Chess clock

{{short description|Two adjacent clocks with stop/start buttons}}

{{about|the device with two adjacent clocks used in chess and other games|a person who keeps track of the time during a sporting event|Timekeeper|the instrument that determines time elapsed or time remaining in sporting events|Game clock (sports)}}

File:Schachuhr mechanisch.jpg

A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent delays. Parties may take more or less time over any individual move.

Chess clocks were first used extensively in tournament chess, beginning with a competition at the London 1883 tournament. They are often called game clocks, as their use has since spread to tournament Scrabble, shogi, Go, and nearly every competitive two-player board game, as well as other types of games. Various designs exist for chess clocks and different methods of time control may be employed on the clocks, with "sudden death" being the simplest.

Description

A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously.{{Cite web |title=The Chess Clock |url=http://www.chesscorner.com/tutorial/chess_clock/chess_clock.htm |access-date=2020-01-06 |website=www.chesscorner.com}} The devices are used in chess and other two-player games where the players move in turn. The purpose is to keep track of the total time each player takes for their own moves, and ensure that neither player overly delays the game.{{Cite web |title=How to Operate a Chess Clock - by Chess House |url=https://www.chesshouse.com/pages/how-to-operate-a-chess-clock |access-date=2023-07-02 |website=Chess House |language=en}}

Invented by Thomas Bright Wilson of Manchester Chess Club, the clocks were first used during competition at the London 1883 tournament.{{cite book |last=Vidmar |first=Milan |title=Goldene Schachzeiten: Erinnerungen |publisher=W. de Gruyter |year=1960 |isbn=978-3-11-002095-3 |pages=10 |author-link=Milan Vidmar}} Chess clocks were first used extensively in tournament chess, and are often called game clocks. Their use has since spread to tournament Scrabble,{{Cite web |last=Feinstein |first=PJ |date=2022-12-01 |title=13 Obscure Scrabble Rules Serious Players Need to Know |url=https://www.rd.com/list/obscure-scrabble-rules/ |access-date=2023-05-19 |website=Reader's Digest}} shogi, Go, and nearly every competitive two-player board game, as well as other types of games. They have also been used in some legal settings where each side or party is allotted a specific amount of time for arguments.{{Cite web |last=Abe |first=Kirstin L. |date=December 2018 |title=Up Against the Clock – Time Limits in Civil Trials |url=https://www.iadclaw.org/assets/1/19/TrialTechniquesTactics_December_2018.pdf |access-date=2023-05-19 |website=International Association of Defense Counsel |at=Page 2, note 1}}

Designs

= Analog game clocks =

File:Garde Schachuhr 1.jpg

Analog clocks are equipped with a "flag" that falls to indicate the exact moment the player's time has expired. Analog clocks use mechanical buttons. Pressing the button on one player's side physically stops the movement of that player's clock and releases the hold on the opponent's.

The drawbacks of the mechanical clocks include accuracy and matching of the two clocks, and matching of the indicators (flags) of time expiration. Additional time cannot easily be added for more complex time controls, especially those that call for an increment or delay on every move, such as some forms of byoyomi.

= Early development of digital game clocks =

File:DGT 2010 digital chess clock.ajb.jpg

In 1973, to address the issues with analog clocks, Bruce Cheney, a Cornell University electrical engineering (EE) student and chess player, created the first digital chess clock as a project for an undergraduate EE course."Early Bird", Chess Life, April 1992. Typical of most inventions, it was crude compared to the products on the market many years later and was limited by the technology that existed at the time. For example, the display was implemented via red LEDs, which required significant power and, as a result, the clock had to be plugged into a wall outlet. The high cost of LEDs at the time meant that only one set of digits could be displayed: that of the player whose turn it was to move. This meant that each player's time had to be multiplexed to the display when their time was running. In 1973, LSI chips were not readily or cheaply available, so all the multiplexing and logic was enabled using chips consisting of four two-input TTL NAND gates, resulting in excessive power consumption. Being plugged into the wall is obviously a major drawback, but had one advantage: the timebase for the clock was driven off a rectified version of the alternating current mains frequency. Each player had a separate counter and, in a parallel to the original mechanical architecture, one player's counter was disabled while the other's was running. The clock only had one mode: time ran forward. It could be reset, but not set. It did not count the number of moves. But it successfully addressed the original goals of the project (accurate and matched timing).

The first commercially available digital chess clock was patented in 1975 by Joseph Meshi and Jeffrey R. Ponsor. They named it the Micromate-80.{{cite patent |country=US |number=4062180 |status=patent |title=Electronic chess clock |gdate= 1977-12-13 |fdate= 1975-07-31 |invent1= Meshi, Joseph |invent2= Ponsor, Jeffrey R.}}; filed July 1975. There was only one made{{Cite web|title=Chess clock - Rules and strategy of chess games|url=http://gambiter.com/chess/chess_clock.html|access-date=2020-10-15|website=gambiter.com}} and this was tested by chess players in multiple tournaments. Three years later a much-improved Micromate-180 was produced alongside Meshi's MBA thesis, "Demand Analysis for a New Product (The Digital Chess Clock)", at San Diego State University, while Meshi and Ponsor continued to develop digital gaming.{{cite patent |country=US |number=4247925 |status=patent |title=Game microcomputer |gdate= 1981-01-27 |fdate= 1978-07-13 |invent1= Meshi, Joseph |invent2= Ponsor, Jeffrey R.}}; filed January 1978.

Timing methods

{{main|Time control}}

Sudden death: The simplest time control is "sudden death", in which players must make a predetermined number of moves in a certain amount of time or forfeit the game immediately. A particularly popular variant is blitz chess, in which each player is given a short time, such as five minutes, on the clock in which to play the entire game.

Increment (also known as Bonus and Fischer since former World Chess Champion Bobby Fischer patented this timing method): a specified amount of time is added to the player's main time each move, unless the player's main time ran out before they completed their move. For example, if the time control is 90+30 (ninety minutes of main time per player with a thirty-second increment each move), each player gets an additional thirty seconds added to their main time for each move, unless the player's main time ran out first. Under FIDE and US Chess rules, the increment is applied to the first move as well. For example, for 3+2 each player starts with three minutes and two seconds on the first move. Not all digital clocks automatically give the increment for move one and thus for those that don't, the increment time has to be added manually to the main time so each player gets the increment for move one. In online chess, players may make multiple premoves (such as moving a knight back and forth) to give them additional time to think and/or avoid running out of time.

Bronstein delay (named after Grandmaster David Bronstein who invented this timing method): this timing method adds time but, unlike Increment, the maximum amount of time is not always added. If a player expends more than the specified delay then the entire delay is added to the player's clock, but if a player moves faster than the delay, only the exact amount of time expended by the player is added. For example, if the delay is ten seconds and a player uses ten or more seconds for a move, ten seconds is added after they complete their move. If the player uses five seconds for a move, five seconds is added after they complete their move. This ensures that the main time left on the clock can never increase even if a player makes fast moves. As with Increment, the delay time is applied to the first move under FIDE and US Chess rules.

Simple delay (also known as US delay): with this timing method, the clock waits for the delay period each move before the player's main time starts counting down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down.

Bronstein delay and Simple delay are very similar, but not equal. Mathematically, Bronstein delay and Simple delay are identical; the amount of time allotted to each player is equivalent at all stages of the game. For this reason, the two delays are interchangeable in the FIDE laws of chess. {{Cite web |title=E. Miscellaneous / 01. Laws of Chess / FIDE Laws of Chess taking effect from 1 January 2023 / FIDE Handbook |url=https://handbook.fide.com/chapter/E012023 |access-date=2025-02-02 |website=International Chess Federation (FIDE) |language=en}} In practice, however, Bronstein delay and Simple delay display time differently. In Bronstein delay, the amount of time is added after the move has been made; this distinction may be crucial when a player is running out of time.{{Cite web |title=Simple Delay Setting Replaces Bronstein in US Clock Rules |url=http://www.chicagopoint.com/clock2013.html |access-date=2024-01-01 |website=www.chicagopoint.com |quote=For the most part, both methods are substantially the same in terms of the amount of time players get and consume. At the end of the move, after the clock is hit, the remaining reserve time will be identical with Bronstein and Simple Delay. The difference is in the time available to complete the current move and becomes apparent when the reserve time runs down close to zero. Because Bronstein does not award the per-move allotment until after the move has been completed, you can run out of time and lose the match before getting the per-move allotment for the current move.}}

The advantage of Bronstein delay is that a player can always quickly see exactly how much time they have for their next move without having to mentally add the main and delay time. The advantage of Simple delay is that a player can always tell whether the time that is counting down is the delay time or the main time. For example, in a game with a 5-second delay, when a player presses their clock with 1-second remaining, the clock will display with 1-second remaining, and the 5-second delay is counted separately on their next turn. In Bronstein, the 5-seconds are immediately added, and the clock will display 6-seconds. Simple delay is the form of delay most often used in the US, while Bronstein delay is the form of delay most often used in most other countries.

Strategy

The players may take more or less time over any individual move. The opening moves in chess are often played quickly due to their familiarity, which leaves the players more time to consider more complex and unfamiliar positions later. It is not unusual in slow chess games for a player to leave the table, but the clock of the absent player continues to run if it is their turn, or starts to run if their opponent makes a move.

See also

{{Portal|Chess}}

References

{{Reflist}}

Further reading

  • {{cite journal

| author = Keith Ammann

| date = April 2012

| title = Winding Down: This year's rule changes may begin the last chapter in the history of the analog clock

| journal = Chess Life

}}