glossary of craps terms
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The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.{{Cite web| title = Craps Lingo| work = readybetgo.com| accessdate = 2016-03-03| url = http://www.readybetgo.com/craps/strategy/craps-lingo-1423.html}}{{cite journal |doi=10.1177/00027162502690016 |title=The Argot of the Dice Gambler |first=David W. |last=Maurer |author-link=David W. Maurer |date=May 1950 |volume=269 |issue=1 |journal=The Annals of the American Academy of Political and Social Science |pages=114–133 |doi-broken-date=3 March 2025 |jstor=1027824}}
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A
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{{term|ace deuce}}
: A roll of 3
{{term|aces}}
: A roll of 2 (each roll of 1 is an ace), see also: Snake Eyes
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B
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{{term|ballerina}}
: A roll of or bet on double-2 (a pun for two-two as in tutu)
{{term|Big Red}}
: The number 7 or a bet for any 7 to appear
{{term|bones}}
: A slang term for the dice
{{term|box numbers}}
: The place numbers (4,5,6,8,9,10)
{{term|boxcars}}
: A roll of or bet on 12
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C
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{{term|center field}}
: Nine, often called Center Field Nine
{{term|change only}}
: when a player buys into a game specifically with cash, the "only" means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
{{term|Cheque change}}
: Breaking down a chip into smaller denomination chips.
{{term|colour up}}
: The process of changing denominations of chips to larger denominations
{{term|cold dice}}
: also known as a cold table; an expression used when players are not hitting the established point and sevening out
{{term|come out}}
: 1. The initial roll of the shooter
: 2. To roll the dice when no point has been established{{cite book|title=Craps A Smart Shooters Guide| year=2011 |url=https://books.google.com/books?id=V19XqHMquxYC&pg=PT24|publisher=Cardoza Publishing|isbn=978-1-58042-576-6|pages=24–}}
{{term|crap out}}
: To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
{{term|craps}}
: the numbers 2, 3, and/or 12
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D
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{{term|double pitch}}
: In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
{{term|down}}
: To remove or reduce a bet, players often say "take it down"
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E
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{{term|easy way}}
: Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
{{term|even money}}
: Any bet that pays out at 1:1.
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F
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{{term|fever five}}
: A roll of 5, also called five fever
{{term|free odds}}
: Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
{{term|flea}}
: A player who bets at or near table minimum, normally for extended periods of time.
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G
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{{term|garden}}
: Slang for the field bet
{{term|George}}
: A good tipper
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H
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{{term|hard way}}
: Rolling a 4, 6, 8, 10 with a pair of the same number. Sometimes also known as "hard six", "hard eight", et cetera
{{term|hi-lo}}
: a single roll bet for 2 or 12
{{term|hi-lo-yo}}
: a single roll bet for 2, 11, or 12
{{term|high}}
: A bet on or roll of 12, also see boxcars
{{term|hop}}
: A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
{{term|horn}}
: A divided bet on the 2, 3, 11, 12
{{term|horn high}}
: A horn bet with addition units going to a specific number. For example "horn high ace deuce" would generally mean a 5 unit bet with 2 units going on the 3.
{{term|hot dice}}
: also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs
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I
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{{term|inside numbers}}
: betting on the 5, 6, 8, 9
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L
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{{term|lay}}
: To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
{{term|lay odds}}
: To give odds behind a Don't Pass or Don't Come. Betting against the shooter
{{term|Little Joe}}
: Point 4
{{term|low}}
: a single roll bet for a 2
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M
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{{term|mechanic}}
: A shooter who allegedly implements dice control
{{term|midnight}}
: A roll of or bet on 12
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N
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{{term|natural}}
: Rolling a 7 or 11 on the come out roll
{{term|Nina}}
: Rolling or betting on a 9
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O
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{{term|Off}}
: 1. The come out roll; when no point has been established
: 2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
{{term|On}}
: 1. When a point has been established
: 2. A bet that is in play (working).
{{term|outside numbers}}
: betting on the 4, 5, 9, 10
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P
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{{term|parlay}}
: To parlay a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
{{term|press}}
: To double a bet, players generally say "press it" when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying "press X units"
{{term|push}}
: a tie
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S
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{{term|same bet}}
: To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as "pressing it"
{{term|seven out}}
: A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
{{term|snake eyes}}
: A roll of 2
{{term|Steven}}
: A player who leans over the table too much
{{term|stroker}}
: A player who makes bets overly complicated and/or gives dealers unnecessary additional work
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T
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{{term|take odds}}
: To bet odds behind a Pass or Come. Betting with the shooter{{cite book|author=R. D. Ellison|title=Gamble to Win: Craps|url=https://archive.org/details/gambletowincraps0000elli|url-access=registration|year=2001|publisher=Lyle Stuart, Kensington Publishing Corporation|isbn=978-0-8184-0621-8|pages=[https://archive.org/details/gambletowincraps0000elli/page/42 42]–}}
{{term|take down}}
: See down
{{term|true odds}}
: The real odds for payout where house edge is 0%
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W
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{{term|working}}
: A bet which is in play and can be won or lost.
{{term|whirl}}
: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
{{term|world}}
: See whirl
{{term|wrong way bettor}}
: When a person is betting against the shooter on the Don't Pass Line.
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