:Crytek

{{Short description|German video game and software company}}

{{Use British English|date=April 2022}}

{{Use dmy dates|date=January 2025}}

{{Infobox company

| name = Crytek GmbH

| logo = Crytek logo.svg

| type = Private

| founded = {{Start date and age|df=yes|1999|09}}, in Coburg, Germany

| founders = {{Unbulleted list|Cevat Yerli|Avni Yerli|Faruk Yerli}}

| hq_location_city = Frankfurt

| hq_location_country = Germany

| key_people = {{Unbulleted list|Avni Yerli (co-CEO)|Faruk Yerli (co-CEO)}}

| industry = Video games

| products = {{Unbulleted list|CryEngine|Far Cry|Crysis series|}}

| owner = Yerli family{{cite web |url=http://www.eurogamer.net/articles/2014-08-08-the-transformation-was-painful-we-paid-the-price |title="The transformation was painful. We paid the price" |website=eurogamer.net |date=8 August 2014 |access-date=2 December 2017 |archive-date=7 September 2015 |archive-url=https://web.archive.org/web/20150907170100/http://www.eurogamer.net/articles/2014-08-08-the-transformation-was-painful-we-paid-the-price |url-status=live }}

| num_employees = 405

| num_employees_year = 2024

| subsid = List of Crytek subsidiaries

| website = {{URL|https://www.crytek.com/|crytek.com}}

}}

Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek operates additional studios in Kyiv, Ukraine and Istanbul, Turkey.{{cite web |title=Crytek closes five studios after rough year |date=20 December 2016 |url=http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |access-date=20 December 2016 |archive-date=21 December 2016 |archive-url=https://web.archive.org/web/20161221000445/http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |url-status=live }} Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the Far Cry series, the Crysis series, and the open world nature of their games which showcase the company's CryEngine. As of August 2024, Crytek is the largest game developer in Germany with 405 employees.{{cite web |url=https://www.gameswirtschaft.de/wirtschaft/groesste-games-studios-deutschland-2024-150824/ |title=Die größten Games-Studios in Deutschland 2024 |language=de |trans-title=The largest game studios in Germany in 2024 |first=Petra |last=Fröhlich |date=15 August 2024 |website=GamesWirtschaft |access-date=15 August 2024 |archive-date=15 August 2024 |archive-url=https://web.archive.org/web/20240815103001/https://www.gameswirtschaft.de/wirtschaft/groesste-games-studios-deutschland-2024-150824/ |url-status=live}}

History

= 1999–2004: CryEngine and ''Far Cry'' =

File:VIGAMUS E3 2000 Demo Disk of Crytek Engine.jpg

Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany.{{cite web |url=https://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |title=THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION |first=Charlie |last=Hall |date=11 July 2013 |access-date=31 May 2017 |work=Polygon |archive-date=22 March 2017 |archive-url=https://web.archive.org/web/20170322003321/http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |url-status=live }} One of their first projects was a tech demo of a game called X-Isle: Dinosaur Island, which showcased their game engine technology that offered larger viewing distances than other game engines could at that time. They met with Nvidia during the 1999 Electronic Entertainment Expo (E3) where their tech demo caught the attention of Nvidia and various media groups. Crytek later signed on with Nvidia to distribute X-Isle as benchmarking software for Nvidia cards.

Crytek's first major game project was Engalus, a first-person shooter with a cyberpunk theme and role-playing elements, which was first privately shown at E3 2000. The project first attracted publicity for the company at the 2000 ECTS with their tech demo at the Nvidia booth, but was subsequently cancelled.{{Cite web |url=https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |title=Crytek's canceled FPS was a cyberpunk adventure of 'Half-Life meets Metal Gear Solid' |last=Corriea |first=Alexa Ray |date=7 February 2013 |website=Polygon |access-date=17 May 2017 |archive-date=24 December 2018 |archive-url=https://web.archive.org/web/20181224065508/https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |url-status=live }} Crytek was approached by Ubisoft to develop X-Isle into a full AAA game. This evolved into Far Cry, which was released in March 2004. Concurrently, Crytek announced their licensable game engine, CryEngine, that was used for X-Isle and Far Cry.

In February 2004, German police carried out a morning raid on Crytek offices, acting on an ex-intern's claim that Crytek was using software illegally. The police investigated for software copies greater than licences purchased, but no charges were pressed.{{cite web|url=http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|title=Crytek Raided|date=5 February 2004|access-date=27 January 2015|archive-date=18 February 2015|archive-url=https://web.archive.org/web/20150218155101/http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|url-status=live}} That same month, Crytek and Electronic Arts (EA) announced a strategic partnership to develop a new gaming franchise based on the CryEngine, which would eventually be the Crysis series. Crytek chose this path to highlight that the CryEngine was not limited to just what Far Cry had shown. Due to this partnership, Ubisoft acquired the full rights to the Far Cry franchise by 2006 as well as a perpetual licence to the first CryEngine, which they have since adapted into their own Dunia Engine.{{cite web |url=http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |title=UBISOFT ACQUIRES RIGHTS TO FAR CRY |first=Wade |last=Steel |date=30 March 2006 |access-date=30 May 2017 |work=IGN |archive-date=20 March 2017 |archive-url=https://web.archive.org/web/20170320055803/http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |url-status=live }} In December 2004, Crytek and ATI created a special cinematic machinima{{cite web |url=http://ati.amd.com/gitg/promotions/crytek/index.html |title=Crytek and ATI Demo |url-status=dead |archive-url=https://web.archive.org/web/20071104120026/http://ati.amd.com/gitg/promotions/crytek/index.html |archive-date=4 November 2007 }} to demonstrate the future of PC gaming.

= 2004–2014: Company expansion, CryEngine 2 and 3, and later games =

In January 2006, Crytek announced the development of Crysis, promising that it would be an original first-person shooter with a new kind of gameplay challenge requiring "adaptive tactics".{{cite web |url=http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-url=https://web.archive.org/web/20060406174905/http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-date=6 April 2006 |title=Crysis Announced}} The game later won several Best PC Game awards from E3 and Games Convention. In April 2006, Crytek moved to new offices in Frankfurt. The first public demonstration of Crytek's CryEngine 2 was in January 2007, one year after Crysis was announced. It has been licensed by many companies such as Avatar Reality, WeMade Entertainment, Entropia Universe, XLGames, Reloaded Studios.

On 11 May 2006, Crytek announced that their satellite studio in Kyiv, Ukraine, had been upgraded to a full development studio, giving the company its second development studio. About a week after the upgrade of the Kyiv studio, Crytek announced a new studio in Budapest, Hungary.

Crysis was released in November 2007. In September 2008, an expansion to Crysis entitled Crysis Warhead was released as a PC-exclusive game. In October 2011, Crysis was released on some consoles, allowing play of the original game via Xbox Live and the PlayStation Network.

On 14 July 2008, Crytek bought Black Sea Studios and renamed it to Crytek Black Sea.{{Cite web|url=http://www.crymod.com/thread.php?threadid=32352|archiveurl=https://web.archive.org/web/20080718183527/http://www.crymod.com/thread.php?threadid=32352|url-status=dead|title=Crymod Modding Portal | Crytek | Crytek acquires Black Sea Studios|archivedate=18 July 2008|website=www.crymod.com}} On 17 November 2008, Crytek opened an office in South Korea named Crytek, Ltd.{{cite web |url=http://www.shacknews.com/onearticle.x/55978 |title=Crytek Opens South Korean Office |work=Shacknews |access-date=25 September 2015 |archive-date=29 May 2009 |archive-url=https://web.archive.org/web/20090529065445/http://www.shacknews.com/onearticle.x/55978 |url-status=live }} On 3 February 2009, Crytek purchased Free Radical Design, a British video game company known for the TimeSplitters series, and renamed the company to Crytek UK.{{cite web |url=http://www.shacknews.com/onearticle.x/57079 |title=Crytek Buys TimeSplitters Dev. Free Radical |work=Shacknews |access-date=25 September 2015 |archive-date=5 February 2009 |archive-url=https://web.archive.org/web/20090205163441/http://www.shacknews.com/onearticle.x/57079 |url-status=live }}

In March 2009, Crytek announced on the company's website that it would introduce CryEngine 3 at the 2009 Game Developers Conference. This new engine was developed for use on PlayStation 3, Xbox 360 and PCs.{{cite web |title=Crytek Announces CryENGINE 3 |publisher=Crytek |url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |date=11 March 2009 |access-date=12 March 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090323125304/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |archive-date=23 March 2009}} In October 2009, CryEngine 3 became available in trade flow for game developers.{{cite web |title=Crytek CryENGINE 3 trade begins |publisher=Hardwired |url=http://hardwired.hu/index.php#news_23321 |date=14 October 2009 |access-date=14 October 2009 |archive-date=7 August 2014 |archive-url=https://web.archive.org/web/20140807085024/http://hardwired.hu/index.php#news_23321 |url-status=live }} In March 2010, CryEngine 3 was made compatible with stereoscopic 3D technology.{{cite web |title=CryTek Adds Stereoscopic 3D To Its Game Engine |publisher=ApertureGames |url=http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |date=14 October 2009 |access-date=3 March 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110707153336/http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |archive-date=7 July 2011 }} Crytek released Crysis 2, a direct sequel to the original game, in March 2011.

At E3 2011, Crytek exhibited several new projects, including the action game Ryse: Son of Rome. In September 2011, THQ and Crytek announced a partnership to develop Homefront 2.{{cite web |url=http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |title=Crytek developing Homefront sequel with THQ |publisher=Joystiq |date=20 September 2011 |access-date=21 September 2011 |author=Kietzmann, Ludwig |archive-date=12 October 2013 |archive-url=https://web.archive.org/web/20131012023111/http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |url-status=live }} After THQ filed for bankruptcy, Crytek acquired the Homefront franchise from THQ entirely in January 2013.{{cite web |title=THQ Dissolved, Saints Row, Company of Heroes Devs Acquired |url=http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |website=IGN |date=23 January 2013 |access-date=23 January 2013 |archive-date=25 July 2015 |archive-url=https://web.archive.org/web/20150725141030/http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |url-status=live }} In February 2012, Crytek announced a new cloud based social gaming network called Gface.{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |publisher=Joystiq |date=5 February 2012 |access-date=5 February 2012 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }} The service is designed to help users meet people and play multiplayer video games with friends.{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |last=Fletcher |first=JC |publisher=Joystiq |date=5 February 2012 |access-date=16 December 2013 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }} Crytek began researching a cloud gaming system in 2005 for Crysis, but paused development in 2007.{{cite web |url=http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |title=Crytek was way ahead of OnLive |author=Sandberg, Adam |date=2 April 2009 |publisher=That VideoGame Blog |access-date=16 December 2013 |archive-date=5 June 2015 |archive-url=https://web.archive.org/web/20150605012739/http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |url-status=live }}{{cite web |url=http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |title=Crytek Attempted Cloud Gaming Way Before OnLive |author=Dobra, Andrei |date=27 April 2009 |publisher=Softpedia |access-date=16 December 2013 |archive-date=8 December 2015 |archive-url=https://web.archive.org/web/20151208235516/http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |url-status=live }}

In April 2012, Crytek released the CryEngine 3.4 SDK which brought full DirectX 11 support to the CryEngine SDK.{{cite web |url=http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |title=CryEngine 3.4 SDK, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. |publisher=Crytek |date=13 April 2012 |access-date=17 April 2012 |archive-date=20 April 2012 |archive-url=https://web.archive.org/web/20120420041707/http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |url-status=live }} Crytek released Crysis 3 in February 2013{{cite web |url=http://pc.gamespy.com/pc/crysis-3/1226870p1.html |title=Crysis 3 Release Date Announced |publisher=GameSpy |access-date=3 November 2014 |archive-date=29 January 2013 |archive-url=https://web.archive.org/web/20130129122635/http://pc.gamespy.com/pc/crysis-3/1226870p1.html |url-status=dead }} and Ryse: Son of Rome in November 2013 as an Xbox One launch title.{{cite web |url=http://news.xbox.com/2013/09/xbox-one-launch |title=Xbox One to Launch on 22 November 2013 in 13 Markets |date=22 November 2013 |publisher=Xbox |access-date=27 January 2015 |archive-date=1 February 2015 |archive-url=https://web.archive.org/web/20150201143738/http://news.xbox.com/2013/09/xbox-one-launch |url-status=live }} The PC version of Ryse was released in October 2014.{{cite magazine |url=http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |title=Ryse PC release date and system requirements revealed |magazine=PC Gamer |access-date=3 November 2014 |archive-date=3 November 2014 |archive-url=https://web.archive.org/web/20141103221205/http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |url-status=live }}

On 17 January 2013, Crytek officially opened an office in Istanbul, Turkey.{{cite web |url=http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |title=Crytek |archive-url=https://web.archive.org/web/20150926040209/http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |archive-date=26 September 2015 |url-status=dead |access-date=25 September 2015 }} On 28 January 2013, Crytek opened a new studio, Crytek USA, in Austin, Texas, consisting primarily of former Vigil Games employees.{{cite news |url=https://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |title=How Crytek hired the ex-Vigil team (and formed a new studio) based on one meeting |work=VentureBeat |access-date=3 April 2013 |archive-date=7 March 2013 |archive-url=https://web.archive.org/web/20130307213707/http://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |url-status=live }}

= Since 2014: Restructuring, new leadership, CryEngine V, and latest games =

In June 2014, reports surfaced that Crytek had missed wage payments and withheld bonuses for Crytek UK and Crytek USA employees, and the company responded that it was in a "transitional phase" as it secured capital for future projects, with a particular emphasis on online gaming. In July 2014, Crytek announced a strategic deal where the rights to Homefront including Homefront: The Revolution and the Crytek UK staff were transferred to Koch Media. The team continued its work on the game as the new Deep Silver Dambuster Studios. Crytek USA was restructured to remain an engine support team while development of Hunt: Horrors of the Gilded Age was transferred to Crytek.

On 20 December 2016, Crytek announced that their studios in Hungary, Bulgaria, South Korea and China would be shut down.{{cite web |url=http://www.crytek.com/news/crytek-outlines-future-plans-and-focuses-on-return-to-core-competencies |title=Crytek Outlines Future Plans and Focuses on Return to Core Competencies |date=15 June 2015 |access-date=20 December 2016 |archive-date=21 December 2016 |archive-url=https://web.archive.org/web/20161221091327/http://www.crytek.com/news/crytek-outlines-future-plans-and-focuses-on-return-to-core-competencies |url-status=live }} On 7 March 2017, Crytek sold Crytek Black Sea to Sega and The Creative Assembly.{{cite web|title=Crytek sells Black Sea studio in Bulgaria to Sega and The Creative Assembly|date=7 March 2017|url=https://venturebeat.com/2017/03/07/crytek-sells-black-sea-studio-in-bulgaria-to-sega-and-the-creative-assembly/|access-date=30 August 2017|archive-date=25 October 2017|archive-url=https://web.archive.org/web/20171025035258/https://venturebeat.com/2017/03/07/crytek-sells-black-sea-studio-in-bulgaria-to-sega-and-the-creative-assembly/|url-status=live}} On 28 February 2018, Crytek announced that Cevat Yerli was stepping down as chief executive officer (CEO) of Crytek, with his brothers, Avni and Faruk Yerli, taking over the company's leadership as joint CEOs. Cevat continues to support the company as an advisor and major shareholder.{{cite web |url=https://www.polygon.com/2018/2/28/17062472/crytek-cevat-yerli-steps-down-new-leadership-ceo |title=The CEO of Crytek has stepped down |website=Polygon |date=28 February 2018 |access-date=28 February 2018 |archive-date=28 February 2018 |archive-url=https://web.archive.org/web/20180228211401/https://www.polygon.com/2018/2/28/17062472/crytek-cevat-yerli-steps-down-new-leadership-ceo |url-status=live }} Crytek announced the next iteration of the engine branded CRYENGINE V on 22 March 2016.{{Cite web|url=https://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|title=Crytek's Video Game Engine is Now Free|date=15 March 2016 |access-date=18 June 2021|archive-date=24 June 2021|archive-url=https://web.archive.org/web/20210624200935/https://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|url-status=live}}

Crytek released Hunt: Showdown (utilising the fifth generation of the CryEngine) in 2019–20. The company has also worked on three virtual reality projects, namely The Climb for the Oculus Rift, The Climb 2 for the Oculus Rift and Oculus Quest 2, and Robinson: The Journey for the PlayStation VR, Oculus Rift and SteamVR. Arena of Fate was cancelled after Crytek's restructuring which saw the game's developer Crytek Black Sea sold.

In July 2021, German tabloid BILD reported that the Chinese Internet company Tencent was attempting to buy Crytek for over €300 million via a European subsidiary.{{Cite web|url = https://www.bild.de/politik/ausland/politik-ausland/china-konzern-will-deutsche-gaming-firma-kaufen-wegen-kriegs-simulationssoftware-77067376.bild.html|title = China-Konzern will deutsche Gaming-Firma kaufen: Wegen Kriegs-Simulationssoftware?|date = 13 July 2021|access-date = 15 July 2021|archive-date = 15 July 2021|archive-url = https://web.archive.org/web/20210715055221/https://www.bild.de/politik/ausland/politik-ausland/china-konzern-will-deutsche-gaming-firma-kaufen-wegen-kriegs-simulationssoftware-77067376.bild.html|url-status = live}}

In 2021, the Creative Services team responsible for creating trailers, won a Gold MUSE Award for The Dark Sight Trailer that promoted Hunt: Showdown.{{Cite web|title=HUNT: Showdown, Dark Sight Trailer|url=https://museaward.com/winner-info.php?id=220469|access-date=6 December 2021|website=museaward.com}}

On 26 January 2022 Crytek announced the fourth entry of the Crysis franchise,{{cite web |url=https://www.crysis.com/blog/new-crysis-game-confirmed |title=Next Crysis game.... CONFIRMED! |first=Avni |last=Yerli |date=26 January 2022 |website=Crysis.com |access-date=26 January 2022 |url-status=live |archive-url=https://archive.today/20220126143733/https://www.crysis.com/blog/new-crysis-game-confirmed |archive-date=26 January 2022}} but the game was put on hold in 2025 followed by another round of layoffs.{{Cite web|url=https://www.gamesmarket.global/business/layoffs-top-german-games-studio-crytek-lays-off-15prozent-of-its-workforce-ed446c297f64c62a54fe3709d24c0689|title=Top German Games Studio Crytek Lays Off 15% of Its Workforce|first=Stephan Steininger|last=GamesMarkt|website=www.gamesmarket.global}}

Subsidiaries

  • Crytek Kiev in Kyiv, Ukraine — founded in 2006.
  • Crytek Istanbul in Istanbul, Turkey — founded in 2012.

= Former =

  • Crytek Black Sea in Sofia, Bulgaria — founded in 2001 as Black Sea Studios; acquired and renamed in 2008; sold to Sega in 2017.
  • Crytek Budapest in Budapest, Hungary — founded in 2007, closed in 2016.
  • Crytek Seoul in Seoul, South Korea — founded in 2008, closed in 2016.
  • Crytek Shanghai in Shanghai, China — founded in 2012, closed in 2016.
  • Crytek UK in Nottingham, England — founded in 1999 as Free Radical Design; acquired and renamed in 2009; sold to Deep Silver in 2014.
  • Crytek USA in Austin, Texas, U.S. — founded in 2013, closed in 2014.

Games developed

class="wikitable sortable mw-collapsible"

! Year

! Title

! Publisher(s)

! Platform(s)

! Studio(s)

2004

| Far Cry

| Ubisoft

| Microsoft Windows

| rowspan="2" | Crytek

2007

| Crysis

| rowspan="3" | Electronic Arts

| Microsoft Windows, PlayStation 3, Xbox 360

2008

| Crysis Warhead

| Microsoft Windows

| Crytek Budapest

2011

| Crysis 2

| Microsoft Windows, PlayStation 3, Xbox 360

| Crytek, Crytek UK

2012

| Fibble: Flick 'n' Roll

| Crytek

|Android, iOS

| Crytek Budapest

rowspan="3" | 2013

| Crysis 3

| Electronic Arts

| Microsoft Windows, PlayStation 3, Xbox 360

| Crytek, Crytek UK

Warface

| rowspan="2" | Microsoft Studios, Crytek

| Microsoft Windows, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch

| Crytek Kiev

Ryse: Son of Rome

| Microsoft Windows, Xbox One

| Crytek

2014

| The Collectables

| DeNA

| iOS

| Crytek Budapest

rowspan="2" | 2016

| The Climb

| rowspan="8" | Crytek

| Microsoft Windows, Oculus Quest (2019)

| rowspan="8" | Crytek

Robinson: The Journey

| Microsoft Windows, PlayStation 4

2019

| Hunt: Showdown

| Microsoft Windows, PlayStation 4, Xbox One

rowspan="2" | 2020

| Crysis Remastered

| Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One

The Climb 2

| Oculus Quest, Oculus Quest 2

rowspan="2" | 2021

| Crysis 2 Remastered

| rowspan="2" | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One

Crysis 3 Remastered
{{DTBA}}

| Crysis 4

| {{N/A}}

= Cancelled games =

References

{{Reflist|30em}}