Armored Core
{{Short description|Mecha-based video game series}}
{{About|the video game series|the first game in the series|Armored Core (video game)}}
{{italic title}}
{{Infobox video game series
|title = Armored Core
|image = Armored Core series logo.png
|developer = FromSoftware
|publisher = {{plainlist|
- FromSoftware
- Sony Computer Entertainment {{small|(1997)}}
- ASCII Entertainment {{small|(1998)}}
- Agetec {{small|(2000–2006)}}
- Ubisoft {{small|(2001, 2008)}}
- Metro3D {{small|(2002–2003)}}
- 505 Games {{small|(2006–2007)}}
- Red Ant Enterprises {{small|(2006)}}
- Sega {{small|(2007)}}
- Bandai Namco Entertainment {{small|(2012–2023)}}
}}
|platforms = {{plainlist|
- Mobile phones
- PlayStation
- PlayStation 2
- PlayStation 3
- PlayStation 4
- PlayStation 5
- PlayStation Portable
- Windows
- Xbox 360
- Xbox One
- Xbox Series X/S
}}
|first release version = Armored Core
|first release date = July 10, 1997
|latest release version = Armored Core VI: Fires of Rubicon
|latest release date = August 25, 2023
|genre = Third-person shooter}}
{{Nihongo| Armored Core|アーマード・コア|Āmādo Koa|lead=yes}} is a third-person shooter mecha video game series developed by FromSoftware. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige.
Several story continuities exist, spread across 13 main games, seven spin-offs, and three remastered re-releases, with different releases divided by a different set of "generations" of sequels that starts with every numbered entry. The first game in the series, Armored Core, was released in 1997, while the most recent, Armored Core VI: Fires of Rubicon, was released in 2023.{{Cite web |last=Diaz |first=Ana |date=2022-12-08 |title=FromSoftware reveals a reboot for Armored Core |url=https://www.polygon.com/game-awards-tga/23500774/fromsoftware-armored-core-trailer-fires-of-rubicon-announcement |access-date=2022-12-09 |website=Polygon |language=en-US}}{{Cite web |last=Plunkett |first=Luke |date=2022-12-09 |title=Armored Core VI Announced, Which Isn't A Souls Game |url=https://kotaku.com/armored-core-vi-6-bandai-namco-game-awards-new-announce-1849873106 |access-date=2022-12-09 |website=Kotaku |language=en}} The series has been released on various PlayStation and Xbox consoles, as well as Windows and mobile phones. In 2007, the series was adapted to manga by Fujimi Shobo as Armored Core: Tower City Blade, and in 2024, to television by Tim Miller as an episode of Secret Level titled Armored Core: Asset Management, starring the voices of Keanu Reeves, Erin Yvette, Temuera Morrison, Patrick Schwarzenegger, and Steve Blum.
Premise
In the original continuity established by 1997's Armored Core through 2001's Armored Core 2: Another Age, Earth experienced a cataclysm known as the "Great Destruction" and humanity has been forced underground. Corporations begin fighting for dominance, leading to the increasing reliance on Armored Core pilots called Ravens.{{cite web|url=https://www.gamerevolution.com/review/33853-armored-core-review|title=Armored Core Review|last=Chang|first=Clint|date=November 4, 1997|website=Game Revolution|publisher=CraveOnline|url-status=live|archive-url=https://web.archive.org/web/20121018210828/http://www.gamerevolution.com/review/armored-core|archive-date=October 18, 2012|access-date=December 14, 2018}} Following the events of 1999's Armored Core: Master of Arena, humanity rebuilds and colonizes Mars. Through 2000's Armored Core 2 and its expansion, Another Age, the fledgling Earth government struggles to maintain power as opportunistic corporations exploit the power gap and rebel groups resist against the hegemony of government and business interests.{{Cite web|url=http://ps2.gamezone.com/gzreviews/r18974.htm|title=Armored Core 2 Another Age Review|date=October 22, 2001|website=GameZone|url-status=dead|archive-url=https://web.archive.org/web/20080921210137/http://ps2.gamezone.com/gzreviews/r18974.htm|archive-date=September 21, 2008|access-date=March 13, 2020}}
The series was rebooted with 2002's Armored Core 3, beginning a new story arc that concluded with Armored Core: Last Raven in 2005. Following a global nuclear war, humanity has retreated underground. Following centuries of rule by an artificial intelligence called The Controller, its decay leads to the destruction of much of humanity's underground network, causing them to look toward the surface for safety. By the end of 2003's Silent Line: Armored Core, humanity has fully returned to the surface of Earth.{{Cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/30120.shtml|title=Silent Line: Armored Core Review for PS2|last=Dawg|first=Atomic|date=July 8, 2003|magazine=GamePro|url-status=dead|archive-url=https://web.archive.org/web/20050212134939/http://www.gamepro.com/sony/ps2/games/reviews/30120.shtml|archive-date=February 12, 2005|access-date=March 13, 2020}} The final two games of this continuity, 2004's Armored Core: Nexus and 2005's Armored Core: Last Raven involve the end of the existing power dynamic of corporations and Ravens fighting over the surface.{{Cite web|url=https://www.gamespot.com/reviews/armored-core-nexus-review/1900-6111776/|title=Armored Core: Nexus Review|last=Provo|first=Frank|date=October 28, 2004|website=GameSpot|language=en-US|access-date=March 13, 2020}}{{Cite web|url=https://www.gamespot.com/reviews/armored-core-last-raven-review/1900-6153137/|title=Armored Core: Last Raven Review|last=Mueller|first=Greg|date=June 23, 2006|website=GameSpot|language=en-US|access-date=March 13, 2020}}
2006's Armored Core 4 rebooted the series yet again. Here, corporations have seized control of Earth governments and are waging war across the surface for dominance. A war waged over the course of the game pollutes the environment, leading to the creation of floating cities in 2008's Armored Core: For Answer. Depending on the player's choices, humanity either barely survives the fallout of For Answer's conflict or is completely eradicated.{{Cite web|url=https://www.gamespot.com/reviews/armored-core-4-review/1900-6167744/|title=Armored Core 4 Review|date=March 21, 2007|website=GameSpot|language=en-US|access-date=March 17, 2020}}{{Cite web|url=https://www.gamespot.com/reviews/armored-core-for-answer-review/1900-6198445/|title=Armored Core: For Answer Review|last=VanOrd|first=Kevin|date=October 1, 2008|website=GameSpot|language=en-US|access-date=March 31, 2020}}
The third continuity of the series continued with 2012's Armored Core V. A single corporation has dominance over a contaminated Earth and is being opposed by a resistance faction that seeks to overthrow them, while 2013's Armored Core: Verdict Day details the outbreak of another war 100 years later following an apocalyptic event.{{cite web|url=https://www.ign.com/articles/2013/10/01/armored-core-verdict-day-review|title=Armored Core: Verdict Day Review (PS3)|last=Butterworth|first=Scott|date=October 1, 2013|website=IGN|publisher=Ziff Davis|url-status=live|archive-url=https://web.archive.org/web/20181119165517/https://www.ign.com/articles/2013/10/01/armored-core-verdict-day-review|archive-date=November 19, 2018|access-date=December 23, 2018|df=mdy-all}}
Another continuity has begun with 2023's Armored Core VI: Fires of Rubicon. The game takes place far away from Earth in a human-colonized star system on the planet Rubicon 3. Decades prior to the game's start, a powerful resource called Coral was discovered, leading to significant technological advances, but a disaster called the Fires of Ibis scorched the entire Rubicon system and left it highly contaminated. However, the Coral, thought to have all burned, has begun to reappear, bringing multiple corporations into conflict for control of it which, in turn, has brought the attention of mercenaries. Added into the conflict are the Planetary Closure Administration, an organization tasked with quarantining Rubicon, and the Rubicon Liberation Front, a resistance group who venerate the Coral, wishing to end its exploitation and free the planet.
Gameplay
File:Armored Core PS1 capture.png
Within the core games of the franchise, the gameplay is generally focused on the player taking the role of a mech-piloting mercenary, taking on missions for various clients and gaining currency from completing them. Missions can involve multiple objectives and pit the player against computer controlled opponents, some of which pilot mechs as well.{{Cite web|url=http://www.allgame.com/game.php?id=14287&tab=review|title=Armored Core: Project Phantasma - Review|last=Sackenheim|first=Shawn|website=AllGame|url-status=dead|archive-url=https://web.archive.org/web/20141115183937/http://www.allgame.com/game.php?id=14287&tab=review|archive-date=November 15, 2014|access-date=2020-03-13}} Upon completion of a mission, the operating costs of the mech, such as repairs and ammunition, are deducted from the total earnings of the player, as well as compensation for destroying valuable objects within the mission area. Likewise, if the player loses a mission, those same deductions occur from the player's direct balance.{{Cite web|url=https://www.ign.com/articles/1997/10/23/armored-core|title=Armored Core|last=Douglas|first=Adam|date=October 22, 1997|website=IGN|url-status=live|archive-url=https://web.archive.org/web/20121026134701/http://www.ign.com/articles/1997/10/23/armored-core|archive-date=October 26, 2012}}
The game's mechs, called Armored Cores (or ACs for short), are highly customizable with hundreds of parts and weapons that can be purchased from an in-game shop or by fulfilling certain requirements.{{Cite web|url=http://ps2.gamezone.com/gzreviews/r19719.htm|title=Armored Core 3 Review - PlayStation 2|last=Parotta|first=Dylan|date=September 17, 2002|website=GameZone|url-status=dead|archive-url=https://web.archive.org/web/20081006081028/http://ps2.gamezone.com/gzreviews/r19719.htm|archive-date=October 6, 2008|access-date=March 13, 2020}} Different parts can provide gameplay advantages in certain terrains or against certain enemies, which forces the player to put thought into how to approach the construction of their mech as each sortie often has different obstacles and hazards to overcome. The customization of Armored Cores is strictly limited by multiple factors such as the maximum weight load of their leg parts carrying the overall weight of every equipped part attached to it, and the energy output of their generators supplying power to all equipped parts of the AC. As such, an Armored Core's performance varies depending on the parts that compose it, as an over-equipped AC becomes overburdened and performs slower in combat, while a lightweight AC yields faster speed and quicker responses to enemy fire at the cost of defensive and offensive counter-measures.
Many of the franchise's games feature a branching storyline where taking on certain missions can block off others, with consequences of a player's decision in a mission being relayed to them at the end of a mission. Certain games require multiple playthroughs to access additional contents, such as missions inaccessible during the initial playthrough, and even different endings that add additional lore and context to the games.{{cite magazine|date=July 1997|title=NG Alphas: Armored Core|url=https://archive.org/details/NEXT_Generation_31/page/n79|magazine=Next Generation|publisher=Imagine Media|issue=31|pages=78–79}}
An Arena mode introduced in Armored Core: Project Phantasma gave players the opportunity to fight opponents outside of missions for additional rewards. Project Phantasma also introduced the import feature, allowing players to retain their progress from a previous entry when starting a new one. This import feature would become a mainstay of the franchise, with "expansion" titles like Silent Line: Armored Core allowing for importing saved data.
= Multiplayer =
Since its first release, the Armored Core games have featured multiplayer options in some form. In the original PlayStation era, local split-screen multiplayer modes were the primary method, generally featuring head-to-head battles.{{cite magazine|date=August 1997|title=Armored Core|magazine=GamePro|publisher=IDG|issue=107|page=60}} A PlayStation Link Cable feature, allowing for the connection of two PlayStation consoles, was included in all three original Armored Core titles.{{cite magazine|date=October 1997|title=Armored Core: Some Hardcore Mechanized Action|magazine=Electronic Gaming Monthly|publisher=Ziff Davis|issue=99|page=172}}
With the PlayStation 2, split-screen and console linking continue to be the primary source of multiplayer. 2004's Armored Core: Nexus introduced the LAN multiplayer mode, in addition to connecting through their internet service and allowed up to 4 players to fight in matches together.
Online multiplayer was first introduced in the Japanese release of Armored Core 2: Another Age, but was removed in other regions due to the PlayStation Network Adapter not being ready in time. No PlayStation 2-era game after this release would include online play either, with the first game to do so being Armored Core 4.
Games
{{Timeline of release years
| compressempty = yes
| range1 = 1997
| range1_color = #8e8284 #ccc
| 1997a = Armored Core
| 1997b = Project Phantasma
| 1999 = Master of Arena
| 2000 = Armored Core 2
| 2001 = 2: Another Age
| 2002 = Armored Core 3
| 2003 = Silent Line
| 2004a = Nexus
| 2004b = Nine Breaker
| 2004c = Formula Front
| 2005 = Last Raven
| 2006 = Armored Core 4
| 2008 = For Answer
| 2012 = Armored Core V
| 2013 = Verdict Day
| 2023 = Armored Core VI
}}
= ''Armored Core'' =
{{Main|Armored Core (video game)|Armored Core: Project Phantasma|Armored Core: Master of Arena}}
The original trilogy of Armored Core games were developed for the original PlayStation by FromSoftware and established many of the core themes and mechanics that would be found in the rest of the series. The debut title, Armored Core, was released on July 10, 1997, in Japan.{{Cite web|url=https://www.fromsoftware.jp/ww/detail.html?csm=004|title=Armored Core {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-02-02}} Story elements like corporate-funded conflicts, post-apocalyptic settings, and silent protagonists were introduced in the first game. The game's mechanics revolve around taking on missions from various clients for pay, using earned money to customize the player's Armored Core unit.{{cite web|url=http://www.allgame.com/game.php?id=2019&tab=review|title=Armored Core - Review|last=Sackenheim|first=Shawn|website=AllGame|publisher=All Media Network|url-status=dead|archive-url=https://web.archive.org/web/20141114210110/http://www.allgame.com/game.php?id=2019&tab=review|archive-date=November 14, 2014|access-date=December 14, 2018}}
Armored Core: Project Phantasma was released as a stand-alone expansion to the original game, released on December 4, 1997.{{Cite web|url=https://www.fromsoftware.jp/ww/detail.html?csm=005|title=Armored Core: Project Phantasma {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-02-03}} Project Phantasma introduced an Arena mechanic that would be expanded on in later titles, as well as an import mechanic that would become an important feature through the franchise. Players were able to import save data from earlier Armored Core games and bring their existing Armored Core units into the expansions.{{cite web|url=https://www.gamespot.com/reviews/armored-core-project-phantasma-review/1900-2546603/|title=Armored Core: Project Phantasma Review [Import]|last=Fielder|first=Joe|date=December 18, 1997|website=GameSpot|publisher=CBS Interactive|access-date=December 14, 2018}}
A second stand-alone expansion, Armored Core: Master of Arena, was released on February 4, 1999, and was the final game released for the original PlayStation.{{Cite web|url=https://www.fromsoftware.jp/ww/detail.html?csm=008|title=Armored Core: Master of Arena {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-02-04}} It concluded the core arc of the original Armored Core and greatly expanded on the Arena mechanic introduced in Project Phantasma.{{cite web|url=https://www.gamerevolution.com/review/35796-armored-core-master-of-arena-review|title=Armored Core: Master of Arena Review|last=Sanders|first=Shawn|date=April 16, 2000|website=Game Revolution|publisher=CraveOnline|url-status=live|archive-url=https://web.archive.org/web/20151012023212/http://www.gamerevolution.com/review/armored-core-master-of-arena|archive-date=October 12, 2015|access-date=December 15, 2018}} Like its predecessor, Master of Arena allowed players to import save files from both the original Armored Core and Project Phantasma to continue their progress.{{cite web|url=https://www.ign.com/articles/2000/03/28/armored-core-master-of-arena|title=Armored Core: Master of Arena|last=Conrad|first=Jeremy|date=March 27, 2000|website=IGN|publisher=Ziff Davis|access-date=December 15, 2018}}
All three games from the original PlayStation era were re-released on the PlayStation Network in 2007 for the tenth anniversary of the original title.{{Cite web|url=https://store.playstation.com/ja-jp/product/JP0506-NPJJ00068_00-0000000000000001|title=Armored Core|website=PlayStation™Store|access-date=2020-02-01}}{{Cite web|url=https://store.playstation.com/ja-jp/product/JP0506-NPJJ00089_00-0000000000000001|title=Armored Core Project Phantasma|website=PlayStation™Store|access-date=2020-02-03}}{{Cite web|url=https://store.playstation.com/ja-jp/product/JP0506-NPJJ00105_00-0000000000000001|title=Armored Core Master of Arena|website=PlayStation™Store|access-date=2020-02-04}} The original Armored Core was also released on the Japanese PlayStation Classic in 2018.{{Cite web|url=https://www.usgamer.net/articles/japan-playstation-classic-full-game-lineup-a-lot-better-than-us-europe-parasite-eve|title=Japan's PlayStation Classic Full Game Lineup Is A Lot Better Than Ours|last=McCarthy|first=Caty|date=October 29, 2018|website=USgamer|language=en|access-date=2020-03-28|archive-date=2019-05-14|archive-url=https://web.archive.org/web/20190514040835/https://www.usgamer.net/articles/japan-playstation-classic-full-game-lineup-a-lot-better-than-us-europe-parasite-eve|url-status=dead}}
= ''Armored Core 2'' =
{{Main|Armored Core 2|Armored Core 2: Another Age}}
With the transition to the PlayStation 2, FromSoftware released Armored Core 2 as a launch title in Japan on August 3, 2000.{{Cite web|url=https://www.fromsoftware.jp/ww/detail.html?csm=015|title=Armored Core 2 {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-02-05}} As a narrative sequel to the original trilogy, Armored Core 2 transitioned the series away from the post-apocalyptic setting and added more science fiction elements, such as Mars colonization. Much of the gameplay remained the same, including the mission structure, customization, and Arena modes.{{cite web|url=https://www.ign.com/articles/2000/10/23/armored-core-2|title=Armored Core 2|author=David Smith|date=October 23, 2000|website=IGN|publisher=Ziff Davis|access-date=December 15, 2018}}{{cite web|url=https://www.gamespot.com/reviews/armored-core-2-review/1900-2626753/|title=Armored Core 2 Review|author=Frank Provo|date=October 23, 2000|website=GameSpot|publisher=CBS Interactive|access-date=December 15, 2018}} The title did overhaul the visuals from the original game, taking advantage of the added power of the new console, but overall designs stayed similar.{{cite magazine|author=Erik Reppen|date=November 2000|title=Armored Core 2|url=http://www.gameinformer.com/Games/Review/200011/R03.0807.1123.40660.htm|magazine=Game Informer|publisher=FuncoLand|issue=91|archive-url=https://web.archive.org/web/20080919133840/http://www.gameinformer.com/Games/Review/200011/R03.0807.1123.40660.htm|archive-date=September 19, 2008|access-date=December 15, 2018|url-status=dead}} Unlike Project Phantasma and Master of Arena, players could not import their saves to the new game.
Armored Core 2: Another Age was released on April 12, 2001, as a stand-alone expansion.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=017|title=Armored Core 2: Another Age {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-02-09}} It allowed players to import their save files from Armored Core 2 and continue with their existing Armored Core units.{{cite web|url=https://www.gamespot.com/reviews/armored-core-2-another-age/1900-2810552/|title=Armored Core 2: Another Age Review|last=Villoria|first=Gerald|date=May 17, 2006|website=GameSpot|publisher=CBS Interactive|access-date=December 16, 2018}} The game introduced movement controls using the DualShock analog sticks and cooperative mission mode.{{cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/16226.shtml|title=Armored Core 2: Another Age Review for PS2 on GamePro.com|author=Star Dingo|date=August 20, 2001|magazine=GamePro|publisher=IDG Entertainment|url-status=dead|archive-url=https://web.archive.org/web/20050212141326/http://www.gamepro.com/sony/ps2/games/reviews/16226.shtml|archive-date=February 12, 2005|access-date=December 16, 2018}} The Japanese version of Armored Core 2 was the first title to include online broadband play, allowing players to fight each other over the internet.{{cite magazine|last=Reiner|first=Andrew|date=October 2001|title=Armored Core 2 [Another Age]|url=http://www.gameinformer.com/Games/Review/200110/R03.0805.1238.31974.htm|magazine=Game Informer|publisher=FuncoLand|issue=102|archive-url=https://web.archive.org/web/20080306051323/http://www.gameinformer.com/Games/Review/200110/R03.0805.1238.31974.htm|archive-date=March 6, 2008|access-date=December 16, 2018|url-status=dead}}
= ''Armored Core 3'' =
{{Main|Armored Core 3|Silent Line: Armored Core|Armored Core: Nexus|Armored Core: Last Raven}}
Armored Core 3 was released on April 4, 2002, and served as a reboot for the franchise.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=020|title=Armored Core 3 {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-02-09}} The story returned to a post-apocalyptic setting and retained the core concept of corporate warfare and mercenary mission structure. Very little gameplay was changed from the earlier PlayStation 2 titles, instead focusing on incremental improvements and minor features like USB mice, computer-controlled allies, and surround sound.{{cite web|url=https://www.gamespot.com/reviews/armored-core-3-review/1900-2880000/|title=Armored Core 3 Review|last=Kasavin|first=Greg|date=September 11, 2002|website=GameSpot|publisher=CBS Interactive|access-date=December 16, 2018}}{{cite web|url=https://www.ign.com/articles/2002/09/09/armored-core-3|title=Armored Core 3|last=Smith|first=David|date=September 9, 2002|website=IGN|publisher=Ziff Davis|access-date=December 16, 2018}}{{cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/26142.shtml|title=Armored Core 3 Review for PS2 on GamePro.com|author=Star Dingo|date=September 9, 2002|magazine=GamePro|publisher=IDG Entertainment|url-status=dead|archive-url=https://web.archive.org/web/20050212135016/http://www.gamepro.com/sony/ps2/games/reviews/26142.shtml|archive-date=February 12, 2005|access-date=December 17, 2018}} Due to its nature as a reboot, players could not import save data from Armored Core 2 or Another Age.
A stand-alone expansion, Silent Line: Armored Core, was released on January 23, 2003, and was a direct sequel to Armored Core 3.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=024|title=Silent Line: Armored Core {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-02-10}} Like other expansions in the franchise, players could import their progress from Armored Core 3 into Silent Line, retaining their parts and credits from the earlier game.{{cite web|url=https://www.gamespot.com/reviews/silent-line-armored-core-review/1900-6071819/|title=Silent Line: Armored Core Review|author=Giancarlo Varanini|date=August 18, 2003|website=GameSpot|publisher=CBS Interactive|access-date=December 17, 2018}} Silent Line introduced new gameplay mechanics, including computer-controlled companions and a first person mode.{{cite web|url=http://ps2.gamespy.com/playstation-2/silent-line-armored-core/6101p1.html|title=Silent Line: Armored Core|author=Barnholt|first=Ray|date=August 19, 2003|website=GameSpy|publisher=IGN Entertainment|access-date=December 17, 2018}}{{cite magazine|date=August 2003|title=Review: Silent Line: Armored Core|magazine=PSM|publisher=Future US|page=27}}
Armored Core: Nexus was released on March 18, 2004, as a direct sequel to Silent Line.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=031|title=Armored Core: Nexus {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-02-11}} Unlike its predecessor, Nexus was treated as a core entry rather than an expansion and did not allow for save data import.{{Cite magazine|url=http://www.gameinformer.com/NR/exeres/4EA19324-FEC0-4639-9C59-BDD6960157BE.htm|title=Game Informer|last=Miller|first=Matt|date=2008-09-21|magazine=Game Informer|url-status=dead|archive-url=https://web.archive.org/web/20080921135118/http://www.gameinformer.com/NR/exeres/4EA19324-FEC0-4639-9C59-BDD6960157BE.htm|archive-date=September 21, 2008|access-date=2020-03-13}} While carrying over parts from 3 and Silent Line, mechanics changed significantly compared to past expansions. The heat mechanic introduced in Armored Core 2 was made much more influential, especially with the introduction of booster heat. All part stats were also totally redistributed. The game was the first in the franchise to include support for dual analog sticks. It also introduced a new LAN multiplayer mode that allowed up to 4 players to participate in matches against each other.{{Cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/38411.shtml|title=Armored Core: Nexus Review for PS2|last=Burner|first=Rice|date=2005-02-04|magazine=GamePro|url-status=dead|archive-url=https://web.archive.org/web/20050204171034/http://www.gamepro.com/sony/ps2/games/reviews/38411.shtml|archive-date=February 4, 2005|access-date=2020-03-13}}
Armored Core: Last Raven was released on August 4, 2005, and served as the conclusion to Armored Core 3{{'}}s story arc.{{Cite web|url=https://www.fromsoftware.jp/ww/detail.html?csm=081|title=Armored Core: Last Raven Portable {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-03-31}} The game is structured around a 24-hour clock that moves forward as missions progress. At the end of the 24-hour period, choices made by the player can alter the outcome of the plot.{{cite web|url=http://www.1up.com/reviews/armored-core-raven|title=Armored Core: Last Raven|author=Patrick Joynt|date=June 15, 2006|website=1UP.com|publisher=Ziff Davis|url-status=dead|archive-url=https://web.archive.org/web/20121022181830/http://www.1up.com/reviews/armored-core-raven|archive-date=October 22, 2012|access-date=December 20, 2018}} The game introduced a component damage system, allowing for individual parts to be broken in combat.{{cite web|url=https://www.gamezone.com/reviews/armored_core_last_raven_ps2_review/|title=Armored Core: Last Raven - PS2 - Review|author=Louis Bedigian|date=June 14, 2006|website=GameZone|url-status=live|archive-url=https://web.archive.org/web/20081004030159/http://ps2.gamezone.com/gzreviews/r28419.htm|archive-date=October 4, 2008|access-date=December 20, 2018}}
= ''Armored Core 4'' =
{{Main|Armored Core 4|Armored Core: For Answer}}
Armored Core 4 was released on December 21, 2006, for the PlayStation 3, serving as another reboot for the franchise. An Xbox 360 version, the first instance of a main title in the franchise being released outside of the PlayStation ecosystem, was released on March 22, 2007.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=054|title=Armored Core 4 {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-03-17}} Gameplay in Armored Core 4 has been sped up and streamlined from its predecessors in an attempt to make the game more accessible to new players.{{cite magazine|last=Vore|first=Bryan|date=April 2007|title=Armored Core 4|url=http://www.gameinformer.com/NR/exeres/8648C16C-2894-4376-B12E-61F5734DF043.htm|magazine=Game Informer|publisher=GameStop|issue=168|archive-url=https://web.archive.org/web/20080125123651/http://www.gameinformer.com/NR/exeres/8648C16C-2894-4376-B12E-61F5734DF043.htm|archive-date=January 25, 2008|access-date=December 22, 2018|url-status=dead}} The game marks the first instance of online multiplayer outside of the Japanese release of Armored Core 2: Another Age.{{cite web|url=https://www.ign.com/articles/2007/03/21/armored-core-4-review|title=Armored Core 4 Review|last=Miller|first=Greg|date=March 20, 2007|website=IGN|publisher=Ziff Davis|url-status=live|archive-url=https://web.archive.org/web/20181222221615/https://www.ign.com/articles/2007/03/21/armored-core-4-review|archive-date=December 22, 2018|access-date=December 22, 2018|df=mdy-all}}
Armored Core: For Answer was released on March 19, 2008, as a standalone expansion to Armored Core 4.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=064|title=Armored Core: For Answer {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-04-15}} It incorporates an online co-operative mode and a branching storyline.{{Cite web|url=http://www.1up.com/reviews/armored-core-answer|title=Armored Core: For Answer Review for PS3, 360|last=Quintero|first=Cesar|date=June 15, 2016|website=1Up|url-status=dead|archive-url=https://web.archive.org/web/20160615030017/http://www.1up.com/reviews/armored-core-answer|archive-date=June 15, 2016|access-date=2020-04-15}} The game was noted for its technical problems on the PlayStation 3 version.{{Cite web|url=https://www.ign.com/articles/2008/09/23/armored-core-for-answer-review|title=Armored Core for Answer Review|last=Clements|first=Ryan|date=September 22, 2008|website=IGN|access-date=April 15, 2020}} Like Nexus, this game did not simply add content to its predecessor and changed gameplay by greatly increasing booster speeds and increasing generator performance.
= ''Armored Core V'' =
{{Main|Armored Core V|Armored Core: Verdict Day}}
Armored Core V was released on January 26, 2012, for the PlayStation 3 and Xbox 360 and acts as indirect sequel to Armored Core 4 and Armored Core: For Answer.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=087|title=Armored Core V {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-04-15}} The game focuses on the online multiplayer component and includes far fewer offline story missions than its predecessors.{{Cite web|url=https://www.eurogamer.net/articles/2012-03-22-armored-core-5-review|title=Armored Core 5 Review|last=Edwards|first=Matt|date=March 22, 2012|website=Eurogamer|url-status=live|archive-url=https://web.archive.org/web/20181223121047/https://www.eurogamer.net/articles/2012-03-22-armored-core-5-review|archive-date=December 23, 2018|access-date=April 15, 2020}} In the game's online mode, players battle for territory in teams of up to 20 players. A co-operative mode is included for players to fight NPCs alongside other players for various rewards.{{Cite magazine|url=https://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2012/03/20/armored-core-v-review-complexity-and-repetition-collide.aspx|archive-url=https://web.archive.org/web/20120325194317/http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2012/03/20/armored-core-v-review-complexity-and-repetition-collide.aspx|url-status=live|archive-date=March 25, 2012|title=Armored Core V Review: Complexity And Repetition Collide|last=Marchiafava|first=Jeff|date=March 20, 2012|magazine=Game Informer|language=en|access-date=2020-04-15}}
Armored Core: Verdict Day was released on September 24, 2013, as a standalone expansion to Armored Core V.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=091|title=Armored Core: Verdict Day {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-04-15}} The game retains its predecessor's multiplayer focus, though it allows players to create teams of AI companions instead of requiring teams composed entirely of players.{{Cite web|url=https://www.digitaltrends.com/gaming/armored-core-verdict-day-preview-time-to-build-a-better-bot/|title='Armored Core: Verdict Day' preview: Building a better bot with a little help from your imaginary friends|last=Agnello|first=Anthony John|date=April 12, 2013|website=DigitalTrends|access-date=2020-04-15}} A full-length story mode returns alongside a newly implemented "hardcore mode", and players can import their saved games from Armored Core V to retain their personalized mechs.{{Cite web|url=https://www.eurogamer.net/articles/2013-09-24-armored-core-verdict-day-review|title=Armored Core: Verdict Day review|last=Edwards|first=Matt|date=2013-09-24|website=Eurogamer|language=en|access-date=2020-04-15}}
= ''Armored Core VI: Fires of Rubicon'' =
{{Main|Armored Core VI: Fires of Rubicon}}
Armored Core VI: Fires of Rubicon is another reboot of the series, unrelated to any past games, set in an alternate future where humanity has developed an interstellar civilization. The player character, codenamed "C4-621" is an augmented Armored Core pilot sent to the distant planet Rubicon 3 to fight in a war between corporations, the government and the local inhabitants for the control of a highly valuable resource called "Coral" which exists only there. The game was released on PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on August 25, 2023.
= Spin-offs =
{{Main|Armored Core: Nine Breaker|Armored Core: Formula Front}}
In 2004, FromSoftware released two spin-offs from the main Armored Core series. The first, Armored Core: Nine Breaker was released on October 28, for the PlayStation 2.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=035|title=Armored Core: Nine Breaker {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-02-11}} Removing the focus from story-based missions, the game is instead built around an Arena mode where the player must compete with computer-controlled opponents to increase their rank.{{Cite web|url=https://www.eurogamer.net/articles/r_acninebreaker_ps2|title=Armored Core: Nine Breaker|last=Whitehead|first=Dan|date=May 7, 2006|website=Eurogamer|language=en|access-date=2020-03-13}} Minigames designed as training exercises were included to allow players to practice specific skills.{{Cite web|url=https://www.gamespot.com/reviews/armored-core-nine-breaker-review/1900-6133549/|title=Armored Core: Nine Breaker Review|last=Colayco|first=Bob|date=June 22, 2006|website=GameSpot|language=en-US|access-date=2020-03-13}} Armored Core: Formula Front was released on December 12, for the PlayStation Portable.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=036|title=Armored Core Formula Front {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-04-10}} Like Nine Breaker, its focus was on Arena-style gameplay, though a new mechanic put a focus on building an artificial intelligence strategy for the Armored Core units to execute.{{Cite web|url=http://www.1up.com/do/reviewPage?cId=3146731&did=1|title=Armored Core Formula Front Review|date=January 5, 2006|website=1UP|url-status=dead|archive-url=https://web.archive.org/web/20100105222508/http://www.1up.com/do/reviewPage?cId=3146731&did=1|archive-date=January 5, 2010|access-date=April 10, 2020}} Formula Front was later released for the PlayStation 2 in Japan.{{Cite web|url=https://www.fromsoftware.jp/jp/detail.html?csm=040|title=Armored Core Formula Front (PS2) {{!}} FromSoftware - フロム・ソフトウェア|website=www.fromsoftware.jp|access-date=2020-04-10}}
Several mobile games were released in the Armored Core franchise from 2004 to 2008, but they were never released outside of Japan.{{Cite web|url=https://gamerant.com/armored-core-5-multiplayer-trailer-walkthrough/|title='Armored Core V' Multiplayer Detailed in Video Walkthrough|last=Parkinson|first=Cameron|date=January 28, 2012|website=Game Rant|language=en-US|access-date=April 15, 2020}}{{cite web | url=https://www.timeextension.com/news/2025/04/a-rare-armored-core-mobile-game-has-just-been-reissued-on-nintendo-switch-in-japan | title=A Rare Armored Core Mobile Game Has Just Been Reissued on Nintendo Switch in Japan | date=16 April 2025 }} An American version of these mobile games was in development around 2005, but the title was never released.{{Cite web|url=https://www.ign.com/articles/2005/02/22/armored-core-mobile-missions|title=Armored Core: Mobile Missions|last=Buchanan|first=Levi|date=February 21, 2005|website=IGN|access-date=April 15, 2020}}
Other media
= Manga =
Armored Core: Tower City Blade is a manga by Fujimi Shobo based on the game. It was serialized in Dragon Age Pure between March 14 and April 14, 2007. A project called Armored Core: Fort Tower Song was to consist of a book and an anime also released in 2007. The book was completed but the anime was not.{{cite web |url=http://www.armoredcore.net/top/goods/novel/ |title= Armored Core Official Site | アーマード・コア オフィシャルサイト|website=www.armoredcore.net |archive-url=https://web.archive.org/web/20111013183521/http://www.armoredcore.net/top/goods/novel/ |archive-date=October 13, 2011}} By 2011 FromSoftware canceled the anime project due to View Works shutting down.{{cite web|url=http://www.aniplex.co.jp/AC/|title=Armored Core オリジナル・サウンドトラックシリーズ}}
= Television =
The series was one to appear as the focus of its own episode of Tim Miller's anthology series Secret Level (2024),{{Cite web |last=Barder |first=Ollie |date=August 21, 2024 |title=New Anthology Series Secret Level Will Feature Armored Core |url=https://www.forbes.com/sites/olliebarder/2024/08/21/new-anthology-series-secret-level-will-feature-armored-core/ |access-date=August 21, 2024 |website=Forbes |publisher=Integrated Whale Media Investments |language=en-US |archive-date=August 21, 2024 |archive-url=https://web.archive.org/web/20240821213354/https://www.forbes.com/sites/olliebarder/2024/08/21/new-anthology-series-secret-level-will-feature-armored-core/ |url-status=live }} titled Armored Core: Asset Management and starring the voices of Keanu Reeves, Erin Yvette, Temuera Morrison, Patrick Schwarzenegger, and Steve Blum.
Legacy
The making of Armored Core solidified FromSoftware's development skills, and in July 1999, they released the multiplayer action game Frame Gride for the Sega Dreamcast.{{Cite web|url=https://www.fromsoftware.jp/ww/company_history.html|title=History {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-04-08}} The company's focus would shift from RPGs to mech games due in part to the success of the Armored Core series. In 2002, FromSoftware released the mech action game Murakumo: Renegade Mech Pursuit for the Xbox. In 2004, they released another Xbox title, Metal Wolf Chaos. In 2005, FromSoftware would start to produce a series of licensed games based on the various anime properties under the banner Another Century's Episode.{{cite web|last1=Ciolek|first1=Todd|title=The History of From Software|url=http://www.ign.com/articles/2015/03/16/the-history-of-from-software|website=IGN|date=16 March 2015 |access-date=May 20, 2017|page=1|archive-url=https://web.archive.org/web/20150318103835/http://www.ign.com/articles/2015/03/16/the-history-of-from-software|archive-date=March 18, 2015|url-status=live|df=mdy-all}} Kenichiro Tsukuda, the producer of the Armored Core series produced a similar video game called Daemon X Machina that was released for the Nintendo Switch and Microsoft Windows.{{Cite web|url=https://www.nintendolife.com/news/2018/12/interview_daemon_x_machina_producer_kenichiro_tsukuda_on_cooking_up_an_authentic_mech_game_for_everyone|title=Interview: Daemon X Machina Producer Kenichiro Tsukuda On Cooking Up An Authentic Mech Game For Everyone|website=www.nintendolife.com|date=30 December 2018 |access-date=2022-12-22}}
Many of Armored Core's core gameplay philosophies, namely its open-ended customization options that affect gameplay, the necessity of mastering its cumbersome control scheme to succeed, large-scale battles requiring trial-and-error gameplay loop, and its deep yet vague lore scattered throughout, have since been an integral appeal of the Soulslike genre of videogames, as seen later with FromSoftware
Footnotes
= References =
{{Reflist}}
External links
- {{Official website|http://www.armoredcore.net/top/}} {{in lang|ja}}
{{Kadokawa Dwango}}
{{FromSoftware games}}
Category:Third-person shooters
Category:Kadokawa Corporation franchises
Category:Video games about mecha