reflector (cellular automaton)
{{short description|Type of pattern that can redirect a stream of incoming spaceships}}
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In cellular automata such as Conway's Game of Life, a reflector is a pattern that can interact with a spaceship to change its direction of motion, without damage to the reflector pattern. In Life, many oscillators can reflect the glider; there also exist stable reflectors composed of still life patterns that, when they interact with a glider, reflect the glider and return to their stable state.
Types
As well as whether a reflector is a still life or an oscillator, a reflector might be characterised by the angle between the input and output spaceships (for example a 180° reflector would flip a spaceship). For most{{efn|Orthogonal and diagonal ships}} spaceships, this can only be 0°, 90°, or 180°. Another property is whether the reflector is colour preserving. That is, if it doesn't change the state of a spaceship as it gets reflected. If a reflector isn't colour preserving, it's known as colour changing.{{Cite web|url=https://conwaylife.com/wiki/Reflector|title=Reflector|access-date=2025-05-28|website=LifeWiki - ConwayLife.com}}
Notes
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References
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External links
- [http://pentadecathlon.com/lifeNews/2009/05/new_stable_180degree_glider_re.html New stable 180-degree glider reflector], Game of Life News, May 30, 2009
- [http://pentadecathlon.com/lifeNews/2013/05/recent_discoveries_part_ii.html New stable 90-degree glider reflector], Game of Life News, May 29, 2013
{{Conway's Game of Life}}
Category:Cellular automaton patterns
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