Creation Engine

{{short description|Video game engine}}

{{Use American English|date=October 2018}}

{{Use mdy dates|date=February 2025}}

{{Infobox software

| name = Creation Engine

| logo =

| logo caption =

| screenshot = Skyrim combat.jpg

| caption = Screenshot from The Elder Scrolls V: Skyrim: player character using fire magic against giant spiders

| developer = Bethesda Game Studios

| released = {{start date and age|2011|11|}}

| platform = {{unbulleted list|Windows|Nintendo Switch|PlayStation 3|PlayStation 4|PlayStation 5|Xbox 360|Xbox One|Xbox Series X/S}}

| programming language = C++

| middleware = Scaleform, Havok Behavior, Radiant AI, Radiant Story

| license = Proprietary

}}

Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield. The Creation Engine has been tailor-made for large-scale open-world RPGs.{{Cite web |url=https://www.rockpapershotgun.com/game-developers-shed-light-on-why-starfield-didnt-use-unreal-engine-5 |title=Game developers shed light on why Starfield didn't use Unreal Engine |date=September 5, 2023 |website=Rock Paper Shotgun |access-date=February 10, 2024 |archive-date=January 15, 2024 |archive-url=https://web.archive.org/web/20240115074016/https://www.rockpapershotgun.com/game-developers-shed-light-on-why-starfield-didnt-use-unreal-engine-5 |url-status=live }}

Development

After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

Following the completion of Skyrim, Bethesda set out to enhance the graphical core of the Creation Engine by first adding a physically based deferred renderer to allow for more dynamic lighting and to paint materials object surfaces with realistic materials. Bethesda worked with technology company Nvidia to implement volumetric lighting through a technique that makes use of hardware tesselation.{{cite web |url=https://bethesda.net/en/article/2Y37xeRPeUW0EgkgaKW8oA/the-graphics-technology-of-fallout-4 |title=The Graphics Technology of Fallout 4 |work=Bethesda Softworks |date=November 4, 2015 |access-date=August 27, 2017 |archive-date=August 28, 2017 |archive-url=https://web.archive.org/web/20170828011042/https://bethesda.net/en/article/2Y37xeRPeUW0EgkgaKW8oA/the-graphics-technology-of-fallout-4 |url-status=live }}{{Cite web |url=https://www.businessinsider.com/fallout-4-graphics-technology-2015-11 |title=An inside look at the technology powering 'Fallout 4,' one of the biggest games of the year |date=November 18, 2015 |website=Insider |access-date=November 5, 2021 |archive-date=November 20, 2015 |archive-url=https://web.archive.org/web/20151120035724/https://www.businessinsider.com/fallout-4-graphics-technology-2015-11 |url-status=live }} Additionally the updated version of the Creation Engine powering Bethesda's Fallout 4 offers more advanced character generation.{{cite magazine |url=http://www.develop-online.net/news/e3-2015-fallout-4-running-on-next-gen-version-of-creation-engine/0207780 |title=E3 2015: Fallout 4 running on next-gen version of Creation Engine |magazine=Develop |publisher=NewBay Media |first=Craig |last=Chapple |date=June 15, 2015 |access-date=October 17, 2015 |archive-date=July 4, 2015 |archive-url=https://web.archive.org/web/20150704152341/http://www.develop-online.net/news/e3-2015-fallout-4-running-on-next-gen-version-of-creation-engine/0207780 |url-status=live }}{{Cite web |url=https://www.vg247.com/fallout-4-pc-ps4-xbox-one-creation-engine |title=Fallout 4: how Creation Engine enhancements make the game shine |date=November 4, 2015 |website=VG247 |access-date=November 5, 2021 |archive-date=November 5, 2021 |archive-url=https://web.archive.org/web/20211105020845/https://www.vg247.com/fallout-4-pc-ps4-xbox-one-creation-engine |url-status=live }}{{Cite web |url=https://www.destructoid.com/bethesda-explains-how-the-creation-engine-made-fallout-4-so-pretty/ |title=Bethesda explains how the Creation Engine made Fallout 4 so pretty |date=November 4, 2015 |website=Destructoid |access-date=November 5, 2021 |archive-date=November 5, 2021 |archive-url=https://web.archive.org/web/20211105020845/https://www.destructoid.com/bethesda-explains-how-the-creation-engine-made-fallout-4-so-pretty/ |url-status=live }}

Bethesda Game Studios Austin (at the time BattleCry Studios) was tasked with modifying the Creation Engine to support multiplayer content in preparation for the development of Fallout 76 shortly before the release of Fallout 4, while Bethesda Game Studios began development of Starfield and downloadable content for Fallout 4. In conjunction with id Software (a fellow ZeniMax subsidiary), BattleCry attempted to integrate id's Quake netcode into Fallout 4's engine. This was considered a challenge by experts in the online game industry. A primary issue facing the developers was that components of the core engine (dating back to Gamebryo used in The Elder Scrolls III: Morrowind) such as quests or world loading were designed centering on a single player (dubbed "Atlas" by the developers for its role in holding up the fabric of the loaded game world), a paradigm that would need to fundamentally change to allow multiple players spanning multiple worlds.{{cite web |author1=Noclip |title=The Making of Fallout 76 - Noclip Documentary |url=https://www.youtube.com/watch?v=gi8PTAJ2Hjs |website=YouTube |access-date=June 17, 2018 |date=June 12, 2018 |archive-date=June 13, 2018 |archive-url=https://web.archive.org/web/20180613161143/https://www.youtube.com/watch?v=gi8PTAJ2Hjs |url-status=live }}

In addition to the network changes to the engine used in Fallout 4, the Fallout 76 implementation of the engine was described at the game's E3 reveal as having "all new rendering, lighting, and landscape technology". Bethesda Game Studios claims the improvements also allow for a 16× increase in detail and the ability to view unique weather systems occurring at a distance.{{cite web |author1=Bethesda Softworks |title=Bethesda Game Studios E3 2018 Showcase |url=https://www.youtube.com/watch?v=hPlpOIfFbWI |website=YouTube |access-date=June 17, 2018 |date=June 12, 2018 |archive-date=June 20, 2018 |archive-url=https://web.archive.org/web/20180620164811/https://www.youtube.com/watch?v=hPlpOIfFbWI |url-status=live }}

= Creation Engine 2 =

Bethesda revealed in June 2021 that they were working on a new iteration of the engine called Creation Engine 2, and that it would power their upcoming games Starfield and The Elder Scrolls VI.{{Cite web |url=https://gamingintel.com/starfield-new-game-engine/ |title=Starfield Will Run on New Game Engine, Confirms Bethesda |date=June 14, 2021 |website=Gaming Intel |access-date=November 5, 2021 |archive-date=June 14, 2021 |archive-url=https://web.archive.org/web/20210614170921/https://gamingintel.com/starfield-new-game-engine/ |url-status=dead }}{{Cite magazine |url=https://www.gameinformer.com/2021/06/29/the-elder-scrolls-6-will-use-creation-engine-2-like-starfield-but-its-still-a-long-ways |archive-url=https://web.archive.org/web/20210629194119/https://www.gameinformer.com/2021/06/29/the-elder-scrolls-6-will-use-creation-engine-2-like-starfield-but-its-still-a-long-ways |url-status=live |archive-date=June 29, 2021 |title=The Elder Scrolls 6 Will Use Creation Engine 2, Like Starfield, But It's Still A Long Ways Off |date=June 29, 2021 |magazine=Game Informer}}{{Cite web |url=https://gamerant.com/elder-scrolls-6-using-engine-starfield-still-design-phase/ |title=The Elder Scrolls 6 is Using Same Engine as Starfield, Still in 'Design Phase' |date=June 29, 2021 |website=Game Rant |access-date=November 5, 2021 |archive-date=July 2, 2021 |archive-url=https://web.archive.org/web/20210702022243/https://gamerant.com/elder-scrolls-6-using-engine-starfield-still-design-phase/ |url-status=live }}{{Cite web |url=https://www.videogameschronicle.com/news/new-starfield-video-introduces-its-settled-systems-and-factions/ |title=New Starfield video introduces the Settled Systems and its factions |date=October 20, 2021 |website=Video Games Chronicle |access-date=November 5, 2021 |archive-date=October 20, 2021 |archive-url=https://web.archive.org/web/20211020211219/https://www.videogameschronicle.com/news/new-starfield-video-introduces-its-settled-systems-and-factions/ |url-status=live }} Creation Engine 2 features real-time global illumination and advanced volumetric lighting.{{Cite web |url=https://www.tweaktown.com/news/92159/starfields-new-creation-engine-took-so-long-to-do-bethesdas-todd-howard-happy-with-results/index.html |title=Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results |date=June 30, 2023 |website=TweakTown |access-date=July 2, 2023 |archive-date=July 10, 2023 |archive-url=https://web.archive.org/web/20230710152242/https://www.tweaktown.com/news/92159/starfields-new-creation-engine-took-so-long-to-do-bethesdas-todd-howard-happy-with-results/index.html |url-status=live }} Creation Engine 2 also features improved post-processing effects, and upgrades to animation and physics.{{Cite web |url=https://www.eurogamer.net/digitalfoundry-2023-starfield-the-digital-foundry-tech-review |title=Starfield: the Creation Engine evolves to deliver massive ambition, scale and scope |date=September 2, 2023 |website=Eurogamer}}{{Cite web |last=Lewis |first=James |date=September 1, 2023 |title=Starfield {{!}} What Engine does it run on? |url=https://hardcoregamer.com/guides/starfield-what-engine-does-it-run-on/465228/ |access-date=October 22, 2024 |website=Hardcore Gamer |language=en}}

Features

  • Havok Behavior is a flexible animation tool that allows the developers to blend animations together in a few clicks. This means that animations such as walking and running can be blended together seamlessly to make the animations look much more realistic. This important addition enabled Bethesda to improve character animations in their games.{{cite magazine |url=https://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx |archive-url=https://web.archive.org/web/20110120063715/http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx |url-status=live |archive-date=January 20, 2011 |title=The Technology Behind The Elder Scrolls V: Skyrim |magazine=Game Informer |publisher=GameStop |first=Matt |last=Bertz |date=January 17, 2011 |access-date=October 17, 2015}}
  • An upgraded version of Radiant AI allows non-player characters (NPCs) to dynamically react and interact with the world around them. The player can observe an NPC eat breakfast, go to work, go to the pub, and then go to sleep. The improved AI allows NPCs to react to the player's actions and they can become friendly or hostile to the player because of their actions.
  • Radiant Story allows for NPCs to dynamically create new quests for the player in unexplored places.
  • In previous games, Bethesda licensed SpeedTree for trees and foliage, but when making Skyrim with Creation Engine, the Bethesda team made their own foliage rendering system. The new system is capable of rendering larger amounts of foliage at one time and allows for more freedom with animations.

=Creation Kit=

File:Creation Kit logo.png

The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series.{{cite web |url=https://www.latestnewsexplorer.com/tes-v-skyrim-creation-kit-preview/ |title=The Elder Scrolls V: Skyrim Creation Kit Preview |date=February 1, 2012 |access-date=December 22, 2017 |archive-date=June 1, 2013 |archive-url=https://web.archive.org/web/20130601024105/https://www.latestnewsexplorer.com/tes-v-skyrim-creation-kit-preview/ |url-status=live }} The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs. Mods created using this tool are hosted on the Steam Workshop, Nexus Mods, Bethesda.net and various other sites.

A Fallout 4–compatible Creation Kit was released in April 2016.{{cite web |url=http://www.pcgamer.com/fallout-4-creation-kit-and-mod-support-are-now-available/ |title=Fallout 4 Creation Kit and mod support are now available |website=PC Gamer |date=April 26, 2016 |access-date=December 22, 2017 |archive-date=December 23, 2017 |archive-url=https://web.archive.org/web/20171223042705/http://www.pcgamer.com/fallout-4-creation-kit-and-mod-support-are-now-available/ |url-status=live }}

The Creation Kit is a new version of Bethesda's editor developed for Gamebryo, known as The Elder Scrolls Construction Set for The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and as the Garden of Eden Creation Kit for Fallout 3 (referencing an in-game item of the same name).

A new Creation Kit with support for Starfield's Creation Engine 2 was released on June 9, 2024.{{Cite web |date=September 10, 2023 |title=Todd Howard confirms Starfield Creation Kit mod support will launch in 2024 |url=https://www.destructoid.com/todd-howard-confirms-starfield-creation-kit-mod-support-will-launch-in-2024/ |access-date=November 23, 2023 |website=Destructoid |language=en-US}}

Games using Creation Engine

=Creation Engine=

  • The Elder Scrolls V: Skyrim (2011)
  • The Elder Scrolls V: Skyrim – Special Edition (2016)
  • The Elder Scrolls V: Skyrim VR (2017)
  • The Elder Scrolls V: Skyrim – Anniversary Edition (2021)
  • Fallout 4 (2015)
  • Fallout 4 VR (2017)
  • Fallout 76 (2018)

=Creation Engine 2=

  • Starfield (2023){{Cite web |date=June 13, 2021 |title=Starfield Coming November 11, 2022 |url=https://bethesda.net/en/game/starfield/article/5cc68VBsUpeXWnM40NB1ot/starfield-release-date-teaser-trailer |website=Bethesda |access-date=June 14, 2021 |archive-date=June 13, 2021 |archive-url=https://web.archive.org/web/20210613172350/https://bethesda.net/en/game/starfield/article/5cc68VBsUpeXWnM40NB1ot/starfield-release-date-teaser-trailer |url-status=live }}
  • The Elder Scrolls VI (TBA){{Cite web |url=https://www.gamesradar.com/todd-howard-explains-how-the-elder-scrolls-6-will-build-on-starfields-engine/ |title=Todd Howard explains how The Elder Scrolls 6 will build on Starfield's engine |date=June 30, 2021 |website=GamesRadar+ |access-date=November 5, 2021 |archive-date=June 29, 2021 |archive-url=https://web.archive.org/web/20210629161034/https://www.gamesradar.com/todd-howard-explains-how-the-elder-scrolls-6-will-build-on-starfields-engine/ |url-status=live }}

References