Zombiepox
{{Short description|2012 board game}}
{{Italic title}}
Zombiepox (also ZOMBIEPOX) is a cooperative board game in which players fight the spread of zombies that threaten to take over the town. It was developed by Tiltfactor Laboratory, a game research center located at Dartmouth College, New Hampshire, focusing on games and play that investigate and explain ideas.
History of the game
Zombiepox is an evolution of Pox: Save the People, which was developed by Tiltfactor in coordination with the Mascoma Valley Health Initiative to stop the spread of misinformation concerning the effects of vaccination.{{cite web|title=Zombiepox|url=http://www.majorfun.com/2012/11/25/zombiepox/|publisher=Major Fun|access-date=19 August 2013}}{{cite news|last=Saslow|first=Rachel|title=Board game touts immunization|url=https://www.washingtonpost.com/national/health/board-game-touts-immunization-doctor-writes-memoir-on-treating-homeless-children/2011/04/07/AF2i6opE_story.html|newspaper=The Washington Post|access-date=17 September 2013|date=26 April 2011}}
Zombiepox is also designed to be educational and initial research showed that people's sentiments on vaccinations became more positive when faced with the fictitious disease in the game.{{cite web|last=Brynen|first=Rex|title=PAXsims blog post|date=14 June 2012 |url=http://paxsims.wordpress.com/2012/06/14/simulations-miscellany-14-june-2012/|publisher=PAXsims|access-date=12 October 2013}} Playing the game also appears to improve people's systems thinking abilities.{{cite web|last=Alexander|first=Leigh|title=Can games contain and convey values?|url=http://www.gamasutra.com/view/news/191358/|archive-url=https://archive.today/20131109132940/http://www.gamasutra.com/view/news/191358/|url-status=dead|archive-date=November 9, 2013|publisher=Gamasutra|access-date=19 August 2013}}
Gameplay
Designed as a board game for one to four players, the game centers on a town that has been infected with a disease called zombiepox. The objective is to stop the spread and help humans escape by vaccinating them. Players win the game if the disease can no longer spread and lose if too many people become full-blown zombies.{{cite web|title=The Science Game Center game entry|url=http://www.sciencegamecenter.org/games/zombiepox|access-date=12 October 2013}}
Awards and recognition
The game won a Major Fun Award for Cooperation Thinking in 2012.{{cite web|title=Zombiepox|url=http://www.majorfun.com/2012/11/25/zombiepox/|publisher=Major Fun|access-date=19 August 2013}} It was also selected for display at IndieCade's 2012 Indie Game Showcase.{{cite web|title=IndieCade's 7th Annual Showcase at E3|url=http://www.indiecade.com/2013/E3_2013/|publisher=IndieCade}}
References
{{reflist}}
External links
- [http://www.tiltfactor.org Tiltfactor Laboratory website].
- [http://now.dartmouth.edu/2012/08/professor-mary-flanagan-participates-in-white-house-consortium-2/ Dartmouth Now article] about Tiltfactor's Professor Mary Flanagan
Category:Board games introduced in 2012