Bruce Wilcox

{{Use dmy dates|date=September 2020}}

{{infobox person

| name = Bruce Wilcox

| image = Bruce wilcox.jpg

| nationality = American

| spouse = Sue Wilcox

| occupation = {{flatlist|

  • Computer scientist

}}

| awards = Loebner Prize (2010, 2011, 2014, 2015)

| website = {{url|http://brilligunderstanding.com/}}

}}

{{Short description|Artificial Intelligence researcher (born 1951)}}

Bruce Wilcox is an artificial intelligence programmer.

Work

=MTS/LISP and Computer Go=

A graduate of Michigan, Wilcox wrote the MTS/LISP interpreter (the LISP system used at the University of Michigan and a consortium of other places including UPenn and Brown) back in the early 1970s,Hafner, C., & Wilcox, B. LISP/MTS Programmer's Manual. Mental Health Research Institute Communication No. 302, and Information Processing Working Paper No. 21, The University of Michigan, 1974 in order to be able to write a Go program for Dr. Walter Reitman. (Carole Hafner wrote the compiler.) The Go program was the first one to be able to give a 9-stone handicap to a human beginner and win.Wilcox, B. Reflections on building two Go programs. ACM SIGART Bulletin Issue 94, October 1985Reitman, W. and Wilcox, B. The Structure and performance of the Interim.2 Go program,1980. Proc. of the 6th International Joint Conference on Artificial Intelligence. IJCAI, Tokyo 1979, pp.711-719. also in: Computer Games I+II, Springer, 1988, Vol.II, pp.234-247.

Reitman, W. and Wilcox, B. Perception and representation of spatial relations in a program for playing Go. Proc. of the 30th National Conference of the Association for Computing Machinery, 1975. pp.37-41. also in: Computer Games I+II, Springer, 1988, Vol.II, pp.192-202.

Reitman, W. and Wilcox, B., Pattern Recognition and Pattern-Directed Inference in a Program for Playing Go. ACM SIGART Bulletin Issue 63, June 1977. also in DA Waterman and F. Hayes-Roth, Editors, Pattern Directed Inference Systems, Academic

Press, New York (1978). pp.503-523, also in: Computer Games I+II, Springer, 1988, pp.214-233.

Reitman, W. and Wilcox, B., Modelling Tactical Analysis and Problem Solving in Go. Proc. of the Tenth Annual Pittsburgh Conference on Modelling and Simulation, pp. 2133-2148, 1979.

Reitman, W., et al., Goals and Plans in a Program for Playing Go. Proc. 29th ACM Conference, pp.123-127, 1974. also in: Computer Games I+II, Springer, 1988, Vol.II, pp.182-191.

He wrote a Go program for the IBM-PC in the early 80's called NEMESIS Go Master, which became the first Go program to be released in Japan (as Taikyoku Igo).

Wilcox co-founded Toyogo, Inc., a company that created the first handheld Go machine (1987–2004). The company later went bankrupt.{{cite web|url=http://www.allbusiness.com/technology/computer-software/124353-1.html |title= No title |accessdate= April 24, 2017 }} | {{dead link|date=April 2017}}

In the field of Go, Wilcox co-authored a book called EZ-GO, Oriental Strategy in a Nutshell,EZ-GO, Oriental Strategy in a Nutshell by Bruce & Sue Wilcox {{ISBN|978-0-9652235-4-6}} June 1996 and interactive software "books" Go Dojo: Contact Fights and Go Dojo: Sector Fights.

=Later work=

He was the "AI Guru" for 3DO (1995–2003) working on games such as the Army Men series (PC), Army Men: Green Rogue (PS2), Godai Elemental Force (PS2), and Jacked (PS2). He consulted for Fujitsu Labs (2003–2007) in a number of areas including motion sensing. Wilcox worked at the women's mobile company LimeLife (2005–2008).

Wilcox worked as a core engineer at Telltale Games from 2010 to 2012, working on games such as Poker Night at the Inventory, Back to the Future, Jurassic Park, Hector: Badge of Carnage, and Walking Dead.

=Chatbot Technology=

Wilcox worked on a chatbot technology for Avatar Reality called CHAT-L. His chatbot Suzette was released into the 2009 Chatterbox Challenge and did well, winning Best New Bot and coming in second most popular. It then won the 2010 Loebner Prize, fooling one of four human judges.[https://www.newscientist.com/article/dn19643-prizewinning-chatbot-steers-the-conversation.html Prizewinning chatbot steers the conversation], New Scientist, 27 October 2010 The Loebner entry was written in ChatScript, a language redesigned from CHAT-L. The engine is an open source project at SourceForge.[http://sourceforge.net/projects/chatscript ChatScript], SourceForge and GitHub.[https://github.com/bwilcox-1234/ChatScript/ ChatScript] {{Webarchive|url=https://web.archive.org/web/20171001070822/https://github.com/bwilcox-1234/ChatScript |date=2017-10-01 }}, GitHub

He won the 2011 Loebner Prize with a new chatbot, Rosette.[https://www.newscientist.com/blogs/onepercent/2011/10/turing-test-chatbots-kneel-bef.html Chatbots fail to convince judges that they're human], New Scientist, 20 October 2011[http://labs.telltalegames.com/rosette Meet Rosette] at labs.telltalegames.com {{webarchive |url=https://web.archive.org/web/20111022231018/http://labs.telltalegames.com/rosette |date=October 22, 2011 }} His bot Angela came in 2nd in 2012.[https://www.newscientist.com/blogs/onepercent/2012/05/chatbots-still-fail-to-convinc.html Chatbots fail to convince despite Loebner Prize win], New Scientist, 16 May 2012 In 2013 his bot Rose came in 3rd.

In June 2012, Outfit7 released a popular ChatScript app called "Tom Loves Angela", scripted primarily by Bruce and his wife Sue. The chatbot, Angela, came in 3rd in ChatbotBattles 2012, won the prize for best 15-minute conversation, and placed 2nd in the Loebner prize.

He and his wife Sue founded the natural language company Brillig Understanding{{cite web|url=http://brilligunderstanding.com |title=Brillig Understanding, Inc |date= |accessdate=2013-10-02}} in 2012.

Bruce's bot Rose won the 2014 Loebner Prize {{Cite web |url=http://www.aisb.org.uk/events/loebner-prize#Finals_Day |title=AISB - the Society for the Study of Artificial Intelligence and Simulation of Behaviour - Loebner Prize |access-date=2014-11-17 |archive-url=https://web.archive.org/web/20151019030117/http://www.aisb.org.uk/events/loebner-prize#Finals_Day |archive-date=2015-10-19 |url-status=dead }} and again in 2015.{{Cite web |url=http://www.aisb.org.uk/events/loebner-prize#Newresults |title=AISB - the Society for the Study of Artificial Intelligence and Simulation of Behaviour - Loebner Prize |access-date=2014-11-17 |archive-url=https://web.archive.org/web/20151019030117/http://www.aisb.org.uk/events/loebner-prize#Newresults |archive-date=2015-10-19 |url-status=dead }} He describes his chatbot design philosophy during an interview with the Data Skeptic podcast, where he also shares his thoughts about whether advances in machine learning and natural language processing could ever lead to more human-like chatbots.[https://dataskeptic.com/blog/episodes/2018/the-loebner-prize The Loebner Prize, Data Skeptic Podcast, March 2018]

In 2016, he founded SapientX along with David Colleen and Maclen Marvit.{{Cite web |date=2021-05-25 |title=SapientX raises over $800,000 and growing |url=https://www.santacruzworks.org/news/sapientx-raises-over-800000-and-growing |access-date=2023-10-20 |website=Santa Cruz Works |language=en-US}}

References