Yoshinori Kitase

{{Short description|Japanese game director (born 1966)}}

{{Use dmy dates|date=May 2021}}

{{Infobox person

| name = Yoshinori Kitase

| native_name = 北瀬 佳範

| image = Square-enix dissidia yoshinori-kitase.jpg

| alt =

| caption =Kitase at the 2009 E3

| birth_date = {{birth date and age|1966|9|23}}

| birth_place = Japan

| alma_mater = Nihon University

| occupation = Video game director, game producer

| title =

| employer = Square Enix

| years active = 1990–present

| spouse =

| children =

| notable works = Final Fantasy series

| awards =

| signature =

| signature_alt =

}}

{{nihongo|Yoshinori Kitase|北瀬 佳範|Kitase Yoshinori|born September 23, 1966}} is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series.

He is currently the head of Square Enix's Creative Studios I and II, the Final Fantasy series Brand Manager, an executive officer at Square Enix and a member of the board of directors at both Square Enix Co, Ltd and Square Enix Holdings.{{cite web |date=2019 |title=Board of Directors |url=http://www.jp.square-enix.com/company/en/officer/ |url-status=live |archive-url=https://web.archive.org/web/20160513103638/http://www.jp.square-enix.com/company/en/officer/ |archive-date=13 May 2016 |access-date=14 May 2016 |publisher=Square Enix}}

He was the head of Square Enix's Creative Business Unit 1 as well as Business Division 1 during their entire respective existences as well as a Corporate Executive. He is also part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.{{cite web|url=http://app.famitsu.com/20140627_400900/|title=【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話|publisher=Famitsu|date=2014-06-27|access-date=2015-05-26|archive-url=https://web.archive.org/web/20150430103819/http://app.famitsu.com/20140627_400900/|archive-date=30 April 2015|url-status=live}}{{cite web |url=http://www.siliconera.com/2014/03/25/square-enixs-final-fantasy-committee/ |title=What Does Square Enix's Final Fantasy Committee Do? |publisher=Siliconera |date=25 March 2014 |access-date=2 June 2016 |archive-url=https://web.archive.org/web/20160306033421/http://www.siliconera.com/2014/03/25/square-enixs-final-fantasy-committee/ |archive-date=6 March 2016 |url-status=live }}

Biography

In July 1978, at the age of 11, Kitase watched the movie Star Wars for the first time and was deeply impressed with it. He later examined the making-of video to it and became interested in the creative process of the film industry. Kitase decided to attend the Nihon University College of Art and studied screenwriting and filmmaking. Although he enjoyed filming, he showed a much greater passion for post-production editing as he felt it allowed him to give the footage a completely new meaning and to appeal to the viewers' feelings. In his first year after the graduation, Kitase worked at a small animation studio that produced animated television programs and commercials. When he played Final Fantasy for the first time, he considered a switch to the game industry as he felt that it had potential when it came to animation and storytelling.{{Cite web |url=https://www.gamesradar.com/uk/Everything-we-know-about-man-behind-final-fantasy-7-remake/ |title=Everything we know about the man behind the Final Fantasy 7 remake |date=14 August 2015 |access-date=13 May 2019 |archive-url=https://web.archive.org/web/20190513223545/https://www.gamesradar.com/uk/Everything-we-know-about-man-behind-final-fantasy-7-remake/ |archive-date=13 May 2019 |url-status=live }} Despite having no software development knowledge, he applied at the game development company Square and was hired in March 1990. In the ten years to follow, he gathered experience as an "event scripter", directing the characters' movements and facial expressions on the game screen as well as setting the timings and music transitions. He has compared this work to directing film actors.{{cite web|script-title=ja:「ハリウッド映画に負けていますか?」 スクウェア・エニックスプロデューサー北瀬 佳範|url=http://gendai.ismedia.jp/articles/print/54|publisher=Kodansha|access-date=5 April 2013|language=ja|date=25 November 2009|archive-url=https://web.archive.org/web/20160304045049/http://gendai.ismedia.jp/articles/print/54|archive-date=4 March 2016|url-status=live}} Kitase continued directing cutscenes in spite of filling other roles in later projects; for example, he directed part of the event scenes in Final Fantasy VIII and was event planner for the Nibelheim section of Crisis Core: Final Fantasy VII.

File:Isamu Kamikokuryo and Yoshinori Kitase.jpg (left) at HMV's Final Fantasy XIII launch event in London in March, 2010]]

When many players responded to the sci-fi world of Final Fantasy VII and Final Fantasy VIII by requesting a "simple fantasy world", Kitase tried to expand the definition of the word "fantasy" beyond that of a medieval European setting. This led to Southeast Asia being the backdrop for Final Fantasy X.{{cite web|title=Beyond FINAL FANTASY – Interviews|url=https://www.youtube.com/watch?v=-tzf-baZ1Bc|work=FINAL FANTASY X Bonus DVD| date=26 January 2007 |publisher=Square Enix Co., Ltd|access-date=4 April 2011|quote=Yoshinori Kitase: For Final Fantasy VII and VIII, the setting was sci-fi and many players responded by saying that they preferred a simple fantasy world. They seemed to have a fixed notion of what fantasy means to them, and to them, it consisted of a medieval European world. I wanted to change that idea. I wanted to expand the definition of what the players thought the word "fantasy" implied.|archive-url=https://web.archive.org/web/20140523052221/http://www.youtube.com/watch?v=-tzf-baZ1Bc|archive-date=23 May 2014|url-status=live}} Kitase referred to Final Fantasy VII and its protagonist Cloud Strife as his favorite game and character, respectively.{{cite web|url=http://www.videogamer.com/psp/dissidia_final_fantasy/news/yoshinori_kitase_on_ffxiii_ffvii_and_dissidia.html?page=2|title=Yoshinori Kitase on FFXIII, FFVII and Dissidia|publisher=VideoGamer.com|date=8 May 2009|access-date=1 July 2012|archive-url=https://web.archive.org/web/20131202222857/http://www.videogamer.com/psp/dissidia_final_fantasy/news/yoshinori_kitase_on_ffxiii_ffvii_and_dissidia.html?page=2|archive-date=2 December 2013|url-status=live}} In an interview, he said that he loves first-person shooters.{{cite web| author=Cheng, Justin| date=19 May 2005| url=http://ps2.ign.com/articles/617/617474p1.html| title=E3 2005: Yoshinori Kitase Interview| publisher=IGN| access-date=19 July 2010| archive-url=https://web.archive.org/web/20110629134438/http://ps2.ign.com/articles/617/617474p1.html| archive-date=29 June 2011| url-status=live}} Kitase supervised the Final Fantasy VII: Technical Demo for PS3. Final Fantasy creator Hironobu Sakaguchi feels that he "handed the torch to" Kitase as far as heading the series is concerned.{{cite web |url=http://www.famitsu.com/matome/ff15/2016_05_13_eng.html |title=Hironobu Sakaguchi and Hajime Tabata Discuss Their Passion for the Series and Behind-the-Scenes Episodes from the Final Fantasy XV Reveal Event |publisher=Famitsu |date=13 May 2016 |access-date=13 May 2016 |archive-url=https://web.archive.org/web/20160611060519/http://www.famitsu.com/matome/ff15/2016_05_13_eng.html |archive-date=11 June 2016 |url-status=live }}

Works

=Video games=

class="wikitable sortable"
YearTitleRole(s)
1991Final Fantasy AdventureGame design, scenario
rowspan="2" | 1992Romancing SaGaField map design
Final Fantasy VField planner, event planner, scenario{{cite web |author=Parish, Jeremy |date=2010-02-24 |title=Final Fantasy: Kitase's Inside Story |url=http://www.1up.com/do/feature?cId=3178085 |work=1UP.com |publisher=UGO Networks |access-date=2010-09-11}}
1994Final Fantasy VIDirector, event planner, scenario
1995Chrono TriggerDirector, scenario{{cite web | date=November 1999 | title=Procyon Studio: Interview with Masato Kato | url=http://mitsuda.cocoebiz.com/friends/kato.html | publisher=Cocoebiz.com | archive-url=https://web.archive.org/web/20110724162937/http://mitsuda.cocoebiz.com/friends/kato.html | archive-date=24 July 2011 | access-date=3 June 2007 | url-status=dead }}
1997Final Fantasy VIIDirector, story
1999Final Fantasy VIIIDirector, story, system designer, event scene director{{cite magazine |title=Interview with Nomura, Kitase and Naora |url=http://playstationjapan.tripod.com/ff8iview2.html |archive-url=https://web.archive.org/web/20101012055123/http://playstationjapan.tripod.com/ff8iview2.html |archive-date=12 October 2010 |date=1998-06-05 |magazine=Shūkan Famitsu |publisher=ASCII Corporation |access-date=2011-02-23 |url-status=dead }}{{cite book|title=Final Fantasy VIII Ultimania|publisher=Square Enix|page=464|author=Studio BentStuff|language=ja}}
2001Final Fantasy XChief director, producer, scenario{{cite web|title= Interview: Final Fantasy X|archive-url=https://web.archive.org/web/20010413205127/http://www.coremagazine.com/news/3808.php3|publisher=Core Magazine|archive-date=13 April 2001|date=6 March 2001|url=http://www.coremagazine.com/news/3808.php3}}{{cite web|title=Interview with Final Fantasy X Developers|url=http://www.mmcafe.com/news/news01-9-01.htm|publisher=The Madman's Cafe|access-date=13 April 2013|date=19 January 2001|archive-url=https://web.archive.org/web/20130927000049/http://www.mmcafe.com/news/news01-9-01.htm|archive-date=27 September 2013|url-status=live}}{{cite book|title=Final Fantasy X Ultimania Omega|publisher=Square Enix|pages=192, 476|author=Studio BentStuff|language=ja}}
2002Kingdom HeartsProducer
2003Final Fantasy X-2Producer, scenario
rowspan="2" | 2004Before Crisis: Final Fantasy VIIExecutive producer
Kingdom Hearts: Chain of Memoriesrowspan="3" |Producer
2005Kingdom Hearts II
rowspan="4" | 2006Dirge of Cerberus: Final Fantasy VII
Final Fantasy V AdvanceSupervisor
Dirge of Cerberus Lost Episode: Final Fantasy VIIExecutive producer
Final Fantasy VI AdvanceSupervisor
2007Crisis Core: Final Fantasy VIIExecutive producer, event planner{{cite web|last=Martin|first=Joe|title=Crisis Core: Interviewing Yoshinori Kitase|url=http://www.bit-tech.net/gaming/ps3/2008/04/26/crisis_core_interviewing_yoshinori_kitase/3|work=Interview|publisher=bit-tech|access-date=4 April 2011|date=26 April 2008|archive-url=https://web.archive.org/web/20120320020916/http://www.bit-tech.net/gaming/ps3/2008/04/26/crisis_core_interviewing_yoshinori_kitase/3|archive-date=20 March 2012|url-status=live}}
rowspan="2" | 2008Sigma Harmonicsrowspan="8" | Producer
Dissidia Final Fantasy
2009Final Fantasy XIII
2010The 3rd Birthday
rowspan="2"| 2011Final Fantasy Type-0
| Final Fantasy XIII-2
rowspan="2"| 2013Lightning Returns: Final Fantasy XIII
| Final Fantasy X/X-2 HD Remaster
2014Final Fantasy VII G-BikeExecutive producer
2015Mobius Final FantasyProducer
2016Final Fantasy XVSpecial thanks, original producer{{ref label|Time as producer|A|A}}
2017Flame vs BlazeExecutive producer
2019Final Fantasy VIII RemasteredSpecial thanks, supervisor{{cite web |url=https://www.youtube.com/watch?v=xa709O575uw |archive-url=https://ghostarchive.org/varchive/youtube/20211221/xa709O575uw |archive-date=2021-12-21 |url-status=live|title=Talking FINAL FANTASY VIII Remastered with YOSHINORI KITASE // Meme Review|website=YouTube |date=8 September 2019 }}{{cbignore}}
2020Final Fantasy VII RemakeProducer
rowspan="6" | 2021Final Fantasy Pixel Remasterrowspan="5" | Supervisor
Final Fantasy II Pixel Remaster
Final Fantasy III Pixel Remaster
Final Fantasy IV Pixel Remaster
Final Fantasy V Pixel Remaster
Final Fantasy VII: The First SoldierExecutive producer
rowspan="3" | 2022Final Fantasy VI Pixel RemasterSupervisor
Chocobo GProwspan="3" | Executive producer
Crisis Core: Final Fantasy VII Reunion
2023

| Final Fantasy VII: Ever Crisis

2024

|Final Fantasy VII Rebirth

|Producer

=Other media=

class="wikitable sortable"
YearTitleCredit(s)
1995Final Fantasy VI The Interactive CG GameDirector
1999Party from Final Fantasy VIIIDirector
2001Final Fantasy: The Spirits WithinThanks
rowspan="3" |2005Final Fantasy VII Technical Demo for PS3Producer
Final Fantasy VII: Advent ChildrenProducer
Last Order: Final Fantasy VIIExecutive producer
rowspan="2" |2009Final Fantasy VII: Advent Children CompleteProducer
On the Way to a Smile - Episode: DenzelExecutive producer
2016Kingsglaive: Final Fantasy XVSpecial thanks

=Additional credits=

class="wikitable sortable"
YearTitleCredit(s)
1998Xenogears (Japanese version)Cooperation
1998EhrgeizFF VII staff
1999Chrono Cross (Japanese version)Development cooperation
2002Unlimited SagaSpecial thanks
2003Hanjuku Hero Tai 3DDevelopment cooperation
2004Dragon Quest & Final Fantasy in Itadaki Street SpecialFinal Fantasy part cooperation
2005Romancing SaGaSpecial thanks
rowspan="2" | 2006Dragon Quest & Final Fantasy in Itadaki Street PortableFinal Fantasy part cooperation
Dawn of Manarowspan="3" | Special thanks
2007Heroes of Mana
2009Final Fantasy: The 4 Heroes of Light
2010Final Fantasy XIVCrystal tools
2011Dissidia 012: Final Fantasyrowspan="15" | Special thanks
2012Theatrhythm Final Fantasy
2013Final Fantasy: All The Bravest
2014Theatrhythm Final Fantasy: Curtain Call
rowspan="3" | 2015Final Fantasy X/X-2 HD Remaster for PlayStation 4
Final Fantasy: Brave Exvius
Dissidia Final Fantasy (2015 video game) Arcade
2016Final Fantasy X/X-2 HD Remaster for Microsoft Windows
rowspan="5" | 2017Final Fantasy XIV: Heavensward (Patch 3.56)
Final Fantasy XIV: Stormblood
Pictologica Final Fantasy
Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary
Final Fantasy Dimensions II
rowspan="3" | 2018Dissidia Final Fantasy NT
Chrono Trigger Upgrade Version
Super Smash Bros. UltimateOriginal game supervisor
rowspan="5" | 2019Final Fantasy XIV: ShadowbringersSpecial thanks
Romancing SaGa 3 remasterrowspan="2" | Executive officer
SaGa: Scarlet Grace Ambitions English Version
War of the Visions: Final Fantasy Brave ExviusSpecial thanks
Star Ocean: First Departure Rrowspan="3" | Vice president
rowspan="3" | 2020Final Fantasy Crystal Chronicles Remastered Edition
Kingdom Hearts: Melody of Memory
Collection of SaGarowspan="2" | Executive officer
rowspan="4" | 2021SaGa Frontier Remastered
Neo: The World Ends with Yourowspan="2" | Vice president
Dungeon Encounters
Final Fantasy XIV: EndwalkerSpecial thanks
rowspan="5" | 2022Stranger of Paradise: Final Fantasy Originrowspan="4" | Vice president
Chrono Cross The Radical Dreamers Edition
Star Ocean: The Divine Force
Tactics Ogre: Reborn
Romancing SaGa Minstrel Song RemasteredExecutive officer
rowspan="3" | 2023Theatrhythm Final Bar LineVice president
Final Fantasy XVISpecial thanks
Star Ocean: The Second Story RVice president
rowspan="4" | 2024FoamstarsSquare Enix special tester
SaGa Emerald BeyondVice president
Final Fantasy XIV: DawntrailSpecial thanks
Romancing SaGa 2: Revenge of the SevenHead of studio
rowspan="1" | 2025SaGa Frontier 2 RemasteredHead of studio

Notes

  • {{Note label|Time as producer|A|A}}Kitase was a producer on Final Fantasy XV until the end of 2013.

References

{{reflist}}