sYCC

{{short description|Standard RGB color space}}

{{Lowercase title}}

{{Infobox technology standard

| title = sYCC

| long_name = IEC 61966-2-1 Default YCC encoding transformation for a standard luma-chroma-chroma colour space

| native_name_lang = English

| image =

| caption =

| status = Published

| year_started = 1996

| first_published = {{Start date and age|1999|10|18}}

| version = 61966-2–1 Amend. 1

| version_date = 2003

| preview =

| preview_date =

| organization = {{abbr|IEC|International Electrotechnical Commission}}

| committee = {{abbr|TC|Technical Committee}}/{{abbr|SC|Sub-committee}}: TC 100/TA 2

| editors =

| authors =

| base_standards = IEC 61966 Colour Measurement and Management in Multimedia Systems and Equipment

| related_standards =

| abbreviation = sRGB

| domain = Color space, color model

| license =

| website = {{URL|https://webstore.iec.ch/publication/6169}}

}}

sYCC is a standard numerical encoding of colors, similar to the CIE YCbCr encoding, It uses three coordinates: a luma value Y, that is roughly proportional to perceived brighness of the color, and two chroma values C_b and C_r, which are roughly the "blueness" and "redness" of the hue. Each coordinate is represented by an integer with some number N of bits, which is interpreted as either unsigned (for Y) or signed (for C_b and C_r).

The space is defined by Annex F of the International Electrotechnical Commission (IEC) standard 61966-2-1 Amendment 1 (2003), as a linear transformation of the non-linear sRGB color space defined by the same document.

The official conversion from sYCC to sRGB may result in negative R, G, or B values; meaning that not all sYCC triplets represent colors that can be displayed on a computer screen, printed, or even perceived by the human eye.

sYCC definition

The three unsigned integers Y,C_b,C_r of an sYCC encoded color represent fractional coordinates Y',C_b',C_r' according to the formulas

:Y' = Y/M

:C_b' = (C_b - Z)/M

:C'_r = (C_b - Z)/M

where the scale factor M = 2^N - 1 is the maximum unsigned N-bit integer, and the offset Z is 2^{N-1} (as in the usual two's complement representation of signed integers). Conversely, the encoded integer values are given by

:Y = \mbox{round}(M Y'

:C_b = \mbox{round}(Z + M C_b')

:C_r = \mbox{round}(Z + M C_r')

with the resulting values clipped to the range 0..M.

In particular, for N=8 (which is the normal bit size), one gets M = 255 and Z = 128. Thus the fractional luma Y' ranges from 0 to 1, while the fractional chroma coordinates range from -128/255\approx-0.50196... to +127/255\approx+0.498039....

The standard specifies that these fractional values Y',C_b',C_r' are related to the non-linear fractional sRGB coordinates R',G',B' by a linear transformation, described by the matrix product

:

\begin{bmatrix} Y' \\ C_b' \\ C_r' \end{bmatrix}

=

\begin{bmatrix}

+0.2990 & +0.5870 & +0.1140 \\

-0.1687 & -0.3313 & +0.5000 \\

+0.5000 & -0.4817 & -0.0813

\end{bmatrix}

\begin{bmatrix} R' \\ G' \\ B' \end{bmatrix}

This correspondence is the same as the RGB to YCC mapping specified by the old TV standard ITU-R BT.601-5, except that the coefficients of Y' are here defined with four decimal digits instead of just three.

The non-linear fractional sRGB coordinates R',G',B' can be computed from the fractional sYCC coordinates Y',C_b',C_r' by inverting the above matrix. The standard gives the approximation

:

\begin{bmatrix} R' \\ G' \\ B' \end{bmatrix}

=

\begin{bmatrix}

+1.0000 & 0.0000 & +1.4020 \\

+1.0000 & -0.3441 & -0.7141 \\

+1.0000 & +1.7720 & 0.0000

\end{bmatrix}

\begin{bmatrix} Y' \\ C_b' \\ C_r' \end{bmatrix}

which is expected to be accurate enough for N=8 bits per component. For bit sizes greater than 8, the standard recommends using a more accurate inverse. It states that the following matrix with 6 decimal digits is accurate enough for N=16:

:

\begin{bmatrix} R' \\ G' \\ B' \end{bmatrix}

=

\begin{bmatrix}

+1.000000 & +0.000037 & +1.401988 \\

+1.000000 & -0.344113 & -0.714104 \\

+1.000000 & +1.771978 & +0.000135

\end{bmatrix}

\begin{bmatrix} Y' \\ C_b' \\ C_r' \end{bmatrix}

The same standard specifies the relation between the non-linear fractional coordinates R',G',B' and the CIE 1931 XYZ coordinates. The connection entails the transfer function ("gamma correction") that maps R',G',B' to the linear R, G, B coordinates, and then a 3D linear transformation that relates these to the CIE X,Y,Z.

Since the linear transformation from sRGB to sYCC is defined in terms of non-linear (gamma-encoded) values (R',G',B'), rather than the linear ones (R,G,B), the Y' component of sYCC is not the CIE Y coordinate, not even a function of it alone. That is, two colors with the same CIE Y value may have different sYCC Y' values, and vice-versa.

=Particular values=

The integer encoded sYCC triplet (0,0,0) represents the color black whereas (255,0,0) is white (more precisely, the CIE illuminant D65). More generally, triplets (Y,0,0), for Y in 0..255, represent shades of gray.

Note that the 8-bit integer sYCC triplet (Y,Cb,Cr)=(0,255,255) has fractional coordinates (Y',Cb',Cr')\approx(0.0,0.5,0.5), which, according to these matrices, has fractional non-linear sRGB coordinate G' \approx - 0.5\times(0.3341 + 0.7141) \approx -0.528, and therefore is not realizable or perceivable. Similarly, the sYCC triplet (0,0,0) has R'\approx -0.701 and B'\approx -0.886.

References

{{cite web|title=IEC 61966-2-1:1999|url=https://webstore.iec.ch/publication/6169|website=IEC Webstore|publisher=International Electrotechnical Commission|access-date=3 March 2017}}. The first official specification of sRGB.

{{cite web |url=https://webstore.iec.ch/publication/6168 |title=IEC 61966-2-1:1999 Multimedia systems and equipment – Colour measurement and management – Part 2-1: Colour management – Default RGB colour space – sRGB: Amendment 1 |date=2003 |publisher=International Electrotechnical Commission}} Replaces the version IEC 61966-2-1:1999, introducing the sYCC encoding for YCbCr color spaces, an extended-gamut RGB encoding bg-sRGB, and a CIELAB transformation.

{{Color space}}

Category:1996 introductions

Category:Color space

Category:Film and video technology