greedy triangulation
{{Infobox algorithm
|class=Search algorithm
|image=Image:Polygon Greedy triangulation steps.svg
|caption = Polygon Greedy triangulation steps. On each step a new edge (red) is added joining the nearest pair of vertex, without crossing a previously edge
|data= * Priority queue
|time=
|best-time=
|average-time=
|space=
|optimal=
|complete=
}}
The Greedy Triangulation is a method to compute a polygon triangulation or a Point set triangulation using a greedy schema, which adds edges one by one to the solution in strict increasing order by length, with the condition that an edge cannot cut a previously inserted edge.
{{Citation|author = J. Loera, J. Rambau and F. Santos| year = 2010 | title = Triangulations: Structures and Algorithms | publisher = Springer-Verlag | edition = 2nd revised | isbn=9783642129711}} Chapter 3: Polygon Triangulation: pp.103.
{{Citation | author = Mark de Berg, Marc van Kreveld, Mark Overmars, and Otfried Schwarzkopf | year = 2000 | title = Computational Geometry | publisher = Springer-Verlag | edition = 2nd revised | isbn = 3-540-65620-0 | url-access = registration | url = https://archive.org/details/computationalgeo00berg }}