Cruis'n World
{{Short description|1996 video game}}
{{Use mdy dates|date=September 2024}}{{Infobox video game
| title = Cruis'n World
| image = Cruis'n World Box Art.jpg
| caption = North American arcade flyer
| developer = Midway Games (arcade)
Eurocom (Nintendo 64)
| publisher = Nintendo
Midway Games (arcade)
| designer = Eugene Jarvis
| programmer = Eric Pribyl
Scott Posch
| artist = Xion Cooper
Ted Barber
| series = Cruis'n
| released = Arcade
{{vgrelease|WW|November 1996}}Nintendo 64
{{vgrelease|EU|June 25, 1998|NA|September 28, 1998{{Cite web |date=September 30, 1998 |title=New Tricks, Trucks and Touring Featured in Sequel to Megahit Cruis'n USA |url=http://www.nintendo.com/corp/press/092998.html |archive-url=https://web.archive.org/web/19990501161102/http://www.nintendo.com/corp/press/092998.html |archive-date=May 1, 1999 |access-date=April 25, 2024 |website=Nintendo}}}}
| genre = Racing
| modes = Up to 4 players simultaneously
| arcade system = Midway V Unit
| platforms = Arcade
Nintendo 64
}}
Cruis'n World is a 1996 racing game developed by Midway Games and published by Nintendo. It is the sequel to the 1994 arcade racer Cruis'n USA. A port for the Nintendo 64 developed by Eurocom was released in 1998, and was the best received of the Cruis'n ports.
Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves, and gain extra seconds of time.
Gameplay
Cruis'n World has the same core gameplay as its predecessor, in that the player races on different tracks under a time limit to reach the goal, passing checkpoints along the way to help extend this time limit. The races take place in different destinations around the world, such as Hawaii, Japan, Australia, China, Africa, Egypt, Moscow, Germany, Italy, France, England, Mexico, New York City and Florida. The cars now have the ability to perform stunts during races such as wheelies, that give short speed bursts, and aerial flips, which deduct seconds from the final race time, allowing for the player to achieve a better position in the records' table.{{cite magazine |title=Cruis'n World|magazine=GamePro|issue=99 |publisher=IDG|date=December 1996|page=54}} Should the player go through all stages including Florida, the car would be taken by a Space Shuttle for a trip to the moon.
The Nintendo 64 version adds an extra track on the Moon, which is unlocked once the player reaches the end of the "Cruise the World" mode. It also features an exclusive Championship mode, in which players race on circuit tracks set in the game's different stages rather than the arcade's road tracks, competing for points that allow the player to unlock upgrades for the cars.{{citation needed|date=September 2022}} The game supports up to four players using a split screen.{{cite magazine |title=Cruis'n World |magazine=Electronic Gaming Monthly|issue=105 |publisher=Ziff Davis |date=April 1998|page=35}}
Development
The developers of this game sent artists on a round-the-world trip to digitally capture sights and major tourist attractions.{{cite web |author=IGN staff |date=April 17, 1997 |url=http://www.ign.com/articles/1997/04/18/eugene-jarvis-interview-part-ii|title=Eugene Jarvis Interview: Part II |website=IGN |accessdate=November 15, 2014}}
The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis'n USA. Eugene Jarvis had admitted that Williams Entertainment's port of Cruis'n USA was not good, so they promised the game to be an arcade perfect port. Eurocom took the Cruis'n license and decided to spend more time on the game than in Cruis'n USA. In early 1997, Nintendo announced Cruis'n World would be coming to the Nintendo 64 in the fall. However, the game was silently delayed until 1998.
Reception
{{Video game reviews
|ARC=true|N64=true|na=true
| GR_N64 = 63%{{cite web |url=http://www.gamerankings.com/n64/197004-cruisn-world/index.html |title=Cruis'n World for Nintendo 64 |website=GameRankings |accessdate=November 15, 2014 |archiveurl=https://web.archive.org/web/20191209000813/http://www.gamerankings.com/n64/197004-cruisn-world/index.html |archivedate=December 9, 2019}}
| Allgame_ARC = {{Rating|4.5|5}}{{cite web |last=Cook |first=Brad |url=http://www.allgame.com/game.php?id=14057&tab=review |title=Cruis'n World (Arcade) - Review |publisher=AllGame |archive-url=https://web.archive.org/web/20141115184905/http://www.allgame.com/game.php?id=14057&tab=review |archive-date=November 15, 2014 |accessdate=November 15, 2014}}
| CVG_N64 = 1/5{{cite magazine |author=Alex C. |url=http://www.computerandvideogames.com/article.php?id=8283 |title=Nintendo 64 Review: Cruis'n World |magazine=Computer and Video Games |year=1998 |archive-url=https://web.archive.org/web/20070624090605/http://www.computerandvideogames.com/article.php?id=8283 |archive-date=June 24, 2007 |url-status=dead |accessdate=November 15, 2014}}
| EGM_N64 = 6.37/10{{cite magazine |title=Cruis'n World |magazine=Electronic Gaming Monthly |year=1998}}
| GamePro_N64 = {{Rating|2.5|5}}{{cite magazine |author=Air Hendrix |url=http://www.gamepro.com/nintendo/n64/games/reviews/233.shtml |title=Cruis'n World Review for N64 on GamePro.com |magazine=GamePro |year=1998 |archive-url=https://web.archive.org/web/20041213035403/http://www.gamepro.com/nintendo/n64/games/reviews/233.shtml |archive-date=December 13, 2004 |url-status=dead |accessdate=November 15, 2014}}
| GameRev_N64 = B−{{cite web |last=Hsu |first=Tim |date=November 1998 |url=http://www.gamerevolution.com/review/cruisn-world |title=Cruis'n World Review |publisher=Game Revolution |accessdate=November 15, 2014}}
| GSpot_N64 = 5.9/10{{cite web |last=Gerstmann |first=Jeff |date=October 6, 1998 |url=http://www.gamespot.com/reviews/cruisn-world-review/1900-2544297/ |title=Cruis'n World Review (N64) |website=GameSpot |accessdate=November 15, 2014}}
| NP_N64 = 7.7/10{{cite magazine |title=Cruis'n World |magazine=Nintendo Power |issue=112 |date=September 1998 |page=103}}
| rev1 = The Cincinnati Enquirer
| rev1_N64 = {{Rating|3.5|5}}{{cite news |last=Bottorff |first=James |year=1999 |url=http://cincinnati.com/freetime/games/reviews/cruisnworld.html |title='Cruis'n World' takes players beyond 'USA' |newspaper=The Cincinnati Enquirer |archive-url=https://web.archive.org/web/19991009012325/http://cincinnati.com/freetime/games/reviews/cruisnworld.html |archive-date=October 9, 1999 |url-status=dead |accessdate=November 15, 2014}}
| NGen_ARC = {{rating|3|5}}{{cite magazine|title=Low Rider |magazine=Next Generation |issue=29|publisher=Imagine Media |date=May 1997|page=158 |url=https://archive.org/stream/NEXT_Generation_29#page/n159}}
}}
The game was displayed at the 1996 AMOA show, where it won the award for Most Innovative New Title.{{cite magazine|title=Cruis'n the World |magazine=Electronic Gaming Monthly|issue=89|publisher=Ziff Davis |date=December 1996 |page=143}} Electronic Gaming Monthly named it a runner-up for Arcade Game of the Year.{{cite magazine |title=The Best of '96|magazine=Electronic Gaming Monthly|issue=92 |publisher=Ziff Davis|date=March 1997|page=86}} A Next Generation critic commented that, like Cruis'n USA, Cruis'n World has an unsurpassed sense of arcade-style driving, saying the players can drive fast, knock the cars off the road and get into chaotic multi-car collisions. At the same time, he found this a shortcoming, since the game is very quickly mastered. He praised the track design as being more elaborate and requiring more skill than its predecessor, but said the pop-in remains as bad as before.
The Nintendo 64 port was met with mixed reception. On review aggregation site GameRankings, it held a score of 63% based on 14 reviews.
Next Generation reviewed the Nintendo 64 version of the game, rating it two stars out of five, criticising the game having minimal technique and difficulty.{{cite magazine|title=Finals|magazine=Next Generation|issue=48|publisher=Imagine Media|date=December 1998|page=124}}
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References
{{reflist|30em}}
External links
- [https://web.archive.org/web/20071207233140/http://www.eurocom.co.uk/index.php/video-games/cruis-n-world/ Cruis'n World] at Eurocom
- {{KLOV game|id=7451}}
- {{moby game|id=/cruisn-world}}
{{Cruis'n}}
{{Eurocom}}
Category:Assembly language software
Category:Video games developed in the United Kingdom
Category:Video games developed in the United States
Category:Video games with digitized sprites
Category:Video games set in 1996
Category:Video games set in Australia
Category:Video games set in China
Category:Video games set in Egypt
Category:Video games set in England
Category:Video games set in France
Category:Video games set in Germany
Category:Video games set in Hawaii
Category:Video games set in Italy
Category:Video games set in Japan
Category:Video games set in Kenya
Category:Video games set in New York City
Category:Video games set in Mexico
Category:Video games set in Russia
Category:Video games set in the United States
Category:Multiplayer and single-player video games