struct (C programming language)
{{Short description|C keyword for defining a structured data type}}
{{lowercase}}
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type {{endash}} a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records. For example a bank customer struct might contains fields: name, address, telephone, balance.
A struct occupies a contiguous block of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start.
The sizeof operator results in the number of bytes needed to store a particular struct, just as it does for a primitive data type. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may include padding. Modern compilers typically support the #pragma pack
directive, which sets the size in bytes for alignment.{{Cite web|url=https://stackoverflow.com/questions/2748995/struct-memory-layout-in-c|title=Struct memory layout in C|website=Stack Overflow}}
The C struct feature was derived from the same-named concept in ALGOL 68.{{cite journal | first = Dennis M.| last = Ritchie | authorlink = Dennis Ritchie | title = The Development of the C Language | date = March 1993 | journal = ACM SIGPLAN Notices | volume = 28 | issue = 3 | pages = 201–208 | url = http://www.bell-labs.com/usr/dmr/www/chist.html | doi = 10.1145/155360.155580 | quote = The scheme of type composition adopted by C owes considerable debt to Algol 68, although it did not, perhaps, emerge in a form that Algol's adherents would approve of. The central notion I captured from Algol was a type structure based on atomic types (including structures), composed into arrays, pointers (references), and functions (procedures). Algol 68's concept of unions and casts also had an influence that appeared later.| doi-access = free }}
Declaration
The syntax for a struct declaration is shown by this simple example:
struct tag_name {
type member1;
type member2;
};
The tag_name
is optional in some contexts.
Typedef
Via the keyword typedef
, a struct type can be referenced without using the struct
keyword. However, some{{who|date=October 2021}} programming style guides advise against this, claiming that it can obfuscate the type.
For example:
typedef struct tag_name {
type member1;
type member2;
} thing_t;
thing_t thing;
In C++ code, typedef is not needed because types defined via struct
are part of the regular namespace, so the type can be referred to as either struct thing_t
or thing_t
.
Initialization
There are three ways to initialize a structure.
For the type:
struct point_t {
int x;
int y;
};
C89-style initializers are used when contiguous members may be given.{{cite book | first1 = Al | last1 = Kelley | first2 = Ira | last2 = Pohl | year = 2004 | url = https://archive.org/details/bookoncprogrammi00kell/page/418 | edition = Fourth | title = A Book On C: Programming in C | isbn = 0-201-18399-4 | pages = [https://archive.org/details/bookoncprogrammi00kell/page/418 418] | url-access = registration }} For example:
struct point_t a = { 1, 2 };
For non contiguous or out of order members list, designated initializer style may be used.{{cite web | url=https://www.ibm.com/support/knowledgecenter/en/SSLTBW_2.3.0/com.ibm.zos.v2r3.cbclx01/strin.htm | title=IBM Linux compilers. Initialization of structures and unions}} For example:
struct point_t a = { .y = 2, .x = 1 };
If an initializer is given or if the object is statically allocated, omitted elements are initialized to 0.
A third way of initializing a structure is to copy the value of an existing object of the same type. For example:
struct point_t b = a;
Copy
The state of a struct can be copied to another instance. A compiler might use memcpy()
to copy the bytes of the memory block.
struct point_t a = { 1, 3 };
struct point_t b;
b = a;
Pointers
Pointers can be used to refer to a struct
by its address. This is useful for passing a struct to a function to avoid the overhead of copying the struct. The ->
operator dereferences the pointer (left operand) and accesses the value of a struct member (right operand).
struct point_t point = { 3, 7 };
int x = point.x;
point.x = 10;
struct point_t *pp = &point;
x = pp->x;
pp->x = 8;
In other languages
=C++=
In C++, struct is essentially the same as for C. Further, a class is the same as a struct but with different default visibility: class members are private by default, whereas struct members are public by default.
=.NET=
.NET languages have a feature similar to struct in C {{endash}} called struct
in C# and Structure
in Visual Basic .NET). This construct provides many features of a class, but acts as a value type instead of a reference type. For example, when passing a .NET struct to a function, the value is copied so that changes to the input parameter do not affect the value passed in.{{Cite web|url=http://yoda.arachsys.com/csharp/parameters.html|title=Parameter passing in C#}}
See also
- {{Annotated link|Bit field}}
- {{Annotated link|Flexible array member}}
- {{Annotated link|Passive data structure}}
- {{Annotated link|Union type}}
References
{{reflist}}