Gamebryo
{{Short description|Video game engine}}
{{Use American English|date=June 2019}}
{{Use mdy dates|date=June 2019}}
{{Infobox software
| name = Gamebryo
| developer = Gamebase USA and Gamebase Co., Ltd.
| released = {{Start date and age|1997}}
| latest release version = Gamebryo 3D and LightSpeed
| latest release date =
| latest preview version = Gamebryo 4.0
| latest preview date = {{Start date and age|2012|03}}
| programming language = C++
| operating system = Cross-platform
| language =
| genre = Game engine
| license = Proprietary
| website = {{URL|http://www.gamebryo.com/}}
}}
Gamebryo ({{IPAc-en|ɡ|eɪ|m|.|b|r|iː|oʊ}}; {{respell|gaym|BREE|oh}}; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries,{{cite book |last1=Pedersen |first1=Roger E. |title=Game Design Foundations |date=2003 |publisher=Wordware Publishing, Inc. |isbn=978-1-55622-973-2 |page=186 |url=https://books.google.com/books?id=DvYmFr_uaWwC |access-date=15 June 2019 |language=en}} supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
History
Numerical Design Limited (NDL) was founded in 1983. They primarily completed contract work for government and CAD clients in the computer graphics sector; however, they also did work for some game developers such as Interactive Magic.{{cite web |url=http://www.ndl.com/about_overview.cfm |title=Gamebryo.com ~ About NDL Overview |archive-url=https://web.archive.org/web/20030609161531/http://www.ndl.com/about_overview.cfm |archive-date=June 9, 2003 |url-status=dead |language=en}} This work led to the production of the NetImmerse game engine in 1997, evolving into Gamebryo by 2003.{{cite web |url=http://www.ndl.com/about_history.cfm |title=Gamebryo.com ~ History |archive-url=https://web.archive.org/web/20030611040120/http://www.ndl.com/about_history.cfm |archive-date=June 11, 2003 |url-status=dead |access-date=August 25, 2018 |language=en}}
NDL was merged into Emergent Game Technologies (EGT, founded 2000, Butterfly.net until May 2005{{cite web |url=http://www.emergentgametech.com:80/press_1.html |title=EMERGENT Game Technologies evolves from Butterfly.net |date=May 17, 2005 |archive-url=https://web.archive.org/web/20050713004123/http://www.emergentgametech.com/press_1.html |archive-date=July 13, 2005 |url-status=dead |access-date=December 24, 2019 |language=en}}) in August 2005.{{cite web |url=http://www.emergent.net:80/index.php?source=about-us |title=Emergent: About Emergent Game Technologies |archive-url=https://web.archive.org/web/20060419141719/http://www.emergent.net/index.php?source=about-us |archive-date=April 19, 2006 |url-status=dead |access-date=December 24, 2019 |language=en}} NetImmerse then evolved to Gamebryo LightSpeed. During 2009 the development staff of Gamebryo was downsized,{{cite web |url=https://www.gamedeveloper.com/game-platforms/emergent-announces-restructuring-layoffs |title=Emergent Announces Restructuring, Layoffs |last=Alexander |first=Leigh |work=Gamasutra |date=October 2, 2009 |access-date=September 9, 2012 |language=en}}{{cite web |url=http://www.develop-online.net/news/32971/Restructuring-and-job-losses-at-Emergent |title=Restructuring and job losses at Emergent |last=French |first=Michael |website=MCV |publisher=Develop |date=October 2, 2009 |access-date=September 9, 2012 |language=en}} and by July 2010 the engineering office in Chapel Hill, North Carolina was closed. On November 11, 2010, assets of EGT were offered for acquisition, including its intellectual Property (IP), in whole or in part.{{cite web |url=http://boic.wordpress.com/2010/11/11/emergent-game-technologies-inc-date-certain-ma-of-its-assets-and-intellectual-property/ |title=Sale of Emergent's Assets |last=Gerbsman |first=Steven R. |publisher=Gerbsman Partners Blog |date=November 11, 2010 |access-date=September 9, 2012 |language=en}}
In December 2010, Korea-based Gamebase Co., Ltd., a longtime partner of EGT, finalized the acquisition of EGT assets and technology, and established a newly capitalized U.S. company, Gamebase USA.{{cite web |url=https://www.gamedeveloper.com/programming/longtime-partner-gamebase-revealed-as-gamebryo-buyer |title=Longtime Partner Gamebase Revealed As Gamebryo Buyer |last=Alexander |first=Leigh |work=Gamasutra |date=December 22, 2010 |access-date=September 9, 2012 |language=en}} Gamebase USA is based in the Research Triangle Park region of North Carolina and is focused on continual development of the Gamebryo game engine. The newest version, Gamebryo 4.0, was introduced in March 2012.
Features
The Gamebryo system is a suite of modular C++ libraries. Game developers can combine and extend the libraries to modify the engine for a particular game. Gamebryo's design emphasises a rapid prototyping approach aimed at an iterative development process.
The Gamebryo engine supports several deployment platforms including Microsoft Windows (DirectX 6–11), Mac, iOS, Android, Linux (OpenGL), GameCube, Wii, PlayStation, PS2, PSP, PS3, PS4, Xbox, Xbox 360, and Xbox One.
Gamebryo 4.0 is the latest version of the engine, designed to merge the original Gamebryo system with its LightSpeed spin-off.
Games
Gamebryo is used by numerous companies within the gaming industry. Below is a sample of titles that have used the engine:
= NetImmerse games =
class="wikitable sortable"
!Game !!Year !!Platform(s) !!Developer !!Publisher | ||||
Dark Age of Camelot | 2001 | Windows | Mythic Entertainment | Vivendi Universal Games |
Oddworld: Munch's Oddysee | 2001 | Xbox, Game Boy Advance, Windows, PS3, PS Vita, iOS, Android, Mac | Oddworld Inhabitants | Infogrames, THQ, Oddworld Inhabitants |
The Elder Scrolls III: Morrowind | 2002 | Windows, Xbox | Bethesda Game Studios | Ubisoft Entertainment |
Freedom Force | 2002 | Windows, Mac | Irrational Games | Electronic Arts |
Futurama | 2003 | Xbox, PS2 | Unique Development Studios Sweden | Vivendi Universal Games, SCi Games |
Prince of Persia 3D | 1999 | Windows, Dreamcast | Mindscape | Red Orb Entertainment, Mattel Interactive |
Simon The Sorcerer 3D | 2002 | Windows | Headfirst Productions | Adventure Soft |
Star Trek: Bridge Commander | 2002 | Windows | Totally Games | Activision |
Tetris Worlds | 2001 | Windows | Blue Planet Software | THQ |
Wild Wild West: The Steel Assassin | 1999 | Windows | SouthPeak Interactive | SouthPeak Interactive |
Zoo Tycoon 2 | 2004 | Windows | Microsoft Game Studios |
References
{{reflist}}
Further reading
{{refbegin}}
- {{cite web |title=Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo |url=https://www.gamasutra.com/blogs/DavidLightbown/20200501/357835/Classic_Tools_Retrospective_The_birth_death_and_rebirth_of_Gamebryo.php |archive-url=https://web.archive.org/web/20200501193640/https://www.gamasutra.com/blogs/DavidLightbown/20200501/357835/Classic_Tools_Retrospective_The_birth_death_and_rebirth_of_Gamebryo.php |url-status=dead |archive-date=May 1, 2020 |last=Lightbown |first=David |date=May 1, 2020 |website=Gamasutra |language=en}}
- {{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=13857 |archive-url=https://archive.today/20130124084007/http://www.gamasutra.com/php-bin/news_index.php?story=13857 |url-status=dead |archive-date=January 24, 2013 |title=Tooling Around: Emergent's Gamebryo |last=Wallis |first=Alistair |work=Gamasutra |date=May 11, 2007 |access-date=May 26, 2007 |language=en}}
{{refend}}
External links
- [http://www.gamebryo.com/ Gamebryo official website]
{{Video game engines |state=autocollapse}}
Category:Game engines for Linux