:Metro 2033 (video game)

{{short description|2010 video game}}

{{Use dmy dates|date=August 2023}}

{{Infobox video game

| title = Metro 2033

| image = Metro 2033 Game Cover.jpg

| developer = 4A Games

| publisher = {{ubl|THQ|Deep Silver (Redux)}}

| director = Andrew Prokhorov

| designer = Viacheslav Aristov

| programmer = {{Unbulleted list|Oles Shyshkovstov|Alexander Maximchuk|Alexei Buinitskiy}}

| artist = Andrey Tkachenko

| writer = {{Unbulleted list|Dmitry Glukhovsky|Andrew Prokhorov|Viacheslav Aristov}}

| composer = {{Unbulleted list|Alexei Omelchuk|Georgiy Beloglazov}}

| series = Metro

| engine = 4A Engine

| platforms = {{Unbulleted list|Microsoft Windows|Xbox 360|PlayStation 4|Xbox One|Nintendo Switch|Linux|macOS|Stadia}}

| released = {{Collapsible list|title={{nobold|16 March 2010}}|Windows, Xbox 360{{Video game release|NA|16 March 2010|AU|18 March 2010|EU|19 March 2010}}PlayStation 4, Xbox One{{Video game release|NA|26 August 2014|EU|29 August 2014|AU|4 September 2014}}Linux{{Video game release|WW|11 December 2014}}OS X{{Video game release|WW|14 April 2015}}Nintendo Switch{{Video game release|WW|28 February 2020}}Stadia{{Video game release|WW|23 June 2020}}}}

| genre = First-person shooter, survival horror

| modes = Single-player

}}

Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control the silent protagonist Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in nuclear radiation, both underground and on the surface.

Metro 2033 was the debut title for 4A Games, whose founders had experience working on S.T.A.L.K.E.R.: Shadow of Chernobyl at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Ukraine, and their expertise in developing first-person shooters. Glukhovsky gave the studio much creative freedom. 4A Games focused their efforts on storytelling and atmosphere, intentionally avoiding any multiplayer gameplay to achieve their goal. The game was powered by the studio's own proprietary 4A Engine. It was first announced in 2006 as Metro 2033: The Last Refuge.

The game was released in March 2010 for Microsoft Windows and Xbox 360. Critics gave the game positive reviews, with praise for its horror elements, detailed environments, and interesting plot. However, the game was also criticized for its bugs and artificial intelligence. Metro 2033 was profitable for THQ, selling more than 1.5 million copies by June 2012, though the publisher felt that their marketing efforts were rushed. A sequel titled Metro: Last Light was released in 2013, with Deep Silver acquiring the publishing rights from THQ after their bankruptcy. A remastered version titled Metro 2033 Redux was released in 2014 for Microsoft Windows, PlayStation 4 and Xbox One. The remastered version was also included as part of a compilation titled Metro Redux containing both Metro 2033 Redux and Metro: Last Light Redux. A third instalment, Metro Exodus, was released in 2019.

Gameplay

File:Metro 2033 gameplay.jpg

Metro 2033 is a first-person shooter video game. It is predominantly set within the tunnels of the Moscow Metro, though some sections take place on the surface, in the ruins of Moscow.{{cite web|last=Muncy|first=Jake|url=https://killscreen.com/articles/metro-2033-and-poetics-urban-agoraphobia/|title=Metro 2033 And The Poetics Of Urban Agoraphobia|work=Kill Screen|date=16 January 2015|access-date=14 July 2016|archive-date=16 August 2016|archive-url=https://web.archive.org/web/20160816072957/https://killscreen.com/articles/metro-2033-and-poetics-urban-agoraphobia/|url-status=live}} The story is told through a linear single-player campaign, and important plot moments are shown during cutscenes.{{cite web|last=Bandini|first=Nicky|url=https://www.theguardian.com/technology/gamesblog/2010/mar/26/metro-2033-pc-xbox-review|title=Metro 2033|work=The Guardian|date=26 March 2010|access-date=15 July 2016|archive-date=26 August 2016|archive-url=https://web.archive.org/web/20160826002219/https://www.theguardian.com/technology/gamesblog/2010/mar/26/metro-2033-pc-xbox-review|url-status=live}}

The human and mutant enemies can be killed with a variety of firearms. The game features traditional guns like a revolver, assault rifles and shotguns, as well as more inventive weapons like a pneumatic crossbow. In firefights, human enemies take cover and flank the player, while mutant enemies stay in the open and try to bite them. Alternatively, the player can employ stealth to evade their enemies or kill them silently.{{cite news|url=https://www.rockpapershotgun.com/on-rails-hands-on-with-metro-2033|title=On Rails: Hands-On With Metro 2033|first=Alec|last=Meer|website=Rock Paper Shotgun|date=4 February 2010|access-date=1 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501063342/https://www.rockpapershotgun.com/on-rails-hands-on-with-metro-2033|url-status=live}} This can be achieved by using a throwing knife to kill an enemy from afar, or shooting an enemy with a suppressed weapon. The player can recover health by waiting for it to regenerate, or by using a med-kit to heal themselves immediately. The game features a minimalistic heads-up display (HUD). Gameplay information is presented to the player via audio and visual cues. For instance, players must inspect their weapons to see if they are about to run out of ammunition and therefore have to reload.{{cite web|url=https://arstechnica.com/gaming/2013/07/who-needs-a-hud-metro-last-light-and-the-return-to-realism/|title=Who needs a HUD? Metro: Last Light and the return to realism|first=Timothy|last=J. Seppala|work=Ars Technica|date=16 July 2013|access-date=1 May 2021|archive-date=10 July 2016|archive-url=https://web.archive.org/web/20160710075138/http://arstechnica.com/gaming/2013/07/who-needs-a-hud-metro-last-light-and-the-return-to-realism/|url-status=live}}

Since the game has a large survival horror focus, the player often has little ammunition, and must scavenge for supplies from caches or dead bodies. An essential supply is pre-war 5.45×39mm ammunition (referred to in the game as "military grade ammunition"), which is also the main currency in the tunnels. This ammunition can be traded for weapons and upgrades, or used directly as stronger bullets than other scavenged ammunition.{{cite web|url=https://www.ign.com/articles/2010/02/24/5-reasons-to-have-metro-2033-on-your-radar-2|title=5 Reasons to Have Metro 2033 on Your Radar|first=Levi|last=Buchanan|work=IGN|date=24 February 2010|access-date=1 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501055800/https://www.ign.com/articles/2010/02/24/5-reasons-to-have-metro-2033-on-your-radar-2|url-status=live}} As most of the tunnels feature little to no light, the player can use a flashlight to explore dark areas. However, the flashlight needs to be charged with a battery charger in order to stay effective. The player must also use a gas mask to explore areas affected by radiation, both underground and on the surface. The gas mask can be damaged in combat, which forces the player to find a replacement. The player's survival also depends on constantly replacing their air filter,{{cite web|url=https://www.ign.com/articles/2010/02/04/exploring-the-depths-of-metro-2033|title=Exploring the Depths of Metro 2033|first=Nick|last=Kolan|work=IGN|date=5 February 2010|access-date=1 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501063344/https://www.ign.com/articles/2010/02/04/exploring-the-depths-of-metro-2033|url-status=live}} which they can monitor by inspecting Artyom's wristwatch.{{cite web|url=https://www.gamesradar.com/metro-2033-the-return-of-proper-survival-horror/|title=Metro 2033: The return of 'proper' survival horror?|first=David|last=Houghton|work=GamesRadar|date=1 December 2009|access-date=1 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501065716/https://www.gamesradar.com/metro-2033-the-return-of-proper-survival-horror/|url-status=live}}

Throughout the game, there are certain moral choices that can be made. If the player is compassionate to the people living in the tunnels, such as giving the homeless some military grade ammunition, they may be able to watch a different cutscene at the end of the game. These moral choices are never explicitly mentioned, and it is possible to play through the game without knowing of their presence.{{cite web|last=Stafford|first=Patrick|url=http://www.eurogamer.net/articles/2013-03-10-metro-2033-retrospective|title=Metro 2033 retrospective|publisher=Eurogamer|date=10 March 2013|access-date=15 July 2016|archive-date=26 April 2016|archive-url=https://web.archive.org/web/20160426082041/http://www.eurogamer.net/articles/2013-03-10-metro-2033-retrospective|url-status=live}}

Synopsis

= Setting =

Metro 2033 takes place in the city of Moscow, Russia 20 years after a global nuclear holocaust in 2013. Moscow has become a wasteland filled with killer mutants and irradiated air and is uninhabitable for humans without protective gear. The surviving population now lives in the Moscow Metro, which is described as a labyrinth of railways, tunnels, and bunkers.{{cite magazine |last1=Shuster |first1=Simon (29 July 2013) |title=Moscow Underground |url=https://content.time.com/time/subscriber/article/0,33009,2147725,00.html |magazine=TIME |date=29 July 2013 |access-date=29 July 2021}} Inside the metro, food, water, and supplies are scarce which lead to the formation of factions; Most notably the "Hanza," the "Red Line," and the "Rangers of the Order." The metro is dilapidated, with some places even requiring a universal charger in order to activate certain gates or switches. Other areas of the metro are also irradiated and filled with water or debris. Some areas contain anomalies or the supernatural which can cause psychic damage towards those that approach those areas. On the surface, the city is desolate, air and water are contaminated with radiation, and nearly everything is covered in ice and snow. While uninhabitable to humans, the surface is home to many mutants, especially the Dark Ones. The overall tone that the game tries to encapture is a grim and melancholic feeling, as well as displaying the miserable lives of people who have survived the great war.

=Plot=

In 2013, nuclear war devastated the Earth, wiping out billions of lives. Among the affected nations is Russia, including the now-desolate wasteland of Moscow. A handful of survivors manage to hide in the Metro system, salvaging spare parts and growing mushrooms for food. Animals such as rats or bears have mutated into horrific monsters, while the air in many areas becomes heavily irradiated and impossible to survive in without a gas mask. There is a constant state of war between Stalinists and Nazis, while opportunistic bandits seize hostages and supplies in the metro tunnels. The Rangers emerge as a neutral peacekeeping force within the Metro.

By 2033, the northern station of VDNKh, now called Exhibition, is attacked by mysterious creatures called the Dark Ones. An elite Ranger named Hunter asks for support from a 24-year-old survivor named Artyom (Russian: Артём), the adopted son of the station commander. Before leaving to track the Dark Ones, Hunter gives Artyom his dog tags and tells him to present them to his superiors in Polis, the "capital" of the Metro.

The next day, Artyom signs on as a guard for a caravan headed to Riga, a neighboring station. Along the way, the crew is incapacitated by a psychic attack, but Artyom is not affected. After the caravan reaches safety, Artyom meets Bourbon, a smuggler who offers to take him to Polis. The two make their way through several stations and tunnels, and even pass through the surface of Moscow itself, before Bourbon is killed by bandits. A traveler named Khan then rescues Artyom. After escorting Artyom through haunted tunnels and an embattled station, Khan advises Artyom to meet his contact Andrew the Blacksmith, who lives under the control of the Red Line, a Stalinist regime. With Andrew's help, Artyom sneaks out of Red Line territory but is subsequently captured by their enemies, the neo-Nazi Fourth Reich.

Artyom is rescued from execution by two Rangers, Pavel and Ulman, before Pavel eventually dies escorting Artyom out of Reich territory. Now travelling alone, Artyom comes across a group of survivors trying to stop a mutant horde from reaching Polis. Although they fail, Artyom manages to rescue a young boy before they escape, and the defenders help Artyom reach the surface. There he reunites with Ulman, who takes him to meet Miller, the colonel of the Rangers in Polis.

The Polis governing council ultimately refuses to help Exhibition. But Miller tells Artyom his back-up plan: a missile silo known as D6 that could destroy the Dark Ones' hive in the Botanical Gardens. To find a way to D6, Miller tells Artyom to meet him at the Moscow State Library to search for a map. As he makes his way to the library, Artyom is forced to continue alone while avoiding mutants. He eventually finds a map and flees with the help of both Miller and Ulman. They recruit Artyom as a Ranger, who joins an operation to locate and reactivate the D6 command center. After their success, Artyom and Miller climb Ostankino Tower to install a laser guidance system. Soon after, Artyom experiences a vivid hallucination induced by a Dark One.

After the hallucination, there are two possible endings depending on the player's choices throughout the game. In the canonical ending, Artyom allows the missiles to fire, destroying the Dark Ones. The alternate ending gives Artyom the choice to destroy the laser guidance device, citing a last-minute realization that the Dark Ones were using the hallucinations to make peaceful contact. This ending is only available if the player has performed certain compassionate acts, such as helping fellow humans and not fleeing the Dark Ones in various hallucinations.

Development

File:Espace Shayol - Rencontre avec Dmitry Glukhowsky - Jeudi - Utopiales 2014 - P1960160 cropped.jpg, the author of Metro 2033]]

Metro 2033 was developed by Ukrainian studio 4A Games, founded around 2005. The founders had worked at GSC Game World, previously Ukraine's only major game studio, and creators of S.T.A.L.K.E.R.: Shadow of Chernobyl. After the release of S.T.A.L.K.E.R, Andrew Prokhorov left GSC due to disagreements with management, helping to found 4A Games as director. GSC's chief executive officer also fired the entire art team after S.T.A.L.K.E.R was released, and nearly all employees came to work at 4A.{{cite web|url=https://www.polygon.com/features/2013/9/8/4568598/stalker-fallout-gsc-game-world|title=Stalker Fallout: Polygon Traces the Exodus from Kiev's Legendary GSC Game World|first=Charlie|last=Hall|work=Polygon|date=8 September 2013|access-date=3 May 2021|archive-date=28 March 2019|archive-url=https://web.archive.org/web/20190328115749/https://www.polygon.com/features/2013/9/8/4568598/stalker-fallout-gsc-game-world|url-status=live}}

The game is based on Dmitry Glukhovsky's novel of the same name. Glukhovsky was inspired by the books of Roger Zelazny and Ray Bradbury, as well as the first Fallout game.{{cite web|last=Robinson|first=Martin|date=9 May 2012|title=Metro 2033 Interview|url=https://www.ign.com/articles/2009/12/01/metro-2033-interview|url-status=live|archive-url=https://web.archive.org/web/20210502112703/https://www.ign.com/articles/2009/12/01/metro-2033-interview|archive-date=2 May 2021|work=IGN|access-date=3 May 2021}} Years before Glukhovsky was offered a book publishing deal in 2005, he uploaded the manuscript of the novel to his personal website, leading a number of game studios to approach him for a potential adaptation of his work.{{cite magazine|url=https://www.mcvuk.com/development-news/a-novel-idea/|title=A novel idea: How 4A is adapting Russia's smash-hit Metro 2033|magazine=MCVUK|date=4 January 2010|access-date=3 May 2021|archive-date=3 May 2021|archive-url=https://web.archive.org/web/20210503172648/https://www.mcvuk.com/development-news/a-novel-idea/|url-status=live}} Glukhovsky was open-minded about studios creating new chapters in his Metro series, describing this as "as much of an honor as getting the book screened and turned into a movie", and hoping that this would grow the audience for his fiction.{{cite web|url=https://venturebeat.com/community/2010/03/31/metro-2033-interview/|title=Metro 2033: The Book's Author Discusses the Game, Multiple Endings, and Too Much Dialogue|first=Dan|last=Hsu|work=VentureBeat|date=31 March 2010|access-date=3 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501222810/https://venturebeat.com/community/2010/03/31/metro-2033-interview/|url-status=live}} He also felt that a game adaptation would allow him to focus on other projects, leaving the Metro universe in the careful custody of other artists.

Glukhovsky ultimately chose 4A Games because they shared an "Eastern European mindset", both having a first-hand understanding of the collapse of the Soviet Union. He was also impressed with the team's previous work, as well as their pitch to adapt Metro as a first-person shooter, since the book reveals the thoughts of the protagonists (though it is written in the third-person). Glukhovsky gave 4A much creative freedom, while ensuring that the game was true to his story, themes, and meaning, even rewriting the dialog for the Russian version of the game. According to Glukhovsky, the main theme of Metro 2033 is xenophobia, particularly the human reaction to the mysterious Dark Ones. Glukhovsky also saw it as a coming of age story for protagonist Artyom, as a young man trying to find the meaning of his life.{{cite web|url=https://www.vg247.com/2010/02/25/interview-metro-2033s-dmitry-glukhovsky-and-huw-beynon/|title=Interview: Metro 2033's Dmitry Glukhovsky and Huw Beynon|first=Patrick|last=Garett|work=VG 247|date=25 February 2010|access-date=3 May 2021|archive-date=2 May 2021|archive-url=https://web.archive.org/web/20210502112726/https://www.vg247.com/2010/02/25/interview-metro-2033s-dmitry-glukhovsky-and-huw-beynon/|url-status=live}} The game does feature political satire and social criticism, particularly about modern Russia, but this was not intended as the game's focus.{{cite web|url=https://www.gamespot.com/articles/thqs-huw-beynon-talks-metro-2033/1100-6253650/|title=THQ's Huw Beynon talks Metro 2033|first=James|last=Kozanecki|date=16 March 2010|access-date=3 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501070221/https://www.gamespot.com/articles/thqs-huw-beynon-talks-metro-2033/1100-6253650/|url-status=live}} The game differs from the book by offering two endings, which Glukhovsky felt was an interesting choice to give the player.

The game utilizes 4A Engine, a proprietary game engine developed by 4A Games. It was developed by programmers Oles Shishkovtsov and Oleksandr Maksimchuk, who had previously worked on the X-Ray engine for the S.T.A.L.K.E.R. series.{{Cite web|last=Leadbetter|first=Richard|date=20 February 2010|title=Metrospective: 4A Games vs. Digital Foundry|url=https://www.eurogamer.net/articles/digitalfoundry-metro2033-article|url-status=live|archive-url=https://web.archive.org/web/20171218032017/http://www.eurogamer.net/articles/digitalfoundry-metro2033-article|archive-date=18 December 2017|access-date=29 December 2017|website=Eurogamer}} Grygorovych accused 4A Games of using the pre-release versions of the X-Ray engine, but Shishkovtsov responded by refuting this. First, the GSC engine did not work on home consoles, whereas the 4A Engine was designed with this in mind. Shishkovtsov also described how the 4A Engine began as a pet project due to his frustrations with the X-Ray engine, before expanding his project with the 4A Games team.{{cite web|last=Martin|first=Matt|date=18 February 2010|title=4A Games dismisses Metro 2033 engine rumours|url=https://www.gamesindustry.biz/articles/4a-games-dismisses-metro-2033-engine-rumours|url-status=live|archive-url=https://web.archive.org/web/20210120143141/https://www.gamesindustry.biz/articles/4a-games-dismisses-metro-2033-engine-rumours|archive-date=20 January 2021|work=Gameindustry.biz|access-date=5 March 2021}}

The studio's goal was to focus on atmosphere and story, having been largely inspired by Half-Life 2.{{cite web|url=https://www.polygon.com/e3/2017/6/30/15905504/metro-exodus-e3-2017-reveal-interview-feature|title=Metro Exodus and the developer that won't stop fighting|first=Phillip|last=Kollar|work=Polygon|date=30 June 2017|access-date=3 May 2021|archive-date=1 July 2017|archive-url=https://web.archive.org/web/20170701010633/https://www.polygon.com/e3/2017/6/30/15905504/metro-exodus-e3-2017-reveal-interview-feature|url-status=live}} They hoped that their narrative focus would help the game stand out from other post-apocalyptic titles like S.T.A.L.K.E.R and Fallout.{{cite web|url=https://www.destructoid.com/stories/metro-2033-focuses-on-story-setting-and-atmosphere-161609.phtml|title=Metro 2033 focuses on story, setting and atmosphere|first=Jim|last=Sterling|work=Destructoid|date=26 January 2010|access-date=3 May 2021|archive-date=3 May 2021|archive-url=https://web.archive.org/web/20210503172658/https://www.destructoid.com/stories/metro-2033-focuses-on-story-setting-and-atmosphere-161609.phtml|url-status=live}} According to producer Huw Beynon, their aim was for every scene to contribute to the game's narrative, describing this as "cinematic".{{cite web|url=https://www.vg247.com/2010/03/05/metro-2033-its-not-a-horror-game-says-thq/|title=Metro 2033: "It's not a horror game," says THQ|first=Patrick|last=Garett|work=VG 247|date=5 March 2010|access-date=3 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501070909/https://www.vg247.com/2010/03/05/metro-2033-its-not-a-horror-game-says-thq/|url-status=live}} Since it was not practical to turn every major plot point into a cutscene, the studio instead strove to create an immersive atmosphere by using both environmental storytelling and incidental conversations. For instance, non-playable characters have their own daily routines and frequently gossip with each other. The team also included many quieter non-combat moments, to improve the game's variety, pacing, and sense of discovery. The team decided to keep the HUD minimalistic, to keep the player immersed in the game world with fewer distractions. Instead, the game puts many of its cues in the environment, such as the player viewing their objectives by physically opening Artyom's journal.{{cite web|url=https://www.gamesradar.com/metro-2033-the-last-refuge-first-look/|title=Metro 2033: The Last Refuge - first look|first=Evan|last=Lathi|work=GamesRadar|date=20 December 2008|access-date=3 May 2021|archive-date=2 May 2021|archive-url=https://web.archive.org/web/20210502052401/https://www.gamesradar.com/metro-2033-the-last-refuge-first-look/|url-status=live}} The team also focused their resources exclusively on the single-player experience, deliberately avoiding any multiplayer component.

Marketing and release

In August 2006, 4A Games first announced the game as Metro 2033: The Last Refuge, for both PC and PlayStation 3.{{cite web|url=https://www.gamesindustry.biz/articles/metro-2033-the-last-refuge|title=METRO 2033. The Last Refuge|work=Gameindustry.biz|date=17 August 2006|access-date=3 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501070221/https://www.gamesindustry.biz/articles/metro-2033-the-last-refuge|url-status=live}} THQ's Dean Sharpe saw early footage of the game at a trade show, incidentally around the time that Sharpe was also promoting S.T.A.L.K.E.R.: Shadow of Chernobyl. Sharpe was impressed with 4A's work and convinced THQ to become their publisher, which later led him to join 4A Games as CEO.{{cite web|url=https://www.eurogamer.net/articles/2018-07-28-dean-sharpe-sent-to-save-stalker|title=The Californian sent to save Stalker: Shadow of Chernobyl from development hell|first=Robert|last=Purchese|work=Eurogamer|date=28 July 2018|access-date=3 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501070221/https://www.eurogamer.net/articles/2018-07-28-dean-sharpe-sent-to-save-stalker|url-status=live}} THQ officially announced the partnership in October 2009, revealing the now-renamed game Metro 2033 for both PC and Xbox 360.{{cite web|url=https://www.ign.com/articles/2009/10/22/thq-unveils-metro-2033|title=THQ Unveils Metro 2033|first=Jim|last=Reilly|work=IGN|date=23 October 2009|access-date=3 May 2021|archive-date=3 May 2021|archive-url=https://web.archive.org/web/20210503023236/https://www.ign.com/articles/2009/10/22/thq-unveils-metro-2033|url-status=live}} The decision to skip PlayStation 3 was a business decision for THQ, and not a technical limitation.{{cite web|url=https://www.destructoid.com/metro-2033-not-coming-to-ps3-because-of-business/|title=Metro 2033 not coming to PS3 because of business|first=Jim|last=Sterling|work=Destructoid|date=25 February 2010|access-date=3 May 2021}} Metro 2033 was marketed on Steam by offering Red Faction: Guerrilla with pre-orders.{{cite web|url=https://www.engadget.com/2010-02-05-steam-pre-order-metro-2033-get-red-faction-guerrilla-free.html?|title=Steam: Pre-order Metro 2033, get Red Faction Guerrilla free|first=Alexander|last=Sliwinski|date=5 February 2010|access-date=3 May 2021|work=Joystiq|publisher=Engadget|archive-date=2 May 2021|archive-url=https://web.archive.org/web/20210502052407/https://www.engadget.com/2010-02-05-steam-pre-order-metro-2033-get-red-faction-guerrilla-free.html|url-status=live}} THQ also released a Limited Edition for the game, including the game disc, four art cards, and a replica of an in-game automatic shotgun.{{cite web|url=https://www.vg247.com/2010/02/09/thq-announces-limited-edition-for-metro-2033/|title=THQ announces Limited Edition for Metro 2033|first=Stephany|last=Nunneley|work=VG 247|date=9 February 2010|access-date=3 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501133823/https://www.vg247.com/2010/02/09/thq-announces-limited-edition-for-metro-2033/|url-status=live}}

The game was released on 16 March 2010 in North America, and 19 March 2010 in Europe.{{cite web|url=https://www.gamespot.com/articles/metro-2033-ticketed-for-march-16/1100-6248470/|title=Metro 2033 ticketed for 16 March|first=Tor|last=Thorsen|work=GameSpot|date=28 January 2010|access-date=3 May 2021|archive-date=27 June 2018|archive-url=https://web.archive.org/web/20180627173223/https://www.gamespot.com/articles/metro-2033-ticketed-for-march-16/1100-6248470/|url-status=live}} Immediately after the game's release, the studio announced that it had begun developing downloadable content for Metro 2033.{{cite web|url=https://www.vg247.com/2010/03/17/production-on-metro-2033-dlc-has-started-multiplayer-not-possible/|title=Production on Metro 2033 DLC has started, multiplayer not possible|first=Stephany|last=Nunneley|work=VG 247|date=17 March 2010|access-date=3 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501070908/https://www.vg247.com/2010/03/17/production-on-metro-2033-dlc-has-started-multiplayer-not-possible/|url-status=live}} The content was later revealed to as the "Ranger pack", which added two new weapons, as well as a Ranger mode that removed the HUD, and reduced the ammunition supply while boosting damage. The pack was released on 3 August 2010.{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2010/07/30/metro-2033-dlc-hitting-steam-and-xbox-live-next-week.aspx|title=Metro 2033 DLC Hitting Steam And Xbox Live Next Week|first=Phil|last=Kollar|magazine=Game Informer|date=30 July 2010|access-date=3 May 2021|archive-date=25 August 2019|archive-url=https://web.archive.org/web/20190825043803/https://www.gameinformer.com/b/news/archive/2010/07/30/metro-2033-dlc-hitting-steam-and-xbox-live-next-week.aspx|url-status=live}}

Reflecting on the game a year after release, THQ's Vice-President Danny Bilson admitted that the game was not "properly supported in all areas", singling out problems with product development and marketing. Bilson also described the game as "an orphan stepchild", as the publishing agreement with 4A Games was signed late in development, leaving less time to properly market the title before release.{{cite web|last=Gilbert|first=Ben|date=14 January 2011|title=THQ's Bilson: Metro 2033 'wasn't properly nurtured,' sequel to address issues|url=https://www.engadget.com/2011-01-14-thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a.html|url-status=live|archive-url=https://web.archive.org/web/20210502053721/https://www.engadget.com/2011-01-14-thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a.html|archive-date=2 May 2021|work=Joystiq|publisher=Engadget|access-date=3 May 2021}}

=''2033 Redux''=

On 22 May 2014, a remastered version titled Metro 2033 Redux was announced, featuring updates to the 4A Engine from the development of the sequel, Metro: Last Light. This led to graphical changes such as improved lighting, animations, and particle effects, as well as dynamic weather. This also allowed gameplay changes from Last Light, including improved controls, combat, stealth mechanics, and artificial intelligence. This also added Last Light's features to 2033, such as silent takedowns, customized weapons, and the ability to wipe gas masks.{{cite news|url=https://www.rockpapershotgun.com/metro-redux-announced|title=Rail Replacement: Metro 2033 & Last Light Revamped|first=Alice|last=O'Connor|website=Rock Paper Shotgun|date=22 May 2014|access-date=3 May 2021|archive-date=13 March 2021|archive-url=https://web.archive.org/web/20210313193645/https://www.rockpapershotgun.com/metro-redux-announced|url-status=live}} The Redux version was released on 26 August 2014 in North America, and 29 August 2014 in Europe for Microsoft Windows, PlayStation 4, and Xbox One.{{cite web |url=http://www.ign.com/articles/2014/06/24/metro-redux-release-date-announced |title=Metro: Redux release date announced |work=IGN |first=Luke |last=Karmali |date=24 June 2014 |access-date=7 August 2014 |archive-date=27 June 2014 |archive-url=https://web.archive.org/web/20140627054224/http://www.ign.com/articles/2014/06/24/metro-redux-release-date-announced |url-status=live }} The remastered version also led to a compilation package with both 2033 Redux and Last Light Redux, under the cumulative title of Metro Redux.{{cite web|url=http://www.gamespot.com/articles/metro-2033-and-metro-last-light-coming-to-xbox-one-ps4-and-pc-for-25-each/1100-6419809/|title=Metro 2033 and Metro: Last Light coming to Xbox One, PS4, and PC for $25 each|last=Makuch|first=Eddie|date=22 May 2014|work=GameSpot|publisher=CBS Interactive|access-date=23 May 2014|archive-date=26 December 2014|archive-url=https://web.archive.org/web/20141226050950/http://www.gamespot.com/articles/metro-2033-and-metro-last-light-coming-to-xbox-one-ps4-and-pc-for-25-each/1100-6419809/|url-status=live}} The remastered versions of the two games were published by Deep Silver. A demo of 2033 Redux, which allows players to play through the first one-third of the game, was released for PlayStation 4 and Xbox One on 2 June 2015.{{cite web|url=http://www.eurogamer.net/articles/2015-06-02-metro-redux-titles-now-offer-lengthy-free-demos|title=Metro Redux titles now offer lengthy free demos|first=Jeffery|last=Matulef|work=Eurogamer|date=2 June 2015|access-date=3 June 2015|archive-date=2 June 2015|archive-url=https://web.archive.org/web/20150602181351/http://www.eurogamer.net/articles/2015-06-02-metro-redux-titles-now-offer-lengthy-free-demos|url-status=live}} Metro 2033 Redux was later released for the Nintendo Switch on 28 February 2020{{cite web|url=https://www.engadget.com/2020-01-16-metro-redux-nintendo-switch-4a-games.html|title='Metro Redux' is coming to Nintendo Switch 28 February|work=Engadget|date=16 January 2020|access-date=3 May 2021|archive-date=26 February 2021|archive-url=https://web.archive.org/web/20210226043216/https://www.engadget.com/2020-01-16-metro-redux-nintendo-switch-4a-games.html|url-status=live}} and on Stadia on 23 June 2020.{{Cite web|date=23 June 2020|title=This Week on Stadia: Free games headed to Pro … and much more.|url=https://community.stadia.com/t5/Stadia-Community-Blog/This-Week-on-Stadia-Free-games-headed-to-Pro-and-much-more/ba-p/25345|access-date=23 June 2020|website=community.stadia.com|language=en}}

Reception

=Critical reception=

{{Video game reviews

| MC = PC: 81/100{{cite web |url=https://www.metacritic.com/game/metro-2033/critic-reviews/?platform=pc |title=Metro 2033 for PC Reviews |work=Metacritic |publisher=CBS Interactive |access-date=29 May 2020 |archive-date=24 October 2020 |archive-url=https://web.archive.org/web/20201024144632/https://www.metacritic.com/game/pc/metro-2033 |url-status=live }}
X360: 77/100{{cite web |url=https://www.metacritic.com/game/metro-2033/critic-reviews/?platform=xbox-360 |title=Metro 2033 for Xbox 360 Reviews |work=Metacritic |access-date=29 May 2020 |publisher=CBS Interactive |archive-date=10 June 2020 |archive-url=https://web.archive.org/web/20200610134548/https://www.metacritic.com/game/xbox-360/metro-2033 |url-status=live }}

| 1UP = C+{{cite web|url=http://www.1up.com/do/reviewPage?cId=3178441&p=1 |archive-url=https://archive.today/20130101163953/http://www.1up.com/do/reviewPage?cId=3178441&p=1 |url-status=dead |archive-date=1 January 2013 |title=Metro 2033 Review for the PC, Xbox 360 from 1UP.com |access-date=23 March 2010 |date=22 March 2010 |work=1Up.com}}

| Destruct = 8/10{{cite web|url=https://www.destructoid.com/review-metro-2033-202353.phtml|title=Review: Metro 2033|first=Jim|last=Sterling|work=Destructoid|date=30 January 2011|access-date=3 May 2021|archive-date=16 August 2016|archive-url=https://web.archive.org/web/20160816175919/https://www.destructoid.com/review-metro-2033-202353.phtml|url-status=live}}

| EuroG = 8/10{{cite web|url=https://www.eurogamer.net/articles/metro-2033-review|title=Metro 2033 review: No Picnic|first=Jim|last=Rossignol|date=19 September 2011|access-date=3 May 2021|work=Eurogamer|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501191724/https://www.eurogamer.net/articles/metro-2033-review|url-status=live}}

| GI = 9/10{{cite magazine|url=https://www.gameinformer.com/games/metro_2033/b/xbox360/archive/2010/03/16/a-dreary-subway-ride-well-worth-taking.aspx|title=Metro 2033: A Dreary Subway Ride Well Worth Taking|first=Phil|last=Kollar|magazine=Game Informer|date=16 March 2010|access-date=3 May 2021|archive-date=27 January 2021|archive-url=https://web.archive.org/web/20210127104522/https://www.gameinformer.com/games/metro_2033/b/xbox360/archive/2010/03/16/a-dreary-subway-ride-well-worth-taking.aspx|url-status=live}}

| GamePro = 3.5/5{{cite magazine|last=Kim |first=Tae K. |url=http://www.gamepro.com/article/reviews/214423/metro-2033/ |archive-url=https://web.archive.org/web/20110607062117/http://www.gamepro.com/article/reviews/214423/metro-2033/ |archive-date=7 June 2011 |title=Metro 2033 Review |magazine=GamePro|date=7 June 2011 |access-date=20 July 2013}}

| GT = 7.8/10{{cite web|url=https://www.youtube.com/watch?v=gf982foP4DQ|title=Metro 2033 Review|work=YouTube|publisher=GameTrailers|date=3 June 2016|access-date=4 May 2021|archive-date=3 May 2021|archive-url=https://web.archive.org/web/20210503172841/https://www.youtube.com/watch?v=gf982foP4DQ|url-status=live}}

| GB = {{Rating|3|5}}{{cite web|url=https://www.giantbomb.com/reviews/metro-2033-review/1900-268/|title=Metro 2033 Review|first=Dave|last=Snider|work=Giant Bomb|date=23 March 2010|access-date=3 May 2021|archive-date=21 May 2019|archive-url=https://web.archive.org/web/20190521202748/https://www.giantbomb.com/reviews/metro-2033-review/1900-268/|url-status=live}}

| GRadar = {{Rating|4.5|5}}{{cite web|url=https://www.gamesradar.com/metro-2033-review/|title=Metro 2033 Review: From Russia with Love|first=Matthew|last=Pellett|work=GamesRadar|date=13 March 2010|access-date=4 May 2021|archive-date=22 April 2021|archive-url=https://web.archive.org/web/20210422211127/https://www.gamesradar.com/metro-2033-review/|url-status=live}}

| GSpot = 8/10{{cite web|last=Watters|first=Chris|url=https://www.gamespot.com/reviews/metro-2033-review/1900-6253862/|title=Metro 2033 Review|work=GameSpot|date=18 March 2010|access-date=18 March 2010|archive-date=25 October 2013|archive-url=https://web.archive.org/web/20131025091222/http://www.gamespot.com/reviews/metro-2033-review/1900-6253862/|url-status=live}}

| IGN = Original: 6.9/10{{cite web|last=Clements|first=Ryan|url=https://www.ign.com/articles/2010/03/20/metro-2033-review|title=Metro 2033 Review|work=IGN|date=19 March 2010|access-date=20 July 2013|archive-date=8 February 2018|archive-url=https://web.archive.org/web/20180208124642/http://www.ign.com/articles/2010/03/20/metro-2033-review|url-status=live}}

Redux: 8.6/10{{cite web|url=http://www.ign.com/articles/2014/08/19/metro-redux-review|title=Metro Redux reviews|first=Mike|last=Reparaz|work=IGN|date=19 August 2014|access-date=21 July 2016|archive-url=https://web.archive.org/web/20160718031513/http://www.ign.com/articles/2014/08/19/metro-redux-review|archive-date=18 July 2016|url-status=live}}

| Joystiq = {{Rating|4|5}}{{cite web|url=https://www.engadget.com/2010-03-16-metro-2033-video-game-review.html|title=Review: Metro 2033|first=Justin|last=McElroy|work=Joystiq|publisher=Engadget|date=16 March 2010|access-date=3 May 2021|archive-date=3 May 2021|archive-url=https://web.archive.org/web/20210503172645/https://www.engadget.com/2010-03-16-metro-2033-video-game-review.html|url-status=live}}

| VG = 7/10{{cite web|url=https://www.videogamer.com/reviews/metro-2033-review|title=Metro 2033 Review|first=Tom|last=Orry|work=VideoGamer.com|date=19 March 2010|access-date=4 May 2021|archive-date=9 September 2017|archive-url=https://web.archive.org/web/20170909155154/https://www.videogamer.com/reviews/metro-2033-review|url-status=live}}

}}

Metro 2033 received "generally favorable reviews", according to review aggregator Metacritic. Most critics agreed that the game was a compelling and engrossing experience undermined by inadequate gameplay systems and poor artificial intelligence.{{cite web|url=https://www.ign.com/articles/2010/03/16/metro-2033-uk-review|title=Metro 2033 UK Review|first=Kristen|last=Reed|work=IGN|date=9 May 2012|access-date=4 May 2021|archive-date=9 November 2020|archive-url=https://web.archive.org/web/20201109040102/https://www.ign.com/articles/2010/03/16/metro-2033-uk-review|url-status=live}}

During the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Metro 2033 for "Outstanding Achievement in Story" and "Outstanding Achievement in Visual Engineering".{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2011&idGame=1144 |title=D.I.C.E. Awards By Video Game Details Metro 2033 |publisher=Academy of Interactive Arts & Sciences |website=interactive.org |access-date=20 November 2023}}

The game's story and pacing received acclaim from critics. Phil Kollar from Game Informer praised the main campaign's variety of scenarios and set-pieces, especially the climax of the game's story. Eurogamer{{'}}s Jim Rossignol also liked the campaign's variety and cinematic sequences, highlighting how "the action is expertly punctuated with unexpected experiences". Justin McElroy from Joystiq also liked the story, praising the characters as likeable for their courage and resilience. IGN{{'}}s Ryan Clements felt that the game included "interesting sights and sounds", that the game suffered from bland characters and a "clumsy" story. James Stephanie Sterling from Destructoid felt that the story was "decent" and the themes were "intruiging" and "powerful", but expressed disappointment that it was not as fleshed out as the source materials. GamePro{{'}}s Tae K. Kim felt that there was not enough context for an otherwise strong backstory, as he "never fully understood the world", making the game an awkward entry point to the fiction of the novel.

The atmosphere was often considered one of the game's highlights. Matthew Pellett from GamesRadar described the setting as "evocative", and compared the game favourably to BioShock and Half-Life 2. Writing for GameSpot, Chris Waters praised the atmosphere as "oppressive", and that the "relentless gloom can begin to wear you down". The dialogue between non-playable characters was often praised for making the game world more immersive. McElroy highlighted details such as the wristwatch and battery pump for adding to the sense of immersion. Rossignol described the game world as one that is "heaving with apocalyptic detail", and praised the gas masks for inducing a "claustrophobic feeling". Sterling felt that the game's unforgiving gameplay also facilitated players immersion. He added that 2033 was "one of the most traditional survival horrors to be seen in years", as players must survive the tunnels with a bare minimum of resources, making the experience more intense and frightening. Kim also praised the 4A Engine for "bringing this desolate and sad world to life", and applauded the developers' effort to interweave gameplay with the narrative. Tom Orry from VideoGamer.com also applauded the game for its visuals and immersion, but criticized the game's linearity and loading screens.

Critics had more mixed opinions for the gameplay. Waters praised the game for rewarding players for exploration, as well as the game's diversity of weapons. However, Kollar felt that the weapons were not interesting enough. Rossignol liked the scarce ammunition and survivalist elements of combat, but felt that the inaccuracy of the aiming system was frustrating. Kollar agreed that the aiming and the control was too loose. Sterling also analyzed the combat, expressing that it was better as a survival game than an action game. Sterling and Clements criticized the stealth mechanics for bugs, with McElroy remarking that enemies become invincible during certain animations. Reviewers also criticized the game's artificial intelligence, as well as the game's lack of replay value.

The Redux version received a much more positive reception from critics. They heavily praised the game's overall atmosphere but especially the enhanced gameplay and graphical update with IGN's Mike Reparaz saying "Redux is overall a much smoother, more enjoyable, and better-looking way to experience Metro 2033."{{cite web|url=http://www.ign.com/articles/2014/08/19/metro-redux-review|title=Metro Redux reviews|first=Mike|last=Reparaz|work=IGN|date=19 August 2014|access-date=21 July 2016|archive-url=https://web.archive.org/web/20160718031513/http://www.ign.com/articles/2014/08/19/metro-redux-review|archive-date=18 July 2016|url-status=live}}{{cite web|url=https://www.pcgamer.com/metro-2033-redux-review/|title=Metro: Redux Review|work=PC Gamer|date=20 August 2014|access-date=21 July 2016|archive-url=https://web.archive.org/web/20160723090733/http://www.pcgamer.com/metro-last-light-redux-review/|archive-date=23 July 2016|url-status=live}}

=Sales=

Metro 2033 was the fifth best-selling retail game in the UK in its week of release, beaten by fellow new release God of War III and titles including Battlefield: Bad Company 2, Final Fantasy XIII and Just Dance.{{cite web|url=https://www.eurogamer.net/articles/uk-charts-god-of-war-iii-at-summit|title=UK charts: God of War III at No. 1|first=Robert|last=Purchese|work=Eurogamer|date=22 March 2010|access-date=4 May 2021|archive-date=1 May 2021|archive-url=https://web.archive.org/web/20210501070227/https://www.eurogamer.net/articles/uk-charts-god-of-war-iii-at-summit|url-status=live}} THQ described the game as "very profitable" for the company. CEO for THQ, Brain Farrell, added that due to the low cost of development in Eastern Europe, modest level of sales would already guarantee Metro 2033 as a commercial success. The game was significantly more popular in Europe than North America.{{cite web|url=https://www.engadget.com/2010-05-05-metro-2033-has-been-very-profitable-for-thq-ceo-says.html|title=Metro 2033 has been 'very profitable' for THQ, CEO says|first=James|last=Ransom-Wiley|date=6 May 2010|access-date=4 May 2021|archive-date=3 May 2021|archive-url=https://web.archive.org/web/20210503172701/https://www.engadget.com/2010-05-05-metro-2033-has-been-very-profitable-for-thq-ceo-says.html|url-status=live}} In June 2012, it was revealed that the game had sold more than 1.5 million copies.{{cite web|url=https://www.engadget.com/2012-06-05-metro-2033-sales-reach-1-5-million.html|title=Metro 2033 sales reach 1.5 million|first=Alexander|last=Sliwinski|work=Joystiq|publisher=Engadget|date=5 June 2012|access-date=4 May 2021|archive-date=3 May 2021|archive-url=https://web.archive.org/web/20210503040723/https://www.engadget.com/2012-06-05-metro-2033-sales-reach-1-5-million.html|url-status=live}} While the exact sales of the game have not been revealed, Deep Silver announced that the Metro Redux collection sold more than 1.5 million copies in April 2015.{{cite web|url=http://www.gamespot.com/articles/metro-redux-sells-1-5-million-copies/1100-6426640/|title=Metro Redux Sells 1.5 Million Copies|first=Eddie|last=Makuch|work=GameSpot|date=15 April 2015|access-date=21 July 2016|archive-url=https://web.archive.org/web/20160401111024/http://www.gamespot.com/articles/metro-redux-sells-1-5-million-copies/1100-6426640/|archive-date=1 April 2016|url-status=live}}

Sequels

The sequel Metro: Last Light was released in 2013. The story continues the events from the original game, and does not follow any direct storylines from the book Metro 2034.{{cite web|last1=Cook|first1=Dave|title="Not your regular game story" – writing Metro: Last Light|url=http://www.vg247.com/2013/05/08/not-your-regular-game-story-glukhovsky-on-writing-metro-last-light/|website=VG247|date=8 May 2013|publisher=VG 24/7|access-date=14 December 2014|archive-date=1 August 2014|archive-url=https://web.archive.org/web/20140801015427/http://www.vg247.com/2013/05/08/not-your-regular-game-story-glukhovsky-on-writing-metro-last-light/|url-status=live}} Deep Silver acquired the publishing rights from THQ after they declared bankruptcy.{{cite web|url=http://www.gamasutra.com/view/news/185966/How_Saints_Row_and_Metro_ended_up_with_Koch_Media.php|title=How Saints Row and Metro ended up with Koch Media|first=Kris|last=Graft|work=Gamasutra|date=5 February 2013|access-date=18 July 2016|archive-url=https://web.archive.org/web/20160702032452/http://www.gamasutra.com/view/news/185966/How_Saints_Row_and_Metro_ended_up_with_Koch_Media.php|archive-date=2 July 2016|url-status=dead}} A third instalment, Metro Exodus, was released in 2019.{{cite magazine |last1=Brown |first1=Fraser |title=Metro Exodus brings its release date forward by a week |url=https://www.pcgamer.com/metro-exodus-release-date/ |magazine=PC Gamer |date=13 December 2018 |access-date=3 May 2021 |archive-date=24 September 2020 |archive-url=https://web.archive.org/web/20200924224700/https://www.pcgamer.com/metro-exodus-release-date/ |url-status=live }}

References

{{Reflist}}