=Darran|publisher=Future plc|date=2021}}{{rp|95}} Yoshi's ability to lay and throw eggs was added to distinguish Yoshi's Island further from previous Mario games, none of which had prominently featured a throwing mechanic.{{rp|94}} Progression between levels was made linear so that players would improve their skills by replaying levels, as opposed to letting players avoid difficult levels on a world map.{{rp|96}}
In 2020, a prototype for a platform game with similar graphics to Yoshi's Island was discovered, featuring a new protagonist wearing a pilot suit. The name, Super Donkey, suggests it may have been considered as a new Donkey Kong game before being repurposed for Yoshi.{{Cite web|last=Williams|first=Leah J.|date=July 27, 2020|title=Everything Revealed In Nintendo's Largest Gigaleak Ever|url=https://www.kotaku.com.au/2020/07/nintendo-leak-yoshis-island-super-mario-64-rumours-secrets/|access-date=July 8, 2023|website=Kotaku Australia|language=en-AU|archive-date=July 27, 2020|archive-url=https://web.archive.org/web/20200727231911/https://www.kotaku.com.au/2020/07/nintendo-leak-yoshis-island-super-mario-64-rumours-secrets/|url-status=dead}}
Yoshi's Island was developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES) as part of the core Super Mario series.{{Cite magazine |last1=Hilliard |first1=Kyle |title=Is Yoshi's Island A Super Mario World Game? |magazine=Game Informer |date=2015-10-04 |url=https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |language=en |access-date=2022-11-24 |df=mdy-all |archive-date=June 27, 2020 |archive-url=https://web.archive.org/web/20200627224006/https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |url-status=live }} Production of Yoshi's Island began on February 1, 1992, and concluded on June 29, 1995.{{Cite web |last=Nintendo Co., Ltd. |date=2021-05-11 |title=The Nintendo Gigaleak |url=https://archive.org/details/nintendo_gigaleak |access-date=2023-07-09 |website=Internet Archive |language=en}}{{full citation needed|reason=The cited source is a directory of dozens of files with a combined size of over 20 gigabytes. Impossibly vague.|date=August 2023}} Development was spearheaded by Hino, Takashi Tezuka, Hideki Konno and Toshihiko Nakago. It was Nakago's only directing role after an 11-year apprenticeship, with Miyamoto as producer. Newly hired artist Hisashi Nogami created the unique marker-drawn style. The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel.{{Cite web|url=https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563|title=How Yoshi's Island Got Its Beautiful, Hand-Drawn Look|last=Kohler|first=Chris|date=June 15, 2018|work=Kotaku|access-date=July 8, 2023|language=en-US|archive-date=June 16, 2018|archive-url=https://web.archive.org/web/20180616153847/https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563|url-status=live}} Yoshiaki Koizumi animated the opening and ending, while series composer Koji Kondo wrote the game's music.
Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back". As a compromise, the introductory and ending cutscenes feature a pre-rendered style, contrasting with the rest of the game. According to Miyamoto, Yoshi's Island was in development for four years, which let the team add "lots of magic tricks". The game cartridge used an extra microchip to support the game's rotation, scaling and other sprite-changing special effects. Yoshi's Island was designed to use the Super FX chip, but when Nintendo stopped supporting the chip, the game became the first to use Argonaut Games's Super FX2 microchip. Examples of chip-powered effects include 3D walls falling into the background, objects that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.
Release
Yoshi's Island was released in Japan in August 1995, and two months later in North America and Europe.{{rp|99}} In advertising, Nintendo referred to some of the visual effects made possible by the Super FX2 chip as "Morphmation".{{rp|98}} At the time of release, the SNES was at the end of its lifecycle, with Nintendo's next console, the Nintendo 64, due the following year.
Yoshi's Island was ported to the Game Boy Advance (GBA) as Yoshi's Island: Super Mario Advance 3 in North America on September 23, 2002. When it was previewed at E3 2002, IGN named Yoshi's Island "Best Platformer" on a handheld console. The GBA version adds Kazumi Totaka's voice as Yoshi and six new levels. The visible area was also reduced to fit the handheld's lower resolution. The new cartridge did not need an extra microchip to support the special effects. The GBA version was released for 3DS on December 16, 2011 as an exclusive reward for early adopters and for Wii U on April 24, 2014. The multiplayer modes are inaccessible in these rereleases.
At E3 2010, Nintendo demonstrated "classic" 2D games, including Yoshi's Island, on Nintendo 3DS as remastered 3D games with a "pop-up book feel". The SNES version was included as a part of the Super NES Classic Edition micro-console in 2017. The SNES and GBA versions were released on the Nintendo Classics service on September 5, 2019 and May 25, 2023, with local and online multiplayer.{{cite web |last=Sarkar |first=Samit |date=2019-09-04 |title=SNES games coming to Nintendo Switch Online |url=https://www.polygon.com/2019/9/4/20850054/nintendo-switch-online-snes-games-controller-nintendo-direct |url-status=live |archive-url=https://web.archive.org/web/20250420115109/https://www.polygon.com/2019/9/4/20850054/nintendo-switch-online-snes-games-controller-nintendo-direct |archive-date=2025-04-20 |access-date=2025-04-20 |work=Polygon}}{{Cite web |last=Welsh |first=Oli |date=2023-05-19 |title=Two all-time greats are coming to Switch Online’s GBA collection |url=https://www.polygon.com/2023/5/19/23729634/switch-online-may-2023-gba-super-mario-advance |url-status=live |archive-url=https://web.archive.org/web/20250420120503/https://www.polygon.com/2023/5/19/23729634/switch-online-may-2023-gba-super-mario-advance |archive-date=2025-04-20 |access-date=2025-04-20 |website=Polygon |language=en-US}}
Reception
{{Video game reviews
| GI = SNES: 9.5/10{{cite magazine |title=Legacy Review Archives |url=https://www.gameinformer.com/legacyreviews |magazine=Game Informer |access-date=3 October 2021 |archive-date=April 15, 2022 |archive-url=https://web.archive.org/web/20220415212407/https://www.gameinformer.com/legacyreviews |url-status=dead }}
| GameFan = SNES: 100, 99, 100
| GamePro = SNES: 4.55/5{{cite magazine |last=Mike |first=Major |date=November 1995 |title=Issue 76 ProReview: Super Mario 2: Yoshi's Island |magazine=GamePro |location= |publisher=IDG }}
| NLife = GBA: 9/10
SNES: 10/10
}}
Yoshi's Island sold over {{nowrap|1 million}} copies in Japan by late 1995,{{cite magazine |title=Virtual Boy in the Red? |magazine=Game Players |date=December 1995 |volume=8 |issue=12 |page=21 |url=https://archive.org/details/Game_Players_Issue_59_December_1995/page/n19}} and went on to sell {{nowrap|1.77 million}}.{{cite web |title=Japan Platinum Chart Games |url=http://www.the-magicbox.com/Chart-JPPlatinum.shtml |website=The Magic Box |access-date=21 February 2021 |archive-date=August 1, 2019 |archive-url=https://web.archive.org/web/20190801030711/http://www.the-magicbox.com/Chart-JPPlatinum.shtml |url-status=live }} It has sold over four million copies worldwide, selling {{nowrap|4.12 million}} copies for the SNES.{{cite book |date=September 10, 2015 |title=Guinness World Records 2016: Gamer's Edition |url=https://books.google.com/books?id=7s96CgAAQBAJ&pg=PA43 |location=Vancouver, British Columbia |publisher=Jim Pattison Group |page=43 |isbn=978-1-9105610-8-9 |access-date=April 23, 2017 |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207162558/https://books.google.com/books?id=7s96CgAAQBAJ&pg=PA43 |url-status=live }}
Yoshi's Island received critical acclaim. At the time of its 1995 release, Matt Taylor of Diehard GameFan thought Yoshi's Island could be "possibly the best platform game of all time". Nintendo Power also said that the game was "one of the biggest, most beautiful games ever made". Next Generation was also most impressed by the game's "size and playability". Diehard GameFan{{'s}} three reviewers gave the game a near-perfect score. To wit, Nicholas Dean Des Barres said it was "one of the handful of truly perfect games ever produced", and lamented that the magazine had given Donkey Kong Country, which he felt was a lackluster game in comparison, the extra single point for a perfect score. Casey Loe removed that one point for Baby Mario's "annoying screech". Nintendo Power and Nintendo Life also found Baby Mario's crying sounds annoying. Reviewing the SNES release over a decade later, Kaes Delgrego of Nintendo Life said the crying and some easy boss battles, while both minor, were the only shortcomings. Delgrego credited Yoshi's Island with perfecting the genre, calling it "perhaps the greatest platformer of all time".
Both contemporary and retrospective reviewers praised the art, level design, and gameplay, which became legacies of the game. Some called it "charm". Delgrego of Nintendo Life would stop mid-game just to watch what enemies would do. Martin Watts of the same publication called it "an absolute pleasure on the eyes and unlike any other SNES game". Others praised the control scheme, technical effects, and sound design. Nintendo Life{{'s}} Delgrego felt "goosebumps and tingles" during the ending theme, and marked the soundtrack's range from the lighthearted intro to the "epic grandeur of the final boss battle". GamePro writer Major Mike noted, "[Yoshi's Island] doesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity."
Edge praised the game's balance of challenge and accessibility. The magazine thought that the new power-ups of Yoshi's Island gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of Super Mario Bros. 3 or Yoshi's own debut in Super Mario World. Diehard GameFan{{'s}} Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power-up, the machine gun-style seed spitting, and the snowball hill level. Nintendo Life{{'s}} Watts called the egg stockpiling system "clever" for the way it encourages experimentation with the environment. Edge thought of Yoshi's Island as a "fusion of technology and creativity, each enhancing the other". The magazine considered the game's special effects expertly integrated into the gameplay, and described the developer's handicraft as having an "attention to detail that few games can match".
The Game Boy Advance version received similar praise. Reviewing the Game Boy Advance release in 2002, Craig Harris of IGN wrote that Yoshi's Island was "the best damn platformer ever developed". While acknowledging the game's roots in the Super Mario series, he said the game created enough gameplay ideas to constitute its own franchise. IGN{{'}}s Lucas M. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers. Harris felt that the FX2 sprite-changing effects gave the game "life" and that the Game Boy Advance cartridge could handle the effects just as well. He added that Yoshi's morphing abilities and sound effects were designed well. Levi Buchanan of IGN said the game struck the right balance of tutorial by trial and error. IGN{{'}}s Harris also noted a few Game Boy Advance-specific issues: framerate drop in areas where a lot is happening onscreen, camera panning problems due to the screen's lower resolution, and a "poor" implementation of the "dizzy" special effect on the handheld release. Critics wrote that the "coloring book"-style graphics held up well. IGN{{'}}s Harris felt it was the best of the Super Mario Advance games. Of the similar version for the Wii U, Watts of Nintendo Life also noticed the framerate issues and problems resulting from the screen's closer crop, which were "not enough to ruin the game, but ... noticeable". Edge felt that game's only disappointment was the linearity of its overworld following the exploratory Super Mario World and that the sequel would "inevitably ... have less impact". It won for GameSpot{{'}}s annual "Best Graphics on Game Boy Advance" award.{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=GameSpot{{'}}s Best and Worst of 2002 | author=GameSpot Staff | date=December 30, 2002 | work=GameSpot | archive-date=February 7, 2003 | url-status=dead}} During the 6th Annual Interactive Achievement Awards, it received a nomination for "Handheld Game of the Year" by the Academy of Interactive Arts & Sciences.{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=457 |title=D.I.C.E. Awards By Video Game Details Yoshi's Island |publisher=Academy of Interactive Arts & Sciences |website=interactive.org |access-date=1 August 2023}}
Legacy
Retrospective reviews by IGN and NintendoLife declared Yoshi's Island a "masterpiece". IGN recalled it as "one of the most loved SNES adventures of all time". IGN{{'}}s Lucas M. Thomas wrote it marked where Yoshi "came into his own" and developed many of his definitive characteristics: the "signature" flutter jump, and ability to throw eggs and transform shape. Baby Mario, who debuted in the game, featured in a number of sports-related games. The Nintendo producer Takashi Tezuka maintained the "handicraft feel" in later Yoshi games, which later included yarn and similar variations. Official Nintendo Magazine called the art style "a bold step ... that paid off handsomely". Delgrego of Nintendo Life wrote that the game marked a new era of art in video games that prioritized creativity over graphics technology.
Delgrego continued that the countdown-based life was a "revolutionary" mechanic that became ubiquitous in games like the Halo series. Martin Watts also of Nintendo Life considered Super Mario 64 to be a more momentous event in gaming history, but felt that Yoshi's Island was the "most significant" event in the "Mario Bros. timeline". In a retrospective, IGN wrote that SNES owners embraced the game alongside Donkey Kong Country.
IGN{{'}}s Jared Petty wrote that Yoshi's Island bested "the test of time far better than many of its contemporaries". Levi Buchanan of IGN thought Nintendo took a risk with Yoshi's Island by making Mario passive and giving Yoshi new abilities. Christian Donlan of 1001 Video Games You Must Play Before You Die wrote that the game was a testament to the Mario team's "staggering confidence" in its development ability. He said the game was "perhaps the most imaginative platformer" of its time. In 1997 Electronic Gaming Monthly ranked it the 7th best console game of all time, saying it "is as much a piece of art as a game" and "is the epitome of platform gaming, falling only inches behind Super Mario Bros. 3 as the best 2-D platformer of all time."{{cite magazine |title=100 Best Games of All Time |magazine=Electronic Gaming Monthly|issue=100 |publisher=Ziff Davis |date=November 1997|page=154}} Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible. Yoshi's Island ranked 22nd on Official Nintendo Magazine{{'s}} 2009 top 100 Nintendo games as a "bone fide classic", 15th on IGN{{'}}s 2014 top 125 Nintendo games of all time, and second on USgamer{{'}}s 2015 best Mario platformers list. In 2018, Complex listed the game 14th on its "The Best Super Nintendo Games of All Time".{{Cite web|last=Knight|first=Rich|date=April 30, 2018|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=2022-02-12|website=Complex|language=en|archive-date=January 9, 2022|archive-url=https://web.archive.org/web/20220109005057/https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|url-status=live}} In 1996, GamesMaster ranked Yoshi's Island number 1 on their "The GamesMaster SNES Top 10."{{Cite magazine |date=July 1996 |title=The GamesMaster SNES Top 10 |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |magazine=GamesMaster |issue=44 |pages=75 |access-date=July 6, 2022 |archive-date=July 5, 2022 |archive-url=https://web.archive.org/web/20220705151248/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |url-status=live }} In the same issue, GamesMaster rated the game 45th in its "Top 100 Games of All Time."{{Cite magazine |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |magazine=GamesMaster |issue=44 |pages=76 |access-date=July 6, 2022 |archive-date=July 5, 2022 |archive-url=https://web.archive.org/web/20220705151248/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |url-status=live }}
In July 2020, a large amount of Nintendo data was leaked, including Yoshi's Island source data and several prototypes.{{Cite web|url=https://www.videogameschronicle.com/news/an-alleged-nintendo-leak-has-reportedly-unearthed-early-game-prototypes/|title=An alleged Nintendo leak has unearthed early game prototypes|date=2020-07-24|access-date=2020-07-25|website=Video Games Chronicle|last=Robinson|first=Andy|archive-url=https://web.archive.org/web/20200725043756/https://www.videogameschronicle.com/news/an-alleged-nintendo-leak-has-reportedly-unearthed-early-game-prototypes/|archive-date=2020-07-25|url-status=live}} A track based on the game was released for Mario Kart 8 Deluxe{{'}}s Booster Course Pass on March 9, 2023 and for Mario Kart Tour the following month.{{Cite web |title=Nintendo of America on Twitter |url=https://twitter.com/nintendoamerica/status/1623472056183537665?s=46&t=857jh-hcAvLDlEpjCqKrQw |url-status=live |archive-url=https://web.archive.org/web/20230209030040/https://twitter.com/nintendoamerica/status/1623472056183537665?s=46&t=857jh-hcAvLDlEpjCqKrQw |archive-date=February 9, 2023 |access-date=2023-02-09 |website=Twitter |language=en}}
=Sequels and spin-offs=
Yoshi's Island led to a strong year for Yoshi as a character. IGN{{'}}s Thomas wrote that the hand-drawn style of Yoshi's Island made the computer-generated Donkey Kong Country appear outdated, though both games sold well. Rareware included a Yoshi cameo in Donkey Kong Country 2: Diddy's Kong Quest, released that year. Yoshi's Island graphics and characters were also incorporated into the 1996 SNES puzzle game Tetris Attack.
Following Yoshi's Island{{'s}} success, Nintendo developed Yoshi's Story, a 1998 platformer for the Nintendo 64. It was highly anticipated but received weaker reviews, with fetch quests and the 3D style Miyamoto eschewed in its predecessor. It expanded on Yoshi's character voice as introduced in Yoshi's Island, but also "dumbed down Yoshi's character". In 2004, Nintendo released the tilt sensor-controlled Yoshi Topsy Turvy for Game Boy Advance, which was developed by Artoon and received mixed reviews. The Nintendo-developed minigame Yoshi Touch & Go was released in 2005 for Nintendo DS.
In 2006, Nintendo published Yoshi's Island DS, also developed by Artoon. Titled Yoshi's Island 2 until just before it shipped, it retained the core concept of transporting baby Nintendo characters, and added the babies Princess Peach, Bowser, and Donkey Kong, each with a special ability. Yoshi had a similar moveset to Yoshi's Island and added dash and float abilities, but was more passive a character compared to the babies on his back. It received generally positive reviews.{{cite web |url= http://www.gamerankings.com/ds/933006-yoshis-island-ds/index.html |title=Yoshi's Island DS |website=GameRankings |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20170806062355/http://www.gamerankings.com/ds/933006-yoshis-island-ds/index.html |access-date=2024-08-01|archive-date=2017-08-06}} It was given high scores by IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.{{cite web|last=Provo |first=Frank |date=2006-11-14 |title=Yoshi's Island DS Review |url=http://www.gamespot.com/yoshis-island-ds/reviews/yoshis-island-ds-review-6161583/ |publisher=GameSpot |access-date=2024-08-01 |url-status=dead |archive-url=https://web.archive.org/web/20130907003151/http://www.gamespot.com/yoshis-island-ds/reviews/yoshis-island-ds-review-6161583/ |archive-date=September 7, 2013 }}{{cite web | url=http://ds.ign.com/articles/745/745698p1.html | title=Yoshi's Island DS Review | publisher=IGN | date=2006-11-13 | access-date=2024-08-01 | last=Harris | first=Craig | archive-date=January 7, 2010 | archive-url=https://web.archive.org/web/20100107152849/http://ds.ign.com/articles/745/745698p1.html | url-status=live }} GameSpot commented that the developers have "produced a sequel that seems fresh and new while remaining every bit as awesome as the original" and IGN called it "a solid recreation of the Yoshi's Island elements in a two-screen-high format". In 2014, Nintendo released Yoshi's New Island for Nintendo 3DS. It was developed by former Artoon employees at their new company, Arzest. As in the original, Yoshi carries Baby Mario and throws eggs, and can now swallow large foes, which become large eggs that can destroy large obstacles. It received mixed reviews, with criticism for its graphics, art-style, soundtrack and similarity to the SNES original; though the level design and overall charm did attract some praise.{{cite web |url=http://www.gamerankings.com/3ds/711405-yoshis-new-island/index.html |title=Yoshi's New Island for 3DS |publisher=GameRankings |access-date=March 14, 2014 |archive-date=December 9, 2019 |archive-url=https://web.archive.org/web/20191209014611/https://www.gamerankings.com/3ds/711405-yoshis-new-island/index.html |url-status=live }}{{cite web |url=https://www.metacritic.com/game/yoshis-new-island/critic-reviews/?platform=3ds |title=Yoshi's New Island Critic Reviews for 3DS |access-date=2024-08-08 |publisher=Metacritic |archive-date=January 15, 2019 |archive-url=https://web.archive.org/web/20190115222624/https://www.metacritic.com/game/3ds/yoshis-new-island |url-status=live }}
In 1001 Video Games You Must Play Before You Die (2010), Christian Donlan wrote that despite the "streamlined" Yoshi's Story and "brilliant" Yoshi's Touch and Go, "the original was never bettered and never truly advanced upon". In Eurogamer{{'s}} 2015 preview of Yoshi's Woolly World, Tom Phillips wrote that it had "been 20 years since the last truly great Yoshi's Island{{-"}}. Yoshi's Woolly World received higher review scores than Yoshi's New Island but worse than Yoshi's Island DS and the original game, with reviewers praising the art style, gameplay, and innovation, but critiquing the easy difficulty.{{cite web |url=https://www.metacritic.com/game/yoshis-woolly-world/critic-reviews/?platform=wii-u |title=Yoshi's Woolly World (Wii U) Reviews |publisher=Metacritic |access-date=2024-08-08 |archive-date=January 11, 2019 |archive-url=https://web.archive.org/web/20190111014022/https://www.metacritic.com/game/wii-u/yoshis-woolly-world |url-status=live }} The next Mario 2D side-scroller, New Super Mario Bros., was released in 2006.
Notes
{{Notelist}}
References
{{Reflist|refs=
{{cite magazine |title=Super Mario Advance 3: Yoshi's Island |magazine=Edge |publisher=Future |issue=117 |date=December 2002 }}
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{{cite web |url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=5 |page=5 |access-date=April 2, 2015 |title=IGN Presents: The History of Super Mario Bros. |last=McLaughlin |first=Rus |date=September 13, 2010 |work=IGN|archive-url=https://web.archive.org/web/20120904014101/http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=5 |archive-date=September 4, 2012 |url-status=live }}
{{cite web |url=http://www.ign.com/articles/2013/06/13/e3-2013-discovering-yoshis-island-again |access-date=April 2, 2015 |title=E3 2013: Discovering Yoshi's Island (Again) |last=George |first=Richard |date=June 12, 2013 |work=IGN|archive-url=https://web.archive.org/web/20130613135031/http://www.ign.com/articles/2013/06/13/e3-2013-discovering-yoshis-island-again |archive-date=June 13, 2013 |url-status=live }}
{{cite web |url=http://www.ign.com/articles/2002/09/24/yoshis-island-super-mario-advance-3 |page=1 |access-date=April 1, 2015 |title=Yoshi's Island: Super Mario Advance 3 |last=Harris |first=Craig |date=September 24, 2002 |work=IGN |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20140220051303/http://www.ign.com/articles/2002/09/24/yoshis-island-super-mario-advance-3 |archive-date=February 20, 2014 |url-status=live }}
{{cite web |url=http://www.ign.com/articles/2002/09/24/yoshis-island-super-mario-advance-3?page=2 |page=2 |access-date=April 1, 2015 |title=Yoshi's Island: Super Mario Advance 3 |last=Harris |first=Craig |date=September 24, 2002 |work=IGN|archive-url=https://web.archive.org/web/20121026040421/http://www.ign.com/articles/2002/09/24/yoshis-island-super-mario-advance-3?page=2 |archive-date=October 26, 2012 |url-status=live }}
{{cite web |url=http://www.ign.com/articles/2005/01/31/yoshi-touch-go-2 |access-date=April 3, 2015 |title=Yoshi Touch & Go |last=Harris |first=Craig |date=January 31, 2005 |work=IGN |archive-url=https://web.archive.org/web/20130328174628/http://www.ign.com/articles/2005/01/31/yoshi-touch-go-2 |archive-date=March 28, 2013 |url-status=live }}
{{cite web |url=http://www.ign.com/articles/2005/03/12/yoshi-touch-go?page=2 |page=2 |access-date=April 3, 2015 |title=Yoshi Touch & Go |last=Harris |first=Craig |date=March 11, 2005 |work=IGN|archive-url=https://web.archive.org/web/20150416013555/http://www.ign.com/articles/2005/03/12/yoshi-touch-go?page=2 |archive-date=April 16, 2015 |url-status=live }}
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{{cite web |url=http://www.ign.com/articles/2010/05/24/yoshi-evolution-of-a-dinosaur?page=5 |page=5 |access-date=April 2, 2015 |title=Yoshi: Evolution of a Dinosaur |last=Thomas |first=Lucas M. |date=May 24, 2010 |work=IGN |archive-url=https://web.archive.org/web/20140826135238/http://www.ign.com/articles/2010/05/24/yoshi-evolution-of-a-dinosaur?page=5 |archive-date=August 26, 2014 |url-status=live }}
{{cite web |url=http://www.ign.com/articles/2010/05/24/yoshi-evolution-of-a-dinosaur?page=9 |page=9 |access-date=April 2, 2015 |title=Yoshi: Evolution of a Dinosaur |last=Thomas |first=Lucas M. |date=May 24, 2010 |work=IGN |archive-url=https://web.archive.org/web/20160820171958/http://www.ign.com/articles/2010/05/24/yoshi-evolution-of-a-dinosaur?page=9 |archive-date=August 20, 2016 |url-status=live }}
{{cite web |url=http://www.kotaku.com.au/2010/06/mega-man-2-yoshis-island-among-teased-3ds-sorta-remakes/ |access-date=April 3, 2015 |work=Kotaku|title=Mega Man 2, Yoshi's Island Among Teased 3DS Sorta-Remakes |last=Totilo |first=Stephen |date=June 19, 2010 |archive-url=https://web.archive.org/web/20100623014626/http://www.kotaku.com.au/2010/06/mega-man-2-yoshis-island-among-teased-3ds-sorta-remakes/ |archive-date=June 23, 2010 |url-status=dead }}
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{{cite book |last=Donlan |first=Christian |chapter=Yoshi's Island |editor-last=Mott|editor-first=Tony|title=1001 Video Games You Must Play Before You Die|url=https://books.google.com/books?id=olpPoAswgHoC|year=2010|location=New York|publisher=Universe|isbn=978-0-7893-2090-2 |page=285}}
{{cite web |url=https://archive.org/stream/nextgen-issue-009/Next_Generation_Issue_009_September_1995#page/n79/mode/2up/ |access-date=April 2, 2015 |title=Yoshi's Island: Super Mario World 2 |date=September 1995 |pages=78–79 |work=Next Generation |issue=9 |publisher=Imagine Media }}
{{cite web |url=https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n177/mode/1up/ |access-date=April 2, 2015 |title=Mario'd with Children |date=February 1996 |page=176 |work=Next Generation |issue=14 |publisher=Imagine Media }}
{{cite magazine |title=Play Back: Revisiting the Classics |date=November 2011 |page=66 |magazine=Nintendo Power |issue=263 |publisher=Nintendo of America }}
{{cite magazine |title=Now Playing |date=October 1995 |page=80 |magazine=Nintendo Power |issue=77 |publisher=Nintendo of America }}
{{cite web |url=http://www.officialnintendomagazine.co.uk/article.php?id=7276 |access-date=April 2, 2015 |last=East |first=Tom |title=100 Best Nintendo Games - Part Four |date=February 24, 2009 |work=Official Nintendo Magazine |archive-url=https://web.archive.org/web/20090831160037/http://www.officialnintendomagazine.co.uk/article.php?id=7276 |archive-date=August 31, 2009 |url-status=live }}
}}
Further reading
{{refbegin}}
- {{Cite book |editor-last1=Jones |editor-first1=Darran |chapter=The Making Of: Yoshi's Island |pages=92–99 |title=100 Games to Play Before You Die: Nintendo Consoles Edition |date=2022 |language=en |isbn=978-1-80023-759-9 |edition=4th |publisher=Future |location=Bath |series=Retro Gamer Bookazine Series |oclc=1295113018 |url=http://mos.futureplc.com/Games/100NintendoGamestoPlayBeforeYouDie22.pdf |access-date=November 24, 2022 |archive-date=November 24, 2022 |archive-url=https://web.archive.org/web/20221124054040/http://mos.futureplc.com/Games/100NintendoGamestoPlayBeforeYouDie22.pdf |url-status=live}}
{{refend}}
External links
- {{Official website}} {{in lang|ja}}
{{Yoshi}}
{{Super Mario}}
{{Portal bar|Video games|1990s|border=yes}}
Category:Game Boy Advance games
Category:Nintendo Entertainment Analysis and Development games
Category:Nintendo Classics games
Category:Side-scrolling platformers
Category:Single-player video games
Category:Super Nintendo Entertainment System games
Category:Video games about children
Category:Video games developed in Japan
Category:Video games directed by Takashi Tezuka
Category:Video games produced by Shigeru Miyamoto
Category:Video games scored by Koji Kondo
Category:Video games set on fictional islands
Category:Video games with pre-rendered 3D graphics