:Megami Tensei

{{short description|Japanese video game franchise}}

{{Redirect|Shin Megami Tensei|the 1992 video game|Shin Megami Tensei (video game){{!}}Shin Megami Tensei (video game)}}

{{Infobox video game series

|title = Megami Tensei

|image = Megami Tensei logo.png

|caption =

|alt = The logo consists of the text "Megami Tensei" written horizontally using four red, cursive kanji characters. The third character is written further down than the rest.

|creator = {{ubl|Aya Nishitani|Kouji Okada|Gin'ichiro Suzuki|Kazunari Suzuki}}

|developer = {{collapsible list|title=Atlus|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|Arc System Works, Cave, Career Soft, Lancarse, Multimedia Intelligence Transfer, Nex Entertainment, Omega Force, Sega}}

|publisher = {{collapsible list|title=Atlus|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|{{Vgrelease|JP|Atlus, Namco, Sega|NA|Atlus USA, Aeria Games, Sega|EU|Atlus, Deep Silver, Koei, Ghostlight, Nintendo, NIS America, Sega, Square Enix, Zen United}}}}

|genre = Role-playing, monster-taming

|platforms = {{collapsible list|title=Various|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|Android, FM-7, Game Boy, Game Boy Color, Game Boy Advance, Game Gear, iOS, Microsoft Windows, MSX, NES, Nintendo DS, Nintendo 3DS, Nintendo Switch, Nintendo Switch 2, PC-8801, PC-9801, PC Engine, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Sega CD, Sega Saturn, Sharp X1, SNES, Virtual Boy, Wii, Wii U, Xbox, Xbox 360, Xbox One, Xbox Series X/S}}

|spinoffs = {{plainlist|

}}

| first release version = Digital Devil Story: Megami Tensei

| first release date = September 11, 1987

| latest release version = Shin Megami Tensei V: Vengeance

| latest release date = June 14, 2024

}}

Megami Tensei,{{efn|{{nihongo|Megami Tensei|女神転生|lead=yes}} is often translated as "Reincarnation of the Goddess", and commonly abbreviated as {{nihongo|MegaTen|メガテン}}.}} marketed internationally as Shin Megami Tensei (formerly Revelations), is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and owned by Sega, the franchise consists of multiple subseries and covers multiple role-playing video game genres including tactical role-playing, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco (now Bandai Namco Entertainment), but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.

The series was originally based on Digital Devil Story, a science fiction novel series by Aya Nishitani. The series takes its name from the first book's subtitle. Most Megami Tensei titles are stand-alone entries with their own stories and characters. Recurring elements include plot themes, a story shaped by the player's choices, and the ability to fight using and often recruit creatures (demons, Personas) to aid the player in battle. Elements of philosophy, religion, occultism, and science fiction have all been incorporated into the series at different times.

While not maintaining as high a profile as series such as Final Fantasy and Dragon Quest, it is highly popular in Japan and maintains a strong cult following in the West, finding critical and commercial success. The series has become well known for its artistic direction, challenging gameplay, and music, but raised controversy over its mature content, dark themes, and use of Christian religious imagery. Additional media include manga adaptations, anime films, and television series.

In Japan, some games in the series do not use the "Megami Tensei" title, such as the Persona sub-series. Many of the early games in the series were not localized due to potentially controversial content including religious references, and later due to their age. English localizations have used the "Shin Megami Tensei" moniker since the release of Shin Megami Tensei: Nocturne in 2004.

Titles

=Games=

{{main|List of Megami Tensei video games}}

The first installment in the franchise, Digital Devil Story: Megami Tensei, was released on September 11, 1987. The following entries have nearly always been unrelated to each other except in carrying over thematic and gameplay elements. The Megami Tensei games, and the later Shin Megami Tensei titles form the core of the series, while other subseries such as Persona, Devil Children, and Devil Summoner are spin-offs marketed as part of the franchise. There are also stand-alone spin-off titles.

==Main series==

{{Timeline of release years

| compressempty = yes

|1987 = Digital Devil Story: Megami Tensei

|1990 = Digital Devil Story: Megami Tensei II

|1992 = Shin Megami Tensei

|1994a = Shin Megami Tensei II

|1994b = Shin Megami Tensei If...

|1995 = Kyuuyaku Megami Tensei

|2002 = Shin Megami Tensei: Nine

|2003 = Shin Megami Tensei III: Nocturne

|2007 = Shin Megami Tensei: Imagine

|2009 = Shin Megami Tensei: Strange Journey

|2013 = Shin Megami Tensei IV

|2016 = Shin Megami Tensei IV: Apocalypse

|2017 = Shin Megami Tensei: Strange Journey Redux

|2018 = Shin Megami Tensei: Liberation Dx2

|2020 = Shin Megami Tensei III Nocturne HD Remaster

|2021 = Shin Megami Tensei V

|2024 = Shin Megami Tensei V: Vengeance

}}

Two entries were released for the Famicom: Digital Devil Story: Megami Tensei in 1987, and Digital Devil Story: Megami Tensei II in 1990. The two titles are unrelated to each other in terms of story, and each introduced the basic gameplay and story mechanics that would come to define the series. Two entries were released for the Super Famicom: Shin Megami Tensei in 1992, and Shin Megami Tensei II in 1994.

After a nine-year gap, Shin Megami Tensei III: Nocturne was released in 2003 for the PlayStation 2. Its Maniax Edition director's cut was released in Japan and North America in 2004, and in Europe in 2005. The numeral was dropped for its North American release, and its title changed to Shin Megami Tensei: Lucifer's Call in Europe. The next entry, Shin Megami Tensei: Strange Journey, was released for the Nintendo DS in 2009 in Japan and 2010 in North America. Shin Megami Tensei IV for the Nintendo 3DS was released in 2013 in Japan and North America, and a year later in Europe as a digital-only release. Another game set in the same universe, Shin Megami Tensei IV: Apocalypse, was released for the 3DS in February 2016 in Japan. Shin Megami Tensei V was released on the Nintendo Switch in 2021.{{cite magazine |url=https://www.famitsu.com/news/201710/23144585.html |title=『真・女神転生V』発表&PV公開! ニンテンドースイッチ向けの新作が正統ナンバリングタイトルに!! |language=ja |date=2017-10-23 |magazine=Famitsu |publisher=Enterbrain |access-date=2017-10-23 |archive-url=https://web.archive.org/web/20171023123106/https://www.famitsu.com/news/201710/23144585.html |archive-date=2017-10-23 |url-status=live}} An enhanced version of the game titled Shin Megami Tensei V: Vengeance was released in June 2024 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.

In addition to the main series, there are Shin Megami Tensei spin-off games. The first is Shin Megami Tensei If..., released in the same year and on the same system as Shin Megami Tensei II. The second, Shin Megami Tensei: Nine, was released for the Xbox in 2002. Originally designed as a massively multiplayer online role-playing game (MMORPG), it was later split into a dual single-player and multiplayer package, and the single-player version released first. The online version was delayed and eventually cancelled as the developers could not manage the required online capacities using Xbox Live. A true MMORPG, Shin Megami Tensei: Imagine, was released for Microsoft Windows in 2007 in Japan, 2008 in North America, and 2009 in Europe. Western service was terminated in 2014 when Marvelous USA, the game's then-handlers, shut down their PC Online game department. Its Japanese service ended in May 2016. A smartphone game, Shin Megami Tensei: Liberation Dx2, was released in 2018.{{cite web |url=https://www.gamespot.com/articles/persona-and-shin-megami-tensei-fans-should-look-fo/1100-6460682/ |title=Persona and Shin Megami Tensei Fans Should Look Forward To New Game, Liberation Dx2 |author=Tran, Edmond |date=2018-07-24 |website=GameSpot |publisher=Red Ventures |access-date=2021-09-13 |archive-date=2018-07-24 |archive-url=https://web.archive.org/web/20180724143016/https://www.gamespot.com/articles/persona-and-shin-megami-tensei-fans-should-look-fo/1100-6460682/ |url-status=live }}

==''Persona''==

{{main|Persona (series)}}

The Persona series is the largest and most popular spin-off from the Megami Tensei series. The first entry in the series, Megami Ibunroku Persona (originally released overseas as Revelations: Persona), was released in 1996 in Japan and North America. The first Persona 2 title, Innocent Sin, was released in 1999 in Japan. The second game, Eternal Punishment, was released in 2000 in Japan and North America. Persona 3 was released in 2006 in Japan, 2007 in North America, and 2008 in Europe. Its sequel, Persona 4, was released in 2008 in Japan and North America, and in 2009 in Europe. A sixth entry in the series, Persona 5, was released in Japan on September 15, 2016, and was released in North America and Europe on April 4, 2017, to critical acclaim. In addition to the main Persona games are spin-offs, so far focused on Persona 3, 4 and 5: the canon spin-offs Persona Q: Shadow of the Labyrinth and Persona Q2: New Cinema Labyrinth, two fighting games Persona 4 Arena and its sequel Arena Ultimax as well as the crossover fighting game BlazBlue: Cross Tag Battle, and rhythm games Persona 4: Dancing All Night, Persona 3: Dancing in Moonlight, and Persona 5: Dancing in Starlight. While Persona 3 and 4 used the Shin Megami Tensei moniker in the West, it was dropped for the Persona 4 Arena duology and Persona 4 Golden as it would have made the titles too long to be practical.

==''Devil Summoner''==

{{main|Devil Summoner}}

The Devil Summoner subseries began in 1995 with the release of Shin Megami Tensei: Devil Summoner. It was followed by Devil Summoner: Soul Hackers in 1997, which itself is followed by Soul Hackers 2, released in 2022.{{cite web|url=https://www.gameinformer.com/2022/02/21/atlus-announces-soul-hackers-2-is-arriving-this-august|archive-url=https://web.archive.org/web/20220221130733/https://www.gameinformer.com/2022/02/21/atlus-announces-soul-hackers-2-is-arriving-this-august|url-status=live|archive-date=February 21, 2022|title=Atlus Announces Soul Hackers 2 Is Arriving This August|website=GameInformer|first=Marcus|last=Stewart|date=February 21, 2022|access-date=February 21, 2022}} Two action role-playing prequels set in 1920s Tokyo were also developed, which revolve around demon summoner Raidou Kuzunoha: Raidou Kuzunoha vs. the Soulless Army was released in 2006, and Raidou Kuzunoha vs. King Abaddon was released in 2008.

==Other spin-offs==

Aside from Persona and Devil Summoner, there are other spin-off series covering multiple genres. After the release of Shin Megami Tensei II, Atlus began focusing work on building spin-offs and subseries that would form part of the Megami Tensei franchise. Shortly after Nocturne{{'}}s release, a duology titled Digital Devil Saga (Digital Devil Saga: Avatar Tuner in Japan) was created based around similar systems to Nocturne, and was also intended as a more accessible gaming experience. Two tactical role-playing games have been developed by Atlus for the DS under the Devil Survivor moniker: the original Devil Survivor and Devil Survivor 2. Both have received expanded ports for the 3DS. Other subseries include Last Bible, a series aimed at a younger audience and using a pure fantasy setting; Devil Children, which was inspired by the popular Pokémon series; and Majin Tensei, a series of strategy games. Two notable stand-alone spin-offs are action spin-off Jack Bros. and Tokyo Mirage Sessions ♯FE, a crossover with Intelligent Systems' Fire Emblem series.

=Related media=

{{main|List of Megami Tensei media}}

Several titles in the franchise have received anime and manga adaptations: Persona 3 received both a four-part theatrical adaptation (#1 Spring of Birth, #2 Midsummer Knight's Dream, #3 Falling Down, #4 Winter of Rebirth), and a spin-off series titled Persona: Trinity Soul. Persona 4 received two adaptations: Persona 4: The Animation, based on the original game, and Persona 4: The Golden Animation, based on its expanded PlayStation Vita port. A live-action television series based on the original Devil Summoner was broadcast between 1997 and 1998. Devil Survivor 2 also received an anime adaptation of the same name, while the Devil Children series received two anime adaptations. Multiple Shin Megami Tensei and Persona titles have received manga and CD drama adaptations. Action figures and merchandise related to Persona have also been produced.

Common elements

Despite most games in the series taking place in different continuities, they do share certain elements. One of its defining traits is it being set in a contemporary urban environment, specifically modern-day Tokyo. Post-apocalyptic elements are a recurring feature in settings and narratives. This choice was originally made to set the game apart from other fantasy-based gaming franchises of the time, as modern day Tokyo was rarely seen in games as opposed to versions of it from the past. The Persona series takes place exclusively within this setting, spanning a single continuity and mostly focusing on the exploits of a group of young people.

Shin Megami Tensei II is one of the notable early exceptions to the series' common setting, as it is set in a science fiction-styled future despite still including fantasy elements. The Last Bible series also shifted to a full fantasy setting. Two more recent notable departures were Strange Journey, which shifted the focus to Antarctica to portray the threat on a global scale, and Shin Megami Tensei IV, which included a medieval-stage society existing separately from a modern-day Tokyo. The Devil Summoner games take the form of modern-day detective stories as opposed to post-apocalyptic settings.

The series title translates as "Reincarnation of the Goddess": this has carried over into the current Shin Megami Tensei series, which has been officially translated as "True Goddess Metempsychosis". The word "Metempsychosis" refers to the cycle of reincarnation that ties into many Megami Tensei stories. The reborn goddess of the title has multiple meanings: it refers to a female character in each game that could be interpreted as the goddess, and is also representative of the drastic changes a location undergoes during a game. The concept of reincarnation was also included in narratives and gameplay mechanics to tie in with these themes. The series' overarching title has been truncated to "MegaTen" by series fans. Originating in Japan, the abbreviation has become a common term for the series among its fans. Its subseries Persona is named as "Nǚshén Yìwénlù" ({{zh|s=女神异闻录|t=女神異聞錄|l=Alternate Tale of the Goddess}}) in Chinese, originating from the Japan version of Megami Tensei series used this term as subtitles in early spin-offs.{{cite web|author=LS Crusader|url=https://www.gcores.com/articles/21084|title=《Persona》系列梳理|date=2016-11-05|language=zh-cn|website=gcores.com}}

=Gameplay=

File:SMT IV gameplay.jpg.]]

The gameplay in the series has become notable for its high difficulty, along with several mechanics that have endured between games. A key element present since the first Megami Tensei is the ability to recruit demons to fight alongside the player in battle, alongside the ability to fuse two different demons together to create a more powerful demon. Equivalents to these systems appear in the later Persona titles. The game's most recognizable battle system is the Press Turn system, first introduced in Nocturne. The Press Turn System is a turn-based battle mechanic governing both the player party and enemies, where either party are rewarded an extra turn for striking an enemy's weakness or landing critical hits, but can also lose turns if attacks miss or are blocked. A Moon Phase System or equivalent, in which phases of the moon or changes in the weather affected the behavior of enemies, is also featured in multiple games.

The layouts of the first two Megami Tensei games were noticeably different from later games: Megami Tensei used a 3D first-person perspective, while Megami Tensei II used a combination of first-person 3D displays for battle and top-down 2D displays for navigation. The change was suggested by staff members who did not want players getting lost in a large 3D environment. The 2D/first person viewpoint continued until Nocturne, which switched to a third-person perspective. This was done due to a condition similar to car sickness called "3D sickness" with first person shooters in Japan at the time: the developers wanted something for players to focus on. A first-person perspective was reintroduced in Strange Journey, and incorporated into IV{{'}}s battles along with navigable 3D environments.

=Plots and themes=

Each title focuses on the extraordinary invading the ordinary world, though the two main Megami Tensei series focus on different things: Shin Megami Tensei focuses more on the main protagonist gaining the power needed to survive in a world ruled over by tyrannical deities, while Persona focuses on interpersonal relationships and the psychology of a group of people. The protagonist is generally male within the Shin Megami Tensei titles: while a female lead or the ability to choose a lead's gender is not out of the question, some staff feel that Shin Megami Tensei lead roles are better suited to a male character. Throughout its lifetime, the series has incorporated elements of Gnosticism, various world mythologies and religions including Christianity and Buddhism, early science fiction, Jungian psychology and archetypes, occultism, goth, punk, and cyberpunk.{{cite web|work=AUTOMATON|author=Verity Townsend|date=2024-05-10|title=Shin Megami Tensei V: Vengeance to unexpectedly feature at UK rock music festival|url=https://automaton-media.com/en/news/shin-megami-tensei-v-vengeance-unexpectedly-feature-at-uk-rock-music-festival/}} The science fiction and fantasy elements are brought together and unified through the use of philosophical concepts, enabling a blending of concepts and aesthetics that might normally clash.

The stories of the core Shin Megami Tensei titles frequently include fighting against a tyrannical God. The method of story-telling in the series can involve traditional use of cutscenes and spoken dialogue (Persona, Digital Devil Saga), or a text-based minimalist approach that places emphasis on atmosphere (Nocturne). A tradition within the core Shin Megami Tensei series is to focus on a single playable character as opposed to a group. Alongside other recurring characters is {{anchor|Lucifer}}Lucifer, the fallen angel who stands against God and is portrayed in multiple forms to represent his omnipotence. Since Megami Tensei II, the series has used a morality-based decision system, where the player's actions affect the outcome of the story. In Megami Tensei II, the alignments were first defined as "Law" (the forces of God) and "Chaos" (the army of Lucifer). In future games, an additional "Neutral" route was included where the player could reject both sides. Selected games have been thematically or otherwise linked to a particular alignment. Shin Megami Tensei II, due to events prior to the story, focuses on the "Law" alignment. For Nocturne, all the characters were roughly aligned with "Chaos", which was done both to bring variety to the series and allow the development team more creative freedom. Shin Megami Tensei IV: Apocalypse is restricted to a "Neutral" alignment while still having multiple endings. The three-tiered alignment was used in Strange Journey, and continued into Shin Megami Tensei IV.

Development and history

=Origins=

The Megami Tensei series began life as a media expansion of the Digital Devil Story series, a trilogy of science-fantasy novels written by Aya Nishitani during the 1980s. The media expansion was handled by Nishitani and his publisher Tokuma Shoten. The game was developed at Atlus and published by Bandai Namco (then Namco). Although they wanted to incorporate as much of the original story as possible, the limited capabilities of the Famicom made this goal nearly impossible. The series' creators were Kouji Okada (credited as Cozy Okada in English), Ginichiro Suzuki, and Ginichiro's son Kazunari. The game proved popular in Japan, and effectively launched the Megami Tensei franchise, with its more ambitious sequel following in 1990. During the development of Shin Megami Tensei, which was driven by the concept of a Super Famicom game with the company's brand on it, the team slowly decided that they wanted to break the then-current gaming status quo using its aesthetic and content. Despite this attitude, the staff considered Shin Megami Tensei to be a remake of Megami Tensei II. In many of these earlier games, staff members at Atlus had cameos.

The majority of the Megami Tensei series is developed by Atlus' R&D Department 1. Other developers have been involved with the series: these include Multimedia Intelligence Transfer (Last Bible series), Lancarse (Strange Journey), CAVE (Imagine) and Nex Entertainment (Nine), and Arc System Works (Persona 4 Arena). Most of the games up to 2003 were handled by Okada, but when he departed to form his own company Gaia, Kazuma Kaneko became the series' creative director. There are two main writers in the franchise: Shogo Isogai and Ryutaro Ito. Ito first worked on Megami Tensei II, joining the team after development to write the script, along with working with the script and being part of the debug team. Isogai's first work for the series was the script for Shin Megami Tensei II. The next entry If... was also written by Ito, and designed as a departure from the grand scale of previous games, instead being set within a cloistered school environment. His final work for the series was the first Devil Summoner. Isogai also worked on Shin Megami Tensei II and If..., and later worked on multiple Devil Summoner games, Nocturne and Strange Journey. The music for the first five main Megami Tensei titles was composed by Tsukasa Masuko. For Nocturne, Shoji Meguro, who had done work on earlier spin-off titles, was brought in. He later became well known for his work on the Persona titles.

=Art design=

File:Shin Megami Tensei V- Vengeance demons.png

The Shin Megami Tensei and Persona art styles have been defined by two different artists: Kazuma Kaneko and Shigenori Soejima. Kaneko had a long history with the series, having done some work on the original Megami Tensei titles. His first prominent work for the series was on Shin Megami Tensei, who worked on both the sprite art and promotional artwork for the game's characters and demons. He was also responsible for suggesting many of the game's darker features, defining the series' eventual identity. Before designing each demon, Kaneko looks up his chosen subject to get their mythological background, and uses that in their design. Many of Kaneko's demon designs were influenced by both creatures and deities from world mythology, and monsters from popular culture like Godzilla. Alongside working on Shin Megami Tensei II, If... and Nocturne, he also did character designs for the first three Persona games. Kaneko's style has been described as "cold [and] stoic", evolving into that state over time to keep the artwork as close as possible to the in-game render. He states that he mainly does line drawings for the artwork. He starts his artwork with pencil, and then scans them onto a computer so other artists can work on them digitally.{{Cite news|url=http://www.gamasutra.com/view/news/100244/E3_QA_Atlus_SMT_Character_Designer_Kazuma_Kaneko.php|title=E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko|last=Sheffield|first=Brandon|access-date=2017-02-27|language=en|url-status=dead|archive-url=https://web.archive.org/web/20160308151825/http://www.gamasutra.com/view/news/100244/E3_QA_Atlus_SMT_Character_Designer_Kazuma_Kaneko.php|archive-date=2016-03-08}}

Soejima's first work for the series was as part of the digital coloring team for the first Devil Summoner. He later had minor roles in artwork and character design in the first Persona and Soul Hackers. He later did the secondary characters for the Persona 2 duology, and was also part of the team checking over the PlayStation ports of the first three Shin Megami Tensei games, as well as minor work on Nocturne. Soejima was chosen as the lead designer for Persona 3 by Kaneko, as Kaneko wanted the younger staff members to gain experience. Persona 3 proved challenging for Soejima as he needed to refine his drawing style and take the expectations of series fans into account. He would go on to design for Persona 3/FES and Portable, Persona 4, and Persona 5. Soejima's drawing style is recognized as being lighter-toned than Kaneko's work on the Shin Megami Tensei games.

Other designers have also worked on the series. For Nine, the developers wanted to have a new style to suit the game's original vision, so the characters were designed by animator Yasuomi Umetsu. the new main designer for the series is Masayuki Doi, who had made a name for himself with the Trauma Center series; and designed the main characters for Shin Megami Tensei IV. Inspired in his work by Kaneko's designs, he created the main characters' clothing to be a blend of Japanese and western fashions while incorporating design elements from the Star Wars series. After the success of IV, he went on to become the main demon designer for Shin Megami Tensei IV: Apocalypse and Shin Megami Tensei V, while still retaining his job as lead character designer. For the Devil Survivor games, Atlus were aiming to appeal to a wider audience and reinvigorate the Megami Tensei franchise, hiring Suzuhito Yasuda as character designer for this purpose. Some monsters in the second Devil Survivor were designed by manga artist Mohiro Kitoh.

=Localization=

For a long time, the Megami Tensei franchise was not exported to western territories despite there being a recognized market. The original reasons were the heavy religious themes and symbols used, which were considered taboo in western game markets, and Nintendo's strict content guidelines for overseas releases. Later, many of these early works were prevented from coming overseas due to their age, which would have put them at a disadvantage in the modern gaming market. Early entries on the PlayStation were also blocked by Sony of America's then-current approval policies. The first title in the franchise to be localized was Jack Bros.; the first role-playing game in the franchise to receive an overseas release was the first Persona game. This was done to give Atlus' North American branch a flagship RPG franchise that could compete with the likes of Final Fantasy, Suikoden and Breath of Fire. According to Okada, the naming of creatures and enemies was adjusted from the main series and original Japanese release of Persona to make it more acceptable for an overseas audience. Though it managed to establish the franchise overseas, the localization was a taxing task due to a small staff and the need to change multiple aspects to suit a North American audience, including removing references to Japanese culture and changing one character from Japanese to African-American. This, and other changes were fixed in the re-release on the PlayStation Portable. The first Persona 2 title, Innocent Sin, needed to be passed over due to shortage of manpower and the fact that development was focused on the second title, Eternal Punishment.

Nocturne was the first release in the Shin Megami Tensei series to be released overseas. After the release of Nocturne, Atlus' overseas branches decided to add the Shin Megami Tensei moniker to future releases within the Megami Tensei franchise to help market the games. Despite many of the original games not bearing the moniker, it ultimately worked in Atlus' favor as, regardless of title differences, the games chosen for localization were all part of the larger Megami Tensei franchise, and using the core Shin Megami Tensei moniker kept all the titles under a single banner. Before this decision was made, the series was given the localized title Revelations, used for the first Persona and the first Last Bible. Later, changes to titles were made to make them less unwieldy, such as with Raidou Kuzunoha vs. the Soulless Army. Called Raidō Kuzunoha vs. The Super-Powered Army in Japan, the title was altered as it sounded "goofy" in English. By the time Strange Journey was in development, the franchise had a strong presence overseas, so the team created Strange Journey with localization in mind: the two aspects actively linked with this were the game's setting in Antarctica as opposed to modern-day Japan, and the fact that it was not given a numeral. Starting with Shin Megami Tensei IV, the company decided to actively promote the franchise overseas to North America, Europe and mainland Asia. After 2016, due to Atlus USA's merger with Sega of America, Sega took over North American publishing duties, although the Atlus brand remained intact.

In general, Atlus publishes Megami Tensei games in Japan and North America, but as they lack a European branch, they publish titles in the region through third-party companies such as Ghostlight and NIS America. Their latest partnership, after their deal with NIS America ended with the publication of Odin Sphere Leifthrasir, was with European publishing firm Deep Silver to publish multiple titles in the region, including Shin Megami Tensei IV: Apocalypse and Persona 5. Atlus has occasionally published titles digitally in Europe.

Reception

Prior to its popularity in the west, the game was a major franchise in Japan, having sold over four million copies by 2003. Excluding the Persona series, the Megami Tensei series sold approximately 7.2 million copies by October 2017.{{Cite web|url=https://www.gematsu.com/2017/10/persona-series-sales-top-8-5-million-megami-tensei-series-sales-top-7-2-million|title=Persona series sales top 8.5 million, Megami Tensei series sales top 7.2 million|date=30 October 2017|website=Gematsu.com|access-date=11 November 2021}} By October 2018, the Megami Tensei main series has shifted approximately 12.4 million packaged and digital copies (including DL of free-to-play titles{{Cite web |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2018/ssh_ar18e_web.pdf |title=Archived copy |access-date=2018-10-15 |archive-url=https://web.archive.org/web/20181013093313/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2018/ssh_ar18e_web.pdf |archive-date=2018-10-13 |url-status=live }}) of games worldwide. In addition, the Persona sub-series sold 9.3{{nbsp}}million copies, bringing total franchise numbers to 21.7{{nbsp}}million units (including DL of free-to-play titles) by 2018.{{cite web |last1=Romano |first1=Sal |title=Sega shares updated sales numbers for Persona, Megami Tensei, Yakuza, and more; aiming for simultaneous worldwide releases |url=https://gematsu.com/2018/10/sega-shares-updated-sales-numbers-for-persona-megami-tensei-yakuza-and-more-aiming-for-simultaneous-worldwide-releases |website=Gematsu |date=13 October 2018 |access-date=13 October 2018 |archive-url=https://web.archive.org/web/20181013093337/https://gematsu.com/2018/10/sega-shares-updated-sales-numbers-for-persona-megami-tensei-yakuza-and-more-aiming-for-simultaneous-worldwide-releases |archive-date=13 October 2018 |url-status=live |df=dmy-all }} Excluding the Persona series, the Megami Tensei series had supplied 19.2 million copies by 2023, including free-to-play titles.{{cite web |title=Sega Sammy Integrated Report 2023 |url=https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/ir_2023_web_all_e.pdf |website=segasammy.co.jp |publisher=Sega Sammy |access-date=31 October 2023 |pages=28 }} {{As of|2024|3|5}}, the Persona series has sold 22.6 million units worldwide.{{cite news |title=『ペルソナ』シリーズ全世界セールス2,200万本突破! |trans-title="Persona" series surpasses 22 million copies sold worldwide! |url=https://p-ch.jp/news/14058/ |access-date=13 August 2024 |work=Persona Channel |publisher=Atlus |date=2024-03-05 |language=ja}} Based on a December 16, 2023 survey conducted by Nikkei Entertainment, the combined fanbase of the Shin Megami Tensei and Persona series within Japan has an average age of 32 years, and a male-to-female ratio that skews 40:60.{{cite web|url=https://xtrend.nikkei.com/atcl/contents/18/00960/00001/|title=今、本当に推されている「人」「作品」が分かる 最旬"推し"新潮流|date=February 2, 2024|author1=Ayase Hirashima|author2=Eri Hatano|website=Nikkei Cross Trend|language=ja|url-status=live|archive-url=https://web.archive.org/web/20240222142208/https://xtrend.nikkei.com/atcl/contents/18/00960/00001/|archive-date=February 22, 2024}}

Japanese website 4Gamer.net referred to the series as one of Japan's biggest role-playing franchises. UGO Networks writer K. Thor Jensen cited the first Megami Tensei game as the first successful use of cyberpunk aesthetics in video games, saying that the series' mix of science fiction elements and the occult "create a truly unique fictional cyberpunk world". Nintendo Power has noted that Atlus always mixes "familiar gameplay" with surprising settings when creating games for the series, citing Persona, with its "modern-day horror stories" and "teams of Japanese high-school kids", as the perfect example. The editor also added that Strange Journey followed a similar system, calling it a "science-fiction makeover" of the series. In an article about the interaction of Japanese and Western gaming culture, 1UP.com mentioned the Shin Megami Tensei subseries alongside Nippon Ichi Software's Disgaea series. Kurt Kalata wrote: "[They] may not be big sellers, but they've garnered underground success and attracted thousands of obsessed fans." GameSpot writer Andrew Vestal referred to the series as the third biggest RPG series in Japan after Final Fantasy and Dragon Quest. IGN{{'s}} Matt Coleman mentioned Nocturne in the article "A History of Console RPGs", referring to its content as "challenging stuff for a genre that used to be all about princess saving and evil cleansing".

Digital Devil Story: Megami Tensei II and Shin Megami Tensei both appeared on Famitsu{{'s}} 2006 "Top 100 Favorite Games of All Time" audience poll at No. 58 and No. 59, respectively. RPGFan's "Top 20 RPGs of the Past Decade" list was topped by the two Digital Devil Saga games, followed by Persona 3 in second place, while Persona 4 ranked fourth place. Kalata, writing for Gamasutra, referred to Nocturne as one of the 20 essential RPGs for players of the genre. GameTrailers cited the Press Turn system as one of the best JRPG battle systems in existence, with particular reference to the version used in Shin Megami Tensei IV.

Alongside its critical acclaim, the series has garnered controversy both in Japan and overseas. Amongst the material cited are its demon negotiation mechanic, depictions of suicide and cannibalism, religious criticism, its use and mixture of Christian and occult imagery, political references, depictions of homosexuality, and its sometimes-strange demon designs. Specific examples have been cited by western journalists. The original release of Persona caused concern due to the title's religious implications. 1UP.com's 2007 game awards, which ran in the March 2008 issue of Electronic Gaming Monthly, Persona 3 was given the "Most controversial game that created no controversy" award: the writers said "Rockstar's Hot Coffee sex scandal and Bully{{'}}s boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating." GamesRadar included the series on its list of "Controversies Waiting to Happen", saying that the lack of public outcry was due to its niche status when compared to other series with similar content. Writing for 1UP.com in a later article, Kalata traced this use of controversial content back to the Digital Devil Story novels, which depicted violence and rape committed by demons, and said that "Such violence is not particularly rare in the land of Japanese animation, but it became even more disturbing in Megami Tensei II. A Chinese game regulation document in 2021 cited Shin Megami Tensei IV: Apocalypse as an example of unsuitable depictions of religious figures.{{cite web|work=AUTOMATON|author=Yuki Kurosawa|date=2021-10-01|title=Chinese game regulation: Genshin Impact, Shin Megami Tensei and Naruto cited in leaked document|url=https://automaton-media.com/en/news/20211001-3322/}}

In a review of the Shin Megami Tensei series in Black Gate, Josh Bycer said "the Shin Megami Tensei series is very similar to Pokémon, in the use of an ever changing party roster. However Shin Megami Tensei did come first and is more mature, both in terms of design and storytelling."{{cite web | url=https://www.blackgate.com/2015/07/25/109555shinmegamitenseipart1/ | title=Shin Megami Tensei and a Different Take on JRPGS (Part 1) – Black Gate | date=25 July 2015 }}

Notes

{{notelist}}

References

{{reflist|refs=

{{cite web|url=http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|title=Important Importables: Shin Megami Tensei|author=Lada, Jenny|publisher=Technology Tell|date=2009-11-13|access-date=2015-09-13|archive-url=https://web.archive.org/web/20150913100228/http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|archive-date=2015-09-13|url-status=live}}

{{cite web|url=http://www.rpgamer.com/games/megten/megten1/megten1.html|title=Digital Devil Monogatari: Megami Tensei|publisher=RPGamer|access-date=2015-05-05|archive-url=https://web.archive.org/web/20150402035840/http://www.rpgamer.com/games/megten/megten1/megten1.html|archive-date=2015-04-02|url-status=dead}}

{{cite web|url=http://www.rpgamer.com/games/megten/megten2/megten2.html|title=Digital Devil Monogatari: Megami Tensei II|publisher=RPGamer|access-date=2015-05-05|archive-url=https://web.archive.org/web/20150402043844/http://www.rpgamer.com/games/megten/megten2/megten2.html|archive-date=2015-04-02|url-status=dead}}

{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=579|script-title=ja:真・女神転生if... (SFC)|publisher=Famitsu|language=ja|access-date=2015-05-05|archive-url=https://web.archive.org/web/20131012025511/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=579|archive-date=2013-10-12|url-status=live}}

{{cite web|url=http://www.atlusnet.jp/game_title.html|title=Atlus Products|publisher=Atlus|access-date=2012-05-28|language=ja|archive-url=https://web.archive.org/web/20150426081222/http://www.atlusnet.jp/game_title.html|archive-date=2015-04-26|url-status=live}}

{{cite web|url=http://www.rpgamer.com/news/Q4-2004/122804b.html|title=Atlus to Re-release Shin Megami Tensei III: Nocturne|author=Guisinger, Elliot|publisher=RPGamer|date=2004-12-28|access-date=2015-04-30|archive-url=https://web.archive.org/web/20150401075619/http://www.rpgamer.com/news/Q4-2004/122804b.html|archive-date=2015-04-01|url-status=dead}}

{{cite web|url=http://www.rpgamer.com/news/Q4-2004/100204a.html|title=Shin Megami Tensei: Nocturne Sees Another Delay|author=Young, Billy|publisher=RPGamer|access-date=2004-10-02|date=2014-03-12|archive-url=https://web.archive.org/web/20150401085849/http://www.rpgamer.com/news/Q4-2004/100204a.html|archive-date=2015-04-01|url-status=dead}}

{{cite web|url=http://www.eurogamer.net/articles/news210405shinmegamitensei|title=Shin Megami Tensei: Nocturne gets Euro release|author=Gibson, Ellie|website=Eurogamer|date=2005-04-24|access-date=2015-04-30|archive-url=https://web.archive.org/web/20150505202429/http://www.eurogamer.net/articles/news210405shinmegamitensei|archive-date=2015-05-05|url-status=live}}

{{cite web|url=http://www.rpgamer.com/games/megten/smtsj/smtsj.html|title=Shin Megami Tensei: Strange Journey|publisher=RPGamer|access-date=2015-05-05|archive-url=https://web.archive.org/web/20150402041432/http://www.rpgamer.com/games/megten/smtsj/smtsj.html|archive-date=2015-04-02|url-status=dead}}

{{cite web|url=http://gematsu.com/2013/02/shin-megami-tensei-iv-japanese-release-date-set|title=Shin Megami Tensei IV Japanese release date set|author=Romano, Sal|publisher=Gematsu|date=2013-02-19|access-date=2014-10-20|archive-url=https://web.archive.org/web/20131012212952/http://gematsu.com/2013/02/shin-megami-tensei-iv-japanese-release-date-set|archive-date=2013-10-12|url-status=live}}

{{cite web|url=http://www.rpgamer.com/news/Q3-2013/071013b.html|title=Club Nintendo Offers Special RPG Deal|author=Cunningham, Becky|publisher=RPGamer|date=2013-07-10|access-date=2015-05-05|archive-url=https://web.archive.org/web/20150402074949/http://www.rpgamer.com/news/Q3-2013/071013b.html|archive-date=2015-04-02|url-status=dead}}

{{cite web|url=http://www.nintendolife.com/news/2014/10/shin_megami_tensei_iv_dated_for_30th_october_in_europe|title=Shin Megami Tensei IV Dated for 30th October in Europe|author=Karen Halloran|website=Nintendo Life|date=2014-10-18|access-date=2014-10-20|archive-url=https://web.archive.org/web/20141202091209/http://www.nintendolife.com/news/2014/10/shin_megami_tensei_iv_dated_for_30th_october_in_europe|archive-date=2014-12-02|url-status=live}}

{{cite magazine |script-title=ja:ヒトは, "神殺し"の速具なのか? |magazine=Famitsu|publisher=Enterbrain|language=ja|issue=1401 |pages=14–23 |date=2015-10-08}}

{{cite web|url=http://www.famitsu.com/game/schedule/2002/11/01/231,1036145374,8595,0,0.html |script-title=ja:新作ゲームソフト発売スケジュール11月7日~12月5日 |publisher=Famitsu |language=ja |date=2002-11-09 |access-date=2016-03-24 |archive-url=https://web.archive.org/web/20160324222454/http://www.famitsu.com/game/schedule/2002/11/01/231%2C1036145374%2C8595%2C0%2C0.html |archive-date=2016-03-24 |url-status=live }}

{{cite web|url=http://www.rpgamer.com/news/Q3-2002/080502c.html|title=Atlus Splices Shin Megami Tensei Nine|author=Long, Andrew|publisher=RPGamer|date=2002-08-05|access-date=2015-05-06|archive-url=https://web.archive.org/web/20150402065144/http://www.rpgamer.com/news/Q3-2002/080502c.html|archive-date=2015-04-02|url-status=dead}}

{{cite web |title=Nex Entertainment Contents |url=http://www.nex-ent.co.jp/contents/consumer.html |publisher=Nex Entertainment |language=ja |access-date=2012-06-14 |archive-url=https://web.archive.org/web/20160320182847/http://www.nex-ent.co.jp/contents/consumer.html |archive-date=2016-03-20 |url-status=dead }}

{{cite web |url=http://uk.ign.com/articles/2003/08/11/shin-megami-tensei-nine-online-cancelled |title=Shin Megami Tensei Nine Online Cancelled |author=IGN Staff |website=IGN |date=2003-08-11 |access-date=2015-05-06 |archive-url=https://web.archive.org/web/20150627155539/http://www.ign.com/articles/2003/08/11/shin-megami-tensei-nine-online-cancelled |archive-date=2015-06-27 |url-status=live }}

{{cite web|url=http://www.cave.co.jp/games/shin-megami-tensei_en|title=Shin Megami Tensei: Imagine|publisher=Cave|access-date=2016-03-24|archive-url=https://web.archive.org/web/20150524032859/http://www.cave.co.jp/games/shin-megami-tensei_en|archive-date=2015-05-24|url-status=dead}}

{{cite web|url=http://www.eurogamer.net/articles/beta-opens-for-shin-megami-tensei-mmo|title=Beta opens for Shin Megami Tensei MMO|author=Welsh, Oli|website=Eurogamer|date=2009-01-05|access-date=2016-03-24|archive-url=https://web.archive.org/web/20110429033359/http://www.eurogamer.net/articles/beta-opens-for-shin-megami-tensei-mmo|archive-date=2011-04-29|url-status=live}}

{{cite web|url=http://www.4gamer.net/review/megatenonline/megatenonline.shtml|script-title=ja:数々の困難を乗り越えて新生した,オンライン専用版“メガテン”の実力と可能性 女神転生IMAGINE|language=ja|author=Ōji, Masashi|publisher=4Gamer.net|date=2007-04-13|access-date=2015-05-06|archive-url=https://web.archive.org/web/20120524191843/http://www.4gamer.net/review/megatenonline/megatenonline.shtml|archive-date=2012-05-24|url-status=live}}

{{cite web |url=http://steamcommunity.com/app/106010/discussions/0/540732347032546962/?insideModal=1 |title=Closure: Marvelous USA, PC Online Division |publisher=Steam Community |date=2014-01-28 |access-date=2015-05-05 |archive-url=https://web.archive.org/web/20151122032809/http://steamcommunity.com/app/106010/discussions/0/540732347032546962/?insideModal=1 |archive-date=2015-11-22 |url-status=live }}

{{cite web|url=http://www.4gamer.net/games/017/G001723/20160311115/|script-title=ja:「真・女神転生IMAGINE」のサービスが5月24日11:00をもって終了に|publisher=4Gamer.net|language=ja|date=2016-03-11|access-date=2016-03-24|archive-url=https://web.archive.org/web/20160311105012/http://www.4gamer.net/games/017/G001723/20160311115/|archive-date=2016-03-11|url-status=live}}

{{cite web |url=http://www.hardcoregaming101.net/megaten/devilchildren.htm |title=Devil Children / DemiKids |page=1 |author1=Kalata, Kurt |author2=Snelgrove, Christopher J. |date=2010-08-08 |publisher=Hardcore Gaming 101 |access-date=2016-11-01 |archive-url=https://web.archive.org/web/20160409131525/http://www.hardcoregaming101.net/megaten/devilchildren.htm |archive-date=2016-04-09 |url-status=live}}

{{cite web |url=http://www.hardcoregaming101.net/megaten/majintensei.htm |title=Majin Tensei |author1=Kalata, Kurt |author2=Snelgrove, Chrisopher J. |date=2010-08-08 |publisher=Hardcore Gaming 101 |access-date=2016-10-31 |archive-url=https://web.archive.org/web/20160402131925/http://www.hardcoregaming101.net/megaten/majintensei.htm |archive-date=2016-04-02 |url-status=live}}

{{cite web |url=http://uk.ign.com/articles/2000/12/05/the-games-of-december |title=The Games of December |author=IGN Staff |website=IGN |date=2000-12-04 |access-date=2015-05-06 |archive-url=https://web.archive.org/web/20151124142938/http://www.ign.com/articles/2000/12/05/the-games-of-december |archive-date=2015-11-24 |url-status=live }}

{{cite web |url=http://www.1up.com/news/persona-3-date-august-14 |title=Persona 3 Gets a New Date: August 14 |date=2007-07-25 |access-date=2009-08-23 |author=Hayward, Anthony |website=1UP.com |archive-url=https://web.archive.org/web/20121018004804/http://www.1up.com/news/persona-3-date-august-14 |archive-date=2012-10-18 |url-status=dead }}

{{cite web |title=Sony PS2 Japanese Ranking |url=http://www.japan-gamecharts.com/ps2.php |date=2008-11-02 |publisher=Japan-GameCharts |access-date=2012-02-10 |archive-url=https://web.archive.org/web/20081230005343/http://www.japan-gamecharts.com/ps2.php |archive-date=2008-12-30|url-status=usurped}}

{{cite web|url=http://www.eurogamer.net/articles/koei-to-bring-persona-3-to-europe|title=Koei to bring Persona 3 to Europe|author=Purchese, Robert|website=Eurogamer|date=2008-01-29|access-date=2015-05-06|archive-url=https://web.archive.org/web/20110829061035/http://www.eurogamer.net/articles/koei-to-bring-persona-3-to-europe|archive-date=2011-08-29|url-status=live}}

{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=558|script-title=ja:ペルソナ4 (PS2)|publisher=Famitsu|language=ja|access-date=2015-05-06|archive-url=https://web.archive.org/web/20140627195351/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=558|archive-date=2014-06-27|url-status=live}}

{{cite web |url=http://www.1up.com/news/anime-expo-persona-4-release |title=Anime Expo: Persona 4 Release Date Announced |author=Fitch, Andrew |website=1UP.com |date=2008-07-05 |access-date=2015-05-06 |archive-url=https://web.archive.org/web/20130411182213/http://www.1up.com/news/anime-expo-persona-4-release |archive-date=2013-04-11 |url-status=dead }}

{{cite web|url=http://www.eurogamer.net/articles/persona-4-dated-for-early-march|title=Persona 4 dated for early March|author=Purchese, Robert|website=Eurogamer|date=2009-01-13|access-date=2015-05-06|archive-url=https://web.archive.org/web/20130313003239/http://www.eurogamer.net/articles/persona-4-dated-for-early-march|archive-date=2013-03-13|url-status=live}}

{{cite web |url=http://www.siliconera.com/2015/09/17/persona-5-director-shares-a-message-about-the-games-development-and-delay/ |title=Persona 5 Director Shares A Message About The Game's Development And Delay |author=Sato |publisher=Siliconera |date=2015-09-17 |access-date=2015-09-17 |archive-url=https://web.archive.org/web/20150919231944/http://www.siliconera.com/2015/09/17/persona-5-director-shares-a-message-about-the-games-development-and-delay/ |archive-date=2015-09-19 |url-status=live }}

{{cite web |url=http://uk.ign.com/articles/2012/02/21/persona-4-arena-confirmed-for-north-american-launch |title=Persona 4 Arena Confirmed for North American Launch |website=IGN |date=2012-02-21 |access-date=2012-08-10 |author=Clements, Ryan |archive-url=https://web.archive.org/web/20150628002843/http://www.ign.com/articles/2012/02/21/persona-4-arena-confirmed-for-north-american-launch |archive-date=2015-06-28 |url-status=live }}

{{cite web|author=Farokhmanesh, Megan|title=Persona 5 coming to Japan winter 2014, spin-off titles announced|url=http://www.polygon.com/2013/11/24/5139762/persona-5-coming-to-japan-winter-2014-spin-off-titles-announced|work=Polygon|date=2013-11-24|access-date=2013-11-24|archive-url=https://web.archive.org/web/20141006085407/http://www.polygon.com/2013/11/24/5139762/persona-5-coming-to-japan-winter-2014-spin-off-titles-announced|archive-date=2014-10-06|url-status=live}}

{{cite web|url=http://www.technologytell.com/gaming/49264/gamertell-review-shin-megami-tensei-persona-for-psp/|title=Gamertell Review: Shin Megami Tensei: Persona for PSP|author=Lada, Jenni|publisher=Technology Tell|date=2009-09-01|access-date=2015-05-06|archive-url=https://web.archive.org/web/20150506110201/http://www.technologytell.com/gaming/49264/gamertell-review-shin-megami-tensei-persona-for-psp/|archive-date=2015-05-06|url-status=live}}

{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2012/08/04/what-is-shin-megami-tensei-persona.aspx |title=What Is Shin Megami Tensei: Persona? |author=Hilliard, Kyle |magazine=Game Informer |date=2012-08-04 |access-date=2015-05-05 |archive-url=https://web.archive.org/web/20150122070743/http://www.gameinformer.com/b/features/archive/2012/08/04/what-is-shin-megami-tensei-persona.aspx |archive-date=2015-01-22 |url-status=dead }}

{{cite web|url=http://www.famitsu.com/news/201302/02028096.html|script-title=ja:『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】|publisher=Famitsu|language=ja|date=2013-02-02|access-date=2015-05-06|archive-url=https://web.archive.org/web/20141024074917/http://www.famitsu.com/news/201302/02028096.html|archive-date=2014-10-24|url-status=live}}

{{cite web|url=http://www.rpgamer.com/features/2009/road2e3/devilsurvivorint.html|title=RPGamer Feature - The Road to E3 - Shin Megami Tensei: Devil Survivor Interview|publisher=RPGamer|date=2009|access-date=2014-03-10|archive-url=https://web.archive.org/web/20150403145240/http://www.rpgamer.com/features/2009/road2e3/devilsurvivorint.html|archive-date=2015-04-03|url-status=dead}}

{{cite web | url = http://www.vg247.com/2011/03/23/devil-survivor-2-announced-for-ds/ | title = Devil Survivor 2 announced for DS | website = VG247 | author = Brenna, Hillier | date = 2011-03-22 | access-date = 2011-03-22 |archive-url=https://web.archive.org/web/20150403181444/http://www.vg247.com/2011/03/23/devil-survivor-2-announced-for-ds/|archive-date=2015-04-03|url-status=live}}

{{cite web|url=http://www.siliconera.com/2011/03/04/devil-survivor-overclocked-has-the-most-voiced-dialogue-of-any-atlus-game/|title=Devil Survivor Overclocked Has The Most Voiced Dialogue Of Any Atlus Game|author=Sahdev, Ishaan|publisher=Siliconera|date=2011-03-04|access-date=2014-03-12|archive-url=https://web.archive.org/web/20150403150210/http://www.siliconera.com/2011/03/04/devil-survivor-overclocked-has-the-most-voiced-dialogue-of-any-atlus-game/|archive-date=2015-04-03|url-status=live}}

{{cite web|author=Sahdev, Ishaan |url=http://www.siliconera.com/2013/03/02/report-devil-survivor-2-break-code-announced-has-new-story-content/ |title=Report: Devil Survivor 2: Break Code Announced, Has New Story Content |publisher=Siliconera|date=2013-03-02 |access-date=2013-11-14|archive-url=https://web.archive.org/web/20150419110353/http://www.siliconera.com/2013/03/02/report-devil-survivor-2-break-code-announced-has-new-story-content/|archive-date=2015-04-19|url-status=live}}

{{cite web|title=Ask Wheels: History of the World Pt. 2|url=http://www.rpgamer.com/ask/wheels/ma02242012.html|publisher=RPGamer|date=2012-02-24|access-date=2013-09-22|archive-url=https://web.archive.org/web/20150415033006/http://www.rpgamer.com/ask/wheels/ma02242012.html|archive-date=2015-04-15|url-status=dead}}

{{cite web |url=http://www.nintendolife.com/news/2015/04/shin_megami_tensei_and_fire_emblem_wii_u_crossover_is_finally_shown |title=Shin Megami Tensei and Fire Emblem Wii U Crossover is Finally Shown |author=Whitehead, Thomas |website=Nintendo Life|date=2015-04-01 |archive-url=https://web.archive.org/web/20150402064628/http://www.nintendolife.com/news/2015/04/shin_megami_tensei_and_fire_emblem_wii_u_crossover_is_finally_shown |archive-date=2015-04-02 |url-status=live |access-date=2015-05-01}}

{{cite web|archive-url=https://web.archive.org/web/20150317061015/http://www.p3m.jp/news/index.html#news28404|archive-date=March 17, 2015 |url=http://www.p3m.jp/news/index.html#news28404|script-title=ja:第2章キービジュアル&サブタイトルを公開!|url-status=dead|publisher=Aniplex|language=ja|date=2013-12-05|access-date=2013-12-05}}

{{cite news|url=http://www.animenewsnetwork.com/news/2014-02-14/2nd-persona-3-film-1st-trailer-cast-and-staff-unveiled|author-first1=Sarah|author-last1=Nelkin|title=2nd Persona 3 Film's 1st Trailer, Cast, & Staff Unveiled|work=Anime News Network|date=2014-02-14|access-date=2014-02-17|archive-url=https://web.archive.org/web/20150429052314/http://www.animenewsnetwork.com/news/2014-02-14/2nd-persona-3-film-1st-trailer-cast-and-staff-unveiled|archive-date=2015-04-29|url-status=live}}

{{cite news|url=http://www.animenewsnetwork.com/news/2014-06-06/3rd-persona-3-film-titled-falling-down/.75294|title=3rd Persona 3 Film Titled 'Falling Down'|author-first1=Egan|author-last1=Loo|work=Anime News Network|date=2014-07-06|access-date=2014-07-09|archive-url=https://web.archive.org/web/20150415082018/http://www.animenewsnetwork.com/news/2014-06-06/3rd-persona-3-film-titled-falling-down/.75294|archive-date=2015-04-15|url-status=live}}

{{cite web|url=http://gematsu.com/2015/07/persona-3-movie-4-dated-january-23|title=Persona 3 the Movie #4 dated for January 23|author=Sal, Romano|publisher=Gematsu|date=2015-07-01|access-date=2015-07-01|archive-url=https://web.archive.org/web/20150701154915/http://gematsu.com/2015/07/persona-3-movie-4-dated-january-23|archive-date=2015-07-01|url-status=live}}

{{cite news |title=Persona 3 Game Adapted as Television Anime for January |url=http://www.animenewsnetwork.com/news/2007-11-07/persona-3-game-adapted-as-television-anime |work=Anime News Network|date=2007-11-07|access-date=2007-11-07|archive-url=https://web.archive.org/web/20150412151131/http://www.animenewsnetwork.com/news/2007-11-07/persona-3-game-adapted-as-television-anime|archive-date=2015-04-12|url-status=live|author-first1=Egan|author-last1=Loo}}

{{cite news |url=http://www.animenewsnetwork.com/news/2011-04-11/persona-4-role-playing-game-gets-tv-anime |title=News: Persona 4 RPG Gets TV Anime by AIC ASTA |work=Anime News Network|date=2011-04-11 |access-date=2011-07-21|archive-url=https://web.archive.org/web/20150409164534/http://www.animenewsnetwork.com/news/2011-04-11/persona-4-role-playing-game-gets-tv-anime|archive-date=2015-04-09|url-status=live|author-first1=Egan|author-last1=Loo}}

{{cite news|url=http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-the-animation-promo-story-unveiled |title=Persona 4: The Golden Animation's Promo Video, Story Unveiled - News |work=Anime News Network |date=2014-05-02 |access-date=2014-06-05|archive-url=https://web.archive.org/web/20150322221325/http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-the-animation-promo-story-unveiled|archive-date=2015-03-22|url-status=live|author-first1=Egan|author-last1=Loo}}

{{cite book |script-title=ja:宇宙船 Year Book 1999|trans-title=Uchūsen Year Book 1999|publisher=Asahi Sonorama|asin=B00J8NE588|pages=101|date=1999-05-01|language=ja}}

{{cite news |url=http://www.animenewsnetwork.com/news/2013-04-18/sentai-filmworks-adds-devil-survivor-2-the-animation-tv-anime|title=Sentai Filmworks Adds Devil Survivor 2 the Animation TV Anime|work=Anime News Network|date=2013-04-18|access-date=2013-09-08|archive-url=https://web.archive.org/web/20141022070933/http://www.animenewsnetwork.com/news/2013-04-18/sentai-filmworks-adds-devil-survivor-2-the-animation-tv-anime|archive-date=2014-10-22|url-status=live|author-first1=Crystalyn|author-last1=Hodgkins}}

{{cite news |title=Persona 3 Game-Based 4-Panel Manga Serialized Online |url=http://www.animenewsnetwork.com/news/2008-01-31/persona-3-game-based-4-panel-manga-serialized-online |work=Anime News Network |date=2008-01-31 |access-date=2009-09-08|archive-url=https://web.archive.org/web/20150519020500/http://www.animenewsnetwork.com/news/2008-01-31/persona-3-game-based-4-panel-manga-serialized-online|archive-date=2015-05-19|url-status=live|author-first1=Egan|author-last1=Loo}}

{{cite web|url=http://www.enterbrain.co.jp/product/comic/comic_blosex/08463401.html|script-title=ja:ペルソナ4 アンソロジーコミック |publisher=Enterbrain|language=ja|date=2008-10-01|access-date=2009-10-01|archive-url=https://web.archive.org/web/20150209233402/http://www.enterbrain.co.jp/product/comic/comic_blosex/08463401.html|archive-date=2015-02-09|url-status=live}}

{{cite news|url=http://www.animenewsnetwork.com/news/2014-07-24/persona-q-shadow-of-the-labyrinth-3ds-game-gets-manga-adaptation/.76995|title=Persona Q: Shadow of the Labyrinth 3DS Game Gets Manga Adaptation|date=2014-07-24|work=Anime News Network|access-date=2014-07-25|archive-url=https://web.archive.org/web/20150530064344/http://www.animenewsnetwork.com/news/2014-07-24/persona-q-shadow-of-the-labyrinth-3ds-game-gets-manga-adaptation/.76995|archive-date=2015-05-30|url-status=live|author-first1=Kyle|author-last1=Cardine}}

{{cite web |url=http://kotaku.com/5803421/another-day-another-action-figure-of-personas-aegis/ |title=Another Day, Another Action Figure of Persona's Aegis|website=Kotaku|access-date=2015-06-14|date=2011-05-19|author-last1=Plunkett|author-first1=Luke|archive-url=https://web.archive.org/web/20150614220106/http://kotaku.com/5803421/another-day-another-action-figure-of-personas-aegis/|archive-date=2015-06-14|url-status=live}}

{{cite web|author-first1=Brian|author-last1=Ashcraft|url=http://kotaku.com/5251366/hey-who-wants-another-persona-4-figure| title=Hey, Who Wants Another Persona 4 Figure?|website=Kotaku|date=2009-05-12|access-date=2009-10-02|archive-url=https://web.archive.org/web/20150209233119/http://kotaku.com/5251366/hey-who-wants-another-persona-4-figure|archive-date=2015-02-09|url-status=live}}

{{cite news|url=http://www.animenewsnetwork.com/news/2012-05-27/shin-megami-tensei/devil-survivor-manga-launched|title=Shin Megami Tensei: Devil Survivor's Manga Launched|work=Anime News Network|date=2012-05-27|access-date=2014-03-13|archive-url=https://web.archive.org/web/20150426085801/http://www.animenewsnetwork.com/news/2012-05-27/shin-megami-tensei/devil-survivor-manga-launched|archive-date=2015-04-26|url-status=live|author-first1=Lynzee|author-last1=Loveridge}}

{{cite web|url=http://www.cdjapan.co.jp/product/KICA-1289|title=Shin Megami tensei III NOCTURNE: Drama CD |publisher=CDJapan|access-date=2014-03-08|archive-url=https://web.archive.org/web/20150518074630/http://www.cdjapan.co.jp/product/KICA-1289|archive-date=2015-05-18|url-status=live}}

{{cite web|url=http://www.cdjapan.co.jp/product/FCCT-102|title=Drama CD "Shin Megami Tensei: Devil Survivor"|publisher=CDJapan|access-date=2014-03-27|archive-url=https://web.archive.org/web/20150404035748/http://www.cdjapan.co.jp/product/FCCT-102|archive-date=2015-04-04|url-status=live}}

{{cite book|chapter=An Interview By You |title=Shin Megami Tensei Nocturne: The Official Strategy Guide |publisher=DoubleJump Publishing |isbn=978-0974170046|pages=384–387|date=2004}}

{{cite book|title=Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Official Strategy Guide |publisher=DoubleJump Publishing |isbn=978-0761554479|pages=384–387|date=2006-10-10}}

{{cite book |title=Megami Ibunroku Persona Digital Collection: Persona World |publisher=ASCII Media Works|isbn=978-4757200142|pages=6–11|date=1993|language=ja}}

{{cite book|script-title=ja:真・女神転生悪魔事典|trans-title=Shin Megami Tensei Demon Encyclopedia|publisher=Shinkigensha|language=ja|pages=511–516|isbn=978-4775301494|date=2003}}

{{cite magazine | last1=Loe|first1=Casey |date=February 2010 | title=The Demon Whisperer | magazine=Nintendo Power| issue=251 | pages=70–72 | publisher=Future US}}

{{cite journal | author-last1=Loe|author-first1=Casey | date=March 1996 | title=Exclusive: Shin Megami Tensei Devil Summoner| journal=GameFan| issue=39 (Vol 4, Issue 3)| publisher=Metropolis Media|page=46|issn=1092-7212}}

{{cite web |url=http://www.1up.com/features/persona-4-afterthoughts |title=Persona 4 Afterthoughts |author-last1=Fitch|author-first1=Andrew |website=1UP.com |access-date=2015-05-22 |archive-url=https://web.archive.org/web/20150403090846/http://www.1up.com/features/persona-4-afterthoughts |archive-date=2015-04-03 |url-status=dead }}

{{cite news|url=http://metro.co.uk/2013/06/03/shin-megami-tensei-devil-survivor-overclocked-ver-1-1-review-megaten-tactics-3825827/|title=Shin Megami Tensei: Devil Survivor Overclocked Ver 1.1 review – MegaTen Tactics|author-last1=Jenkins|author-first1=David|newspaper=Metro|date=2013-06-03|access-date=2016-04-19|archive-url=https://web.archive.org/web/20151129210358/http://metro.co.uk/2013/06/03/shin-megami-tensei-devil-survivor-overclocked-ver-1-1-review-megaten-tactics-3825827/|archive-date=2015-11-29|url-status=live}}

{{cite web|url=http://www.siliconera.com/2015/10/11/shin-megami-tensei-iv-final-will-follow-a-neutral-route-with-multiple-endings/|title=Shin Megami Tensei IV: Final Will Follow A Neutral Route With Multiple Endings|author=Sato|publisher=Siliconera|date=11 October 2015|access-date=11 October 2015|archive-url=https://web.archive.org/web/20151011121310/http://www.siliconera.com/2015/10/11/shin-megami-tensei-iv-final-will-follow-a-neutral-route-with-multiple-endings/|archive-date=11 October 2015|url-status=live}}

{{cite web |url=http://www.1up.com/news/anime-expo-atlus-talks-persona |title=Anime Expo: Atlus Talks Persona 4, Trauma Center's Future |author-last1=Fitch|author-first1=Andrew |website=1UP.com |date=2008-07-08 |access-date=2009-08-19 |archive-url=https://web.archive.org/web/20130228183558/http://www.1up.com/news/anime-expo-atlus-talks-persona |archive-date=2013-02-28 |url-status=dead }}

{{cite web|url=http://www.polygon.com/2013/4/24/4260254/shin-megami-tensei-ivs-director-talks-about-the-series-and-its-punk|title=Shin Megami Tensei 4's director talks about the series and its 'punk' ethos|author-last1=Gifford|author-first1=Kevin|website=Polygon|date=2013-04-24|access-date=2014-10-19|archive-url=https://web.archive.org/web/20130710170722/http://www.polygon.com/2013/4/24/4260254/shin-megami-tensei-ivs-director-talks-about-the-series-and-its-punk|archive-date=2013-07-10|url-status=live}}

{{cite web|url=http://www.siliconera.com/2013/04/27/shin-megami-tensei-iv-developers-answer-fan-questions/|title=Shin Megami Tensei IV Developers Answer Fan Questions|author=Sato|publisher=Siliconera|date=2013-04-27|access-date=19 October 2014|archive-url=https://web.archive.org/web/20131229125902/http://www.siliconera.com/2013/04/27/shin-megami-tensei-iv-developers-answer-fan-questions|archive-date=2013-12-29|url-status=live}}

{{cite book|chapter=CHAPTER.04 Ryutaro Ito |script-title=ja:ゲーム職人 第1集 だから日本のゲームは面白い|author=Shigihara, Moriyuki|publisher=Micro Magazine Inc.|isbn=978-4896372670|date=2007-11-06|language=ja}}

{{cite web|url=http://www.rpgamer.com/games/megten/ddsat/ddsatinterview.html|title=RPGamer Feature - Interview with Atlus USA|publisher=RPGamer|access-date=2015-05-05|archive-url=https://web.archive.org/web/20150402072041/http://rpgamer.com/games/megten/ddsat/ddsatinterview.html|archive-date=2015-04-02|url-status=dead}}

{{cite web|url=http://www.siliconera.com/2013/06/21/shin-megami-tensei-iv-interview-making-law-and-chaos-heroes|title=Shin Megami Tensei IV Interview: Making Law And Chaos Heroes|author=Yip, Spencer|publisher=Siliconera|date=2013-06-21|access-date=2014-10-19|archive-url=https://web.archive.org/web/20131220175139/http://www.siliconera.com/2013/06/21/shin-megami-tensei-iv-interview-making-law-and-chaos-heroes|archive-date=2013-12-20|url-status=live}}

{{cite web|url=http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|title=Persona 4 - Staff Review|author=Den Ouden, Adriaan|publisher=RPGamer|access-date=2015-05-05|archive-url=https://web.archive.org/web/20141116150513/http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|archive-date=2014-11-16|url-status=dead}}

{{cite web|url=http://www.siliconera.com/2009/06/15/the-e3-2009-shin-megami-tensei-interview-part-2/|title=The E3 2009 Shin Megami Tensei Interview Part 2|author=Yip, Spencer|publisher=Siliconera|date=2009-06-15|access-date=2014-03-19|archive-url=https://web.archive.org/web/20150403170444/http://www.siliconera.com/2009/06/15/the-e3-2009-shin-megami-tensei-interview-part-2/|archive-date=2015-04-03|url-status=live}}

{{cite web |url=http://www.joystiq.com/2009/07/22/shin-megami-tensei-strange-journey-is-a-first-person-rpg-for-ds/|title=Shin Megami Tensei: Strange Journey is a first-person RPG for DS|date=2009-07-22 |author=Fletcher, JC |publisher=Joystiq |access-date=2009-07-28|archive-url=https://web.archive.org/web/20150128152928/http://www.joystiq.com/2009/07/22/shin-megami-tensei-strange-journey-is-a-first-person-rpg-for-ds/|archive-date=2015-01-28|url-status=dead}}

{{cite web|url=http://www.gamespot.com/reviews/shin-megami-tensei-iv-review/1900-6411458/ |title=Shin Megami Tensei IV Review |author=Brown, Peter |website=GameSpot |date=2013-07-15 |access-date=2013-07-15 |archive-url=https://archive.today/20150203053100/http://www.gamespot.com/reviews/shin-megami-tensei-iv-review/1900-6411458/ |archive-date=2015-02-03 |url-status=live }}

{{cite magazine|url=http://www.escapistmagazine.com/articles/view/video-games/editorials/interviews/8280-Interview-Behind-the-Scenes-of-Shin-Megami-Tensei|title=Interview: Behind the Scenes of Shin Megami Tensei|author=The Escapist Staff|magazine=The Escapist|date=2010-11-10|access-date=2015-05-04|archive-url=https://web.archive.org/web/20150504153947/http://www.escapistmagazine.com/articles/view/video-games/editorials/interviews/8280-Interview-Behind-the-Scenes-of-Shin-Megami-Tensei|archive-date=2015-05-04|url-status=live}}

{{cite web | author=Ronaghan, Neal | date=2010-10-06 | title=Cosmic Walker Developer Possibly Closed | url=http://www.nintendoworldreport.com/rumor/24221/cosmic-walker-developer-possibly-closed | publisher=Nintendo World Report | access-date=2012-05-04|archive-url=https://web.archive.org/web/20150505152846/http://www.nintendoworldreport.com/rumor/24221/cosmic-walker-developer-possibly-closed|archive-date=2015-05-05|url-status=live}}

{{cite web|url=http://www.4gamer.net/games/017/G001723/20091217021/|script-title=ja:【PR】新たな戦慄がここから始まる。「真・女神転生IMAGINE」2nd wave Chain of Curse(チェインオブカース)の魅力を大紹介|author=Mafia, Kajita|language=ja|publisher=4Gamer.net|date=2009-12-17|access-date=2015-05-04|archive-url=https://web.archive.org/web/20140815105804/http://www.4gamer.net/games/017/G001723/20091217021/|archive-date=2014-08-15|url-status=live}}

{{cite web|url=http://www.famitsu.com/game/news/1215408_1124.html|script-title=ja:東京大学”五月祭”で岡田耕始氏が『女神転生』誕生秘話を語った|publisher=Famitsu|language=ja|date=2008-05-25|access-date=2015-05-04|archive-url=https://web.archive.org/web/20140524071325/http://www.famitsu.com/game/news/1215408_1124.html|archive-date=2014-05-24 |url-status=live}}

{{cite web|url=https://www.facebook.com/photo.php?fbid=1740893392655871&set=a.148060485272511&type=3|script-title=ja:西谷史 - 30 April 2018|language=ja|author=Nishitani, Aya|website=Facebook|date=2018-04-30|access-date=2022-03-01|archive-url=https://web.archive.org/web/20201101095243if_/https://www.facebook.com/photo.php?fbid=1740893392655871&set=a.148060485272511&type=3|archive-date=2020-11-01|url-status=live}} {{usurped|1=[https://web.archive.org/web/20180510125550/http://www.atlusatlas.com/post/173665021358/aya-nishitani-on-the-days-leading-up-to-megami Translation]}}

{{cite web|url=https://mitok.info/?p=44417|script-title=ja:メガテン原作者・西谷史が語る! 『デジタル・デビル・ストーリー 女神転生』と仏教・北欧神話・ラブクラフト……|language=ja|publisher=Mitok|date=2016-03-27|access-date=2017-10-26|archive-url=https://web.archive.org/web/20160327055152/https://mitok.info/?p=44417|archive-date=2016-03-27|url-status=live |work=mitok(ミトク) }}

{{cite news|url=http://www.animenewsnetwork.com/buried-treasure/2013-04-30/pile-of-shame-megami-tensei/digital-devil-story|title=Pile of Shame - Megami Tensei: Digital Devil Story|author=Sevakis, Justin|work=Anime News Network|date=2013-04-30|access-date=2015-05-04|archive-url=https://web.archive.org/web/20150402122403/http://www.animenewsnetwork.com/buried-treasure/2013-04-30/pile-of-shame-megami-tensei/digital-devil-story|archive-date=2015-04-02|url-status=live}}

{{cite web |url=http://www.1up.com/features/shin-megami-tensei-nocturne |title=Shin Megami Tensei Nocturne Interview |website=1UP.com |access-date=2014-02-21 |archive-url=https://web.archive.org/web/20150604030650/http://www.1up.com/features/shin-megami-tensei-nocturne |archive-date=2015-06-04 |url-status=dead }}

{{cite web|url=http://www.atlus.com/corporate.php|title=Atlus Corporate|publisher=Atlus|access-date=2015-05-06|archive-url=https://web.archive.org/web/20150315001715/http://atlus.com/corporate.php|archive-date=2015-03-15|url-status=live}}

{{cite web|url=http://www.rpgfan.com/soundtracks/megaten/|title=RPGFan Music - Megami Tensei I•II|author=Schweitzer, Ben|date=28 March 2009 |publisher=RPGFan|access-date=2015-05-05|archive-url=https://web.archive.org/web/20150505204338/http://www.rpgfan.com/soundtracks/megaten/|archive-date=2015-05-05|url-status=live}}

{{cite web |url=http://www.1up.com/features/night-music |title=A Little Night Music: A Conversation with Shoji Meguro on the Sounds of Shin Megami Tensei: Nocturne |website=1UP.com |access-date=2014-04-29 |archive-url=https://web.archive.org/web/20151121212126/http://www.1up.com/features/night-music |archive-date=2015-11-21 |url-status=dead }}

{{cite web|title=Shoji Meguro interview|url=http://interviews.rocketbaby.net/interviews_meguro_2.html|publisher=RocketBaby|access-date=2012-12-21|archive-url=https://web.archive.org/web/20020826234017/http://interviews.rocketbaby.net/interviews_meguro_2.html|archive-date=2002-08-26|url-status=dead}}

{{cite web|url=http://p-ch.jp/news/detail/?nid=195|script-title=ja:『ペルソナ5』開発チームより|author=Hashino, Katsura|language=ja|publisher=Persona Channel News Blog|date=2014-09-01|access-date=2014-09-05|archive-url=https://web.archive.org/web/20150318172250/http://p-ch.jp/news/detail/?nid=195|archive-date=2015-03-18|url-status=live}}

{{cite web |url=http://www.mitjapan.com/works/index.html |script-title=ja:MIT / 作品紹介 |publisher=Multimedia Intelligence Transfer |access-date=2015-09-12 |language=ja |archive-url=https://web.archive.org/web/20150722091600/http://www.mitjapan.com/works/index.html |archive-date=2015-07-22 |url-status=live }}

{{cite web |url=http://www.siliconera.com/2012/09/05/megami-tensei-gaiden-last-bible-ii-headed-to-3ds-virtual-console-in-japan/ |title=Megami Tensei Gaiden: Last Bible II Headed To 3DS Virtual Console In Japan |author=Sahdev, Ishaan |date=2012-09-05 |publisher=Siliconera |access-date=2015-09-12 |archive-url=https://web.archive.org/web/20130109215404/http://www.siliconera.com/2012/09/05/megami-tensei-gaiden-last-bible-ii-headed-to-3ds-virtual-console-in-japan/ |archive-date=2013-01-09 |url-status=live }}

{{cite web|url=http://uk.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|title=Persona Mania: Developer Reveals New Details|author=McNeice, Kiera|website=IGN|date=2011-09-01|access-date=2011-12-04|archive-url=https://web.archive.org/web/20150618105149/http://www.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|archive-date=2015-06-18|url-status=live}}

{{cite book |script-title=ja:金子一馬画集 I|trans-title=Kazuma Kaneko Art Book I|chapter=Kazuma Kaneko Art Book I Plus Booklet|publisher=Shinkigensha|isbn=978-4775303153|pages=1–4|date=2004|language=ja}}

{{cite book |script-title=ja:金子一馬画集 II|trans-title=Kazuma Kaneko Art Book II|chapter=Kazuma Kaneko Art Book II Plus Booklet|publisher=Shinkigensha|isbn=978-4775303504|pages=1–4|date=2006-05-29|language=ja}}

{{cite book |script-title=ja:金子一馬画集 III|trans-title=Kazuma Kaneko Art Book III|chapter=Kazuma Kaneko Art Book III Plus Booklet|publisher=Shinkigensha|isbn=978-4775306093|pages=2–4|date=2008-02-28|language=ja}}

{{cite journal | author= Kemps, Heidi |date=August 2008 | title=Game King: An Interview with Kazuma Kaneko | journal=Otaku USA|volume=2 | issue=1 | pages=120–123 | publisher=Sovereign Media}}

{{cite book|chapter=Shigenori Soejima Interview |title=Shigenori Soejima Art Works 2004-2010 |publisher=Udon Entertainment |isbn=978-1926778327|pages=145–153|date=2010-07-01}}

{{cite web |url=http://www.1up.com/features/in-character |title=In Character: Kazuma Kaneko |author=Maragos, Nich |website=1UP.com |date=2004-09-20 |access-date=2015-04-28 |archive-url=https://web.archive.org/web/20151121215636/http://www.1up.com/features/in-character |archive-date=2015-11-21 |url-status=dead }}

{{cite web|url=http://www.cubed3.com/news/12834/1/5th-shin-megami-tensei-rpg-for-nintendo-ds.html|title=5th Shin Megami Tensei RPG for Nintendo DS|author=Riley, Adam|publisher=Cubed3|date=2009-03-08|access-date=2015-05-05|archive-url=https://web.archive.org/web/20150505085424/http://www.cubed3.com/news/12834/1/5th-shin-megami-tensei-rpg-for-nintendo-ds.html|archive-date=2015-05-05|url-status=live}}

{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2013/06/28/blending-realism-and-fantasy-insight-into-smt-ivs-character-design.aspx|title=Blending Realism and Fantasy – Insight Into SMT IV's Character Design|author=Wallace, Kimberley|magazine=Game Informer|date=2013-06-28|access-date=2014-10-20|archive-url=https://web.archive.org/web/20131114214410/http://www.gameinformer.com/b/features/archive/2013/06/28/blending-realism-and-fantasy-insight-into-smt-ivs-character-design.aspx|archive-date=2013-11-14|url-status=live}}

{{cite web|url=http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu|title=Persona 5 protagonist, first Persona, and more detailed in Famitsu|author=James, Thomas|publisher=Gematsu|date=2015-02-09|access-date=2015-02-10|archive-url=https://web.archive.org/web/20150406034219/http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu|archive-date=2015-04-06|url-status=live}}

{{cite web|url=http://www.usgamer.net/articles/the-fashionable-apocalypse-of-shin-megami-tensei-iv|title=The Stylish Apocalypse of Shin Megami Tensei IV|author=Parish, Jeremy|publisher=USGamer|date=2013-06-14|access-date=2014-10-20|archive-url=https://web.archive.org/web/20131023093001/http://www.usgamer.net/articles/the-fashionable-apocalypse-of-shin-megami-tensei-iv|archive-date=2013-10-23 |url-status=live}}

{{cite web|url=http://nintendoeverything.com/shin-megami-tensei-iv-details/|title=Shin Megami Tensei IV details|author=Brian|publisher=Nintendo Everything|date=2012-09-18|access-date=2014-10-20|archive-url=https://web.archive.org/web/20141020091912/http://nintendoeverything.com/shin-megami-tensei-iv-details/|archive-date=2014-10-20|url-status=live}}

{{cite book|page=164|title=Devil Survivor: Official Material Collection Art Book|date=2013-08-13|isbn=978-1926778730|publisher=Udon Entertainment}}

{{cite web|url=http://www.siliconera.com/2011/03/23/devil-survivor-2-has-many-more-main-characters-than-the-last-game/|title=Devil Survivor 2 Has Many More Main Characters Than The Last Game|author=Yip, Spencer|publisher=Siliconera|date=2011-03-23|access-date=2015-09-12|archive-url=https://web.archive.org/web/20141017063853/http://www.siliconera.com/2011/03/23/devil-survivor-2-has-many-more-main-characters-than-the-last-game/|archive-date=2014-10-17|url-status=live}}

{{cite web|url=http://game.watch.impress.co.jp/docs/20021205/atlus.htm|script-title=ja:アトラス、秋葉原で「真・女神転生 NINE」発売記念イベント開催岡田耕始氏と金子一馬氏が登場|publisher=Game Impress Watch|date=2002-12-05|access-date=2015-09-12|archive-url=https://web.archive.org/web/20130629024357/http://game.watch.impress.co.jp/docs/20021205/atlus.htm|archive-date=2013-06-29|url-status=live}}

{{cite web|url=http://www.digitaldevildb.com/archived.php?url=/tony/games/shin_megami_tensei_devil_summoner/devil_summoner_interview.php |title=Shin Megami Tensei: Devil Summoner Interview |publisher=Digital Devil Database |access-date=2015-05-04 |archive-url=https://web.archive.org/web/20100211090448/http://www.digitaldevildb.com/archived.php?url=%2Ftony%2Fgames%2Fshin_megami_tensei_devil_summoner%2Fdevil_summoner_interview.php |archive-date=2010-02-11 |url-status=live }}

{{cite web|url=http://dengekionline.com/elem/000/000/632/632422/|script-title=ja:『真・女神転生IV』でもマッカビームが脅威となる!? インデックスのステージで開発者がファンからの質問に回答【ニコニコ超会議2】|language=ja|author=Makoto, Satsuki|publisher=Dengeki Online|date=2013-04-28|access-date=2015-05-04|archive-url=https://web.archive.org/web/20150317182819/http://dengekionline.com/elem/000/000/632/632422/|archive-date=2015-03-17|url-status=live}}

{{cite web|url=http://www.gamezone.com/news/07_29_04_09_56AM.htm|title=Devils May Cry when Dante Enters the World of "Shin Megami Tensei: Nocturne"|publisher=GameZone|access-date=2014-02-21|archive-url=https://web.archive.org/web/20100224070228/http://www.gamezone.com/news/07_29_04_09_56AM.htm|archive-date=2010-02-24 |author=Bedigian, Louis|url-status=dead}}

{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |title=Perfecting Persona: How Atlus USA Bloomed |author=Wallace, Kimberley |magazine=Game Informer |date=2013-09-17 |access-date=2015-05-03 |archive-url=https://web.archive.org/web/20150503215803/http://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |archive-date=2015-05-03 |url-status=live }}

{{cite web|url=http://www.siliconera.com/2009/10/02/why-is-shin-megami-tensei-strange-journey-set-in-antarctica/|title=Why Is Shin Megami Tensei: Strange Journey Set In Antarctica?|author=Yip, Spencer|publisher=Siliconera|date=2009-10-02|access-date=2009-10-06|archive-url=https://web.archive.org/web/20130613044924/http://www.siliconera.com/2009/10/02/why-is-shin-megami-tensei-strange-journey-set-in-antarctica/|archive-date=2013-06-13|url-status=live}}

{{cite web|url=https://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|title=Persona 4 Arena digital rights in Europe back with Atlus|author=Kubba, Sinan|publisher=Engadget|date=2014-06-03|access-date=2015-06-06|archive-url=https://web.archive.org/web/20150606103410/http://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|archive-date=2015-06-06|url-status=live}}

{{cite web|url=http://www.siliconera.com/2011/01/11/ghostlight-bringing-persona-3-portable-plus-a-collectors-edition-to-europe/|title=Ghostlight Bringing Persona 3 Portable Plus A Collector's Edition To Europe|author=Yip, Spencer|publisher=Siliconera|date=2011-01-11|access-date=2015-06-06|archive-url=https://web.archive.org/web/20141229040837/http://www.siliconera.com/2011/01/11/ghostlight-bringing-persona-3-portable-plus-a-collectors-edition-to-europe/|archive-date=2014-12-29|url-status=live}}

{{cite web|url=http://www.nintendolife.com/news/2015/05/nis_america_confirms_euro_launch_dates_for_etrian_mystery_dungeon_andnshin_megami_tensei_devil_survivor_2_record_breaker|title=NIS America Confirms Euro Launch Dates For Etrian Mystery Dungeon And Shin Megami Tensei Devil Survivor 2: Record Breaker|author=McFerran, Damien|publisher=Nintendo Insider|date=2015-05-29|access-date=2015-06-06|archive-url=https://web.archive.org/web/20150606200848/http://www.nintendolife.com/news/2015/05/nis_america_confirms_euro_launch_dates_for_etrian_mystery_dungeon_andnshin_megami_tensei_devil_survivor_2_record_breaker|archive-date=2015-06-06|url-status=live}}

{{cite web|url=http://www.technologytell.com/gaming/60070/atlus-shin-megami-tensei-persona-europe-and-australia-psn-playstation-store/|title=Atlus releases Shin Megami Tensei: Persona in Europe and Australia|author=Lada, Jenni|work=TechnologyTell |publisher=Technology Tell|date=2010-08-12|access-date=2015-06-06|archive-url=https://web.archive.org/web/20150606111645/http://www.technologytell.com/gaming/60070/atlus-shin-megami-tensei-persona-europe-and-australia-psn-playstation-store/|archive-date=2015-06-06|url-status=live}}

{{cite web|url=https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|title=Persona 4 Arena|publisher=PlayStation|access-date=2015-06-06|archive-url=https://web.archive.org/web/20150605163249/https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|archive-date=2015-06-05|url-status=live}}

{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2016/03/31/sega-is-now-publishing-atlus-usa-games-but-dont-worry.aspx|title=Sega Is Now Publishing Atlus U.S.A. Games, But Don't Worry|author=Futter, Mike|magazine=Game Informer|date=2016-03-31|access-date=2016-04-01|archive-url=https://web.archive.org/web/20160413104309/http://www.gameinformer.com/b/news/archive/2016/03/31/sega-is-now-publishing-atlus-usa-games-but-dont-worry.aspx|archive-date=2016-04-13|url-status=live}}

{{cite web|url=http://gematsu.com/2016/04/nis-america-will-no-longer-publish-atlus-games-europe|title=NIS America will no longer publish Atlus games in Europe|author=Romano, Sal|publisher=Gematsu|date=2016-04-25|access-date=2016-04-26|archive-url=https://web.archive.org/web/20160425211707/http://gematsu.com/2016/04/nis-america-will-no-longer-publish-atlus-games-europe|archive-date=2016-04-25|url-status=live}}

{{cite web|url=http://www.eurogamer.net/articles/2016-07-06-persona-5-coming-to-europe-courtesy-of-deep-silver|title=Persona 5 coming to Europe - courtesy of Deep Silver|last=Yin-Poole|first=Wesley|website=Eurogamer|date=2016-07-06|access-date=2016-07-06|archive-url=https://web.archive.org/web/20160706133953/http://www.eurogamer.net/articles/2016-07-06-persona-5-coming-to-europe-courtesy-of-deep-silver|archive-date=2016-07-06|url-status=live}}

{{cite magazine | author= Campbell, Colin | date = 2006-03-03 | title=Japan Votes on All Time Top 100 | url = http://www.next-gen.biz/features/japan-votes-all-time-top-100|page=2 | magazine=Edge | access-date = 2009-10-27|archive-url=https://web.archive.org/web/20120223200621/http://www.edge-online.com/features/japan-votes-all-time-top-100|archive-date=2012-02-23|url-status=dead}}

{{cite magazine |date=March 2010 | title=Preview: Shin Megami Tensei: Strange Journey | magazine=Nintendo Power| issue=252| page=30 | publisher=Future US}}

{{cite web |title=Top 20 RPGs of the Past Decade |publisher=RPGFan |url=http://www.rpgfan.com/features/Top_20_RPGs_of_the_Last_Decade/2.html|pages=2–4|access-date=2011-02-05|archive-url=https://web.archive.org/web/20141007220315/http://www.rpgfan.com/features/Top_20_RPGs_of_the_Last_Decade/index.html|archive-date=2014-10-07|url-status=live}}

{{cite web|url=https://www.gamedeveloper.com/design/a-japanese-rpg-primer-the-essential-20|title=A Japanese RPG Primer: The Essential 20 |page=8|author=Kalata, Kurt|website=Gamasutra|date=2008-03-19|access-date=2014-03-14|archive-url=https://web.archive.org/web/20141111040047/http://www.gamasutra.com/view/feature/131985/a_japanese_rpg_primer_the_.php|archive-date=2014-11-11|url-status=live}}

{{cite web |url=http://www.1up.com/features/clash-cultures |title=Clash of the Cultures |page=8 |author=Kalata, Kurt |website=1UP.com |date=2007-01-18 |access-date=2015-06-02 |archive-url=https://web.archive.org/web/20150502234044/http://www.1up.com/features/clash-cultures |archive-date=2015-05-02 |url-status=dead }}

{{cite web|author=Jensen, K. Thor|title=A History Of Cyberpunk In Games|url=http://www.ugo.com/games/history-of-cyberpunk-in-games-digital-devil-story-megami-tensei|publisher=UGO Networks|access-date=18 September 2011|date=August 23, 2011|archive-url=https://web.archive.org/web/20120910193545/http://www.ugo.com/games/history-of-cyberpunk-in-games-digital-devil-story-megami-tensei|archive-date=2012-09-10|url-status=dead}}

{{cite web|url=http://www.gamespot.com/features/vgs/universal/rpg_hs/ps1.html |title=The History of Console RPGs - Persona |website=GameSpot |author=Vestal, Andrew |date=1999 |access-date=2015-05-05 |archive-url=https://archive.today/20121206043058/http://www.gamespot.com/features/vgs/universal/rpg_hs/ps1.html |archive-date=2012-12-06 |url-status=dead }}

{{cite web |url=http://uk.ign.com/articles/2011/10/25/a-history-of-console-rpgs |title=A History of Console RPGs |author=Coleman, Matt |page=4 |website=IGN |date=2011-10-25 |access-date=2015-05-05 |archive-url=https://web.archive.org/web/20150828215636/http://www.ign.com/articles/2011/10/25/a-history-of-console-rpgs |archive-date=2015-08-28 |url-status=live }}

{{cite web|url=https://www.youtube.com/watch?v=okKhTmdOvoE|title=GT Countdown - Top 5 JRPG Battle Systems|publisher=GameTrailers|via=YouTube|date=26 February 2014|access-date=2 August 2014|url-status=live|archive-url=https://web.archive.org/web/20150806180838/https://www.youtube.com/watch?v=okKhTmdOvoE|archive-date=6 August 2015}}

{{cite web |url=http://www.gamesradar.com/the-top-7-controversies-waiting-to-happen/ |title=The Top 7... Controversies Waiting to Happen |publisher=GamesRadar |date=2007-09-04 |access-date=2015-05-04 |archive-url=https://web.archive.org/web/20151122082055/http://www.gamesradar.com/the-top-7-controversies-waiting-to-happen/ |archive-date=2015-11-22 |url-status=live }}

{{cite web |url=http://www.1up.com/features/devil-details |title=Devil in the Details: MegaTen's Controversial History |author=Kalata, Kurt |website=1UP.com |date=2006-04-10 |access-date=2015-05-04 |archive-url=https://web.archive.org/web/20151121184926/http://www.1up.com/features/devil-details |archive-date=2015-11-21 |url-status=dead }}

{{cite web|url=http://www.rpgfan.com/previews/smt-nocturne/|title=RPGFan Previews - Shin Megami Tensei: Nocturne|author=Tjan, Mark P.|publisher=RPGFan|date=2004-08-17|access-date=2015-05-05|archive-url=https://web.archive.org/web/20071020021204/http://www.rpgfan.com/previews/smt-nocturne/|archive-date=2007-10-20|url-status=live}}

{{cite magazine |title= 2007 1UP Network Editors' Choice Awards |date=March 2008 |magazine=Electronic Gaming Monthly |publisher=Ziff Davis Media |issn=1058-918X |issue=226 |page=65}}

}}