:Game creation system

{{Short description|Special software used to make video games}}

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A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games.

Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community.insert credit, [http://insertcredit.com/2011/06/30/from-shooter-to-shooter-the-rise-of-cly5m/ "From Shooter to Shooter: The Rise of cly5m"] {{Webarchive|url=https://web.archive.org/web/20120119215221/http://insertcredit.com/2011/06/30/from-shooter-to-shooter-the-rise-of-cly5m/ |date=2012-01-19 }} Currently the Independent Games Festival recognizes games produced with similar platforms.

Early game creation systems such as Broderbund's The Arcade Machine (1982), Pinball Construction Set (1983), ASCII's War Game Construction Kit (1983),{{cite web|title=War Game Construction Kit|url=http://retropc.net/fm-7/museum/softhouse/ascii/000701300.html|work=Oh!FM|access-date=3 September 2012|archive-url=https://web.archive.org/web/20130728111753/http://retropc.net/fm-7/museum/softhouse/ascii/000701300.html|archive-date=28 July 2013|url-status=bot: unknown}} Thunder Force Construction (1984),{{cite web|title=Thunder Force Construction|url=http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602301.html|work=Oh!FM|access-date=1 September 2012|archive-url=https://web.archive.org/web/20130728113345/http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602301.html|archive-date=28 July 2013|url-status=bot: unknown}} Adventure Construction Set (1984), Garry Kitchen's GameMaker (1985). Wargame Construction Set (1986), Shoot'Em-Up Construction Kit (1987), Mamirin / Dungeon Manjirou (1988), and Arcade Game Construction Kit (1988) appeared in the 1980s on home computers. 3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool. Most of these early design frameworks are specific to one or another genre.

In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific. Whereas frameworks like RSD Game-Maker and Klik & Play attempted to accommodate any genre, communities grew around games like ZZT (later MegaZeux{{cite web|url=https://eev.ee/blog/2016/10/06/succeeding-megazeux/|title=Succeeding MegaZeux|first=Evelyn|last=Wood|website=fuzzy notepad|date=2016-10-06|access-date=2023-02-14}}) that permitted such extensive user modification that they essentially became de facto game creation systems. Pie in the Sky Software created a full on 2.5D first-person shooter creator out of an engine they previously used internally, which sold in three total versions until 2003; 3D GameStudio and products by The Game Creators have targeted similar creators.

In the mid-2000s, with the growth of the World Wide Web and social networking, programs like BlitzBasic and Multimedia Fusion headlined an explosion of interest both in indie games and in canned game design software.{{Citation needed|date=March 2014}} Whereas earlier game creation systems tend to err on the side of user friendly interfaces,Gamasutra, [https://www.gamedeveloper.com/game-platforms/the-making-and-unmaking-of-a-game-maker-maker "The Making and Unmaking of a Game-Maker Maker"] 21st-century systems are often distinguished by extensive scripting languages that attempt to account for every possible user variable.{{Citation needed|date=March 2014}} Other general purpose game creation systems include Construct, Clickteam, Buildbox, Game Editor, GameSalad, GDevelop and Stencyl.

Features

=Tools=

Several game creation systems include some of the following tools:

=Scripting=

The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

Usage

While most of the mainstream and popular game creation systems may be general-purpose, several exist solely for specific genres.{{cite web|url=https://www.ambrosine.com/resource.php|title=Ambrosine's Game Creation Resources & Classic Game Links|website=Ambrosine's Game Page|date=1998–2022|access-date=2023-09-24}}

  • Adventure games: Adventure Master, World Builder, Adventure Game Studio, Twine, Wintermute Engine, SLUDGE{{cite web|url=https://cheesetalks.net/sludge.php|website=Cheese Talks|author=Cheeseness|title=Cheese talks to himself (about the SLUDGE engine)|date=2015-07-09|access-date=2023-09-17}}
  • First-person shooters: 3D Game Creation System, FPS Creator, Silent Walk FPS Creator,{{cite web|url=https://www.softpedia.com/get/Authoring-tools/Authoring-Related/Silent-Walk-FPS-Creator.shtml|website=Softpedia|title=Silent Walk FPS Creator|first=Ana|last=Marculescu|date=2015-01-03|access-date=2023-09-17}} Raycasting Game Maker,{{cite web|url=https://themess.com/game-maker-creator-software/raycasting-game-maker-v5-31/|website=JSA's GameDev Page|title=Raycasting Game Maker v5.31|access-date=2023-09-16}} Easy FPS Editor{{cite web|url=https://www.softpedia.com/get/Gaming-Related/EasyFPSEditorLite.shtml|website=Softpedia|title=Easy FPS Editor Lite|first=Tudor|last=Sprinceana|date=2022-02-16|access-date=2023-09-16}}
  • Fighting games: Fighter Maker, Mugen, IKEMEN Go{{cite web|url=https://dashfight.com/news/ikemen-go-rollback-open-alpha-launches-today-2332|title=IKEMEN Go Rollback Open Alpha Launches Today|first=Arthur|last=Blizen|website=DashFight|date=2023-01-20|access-date=2023-09-20}}
  • Role-playing games: RPG Maker, OHRRPGCE, EasyRPG,{{cite magazine|last=Schaff|first=Tobias|date=July 2016|title=EasyRPG - An RPG Maker 2000 and 2003 engine|url=https://books.google.com/books?id=e-mqDAAAQBAJ&pg=PA18|magazine=ODROID Magazine|access-date=2023-02-06}} Solarus,{{cite web|url=https://www.pcgamer.com/zeldas-most-dedicated-fan-game-developers-built-an-engine-anyone-can-use/|website=PC Gamer|title=Zelda's most dedicated fan game developers built an engine anyone can use|first=Jessica|last=Famularo|date=2020-04-14|access-date=2023-03-26}} Sphere{{cite web|url=http://www.navioo.com/javascript/Sphere_RPG_Engine_818.html|title=Sphere RPG Engine|website=Navioo}}
  • Dungeon crawlers: Forgotten Realms: Unlimited Adventures, The Bard's Tale Construction Set
  • Space combat game: Wing Commander Academy
  • Visual novels: Ren'Py
  • Massively multiplayer online games: Roblox, Core, Rec Room
  • Platform games: LittleBigPlanet, Super Mario Maker, PlataGO!, Geometry Dash
  • General-purpose: Dreams, Nintendo Labo Toy-Con 04: VR Kit, Game Builder Garage, Fancade

See also

References

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