.hack (video game series)#Music
{{short description|Video game series}}
{{Good article}}{{Use mdy dates|date=January 2025}}
{{Infobox video game series
| title = .hack
| developer = CyberConnect2
| publisher = Bandai
| creator = Hiroshi Matsuyama
| producer = Hirotaka Watanabe
Daisuke Uchiyama
| writer = Kazunori Itō
| artist = Yoshiyuki Sadamoto
| composer = Chikayo Fukuda
| released = Infection
{{vgrelease |JP|June 20, 2002|NA|February 11, 2003|PAL|March 26, 2004}} Mutation
{{vgrelease |JP|September 19, 2002{{Cite web |date=2002-08-29 |title=Gaming Life in Japan |url=https://www.ign.com/articles/2002/08/29/gaming-life-in-japan-127 |access-date=2024-07-02 |website=IGN |language=en}}|NA|May 6, 2003{{Cite web |title=
{{vgrelease |JP|December 12, 2002|NA|September 9, 2003|PAL|September 10, 2004}} Quarantine
{{vgrelease |JP|April 10, 2003|NA|January 13, 2004|PAL|December 10, 2004}} frägment
{{vgrelease|JP|November 23, 2005}}
| genre = Action role-playing
| platforms = PlayStation 2
| parent = anime series
}}
.hack ({{IPAc-en|d|ɒ|t|_|h|æ|k|}}) is a series of single-player action role-playing video games developed by CyberConnect2 and published by Bandai for the PlayStation 2. The four games, .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, all feature a "game within a game", a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation (OVA) series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called Project .hack, which explores the mysterious origins of The World. Set after the events of the anime series, .hack//Sign, the games focus on a player character named Kite and his quest to discover why some users have become comatose in the real world as a result of playing The World. The search evolves into a deeper investigation of the game and its effects on the stability of the Internet.
Critics gave the series mixed reviews. It was praised for its unique setting and its commitment to preserve the suspension of disbelief, as well as the character designs. However, it was criticized for uneven pacing and a lack of improvement between games in the series. The commercial success of the franchise led to the production of .hack//frägment—a Japan-only remake of the series with online capabilities—and .hack//G.U., another video game trilogy which was released for the PlayStation 2 between 2006 and 2007. A remastered collection of the latter was released for the PlayStation 4 and Microsoft Windows in 2017, titled .hack//G.U. Last Recode. The collection was later released on the Nintendo Switch on March 11, 2022.{{cite web |url=https://mobile.twitter.com/BandaiNamcoUS/status/1473669894143098883 |title=The World is returning!}}
Gameplay
.hack simulates an MMORPG; players assume the role of a participant in a fictional game called The World. The player controls the on-screen player character Kite from a third-person perspective but first-person mode is available. The player manually controls the viewing perspective using the game controller. Within the fictional game, players explore monster-infested fields and dungeons, and "Root Towns" that are free of combat. They can also log off from The World and return to a computer desktop interface which includes in-game e-mail, news, message boards, and desktop and background music customization options.{{cite web | author=Smith, David | date=2002-08-07 | title=.hack Infection Vol.1 | website=IGN | url=http://ps2.ign.com/articles/367/367010p1.html | access-date=2010-06-29 | archive-url=https://web.archive.org/web/20110629133813/http://ps2.ign.com/articles/367/367010p1.html | archive-date=June 29, 2011 | url-status=live | df=mdy-all }} The player may save the game to a memory card both from the desktop and within The World at a Save Shop. A Data Flag appears on the save file after the player completes the game, allowing the transfer of all aspects of the player character and party members to the next game in the series.{{cite web | author=Dunham, Jeremy | date=2003-03-19 | title=
The series is typical of action role-playing games, in which players attack enemies in real time. The game's action pauses whenever the menu is opened to select magic to cast, items to use, or skills to perform. The player directly controls Kite and the other characters are controlled by artificial intelligence. The player may either provide the computer-controlled characters with guidelines ("attack", "first aid", "magic", etc.) or issue direct commands. Most hostile creatures are contained within magic portals and combat will not begin until the player character approaches the portal and releases the monsters inside. Kite possesses a unique ability called "Data Drain" which allows him to transform these enemies into rare items.{{cite web | author=Torres, Ricardo | date=2002-12-03 | title=.hack infection part 1 Preview | work=GameSpot | publisher=CBS Interactive | url=http://www.gamespot.com/ps2/rpg/hackpart1infection/news.html?sid=2899191&mode=previews | access-date=2010-06-29 | archive-date=December 26, 2018 | archive-url=https://web.archive.org/web/20181226080830/https://www.gamespot.com/articles/hack-infection-part-1-preview/1100-2899191/ | url-status=dead }} Many boss monsters are known as "Data Bugs"—enemies with corrupted data which gives them infinite health. Data Drain is used to repair the damaged monsters' data and render them vulnerable but its use increases Kite's level of infection, randomly causing harmful side effects. The infection can be cured by defeating enemies without Data Drain.{{cite book |title=
Root Towns are non-combat areas of The World where the player may restock items, buy equipment, or chat and trade with other players of The World. In many towns, the player may also raise a sentient, pig-like creature called a Grunty, which can be ridden in fields and in later games raced for prizes. A blue portal called the Chaos Gate is used to travel between towns (called "servers") and to access the fields and dungeons where battles occur. A three-word password system controls the characteristics of each area; attributes such as the prevalence of monsters or items change depending on the properties of each word in the password phrase. Certain plot-related areas have restricted access, but the player character has an ability called "Gate Hacking" which allows him to access these areas using "Virus Cores" obtained through Data Drain.
Plot
=Setting=
The .hack games are set in an alternate history Earth, in the year 2010. After a computer virus called "Pluto's Kiss" crashes nearly every computer in the world, access to the Internet is closed to the general public to address security concerns.{{cite video game|title=
The World was developed by a German programmer named Harald Hoerwick; its backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant. Her death inspired Hoerwick to create the game. Elements of the poem are coded into the game's programming.{{cite video |date=2004-01-14 |title=
=Characters=
{{main|List of .hack characters{{!}}List of .hack characters}}
The main protagonist of .hack is Kite, a new player of The World whose friend Orca becomes comatose under mysterious circumstances. Kite is joined by nearly twenty other players in his quest to solve the mystery of the coma victims. The players who have the greatest impact on the success of Kite's mission are BlackRose, a fellow newbie to The World whose brother is also in a coma; Balmung, a legendary player who seeks to eliminate sources of corruption in the game he loves; and Wiseman, an information broker who becomes a key strategist for Kite's team. Helba, a professional hacker, and Lios, a reluctant system administrator, also aid in Kite's efforts to rescue the coma victims. Two non-human characters play important roles in the story: Aura seeks to complete her growth into the ultimate AI, while Morganna, an AI who rebels against her task of nurturing Aura, acts as the unseen primary antagonist.
=Story=
In .hack//Infection, Kite's friend Orca invites him to play The World. In the first dungeon they visit, they encounter a girl in white, Aura, being chased by a humanoid monster. Aura tries to entrust Orca with an item called "the Book of Twilight", but the monster attacks him, crashing The World
In .hack//Mutation, Kite and BlackRose encounter system administrator Lios, who declares Kite's bracelet to be an illegal hack.{{cite video game|title=
In .hack//Outbreak, Balmung realizes that he cannot end the situation on his own, and joins Kite's quest.{{cite video game|title=
.hack//Quarantine sees the current server becoming increasingly unstable. To fix the problem, Helba replaces it with a copy of the Net Slum.{{cite video game|title=
Development
{{Timeline of release years
| range1 = 2002 –
| range1_color = #182580 #b9c0f2
| 2002a = .hack//INFECTION - Part 1 (PS2)
| 2002b = .hack//MUTATION - Part 2 (PS2)
| 2002c = .hack//OUTBREAK - Part 3 (PS2)
| 2003 = .hack//QUARANTINE - Part 4 (PS2)
| 2005 = .hack//frägment (PS2/PC)
| 2006a = .hack//G.U. Vol. 1: Rebirth (PS2)
| 2006b = .hack//G.U. Vol. 2: Reminisce (PS2)
| 2007 = .hack//G.U. Vol. 3: Redemption (PS2)
| 2010 = .hack//Link (PSP)
| 2012 = .hack//Versus (PS3)
| 2017 = .hack//G.U. Last Recode (PS4/PC)
}}
Development for .hack began in early 2000 with the aim of shocking and surprising the player and creating a distinctive product.{{cite web | year=2003 | title=CESA Game Awards 2002-2003 | publisher=Japan Game Awards | url=http://awards.cesa.or.jp/2003/prizelist/awards06/index.html | language=ja | access-date=2010-12-12 | archive-url=https://web.archive.org/web/20110726153020/http://awards.cesa.or.jp/2003/prizelist/awards06/index.html | archive-date=July 26, 2011 | url-status=live | df=mdy-all }} CyberConnect2's president Hiroshi Matsuyama played a key role in developing the concept for the series. A number of core ideas, including "slaying dragons or being a thief in London" were explored, but these were rejected in favor of an "offline/online game".{{cite web|date=2003-05-16 |title=E3 2003: .hack Interview |website=IGN |url=http://ps2.ign.com/articles/403/403483p1.html |access-date=2010-06-29 |url-status=dead |archive-url=https://web.archive.org/web/20061231092204/http://ps2.ign.com/articles/403/403483p1.html |archive-date=December 31, 2006 }} Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections. The developers looked at a number of MMORPGs such as Phantasy Star Online, Ultima Online, and Final Fantasy XI for inspiration, and drew influences from the prior works of character designer Yoshiyuki Sadamoto (Neon Genesis Evangelion) and scenario writer Kazunori Itō (Ghost in the Shell). Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling situation which draws the player deeper into the plot.{{cite web | author=Hunatsu, Minoru | date=2002-01-24 | title=バンダイ、ネット世界を中心に展開する壮大なRPG「.hack 感染拡大 Vol.1」、アニメDVDを同梱 | publisher=Game Watch | url=http://game.watch.impress.co.jp/docs/20020124/hack.htm | language=ja | access-date=2010-12-12 | archive-url=https://web.archive.org/web/20121009054305/http://game.watch.impress.co.jp/docs/20020124/hack.htm | archive-date=October 9, 2012 | url-status=live | df=mdy-all }}
From the start of its development, .hack was envisioned as a four-part series intended to mirror the four-volume story arcs found in manga. Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.{{cite web | author=Hunatsu, Minoru | date=2002-05-20 | title=ネットワークゲームを舞台にした壮大なオフラインRPGバンダイ「.hack//感染拡大 Vol.1」をイベントで紹介 | publisher=Game Watch | url=http://game.watch.impress.co.jp/docs/20020520/bandai.htm | language=ja | access-date=2010-12-12 | archive-url=https://web.archive.org/web/20121009054657/http://game.watch.impress.co.jp/docs/20020520/bandai.htm | archive-date=October 9, 2012 | url-status=live | df=mdy-all }} The games were developed simultaneously alongside other elements of Project .hack such as .hack//Sign to emphasize the multimedia aspect of the franchise. The three-month gap between each game's release allowed the developers to make minor changes in response to criticisms. The games were packaged with bonus DVDs featuring episodes of .hack//Liminality, an original video animation (OVA) series that depicts events that occur concurrently with the games.{{cite web | author=Smith, David | date=2002-12-12 | title=.hack American Titles | website=IGN | url=http://ps2.ign.com/articles/380/380116p1.html | access-date=2010-06-29 | archive-url=https://web.archive.org/web/20110629133824/http://ps2.ign.com/articles/380/380116p1.html | archive-date=June 29, 2011 | url-status=live | df=mdy-all }} The developers intended the OVA series to depict fictional events happening in the real world outside the game.{{cite web | author=Conrad, Jeremy | date=2003-02-10 | title=
Reception
{{Video game series reviews
| gr = no
| game1 = Infection
| mc1 = 75/100{{cite web |url=https://www.metacritic.com/game/-hack-infection-part-1/critic-reviews/?platform=playstation-2 |title=
| game2 = Mutation
| mc2 = 76/100{{cite web |url=https://www.metacritic.com/game/-hack-mutation-part-2/critic-reviews/?platform=playstation-2 |title=
| game3 = Outbreak
| mc3 = 70/100{{cite web |url=https://www.metacritic.com/game/-hack-outbreak-part-3/critic-reviews/?platform=playstation-2 |title=
| game4 = Quarantine
|mc4 = 70/100{{cite web |url=https://www.metacritic.com/game/-hack-quarantine-part-4/critic-reviews/?platform=playstation-2 |title=
}}
By April 2004, the games had sold {{nowrap|1 million}} units in Japan and the United States.{{cite book |title=Fact Book 2021 |date=2021 |publisher=Bandai Namco Group |page=24 |url=https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/10492?entry_id=7280 |access-date=2 October 2021 |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019230136/https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/10492?entry_id=7280 |url-status=dead }} By March 2004, sales of the .hack games exceeded 1.73 million, with 780,000 copies sold in Japan.{{cite web | title=Bandai Press Release | publisher=Bandai | url=http://www.bandai.co.jp/releases/images/3/21664.pdf | language=ja | access-date=2010-12-12 | archive-url=https://web.archive.org/web/20110723201708/http://www.bandai.co.jp/releases/images/3/21664.pdf | archive-date=July 23, 2011 | url-status=live | df=mdy-all }}
Critics gave the series mixed reviews. .hack//Infection received the most positive reviews of the series; critics were intrigued by the games' unique premise. Jeremy Dunham of IGN was impressed by the game's commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice track, but criticized the camera manipulation and the game's shortness and lack of difficulty.{{cite web | author=Dunham, Jeremy | date=2003-02-10 | title=
Many reviewers cited the game's unusual setting as the counterbalance to the mediocre gameplay, repetitive environments and poor camera control.{{cite news | magazine=Edge | date=April 2004 | title=.hack Infection Review | publisher = Future Publishing | page=108}}{{cite news | magazine=GamesTM | date=March 2004 | title=.hack Infection Review | publisher = Imagine Publishing| page=104}} Overall, the first game was moderately well received, with reviewers overlooking gameplay flaws because of a compelling story.{{cite news | magazine=Electronic Gaming Monthly | date=February 2003 | title=.hack Infection Review | publisher = EGM| page=138}}{{cite news | magazine=GMR | date=March 2003 | title=.hack Infection Review | publisher = Ziff Davis | page=58}}{{cite news | magazine=Play | date=April 2003 | title=.hack Infection Review | publisher = Fusion Publishing| page=62}} Christian Nutt of GameSpy awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG experience.{{cite web |author=Nutt, Christian |url=http://ps2.gamespy.com/playstation-2/hackinfection-part-1/497745p1.html |title=
.hack//Mutation also received mixed reviews, and many critics complained that little was done to address the problems of its predecessor.{{cite news | magazine=Game Informer | date=July 2003 | title=.hack Mutation Review | publisher = GameStop| page=105}} Fennec Fox of Gamepro said that game, "is simply an extension of Infection", with "muddy graphics, questionable control, and a story concept that's just interesting enough to keep you going."{{cite web|author=Fennec Fox |title=
.hack//Outbreak represented a shift in the critical reception of the series as reviewers grew tired of the incremental or nonexistent improvements between titles.{{cite news | magazine=GMR | date=October 2003 | title=.hack Outbreak Review | publisher = Ziff Davis| page=66}}{{cite news | magazine=Electronic Gaming Monthly | date=October 2003 | title=.hack Outbreak Review | publisher = EGM| page=144}}{{cite news | magazine=PlayStation Magazine | date=October 2003 | title=.hack Outbreak Review | publisher = Future Publishing| page=30}} Kasavin rated it 6.4 out of 10, and wrote that it "just doesn't make for a satisfying experience".{{cite web | author=Kasavin, Greg | date=2003-09-08 | title=
Some critics called the final game, .hack//Quarantine, a satisfying conclusion to a mediocre series,{{cite news | magazine=PlayStation Magazine | date=January 2004 | title=.hack Quarantine Review | publisher = Future Publishing | page=36}}{{cite news | magazine=GamePro | date=January 2004 | title=.hack Quarantine Review | page=148}}{{cite news | magazine=Official U.S. PlayStation Magazine | date=January 2004 | title=.hack Quarantine Review | publisher = Ziff Davis | page=132}}{{cite news | magazine=Electronic Gaming Monthly | date=February 2004 | title=.hack Quarantine Review | publisher = EGM| page=122}} while others said it is a confusing mess of poor pacing and plot holes.{{cite web | author=Kasavin, Greg | date=2004-01-12 | title=
Related media and legacy
The .hack video games are part of a multimedia franchise that includes novels, manga, and anime series. Set before the events of the video games, .hack//Sign is an anime television series that establishes The World as a setting. .hack//Another Birth is a series of novels that retells the story of the games from BlackRose's perspective.{{Cite book |isbn=1598164473 |title=
=Music=
{{Infobox album
| name = .hack//Game Music Perfect Collection
| type = soundtrack
| artist = Chikayo Fukuda
| cover = blank
| caption =
| alt =
| released = {{vgrelease |JP|April 23, 2003|NA|March 16, 2004}}
| recorded =
| venue =
| studio =
| genre = Video game soundtrack
| length = Disc 1: 68:50
Disc 2: 71:27
{{vgrelease|NA|69:08}}
| label = {{vgrelease |JP|Victor Entertainment}}
| producer =
| prev_title =
| prev_year =
| next_title =
| next_year =
}}
The games' soundtrack, titled .hack//Game Music Perfect Collection, was released as a double album in Japan on April 23, 2003.{{cite web | author=Gann, Patrick | title=
.hack//Game Music Perfect Collection
{{Track listing
| headline = Disc 1
| title1 = Title
| length1 = 0:47
| title2 = Desktop
| length2 = 1:41
| title3 = "The World" Top Page
| length3 = 1:32
| title4 = Δ Server Aqua Capital Mac Anu
| length4 = 2:14
| title5 = Θ Server Highland City Dun Loireag
| length5 = 2:24
| title6 = Λ Server Cultural City Carmina Gadelica
| length6 = 2:07
| title7 = Σ Server Aerial City Fort Ouph
| length7 = 2:10
| title8 = Ω Server Relic City Lia Fail
| length8 = 1:49
| title9 = Puchiguso Farm
| length9 = 1:24
| title10 = Prairie Rain Field Normal ~ Battle
| length10 = 2:22
| title11 = Wasteland Field Normal ~ Battle
| length11 = 2:37
| title12 = Earth Field Normal ~ Battle
| length12 = 2:09
| title13 = Wilderness Field Normal ~ Battle
| length13 = 3:09
| title14 = Snowfield Night Field Normal ~ Battle
| length14 = 2:37
| title15 = Desert Field Normal ~ Battle
| length15 = 2:43
| title16 = Scorching Field Normal ~ Battle
| length16 = 2:15
| title17 = Forest Field Normal ~ Battle
| length17 = 2:32
| title18 = Stone Wall Dungeon Normal ~ Battle
| length18 = 2:41
| title19 = Cave Dungeon Normal ~ Battle
| length19 = 2:44
| title20 = Castle Dungeon Normal ~ Battle
| length20 = 2:18
| title21 = Flesh Wall Dungeon Battle
| length21 = 1:37
| title22 = Phase 1: Skeith
| length22 = 2:37
| title23 = Phase 2: Innis
| length23 = 2:27
| title24 = Phase 3: Magus
| length24 = 2:21
| title25 = Phase 4: Fidchell
| length25 = 2:29
| title26 = Phase 5: Gorre
| length26 = 2:22
| title27 = Phase 6: Macha
| length27 = 2:37
| title28 = Phase 7: Tarvos
| length28 = 2:37
| title29 = Phase 8: Corbenik (Stage 1~2)
| length29 = 2:54
| title30 = Phase 8: Corbenik (Stage 3)
| length30 = 2:34
}}
{{Track listing
| headline = Disc 2
| title1 = Vol. 1 Opening
| length1 = 1:33
| title2 = Aura's Theme
| length2 = 2:52
| title3 = BlackRose's Theme
| length3 = 1:59
| title4 = Hidden Forbidden Holy Ground
| length4 = 1:01
| title5 = First Time at the Holy Ground with BlackRose
| length5 = 1:51
| title6 = Balmung's Entry and the Virus Bug
| length6 = 2:11
| title7 = Mia's Theme
| length7 = 1:10
| title8 = Piros' Theme
| length8 = 1:32
| title9 = Cubia's Birth
| length9 = 1:28
| title10 = Vol 1. ~ Vol. 3 Staff Roll
| length10 = 4:04
| title11 = Airship Brigade
| length11 = 1:33
| title12 = 800 Significant Seasons Bonus Track: Panta
| length12 = 1:36
| title13 = Vol. 2 Opening
| length13 = 1:33
| title14 = Vol. 1 Recollection (Cubia's Birth)
| length14 = 1:14
| title15 = Lios ~ Helba
| length15 = 2:33
| title16 = Net Slum
| length16 = 1:41
| title17 = Aura and Cubia
| length17 = 0:53
| title18 = Cubia - Stages 1~3
| length18 = 2:20
| title19 = Inverted Castle City
| length19 = 1:31
| title20 = Inverted Castle City ~ Angolmore
| length20 = 1:17
| title21 = 800 Significant Seasons Bonus Track: Tempest
| length21 = 1:38
| title22 = Vol. 3 Opening
| length22 = 1:30
| title23 = Kite and Blackrose in Λ Town
| length23 = 1:36
| title24 = Sora and Skeith
| length24 = 0:56
| title25 = Puchiguso's Theme
| length25 = 1:32
| title26 = Puchiguso's Race Victory Melody
| length26 = 0:42
| title27 = Flying Creature
| length27 = 1:34
| title28 = 800 Significant Seasons Bonus Track: Cyan and Princess Teria
| length28 = 2:07
| title29 = Vol. 4 Opening
| length29 = 1:29
| title30 = Macha's Appearance
| length30 = 1:10
| title31 = Mia's Death
| length31 = 1:59
| title32 = Cubia Stage 4
| length32 = 2:15
| title33 = Drain Heart
| length33 = 2:52
| title34 = Ending
| length34 = 2:55
| title35 = Vol. 4 Staff Roll
| length35 = 3:11
| title36 = Recurring Illusions of Mia's Resurrection
| length36 = 3:14
| title37 = 800 Significant Seasons Bonus Track: Tail Concerto
| length37 = 2:30
| title38 = 800 Significant Seasons Bonus Track: .hack Mix
| length38 = 2:23
}}
.hack//Game Music Best Collection
{{Track listing
| title1 = Δ Server Aqua Capital Mac Anu
| length1 = 2:12
| title2 = Prairie Rain Field Normal ~ Battle
| length2 = 2:20
| title3 = Aura's Theme
| length3 = 2:49
| title4 = BlackRose's Theme
| length4 = 1:57
| title5 = Hidden Forbidden Holy Ground
| length5 = 0:59
| title6 = Balmung's Entry and the Virus Bug
| length6 = 2:09
| title7 = Mia's Theme
| length7 = 1:07
| title8 = Piros' Theme
| length8 = 1:30
| title9 = Θ Server Highland City Dun Loireag
| length9 = 2:22
| title10 = Phase 1: Skeith
| length10 = 2:35
| title11 = Vol. 1 Recollection (Cubia's Birth)
| length11 = 1:11
| title12 = Lios ~ Helba
| length12 = 2:30
| title13 = Phase 2: Innis
| length13 = 2:25
| title14 = Λ Server Cultural City Carmina Gadelica
| length14 = 2:04
| title15 = Forest Field Normal ~ Battle
| length15 = 2:29
| title16 = Net Slum
| length16 = 1:39
| title17 = Phase 3: Magus
| length17 = 2:18
| title18 = Σ Server Aerial City Fort Ouph
| length18 = 2:08
| title19 = Phase 4: Fidchell
| length19 = 2:26
| title20 = Puchiguso's Theme
| length20 = 1:29
| title21 = Phase 5: Gorre
| length21 = 2:20
| title22 = Macha's Appearance
| length22 = 1:09
| title23 = Phase 6: Macha
| length23 = 2:35
| title24 = Ω Server Relic City Lia Fail
| length24 = 1:46
| title25 = Cubia Stage 4
| length25 = 2:14
| title26 = Phase 7: Tarvos
| length26 = 2:34
| title27 = Phase 8: Corbenik (Stage 1~2)
| length27 = 2:51
| title28 = Drain Heart
| length28 = 2:48
| title29 = Ending
| length29 = 2:52
| title30 = Vol. 4 Staff Roll
| length30 = 3:09
| title31 = Recurring Illusions of Mia's Resurrection
| length31 = 3:10
}}
=''.hack//frägment''=
.hack//frägment is a multiplayer online game based on the fictional MMORPG, The World. It was released only in Japan on November 23, 2005 and online service ended on January 18, 2007, after being extended two months because of its popularity.{{cite web | date=2006-11-22 | script-title=ja:【重要】サービス終了のお知らせ | publisher=Bandai | url=http://www.hack.channel.or.jp/fragment/support/news/1122_news1.html | access-date=2010-12-12 | language=ja | archive-url=https://web.archive.org/web/20070117124843/http://www.hack.channel.or.jp/fragment/support/news/1122_news1.html | archive-date=2007-01-17}} Famitsu Weekly gave .hack//frägment a cumulative score of 29 out of 40 over four reviews, much like its reviews of the main series.{{cite web|url=http://www.gamestats.com/objects/757/757459/ |archive-url=https://archive.today/20120904112703/http://www.gamestats.com/objects/757/757459/ |url-status=dead |archive-date=September 4, 2012 |title=
Players may create their characters based on a number of preset body shapes and color schemes and may choose a class (such as Wavemaster or Twin Blade), character name and bonus stat points. In online mode, players may enter a lobby and search for a maximum of two other players to join them on an adventure.{{cite web | date=2005-06-29 | title=.hack Goes Online | website=IGN | url=http://ps2.ign.com/articles/629/629887p1.html | access-date=2010-07-02 | archive-url=https://web.archive.org/web/20100501172621/http://ps2.ign.com/articles/629/629887p1.html | archive-date=May 1, 2010 | url-status=live | df=mdy-all }} The game includes an expanded communication interface that allows players to chat, send e-mail, post to an in-game Bulletin Board System, and receive server news updates.{{cite web | title=
In offline mode, players may use the same character that they use for online mode, and any skills, items and levels they gain will carry over into online mode. Players may invite or create characters from the .hack games, .hack//Sign, and .hack//Legend of the Twilight into their party. The "story mode" of .hack//frägment is similar to that of the .hack games, though it does not feature any of the antagonists from the original games, and the scenario is an entirely non-canon what-if story.{{Cite book |title=『.hack』手帳 2018 |publisher=Bandai Namco Entertainment |year=2018 |location=Japan |pages=179 |language=ja}}
Players may also install a companion program on their PC called "Area Server", which allows them to create fields and dungeons for players to visit online. As players clear fields and dungeons on a user's Area Server, the Area Server gains experience points and levels. Once the server reaches a certain level, it is possible for custom areas to become "corrupted", much like in the events of the .hack games. Players can visit a corrupted area by breaking into it with virus cores obtained from using the Data Drain skill on enemies, and can defeat a data bug boss enemy at the bottom of the corrupted dungeon.{{cite web | title=
Since the game's official online service was closed in 2007, a private server has been created by fans of the game,{{Cite web |title=Home // Netslum //
Notes
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References
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External links
- [https://web.archive.org/web/20091128185240/http://www.dothack.com/ dot hack official site]
- [http://www.cyberconnect2.jp/hack/ Project .hack official site] {{in lang|ja}}
{{.hack}}
{{Franchises owned by Bandai Namco Holdings}}
{{CyberConnect2}}
Category:Bandai Namco Entertainment franchises
Category:Action role-playing video games
Category:Fiction about artificial intelligence
Category:Video games about virtual reality
Category:PlayStation 2-only games
Category:Video game franchises
Category:Video game franchises introduced in 2002
Category:Video games developed in Japan
Category:Massively multiplayer online role-playing games in fiction
Category:Video games set in 2010
Category:Video games using procedural generation