reflector (cellular automaton)

{{short description|Type of pattern that can redirect a stream of incoming spaceships}}

{{No reliable sources|date=June 2025}}

Image:Color coded racetrack large channel.gif

In cellular automata such as Conway's Game of Life, a reflector is a pattern that can interact with a spaceship to change its direction of motion, without damage to the reflector pattern. In Life, many oscillators can reflect the glider; there also exist stable reflectors composed of still life patterns that, when they interact with a glider, reflect the glider and return to their stable state.

Types

As well as whether a reflector is a still life or an oscillator, a reflector might be characterised by the angle between the input and output spaceships (for example a 180° reflector would flip a spaceship). For most{{efn|Orthogonal and diagonal ships}} spaceships, this can only be 0°, 90°, or 180°. Another property is whether the reflector is colour preserving. That is, if it doesn't change the state of a spaceship as it gets reflected. If a reflector isn't colour preserving, it's known as colour changing.{{Cite web|url=https://conwaylife.com/wiki/Reflector|title=Reflector|access-date=2025-05-28|website=LifeWiki - ConwayLife.com}}

File:Buckaroo.gif

Notes

{{Notelist}}

References

{{Reflist}}