Age of Empires (video game)
{{Short description|1997 real-time strategy video game}}
{{Use mdy dates|date=February 2016}}
{{good article}}
{{Infobox video game
| title = Age of Empires
| image = Age of Empires Coverart.jpg
| caption = Windows cover art
| developer = {{ubl|Ensemble Studios|Definitive Edition: {{Plainlist|
| publisher = {{ubl|Microsoft|Definitive Edition: Microsoft Studios}}
| director = Bruce Shelley{{cite web|url=http://www.ign.com/lists/top-100-game-creators#/57 |title=57. Bruce Shelley |website=ign.com |access-date=April 4, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170307210441/http://www.ign.com/lists/top-100-game-creators |archive-date=March 7, 2017 }}
| designer = {{plainlist|
- Brian Sullivan{{cite web|url=http://uk.gamespot.com/pc/strategy/ageofempires/tech_info.html|title=Age of Empires - Tech Info|work=GameSpot|publisher=CBS Interactive|access-date=January 1, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090331104832/http://uk.gamespot.com/pc/strategy/ageofempires/tech_info.html|archive-date=March 31, 2009|df=mdy}}
- Rick Goodman}}
| composer = {{plainlist|
- Stephen Rippy
- David Rippy}}
| programmer = {{ubl|Angelo Laudon|Matt Pritchard}}
| artist = Brad Crow
| series = Age of Empires
| engine = Genie
| released = {{Video game release|NA|October 13, 1997{{cite magazine |url=http://www.pcgamer.com/news/news-1997-10-06.html |title=Now Shipping |date=October 10, 1997 |magazine=PC Gamer |archive-date=February 18, 1998 |archive-url=https://web.archive.org/web/19980218070450/http://www.pcgamer.com/news/news-1997-10-06.html |url-status=dead}}|UK|October 23, 1997{{Cite news |date=October 10, 1997 |title=Step into an ancient civilisation |pages=7 |work=Western Daily Press |url=https://www.newspapers.com/image/921200033/?terms=%22age%20of%20empires%22&match=1 |access-date=December 11, 2023 |quote=Game of the Week//Age of Empires (Microsoft)//For PC CD-ROM//Price: £39.99//Release date: October 23}}}}
| genre = Real-time strategy
| modes = Single-player, multiplayer
| platforms = Microsoft Windows, Windows Mobile, Macintosh
}}
Age of Empires (AoE) is a 1997 real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance.
Originally touted as Civilization meets Warcraft, some reviewers felt that the game failed to live up to these expectations when it was released.{{Citation needed|date=May 2022}} Despite this, it received generally good reviews, and an expansion pack, titled The Rise of Rome, was released in 1998. The game is now generally regarded as one of the best video games ever made. Both the original Age of Empires and the expansion pack were later released as "The Gold Edition". The first sequel, Age of Empires II, was released in 1999. Age of Empires: Definitive Edition, a remastered version of the game, was released on February 20, 2018.
Gameplay
Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age Empire.{{cite news |url=https://www.lifewire.com/age-of-empires-series-812456 |title=Age of Empires Series |first=Michael |last=Klappenbach |date=24 June 2019 |access-date=22 August 2019 |work=Lifewire |publisher=Dotdash}} To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must be preserved, as no new resources become available as the game progresses; for example, trees that are cut down will not grow back.{{cite news|url=http://uk.gamespot.com/age-of-empires/previews/age-of-empires-preview-2554687/ |title=Age of Empires preview |access-date=July 6, 2008 |website=GameSpot |publisher=CBS Interactive |date=February 14, 1997 |archive-url=https://web.archive.org/web/20121009002638/http://uk.gamespot.com/age-of-empires/previews/age-of-empires-preview-2554687/ |archive-date=October 9, 2012 |url-status=dead |df=mdy }}
Twelve civilizations are available, each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.{{cite web|url=http://www.ensemblestudios.com/Games/AgeOfEmpires/Default.aspx |title=Age of Empires |publisher=Ensemble Studios |access-date=October 13, 2008 |archive-url=https://web.archive.org/web/20081026080001/http://www.ensemblestudios.com/Games/AgeOfEmpires/Default.aspx |archive-date=October 26, 2008 |url-status=dead |df=mdy }}
A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Nomad/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.{{cite web|url=http://www.computerandvideogames.com/article.php?id=2701 |title=PC Review: Age Of Empires |magazine=Computer and Video Games |first=Chris |last=Anderson |date=August 13, 2001 |access-date=February 24, 2008 |archive-url=https://web.archive.org/web/20080209233322/http://www.computerandvideogames.com/article.php?id=2701 |archive-date=February 9, 2008 |url-status=dead |df=mdy }}
=Modes=
File:Champions Of The Magnificent City.JPG invaders attack the Khmer Empire, which attempts to construct the legendary Angkor Wat.]]
The game features four single-player campaigns in which the player is required to complete specific objectives. Campaigns are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the Egyptian, Greek, Babylonian and Yamato civilizations; there is also a complete campaign specially made for the demo version that takes place in the Hittite Empire.{{cite web|url=http://aoe.heavengames.com/academy/SinglePlayerMenu.shtml |title=Single Player Help |publisher=HeavenGames |work=Age of Empires Heaven |access-date=February 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080516033900/http://aoe.heavengames.com/academy/SinglePlayerMenu.shtml |archive-date=May 16, 2008 }} Aside from the campaigns, there is a game mode called "random map", in which a different map is generated for each new game. Variations of random map, such as the resource-heavy "death match", are also available.{{cite web |url=http://www.mobiletechreview.com/games/age_of_empires.htm |title=Review: Age of Empires |publisher=MobileTechReview.com |access-date=February 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20071216211326/http://www.mobiletechreview.com/games/age_of_empires.htm |archive-date=December 16, 2007 |df=mdy-all }}{{cite web|url=http://www.insanely-great.com/reviews/aoe.html|title=Age of Empires|first=Brent|last=Hecht|date=August 19, 1999|access-date=February 25, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080725130720/http://www.insanely-great.com/reviews/aoe.html|archive-date=July 25, 2008|df=mdy}}
Age of Empires facilitated online and network play with up to 8 people simultaneously. Because the network play is less sophisticated than that of modern games, lag and disconnections often occur.{{cite web|url=http://artho.com/age/lag.html |title=Age of Empires tips - lag |website=artho.com |access-date=February 26, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080213023150/http://artho.com/age/lag.html |archive-date=February 13, 2008 }} Until June 19, 2006, multiplayer gameplay was supported by Microsoft Gaming Zone. At that point, the Zone abandoned support of most CD-ROM games, including Age of Empires and Age of Empires II: The Age of Kings.{{cite web |url=http://zone.msn.com/en/general/article/genbeyondthezone.htm |title=Beyond the Zone – MSN Games Looks to the Future |publisher=MSN Games |access-date=February 26, 2008 |date=June 19, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20080228064007/http://zone.msn.com/en/general/article/genbeyondthezone.htm |archive-date=February 28, 2008 }}
The creation of user-made scenarios or series of scenarios (campaigns) for the game was made possible using the Scenario Builder. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities as a result. Ensemble Studios used the Scenario Builder to make the single-player campaigns which shipped with the retail game. Various unofficial sites exist where custom scenarios can be submitted and downloaded. In late 2005, it was discovered that by modifying various data files, units present in the beta versions of the game could be made available in the editor. Some obscure units include a spaceship and a hero that changes ownership when units move near it. Through data editing, the rules of unit placement can also be modified. This allows units to be placed on any terrain and on top of other units, which creates new possibilities for design. Other significant discoveries include new terrain templates, a mode to triple each unit's hitpoints and a tool to edit map sizes.{{cite web|url=http://www.tribulationdesigns.com/modules.php?name=Content&pa=showpage&pid=8 |title=The "Glitch" Template |access-date=July 6, 2008 |publisher=Tribulation Designs |date=October 24, 2005 |archive-url=https://web.archive.org/web/20081205130619/http://www.tribulationdesigns.com/modules.php?name=Content&pa=showpage&pid=8 |archive-date=December 5, 2008 |url-status=dead |df=mdy }}
=Civilizations=
Players choose to play as one of 12 civilizations: the Assyrians, Babylonians, Choson (Koreans), Egyptians, Greeks, Hittites, Minoans, Persians, Phoenicians, Shang (Chinese), Sumerians, and Yamato (Japanese). The civilizations are sorted into four distinct architectural styles, based on East Asian, Mesopotamian, Egyptian and Greek architecture, which determine their in-game appearance.{{cite web|url=http://www.microsoft.com/games/empires/features_historical.htm |title=Age of Empires presents you with an opportunity to shape history |publisher=Microsoft |access-date=February 24, 2008 |archive-url=https://web.archive.org/web/20080307015947/http://www.microsoft.com/games/empires/features_historical.htm |archive-date=March 7, 2008 |url-status=dead |df=mdy }}
=Technology=
Technology is researched at specific buildings, to which they are generally related; for example, religious research is done in temples and improved armor is researched in the storage pit. Technological advances come in many categories, such as military upgrades (better arms and armor for units), economic upgrades (increasing the efficiency of resource gathering), religious upgrades (faster conversion rates and more abilities for priests) and infrastructure upgrades (stronger fortifications and more resilient buildings). As basic technology research is completed, more advanced technologies may become available. Some technologies are not available to certain civilizations.
Technology plays a very important role in the strategy of the game.{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:714|title=Age of Empires - Overview|website=AllGame|access-date=October 31, 2008|url-status=dead|archive-url=https://archive.today/20121129225125/http://www.allgame.com/game.php?id=714|archive-date=November 29, 2012|df=mdy}} As a civilization progresses through the ages, technology becomes more and more expensive, which makes collecting the necessary resources to research them difficult. As a consequence, balancing the workforce of villagers across the various resources can make the difference between victory and defeat.
==Units==
Players control a variety of civilian and military units. Most units can be upgraded through research (e.g. faster gathering for villagers, stronger armor for military units, and longer range for archers).
Land-based units are the most prevalent in gameplay. Villagers are the most basic units in Age of Empires. Their primary function is to collect resources, cutting down trees for wood, mining for stone and gold, and hunting, foraging, farming or fishing to acquire food. Villagers can construct buildings and repair both buildings and naval vessels, and are capable of engaging in hand-to-hand combat when necessary. Priests are non-combat units which can heal allied units or "convert" enemy units (in which case the target unit changes allegiance). Infantry units, such as clubmen, swordsmen, and hoplites use melee combat to attack at short range. Mounted units include chariots, cavalry, and war elephants. Archers, mounted or on foot, attack at range. Siege units are of two types: catapults and ballista. Catapults hurl stones which generate blast damage, affecting all units in a small area, and are especially effective against buildings and groups of units. The ballista is less damaging against buildings and units, but it fires faster and is cheaper than the catapult.
Nautical units often play a secondary role, but can be essential to victory. Fishing boats are similar to villagers in that they can gather fish. Merchant ships trade resources from the stockpile and exchange it for gold at another player's dock, with the amount of gold earned being relative to the distance between both docks. Transport ships carry land units from one area of land to another. As well as attacking enemy ships, warships can be very effective in attacking land-based units close to the shoreline (because melee units cannot fight back). Warships come either as galleys which fire arrows or triremes which launch bolts or boulders (very effective against buildings near the shoreline).
Unit types are identical, regardless of civilization (though certain civilizations may have improved variations of these units). So, for example, a Korean Choson broad swordsman is identical to a Persian or Phoenician one, as are bowmen, axemen, short swordsmen, cavalry, and so forth. Some armors and clothes are historically inaccurate, with the long swordsman bearing more resemblance to a Roman praetorian. Some units were also available in the game to civilizations that never, historically, had them; hoplites can be trained by every civilization except Persia, and some middle-Asian civilizations can train Legions and Centurions, while Japanese Yamato can build triremes.
==Buildings==
The Town Center is one of the most important buildings in the game. Here villagers are created, and age advancement is researched. Most scenarios have each player begin with a single Town Center; the ability to build multiple Town Centers is unlocked by the construction of the Government Center during the Bronze Age. The Town Center provides population support for four units. In order to build more units, houses must be constructed. Each house supports four units, and although any number of houses can be built, they can only support a maximum of fifty units.
Military units are produced at specific buildings relevant to their area. All sea units are created at the docks. Walls and towers are defensive fortifications (Age of Empires was one of the first real-time strategy games to include walls strong enough to form a feasible means of defense). Farms are used to produce food. Granaries, storage pits, and the Town Center are used to store resources deposited by the villagers.
Wonders are enormous monuments representing the architectural achievements of the time, such as the Egyptian Pyramids. They require huge amounts of resources to build and are constructed very slowly. Wonders can neither produce units nor conduct research. In scenarios with Standard Victory conditions, a player can win by constructing a wonder and keeping it from being destroyed for 2,000 years (about 10 minutes in the real world). Building a wonder also greatly increases a player's score, which is beneficial in "score" games. Players typically make it their top priority to destroy enemy wonders, especially under Standard Victory conditions. For this reason and because a wonder is relatively easy to destroy, a wonder must be well-guarded at all times.
Development
Age of Empires (under the working title Dawn of Man){{cite book|last=Grossman|first=Austin|title=Postmortems from Game Developer|publisher=Focal Press|year=2003|isbn=1-57820-214-0}} was the first game developed by Ensemble Studios. Its historical setting was chosen to be more plausible and accessible, particularly to casual gamers, than existing games.{{cite web|url=http://www.gamasutra.com/features/20031126/carless_01.shtml |title=Interview: Bruce Shelley - The Mythology of Empires |last=Carless |first=Simon |date=November 26, 2003 |website=Gamasutra |access-date=September 2, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081011041451/http://www.gamasutra.com/features/20031126/carless_01.shtml |archive-date=October 11, 2008 }} At the time, other real-time strategy games had science fiction and fantasy settings, so the historical setting of Age of Empires enabled it to stand out.{{cite web|publisher=Microsoft |access-date=September 2, 2008 |url=http://www.microsoft.com/games/empires/behind_bruce.htm |title=Behind the Scenes: Bruce Shelly |archive-date=December 30, 2008 |archive-url=https://web.archive.org/web/20081230021557/http://www.microsoft.com/games/empires/behind_bruce.htm |url-status=dead |df=mdy }} The designers received much of their inspiration from the game Civilization, with its proven historical setting; this was noted among reviewers as something positive.{{cite web|url=http://www.microsoft.com/games/empires/behind.htm |title=Behind the Scenes |publisher=Microsoft |access-date=September 2, 2008 |archive-url=https://web.archive.org/web/20080725113501/http://www.microsoft.com/games/empires/behind.htm |archive-date=July 25, 2008 |url-status=dead |df=mdy }} The game was announced in June 1996 at the Electronic Entertainment Expo.{{cite web | archive-url=https://web.archive.org/web/19961221005300/http://www.cdmag.com/news/oldnews1.html | url=http://www.cdmag.com:80/news/oldnews1.html | title=E3 News; Age of Empires | date=June 3, 1996 | archive-date=December 21, 1996 | author=Staff | work=Computer Games Strategy Plus | url-status=dead | access-date=October 4, 2018 | df=mdy-all }} Age of Empires was designed by Bruce Shelley, Rick Goodman, Tony Goodman (in charge of the game's artwork),{{cite web|url=http://www.microsoft.com/games/empires/behind_tony.htm|title=Behind the Scenes: Tony Goodman|publisher=Microsoft.com|access-date=September 2, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080430013405/http://www.microsoft.com/games/empires/behind_tony.htm|archive-date=April 30, 2008|df=mdy}} and Dave Pottinger (in charge of the game's artificial intelligence).{{cite web|url=http://www.microsoft.com/games/empires/behind_dave.htm |title=Behind the Scenes: Dave Pottinger |publisher=Microsoft |access-date=September 2, 2008 |archive-url=https://web.archive.org/web/20081013144438/http://www.microsoft.com/games/empires/behind_dave.htm |archive-date=October 13, 2008 |url-status=dead |df=mdy }} Stephen Rippy was the music director (a role he kept through the series), with occasional help from his brother, David Rippy.{{cite web|url=http://www.music4games.net/Features_Display.aspx?id=64|title=Interview with Age of Empires III lead composer Stephen Rippy|publisher=Music4Games|date=February 1, 2006|access-date=January 23, 2008| archive-url= https://web.archive.org/web/20080217213329/http://www.music4games.net/Features_Display.aspx?id=64|archive-date=February 17, 2008}} He created the original music in Age of Empires using sounds from actual instruments from the periods in the game, as well as their digital samples. The tunes were the result of extensive research on the cultures, styles and instruments used.{{cite web|url=http://aoe.heavengames.com/town/esteam/chat1.shtml |title=Ensemble Studios Chat 16Oct97 |publisher=HeavenGames |work=Age of Empires Heaven |date=October 16, 1997 |access-date=January 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20061111233615/http://aoe.heavengames.com/town/esteam/chat1.shtml |archive-date=November 11, 2006 }}
Angelo Laudon served as the coding lead and Matt Pritchard led graphics and optimisation.{{Cite news |author1=Rich Stanton |date=2024-01-08 |title=Age of Empires developer confirms the game is mostly written in low-level Assembly code because 'we could scroll the screen and fill it with sprites as fast or faster' than competitors like Starcraft 'even though we had twice as many pixels' |url=https://www.pcgamer.com/age-of-empires-developer-confirms-the-game-is-mostly-written-in-low-level-assembly-code-because-we-could-scroll-the-screen-and-fill-it-with-sprites-as-fast-or-faster-than-competitors-like-starcraft-even-though-we-had-twice-as-many-pixels/ |access-date=2024-05-12 |work=PC Gamer}} Age of Empires was mostly written in x86 32-bit assembly code totalling approximately 13,000 lines, similar to that of RollerCoaster Tycoon 1. This was done so that sprites could be loaded faster which was faster than other RTS rivals like StarCraft.
The game was developed in two and a half years by 25 people.{{cite web|first=Jason|last=Rich|url=http://www.gameweek.com/feature/february1/3.htm|archiveurl=https://web.archive.org/web/19980613194429/http://www.gameweek.com/feature/february1/3.htm|title=Game Producer Bruce Shelley discusses Age of Empires|magazine=GameWeek|archivedate=June 13, 1998|accessdate=December 4, 2024}}
=''The Rise of Rome''=
{{main article|Age of Empires: The Rise of Rome}}
Age of Empires: The Rise of Rome is an expansion pack for Age of Empires. It is based on the rise of the Roman Empire, and adds the Roman Empire and three other playable civilizations to Age of Empires. It was officially released on October 22, 1998.{{cite web|url=http://www.gamecenter.com/News/Item/0,3,0-2190,00.html|title=What's in Stores This Week|last=Gentry|first=Perry|date=October 16, 1998|website=CNET Gamecenter|archive-url=https://web.archive.org/web/20000817182219/http://www.gamecenter.com/News/Item/0,3,0-2190,00.html|archive-date=August 17, 2000|url-status=dead|access-date=December 6, 2019}}
Gameplay-wise, the expansion introduced numerous interface tweaks, such as unit queuing, the ability to double click a single unit and highlight others of the same unit-type, balancing damage done by catapults, and the option to increase the population limit beyond 50 (only in multiplayer games).
By installing the 1.0a update from 1999, it is also possible to use the period key to cycle through idle villagers.{{cite web|url=http://www.microsoft.com/games/aoeexpansion/downloads.htm#update |title=Microsoft Age of Empires Expansion Update 1.0a |publisher=Microsoft.com |date=1999 |access-date=2012-03-21 |archive-url=https://web.archive.org/web/20000304030352/http://www.microsoft.com/Games/aoeexpansion/downloads.htm|archive-date=2000-03-04}} The Rise of Rome also features a new Roman architectural design, shared by all four new civilizations, the Romans, Palmyrans, Macedonians and Carthaginians. Four new researchable technologies have been added. Additional new features include five new units, four new random map types, and a larger map size option.{{cite web|url=http://www.microsoft.com/games/aoeexpansion/features.htm |title=Rise of Rome feature set |publisher=Microsoft.com |access-date=2012-03-21 |df=ymd |url-status=dead |archive-url=https://web.archive.org/web/20120419011635/http://www.microsoft.com/games/aoeexpansion/features.htm |archive-date=2012-04-19 }} Pathfinding for all units is also considerably improved. New music was composed for this expansion, which replaced the original score entirely. After the last official patch by the developer, the game's community continued the support by an own-made unofficial patch to address remaining issues and to improve compatibility with modern hardware and OSes.{{cite web |url=http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=17,6327,,365 |title=UPatch - unofficial patch for Age of Empires: The Rise of Rome |date=2014-09-17 |access-date=2014-09-21 |publisher=aoe.heavengames.com |author=aoe_scout |quote=UPatch is unofficial update (user patch) for Age of Empires: The Rise of Rome. A solid improvement over the original game, UPatch includes custom game resolutions (up to 1920x1200), over 150 bug fixes, new gameplay options and other enhancements. |archive-date=June 17, 2017 |archive-url=https://web.archive.org/web/20170617133405/http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=17,6327,,365 |url-status=live }}
According to Microsoft, The Rise of Rome demo received one million downloads from its official website alone by April 1999,{{Cite web |url=http://pc.ign.com/news/7605.html |title=Archived copy |access-date=2018-10-04 |archive-url=https://web.archive.org/web/20000117030343/http://pc.ign.com/news/7605.html |archive-date=2000-01-17 |url-status=dead }} and another 350,000 from CNET's Download.com.{{Cite web |url=http://www.gamedaily.com/news/april_99/4_5/index.shtml |title=GameDaily April 5th, 1999 |access-date=2001-05-24 |archive-url=https://web.archive.org/web/20010524144544/http://www.gamedaily.com/news/april_99/4_5/index.shtml |archive-date=2001-05-24 |url-status=live }} Sales of the game reached 1.2 million copies by June 2001.{{cite magazine |title=Computer Gaming World{{'}}s Hall of Fame | author=Staff |issue=203 |date=June 2001 |pages=80, 81 |magazine=Computer Gaming World }} The Rise of Rome won Computer Games Strategy Plus{{'}}s 1998 "Add-On of the Year" award. The editors wrote that it "added whole new campaigns, refined rules, and a fresh new gaming experience for a title that was already highly regarded."{{cite web |author=Staff |archive-url=https://web.archive.org/web/20050203235412/http://cdmag.com/articles/017/163/best_of_year.html |url=http://cdmag.com:80/articles/017/163/best_of_year.html |title=The Best of 1998 |date=February 11, 1999 |work=Computer Games Strategy Plus |archive-date=February 3, 2005 |url-status=dead }}
Reception
=Sales=
In the United States, Age of Empires debuted at #7 on PC Data's computer game sales rankings for October 1997.{{cite web | archive-url=https://web.archive.org/web/19980204090955/http://www.next-generation.com/news/120497e.chtml | url=http://www.next-generation.com:80/news/120497e.chtml | title=MS Flight Sim Tops PC Data Charts | date=December 4, 1997 | author=Staff | work=Next Generation | archive-date=February 4, 1998 | url-status=dead | access-date=May 8, 2019 | df=mdy-all }} It secured places eighth and 13th the following two months, respectively.{{cite web | archive-url=https://web.archive.org/web/19980204085151/http://www.next-generation.com/news/123097a.chtml | url=http://www.next-generation.com:80/news/123097a.chtml | title=Cyan Takes Top Two | date=December 30, 1997 | author=Staff | work=Next Generation | archive-date=February 4, 1998 | url-status=dead | access-date=May 8, 2019 | df=mdy-all }}{{cite web | archive-url=https://web.archive.org/web/20050502205940/http://www.cdmag.com/articles/009/198/top_20_december.html | url=http://www.cdmag.com:80/articles/009/198/top_20_december.html | title=December's hottest games | author=Ocampo, Jason | work=Computer Games Strategy Plus | date=January 20, 1998 | archive-date=May 2, 2005 | url-status=dead | df=mdy-all }} By the end of 1997, Age of Empires totaled sales in the country above 178,000 units, for revenues in excess of $8 million. This performance made it the United States' most successful real-time strategy game during late 1997: a writer for PC Gamer US noted that its sales surpassed the combined totals of rivals Total Annihilation and Dark Reign over the same period, and were over four times greater than those of Myth: The Fallen Lords.{{cite web | archive-url=https://web.archive.org/web/19980218070317/http://www.pcgamer.com/news/news-1998-01-19.html | url=http://www.pcgamer.com:80/news/news-1998-01-19.html | title=Retail Strategy Games | date=January 22, 1998 | author=Staff | work=PC Gamer US | archive-date=February 18, 1998 | url-status=dead | access-date=October 4, 2018 | df=mdy-all }}
Age of Empires was also successful worldwide, according to Microsoft. It was released in 55 countries during its first four months, and over 650,000 copies were shipped globally by December 12.{{Cite web |url=http://www.pcgamer.com/news/news-1997-12-08.html |title=News: Week of December 8, 1997 |website=PC Gamer |access-date=October 4, 2018 |archive-url=https://web.archive.org/web/19980218070342/http://www.pcgamer.com/news/news-1997-12-08.html |archive-date=February 18, 1998 |df=mdy-all }}{{cite web | archive-url=https://web.archive.org/web/20000303203805/http://headline.gamespot.com/news/97_12/12_age/index.html | url=http://headline.gamespot.com:80/news/97_12/12_age/index.html | title=Coming of Age | date=December 12, 1997 | author=Staff | work=GameSpot | archive-date=March 3, 2000 | url-status=dead | access-date=October 4, 2018 | df=mdy-all }} Microsoft reported that it was consistently the top-selling computer strategy title in the United States, France, Germany and the United Kingdom through January 1998.{{cite press release | archive-url=https://web.archive.org/web/19990202052852/http://www.microsoft.com/presspass/press/1998/feb98/worldpr.htm | url=http://www.microsoft.com:80/presspass/press/1998/feb98/worldpr.htm | title=Age of Empires Tops Worldwide PC Game Best-Seller Lists | date=February 5, 1998 | archive-date=February 2, 1999 | publisher=Microsoft | location=Redmond, Washington | url-status=dead | access-date=October 4, 2018 | df=mdy-all }} Globally, the game sold-through 850,000 units by February.
Age of Empires was a hit in the German market, where it debuted at #1 on Media Control's sales rankings for the latter half of October 1997.{{cite journal | author=Staff | title=Verkaufs-Charts | date=January 1998 | journal=PC Player | language=de | page=72 }} After holding this position in the first half of November, it remained in Media Control's top 5 through the end of 1997.{{cite journal | author=Staff | title=Verkaufs-Charts | date=February 1998 | language=de | journal=PC Player | page=68 }}{{cite journal | author=Staff | title=Spiele-Charts | journal=PC Player | language=de | date=March 1998 | page=54 }} The following year, Age of Empires placed consistently in the top 3 through March, when it rose again to #1 in the last two weeks of the month.{{cite journal | author=Staff | title=Spiele-Charts | language=de | journal=PC Player | date=April 1998 | page=64 }}{{cite journal | author=Staff | title=Spiele-Charts | date=May 1998 | journal=PC Player | language=de | page=76 }}{{cite journal | author=Staff | title=Spiele-Charts | language=de | journal=PC Player | date=June 1998 | page=76 }} By the end of May, it had spent 28 consecutive weeks in Media Control's top rankings, with placements of fifth and eighth that month.{{cite web | archive-url=https://web.archive.org/web/19980614022936/http://www.vud.de/charts/chart1.html | url=http://www.vud.de:80/charts/chart1.html | title=Charts: CD-ROM Spiele über DM 55,-- | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=June 14, 1998 | language=de | url-status=dead | access-date=May 8, 2019 | df=mdy-all }}{{cite journal | author=Staff | title=Spiele-Charts | date=August 1998 | journal=PC Player | language=de | page=96 }} Age of Empires proceeded to become the fourth-best-selling computer game in the German market during 1998's first nine months. It received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August,{{cite press release | archive-url=https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm | url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=July 13, 2000 | language=de | url-status=dead | access-date=May 8, 2019 | df=mdy-all }} for sales of at least 100,000 units across Germany, Austria and Switzerland.{{cite magazine | archive-url=https://web.archive.org/web/20180718145345/https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | url=https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | title=VUD-Gold-Awards 2003 | author=Horn, Andre | date=January 14, 2004 | magazine=GamePro Germany | archive-date=July 18, 2018 | language=de | url-status=live }} Sales in the German market totaled 115,000 units by the end of September,{{cite web | archive-url=https://web.archive.org/web/20181206015705/https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | url=https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | title=Die Spaßmaschine | date=November 23, 1998 |author=Müller, Eva |author2=Canibol, Hans-Peter | issue=48 | work=Focus | archive-date=December 6, 2018 | language=de | url-status=live }} and the VUD raised Age of Empires to "Platinum" status, for 200,000 sales, by November.{{cite press release | archive-url=https://web.archive.org/web/20000610165302/http://www.vud.de/infopres/PM-271198.htm | url=http://www.vud.de:80/infopres/PM-271198.htm | title=Neues aus der Verbandsgeschäftstelle | location=Paderborn | date=November 27, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=June 10, 2000 | language=de | url-status=dead | access-date=May 8, 2019 | df=mdy-all }} At the 1999 Milia festival in Cannes, Age of Empires took home a "Gold" prize for revenues above €15 million in the European Union during 1998.{{cite web | archive-url=https://web.archive.org/web/19990830171428/http://www.gamespot.com/milia/0212/ecc/index.html | url=http://www.gamespot.com:80/milia/0212/ecc/index.html | title=Milia News; ECCSELL Awards Name Winners | author=Staff | work=GameSpot | date=February 12, 1999 | archive-date=August 30, 1999 | url-status=dead | access-date=May 8, 2019 | df=mdy-all }} It remained at 14th on Media Control's charts for the German region by January 1999, continuing a 60-week streak on the charts.{{cite web | archive-url=https://web.archive.org/web/19990209014933/http://www.vud.de/charts/chart1.html | url=http://www.vud.de:80/charts/chart1.html | title=CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Januar 1999 | archive-date=February 9, 1999 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de | url-status=dead | access-date=May 8, 2019 | df=mdy-all }}
Sales of the game in South Korea alone reached roughly 150,000 units by 2000.{{cite journal | title=And in the third installment, Blizzard created... WarCraft III; Korean StarCraft Mania | pages=17–19, 22–28 | author=Staff | journal=PC Accelerator | date=April 2000 | issue=20 }} According to PC Data, it was the United States' 10th-best-selling computer game during the January–November 1998 period.{{cite web | archive-url=https://web.archive.org/web/20000901031920/http://pc.ign.com/news/6269.html | url=http://pc.ign.com:80/news/6269.html | title=Best Selling Games of 1998 | date=January 4, 1999 | work=IGN | author=IGN Staff | archive-date=September 1, 2000 | url-status=dead | access-date=October 4, 2018 | df=mdy-all }} Age of Empires was a commercial success, selling 3 million copies by 2000 and grossing $120 million in revenue.{{cite web|first=Bob|last=Weinstein|url=https://www.newspapers.com/clip/91951403/florida-today/|archiveurl=https://web.archive.org/web/20220106043722/https://www.newspapers.com/clip/91951403/florida-today/|title=Game industry lures top programmers|newspaper=Florida Today|page=44|archivedate=January 6, 2022|date=January 5, 2000|accessdate=January 7, 2022|via=Newspapers.com}}
=Critical reviews=
{{Video game reviews
| Allgame = {{Rating|4.5|5}}{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:714~T1 |title=Age of Empires > Review|publisher=Allgame|first=Chris|last=Couper|access-date=June 23, 2008|url-status=dead|archive-url=https://web.archive.org/web/20141114122303/http://www.allgame.com/game.php?id=714&tab=review|archive-date=November 14, 2014|df=mdy}}
| CGW = {{rating|4.5|5}}{{cite magazine|archive-url=https://web.archive.org/web/20000816004345/http://www.gamespot.com/strategy/ageof/review_cgw.html |url=http://www.gamespot.com/strategy/ageof/review_cgw.html |archive-date=August 16, 2000 |title=Age of Empires |date=November 21, 1997 |first=Elliott |last=Chin |magazine=Computer Gaming World |access-date=April 14, 2010 |df=mdy |url-status=dead }}
| CVG = 9/10{{cite web|url=http://www.computerandvideogames.com/article.php?id=8065 |title=The best news for Megalomaniacs all year |work=Computer and Video Games |date=August 15, 2001 |first=Kim |last=Randell |access-date=June 23, 2008 |archive-url=https://web.archive.org/web/20080610114634/http://www.computerandvideogames.com/article.php?id=8065 |archive-date=June 10, 2008 |url-status=dead |df=mdy }}
| GameRev = B+{{cite web|url=http://www.gamerevolution.com/review/pc/age_of_empires |title=Build an Empire to Surpass Microsoft's |website=Game Revolution |first=Daniel |last=Gies |access-date=June 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080724141339/http://www.gamerevolution.com/review/pc/age_of_empires |archive-date=July 24, 2008 }}
| GSpot = 6.8/10{{cite web|url=https://www.gamespot.com/reviews/age-of-empires-review/1900-2537895/ |title=This is not quite the game you hoped for. Even worse, it has some definite problems. |work=GameSpot |publisher=CBS Interactive |author=T. Liam McDonald |date=October 27, 1999 |access-date=June 23, 2008 |archive-url=https://web.archive.org/web/20080726183453/http://www.gamespot.com/pc/strategy/ageofempires/review.html |archive-date=July 26, 2008 |url-status=live |df=mdy }}
| IGN = 7/10{{cite web|url=http://www.ign.com/articles/2002/06/07/age-of-empires |title=Real time strategy meets empire building |website=IGN |first=Rich |last=Sanchez |date=June 2, 2002 |access-date=July 6, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160310063307/http://www.ign.com/articles/2002/06/07/age-of-empires |archive-date=March 10, 2016 }}
| PCZone = 9.4/10{{cite web|url=http://www.computerandvideogames.com/article.php?id=2701 |title=PC Review: Age Of Empires |work=PC Zone |date=August 13, 2001 |access-date=June 23, 2008 |archive-url=https://web.archive.org/web/20080518133649/http://www.computerandvideogames.com/article.php?id=2701 |archive-date=May 18, 2008 |url-status=dead |df=mdy }}
| rev1 = PC Gameworld
| rev2 = Coming Soon Magazine
| rev3 = Game Vortex
}}
Age of Empires was generally well received by critics, and scored highly on review aggregator websites{{cite web|url=http://www.gamerankings.com/pc/90380-age-of-empires/index.html |title=Age of Empires - PC |publisher=GameRankings |access-date=July 6, 2016 |df=mdy |url-status=live |archive-url=https://web.archive.org/web/20160719113105/http://www.gamerankings.com/pc/90380-age-of-empires/index.html |archive-date=July 19, 2016 }} including an 8.3 out of 10 on Metacritic,{{cite web|url=https://www.metacritic.com/game/age-of-empires/critic-reviews/?platform=pc |title=Age of Empires (pc: 1997) |website=Metacritic |access-date=July 6, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160721082733/http://www.metacritic.com/game/pc/age-of-empires |archive-date=July 21, 2016 }} an 87% on GameRankings,{{cite web|url=http://www.gamerankings.com/htmlpages2/90380.asp |title=Age of Empires Reviews |publisher=GameRankings |access-date=June 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080704004628/http://www.gamerankings.com/htmlpages2/90380.asp |archive-date=July 4, 2008 }} an 85 out of 100 on MobyGames.{{cite web|url=http://www.mobygames.com/game/windows/age-of-empires/mobyrank |title=Age of Empires for Windows |website=MobyGames |access-date=June 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080622143635/http://www.mobygames.com/game/windows/age-of-empires/mobyrank |archive-date=June 22, 2008 }}
Game Informer ranked it the 81st best game made in its 100th issue in 2001. They called it a cross between Warcraft and SimCity and praised its multiplayer and its popularity among gamers.{{cite magazine|title=Game Informer's Top 100 Games Of All Time (Circa Issue 100) |url=https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=Game Informer |last=Cork |first=Jeff |date=November 16, 2009 |access-date=December 2, 2013 |url-status=live |archive-url=https://web.archive.org/web/20160119181519/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=January 19, 2016 }} Game Revolution categorized the game as "a cross between Civilization II and Warcraft II: Tides of Darkness",{{cite web|url=http://www.gamerevolution.com/oldsite/games/pc/strategy/ageofempires.htm |title=Build an Empire to Surpass Microsoft's |publisher=Game Revolution |first=Daniel |last=Gies |access-date=February 24, 2008 |date=November 1997 |url-status=dead |archive-url=https://web.archive.org/web/20080514072454/http://www.gamerevolution.com/oldsite/games/pc/strategy/ageofempires.htm |archive-date=May 14, 2008 |df=mdy }} while GameSpot lamented that it was "a simple combat game rather than a glorious empire-builder", describing it as "Warcraft with a hint of Civilization."{{cite web|author=T. Liam McDonald |url=http://www.gamespot.com/pc/strategy/ageofempires/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |title=PC Age of Empires Review |work=GameSpot |publisher=CBS Interactive |date=October 27, 1997 |url-status=live |archive-url=https://web.archive.org/web/20070930160450/http://www.gamespot.com/pc/strategy/ageofempires/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Breview |archive-date=September 30, 2007 |df=mdy }} While Computer Gaming World{{'}}s Elliott Chin compared the game extensively to WarCraft II, he said that it has "great depth, and when compared to its real-time brethren, it has to be the most sophisticated of the bunch". GameVortex wanted less of a combat-oriented gameplay, but praised the modes of play, commenting that "the random map generation [...] really keeps the game spiced up."{{cite web|first=Phil |last=Bordelon |url=http://www.gamevortex.com/gamevortex/soft_rev.php/316 |title=Age of Empires |publisher=GameVortex |url-status=live |archive-url=https://web.archive.org/web/20080514131300/http://www.gamevortex.com/gamevortex/soft_rev.php/316 |archive-date=May 14, 2008 }} GameSpot decried the level of micromanagement necessary to control the game (which was due to absence of production queues and low AI of the player's units) calling it "a poor idea", which "seriously diminishes [Age of Empires{{'}}] enjoyability." GameVortex echoed this criticism, while PC Gameworld pointed out the subsequently released patches improving some of the faulty AI programming.{{cite web|url=http://pcgames.gwn.com/reviews/gamereview.php/id/21/p/0/title/Age_of_Empires.html |first=James |last=Holland |title=Age of Empires |work=PC Gameworld |archive-url=https://web.archive.org/web/20080611224845/http://pcgames.gwn.com/reviews/gamereview.php/id/21/p/0/title/Age_of_Empires.html |archive-date=June 11, 2008 |url-status=dead |df=mdy }} Elliott Chin criticized the game's population limit, which he thought to be its "most serious grievance".
While noting the similarities with Warcraft II, PC Gameworld praised the uniqueness of each playable civilization, and noted that the "graphics are extremely detailed and have a hand-painted feel to them. It's rare to see a game this beautiful with such detailed unit movements." Game Revolution was impressed by the amount of different units of the game, and noted that the developers "obviously did [their] research here, and the result is a well rounded, historically accurate product (at least for a game)". The soundscape of the game was also criticized, with GameVortex stating that "the oral clues just aren't enough to let you differentiate just what's going on." With a view to the future of the game, Game Revolution emphasized the scenario editor, which "allows you total control in the design of scenarios and campaigns", a "tool at your disposal to create a scenario exactly to your liking."
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Having been in development for nearly an eternity, Age of Empires has largely delivered what was promised by Civilization co-creator, Bruce Shelley, and his team at Ensemble Studios."{{cite magazine|title=Finals|magazine=Next Generation|issue=37|publisher=Imagine Media|date=January 1998|page=158}}
The game won numerous awards, including Gamecenter's 1997 "Game of the Year",{{cite web|url=http://artho.com/age/AoE_1.html |title=Age of Empires Receives Worldwide Praise |website=Artho.com |access-date=January 19, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080201020542/http://artho.com/age/AoE_1.html |archive-date=February 1, 2008 }} and tied with StarCraft for "PC Strategy Game of the Year" at AIAS' inaugural Interactive Achievement Awards (it also received nominations for "Computer Entertainment Title of the Year" and "Interactive Title of the Year").{{cite web |title=The Award - Updates |url=http://www.interactive.org/html/award/awardupdate.htm |website=Interactive.org |publisher=Academy of Interactive Arts & Sciences |access-date=8 April 2023 |archive-url=https://web.archive.org/web/19980615090128fw_/http://www.interactive.org/html/award/awardupdate.htm |archive-date=June 15, 1998 |url-status=dead}}{{cite web |title=The Award - Winners |url=http://www.interactive.org/html/award/awardwin98.htm |website=Academy of Interactive Arts & Sciences |access-date=8 April 2023 |archive-url=https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm |archive-date=June 15, 1998 |url-status=dead}} Age of Empires was a runner-up for Computer Gaming World{{'}}s 1997 "Strategy Game of the Year" award, which ultimately went to Myth: The Fallen Lords.{{cite magazine | author=Staff | magazine=Computer Gaming World | title=CGW Presents The Best & Worst of 1997 |date=March 1998 | issue=164 | pages=74–77, 80, 84, 88, 89 }}
''Definitive Edition''
In June 2017, Adam Isgreen, creative director of Microsoft Studios announced Age of Empires: Definitive Edition at the Electronic Entertainment Expo 2017. New features include overhauled graphics with support for 4K resolution, a remastered soundtrack, online multiplayer through Xbox Live servers and other gameplay improvements, such as better pathfinding. It was initially planned to be released on October 19, 2017, but was delayed until February 20, 2018.{{cite web|url=http://www.pcgamer.com/the-original-age-of-empires-is-being-remastered-in-the-definitive-edition/ |title=The original Age of Empires is being remastered in the Definitive Edition |work=PC Gamer |first=Christopher |last=Livingston |date=June 12, 2017 |access-date=June 12, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170617134715/http://www.pcgamer.com/the-original-age-of-empires-is-being-remastered-in-the-definitive-edition/ |archive-date=June 17, 2017 }}{{cite web|last1=Pereira|first1=Chris|title=Age Of Empire: Definitive Edition Remaster's Release Date Announced|url=https://www.gamespot.com/articles/age-of-empire-definitive-edition-remasters-release/1100-6452720/|website=GameSpot|access-date=21 August 2017|archive-date=November 21, 2020|archive-url=https://web.archive.org/web/20201121114844/https://www.gamespot.com/articles/next-ps5-restock-set-for-black-friday-2020-walmart-gamestop-will-have-consoles/1100-6475811/|url-status=live}}{{cite web|last1=Makuch|first1=Eddie|title=PC's Age Of Empires: Definitive Edition Gets New Release Date After Delay|url=https://www.gamespot.com/articles/pcs-age-of-empires-definitive-edition-gets-new-rel/1100-6456207/|website=GameSpot|access-date=19 January 2018|archive-date=January 19, 2018|archive-url=https://web.archive.org/web/20180119235050/https://www.gamespot.com/articles/pcs-age-of-empires-definitive-edition-gets-new-rel/1100-6456207/|url-status=live}} Development of the game was handled in partnership with Forgotten Empires and Tantalus Media.{{cite web|url=https://store.steampowered.com/app/1017900/ |title=Age of Empires: Definitive Edition |work=Steam |publisher=Valve |access-date=12 February 2023 }} Age of Empires: Definitive Edition was released at first exclusively through the Windows Store and met with mixed or average reviews, with a weighted score of 70 out of 100 in Metacritic.{{Cite web|url=https://www.metacritic.com/game/age-of-empires-definitive-edition/critic-reviews/?platform=pc|title=Age of Empires: Definitive Edition|website=Metacritic|access-date=2018-02-23|archive-date=November 4, 2019|archive-url=https://web.archive.org/web/20191104163926/https://www.metacritic.com/game/pc/age-of-empires-definitive-edition|url-status=live}} PC Gamer gave the game 60/100, calling the game "solid remake of a game past its time".{{Cite news|url=https://www.pcgamer.com/age-of-empires-definitive-edition-review/|title=Age of Empires: Definitive Edition review|work=pcgamer|access-date=2018-02-23|language=en|archive-date=April 16, 2022|archive-url=https://web.archive.org/web/20220416041112/https://www.pcgamer.com/age-of-empires-definitive-edition-review/|url-status=live}} GameSpot gave the game 6/10, praising its 4K graphics and upgraded soundtrack, but criticizing old problems still persisting.{{Cite web|url=https://www.gamespot.com/reviews/age-of-empires-definitive-edition-review-antique-r/1900-6416862/|title=Age Of Empires: Definitive Edition Review: Antique Revival|last=Starkey|first=Daniel|date=2018-02-22|website=GameSpot|language=en-US|access-date=2018-02-23|archive-date=February 24, 2018|archive-url=https://web.archive.org/web/20180224052943/https://www.gamespot.com/reviews/age-of-empires-definitive-edition-review-antique-r/1900-6416862/|url-status=live}}
In May 2019, Phil Spencer, head executive of Microsoft's Xbox division announced a reversal of the decision to release Age of Empires products exclusively through Windows Store and committed to releasing them on Steam as well.{{Cite web|url=https://news.xbox.com/en-us/2019/05/30/microsoft-approach-to-pc-gaming/|title=Our Approach to PC Gaming|last=Spencer|first=Phil|date=May 30, 2019|website=Xbox Wire|language=en-US|access-date=February 12, 2023|archive-date=February 12, 2023|archive-url=https://web.archive.org/web/20230212121828/https://news.xbox.com/en-us/2019/05/30/microsoft-approach-to-pc-gaming/|url-status=live}} On August 19, 2019, Age of Empires: Definitive Edition was released with a new client on both the Windows Store and Steam, with cross-play available between the two platforms. Existing Windows Store players needed to manually download the new client in order to receive game updates and multiplayer compatibility. At the same time, Age of Empires: Definitive Edition has also become available through Xbox Game Pass for PC.{{Cite web|url=https://news.xbox.com/en-us/2019/08/19/age-of-empires-de-cross-play-steam-age-ii-de-coming-november-14/|title=Age of Empires: DE Cross Play Now Live with Steam, Age II: DE Coming November 14 to Xbox Game Pass|last=Isgreen|first=Adam|date=August 19, 2019|website=Xbox Wire|language=en-US|access-date=February 12, 2023}}
References
{{Reflist}}
Further reading
- {{cite magazine|title=How I learned to love nuke trooper|last=Carnes|first=Shawn F.|magazine=The Duelist|issue=24|publisher=Wizards of the Coast|page=86|date=April 1998}}
- Backstab #7{{cite web | url=https://archive.org/details/backstab-magazine-french-07/page/n47/mode/2up | title=Backstab Magazine (French) Issue 07 }}
External links
- {{moby game|id=/age-of-empires|name=Age of Empires}}
- [http://www.ageofempires.com/ Official website]
{{Clear}}
{{Age of Empires series}}
{{Rick Goodman}}
{{Genie Engine games}}
{{Portal bar|1990s|History|Video games}}
{{Authority control}}
{{DEFAULTSORT:Age of Empires 1}}
Category:Cultural depictions of Achilles
Category:Cultural depictions of Jason
Category:Multiplayer and single-player video games
Category:Real-time strategy video games
Category:Trojan War video games
Category:Video games developed in the United States
Category:Video games set in ancient Egypt
Category:Video games set in ancient Greece
Category:Video games set in antiquity
Category:Video games set in Iraq
Category:Video games set in Japan
Category:Video games set in Sudan
Category:Video games set in the Stone Age
Category:Video games with pre-rendered 3D graphics
Category:Video games scored by Stephen Rippy