D.I.C.E. Award for Immersive Reality Technical Achievement
{{short description|Annual award presented by the Academy of Interactive Arts & Sciences}}
{{Use American English|date=December 2022}}
{{Use mdy dates|date=December 2022}}
{{Infobox award
| name = D.I.C.E. Award for Immersive Reality Technical Achievement
| country = United States
| presenter = Academy of Interactive Arts & Sciences
| year = 2017
| holder = Starship Home
| website = {{URL|https://www.interactive.org/}}
}}
The D.I.C.E. Award for Immersive Reality Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates the highest level of technical achievement within an immersive reality experience through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to technology features specifically associated with the immersive medium, artificial intelligence, physics, engine mechanics, and visual engineering".
The award's most recent winner is Starship Home, developed and published by Creature.
Immersive Reality Technical Achievement and Game of the Year
{{See also|D.I.C.E. Award for Immersive Reality Game of the Year}}
Both immersive reality awards were introduced for the 20th Annual D.I.C.E. Awards. According to the rules and procedures for the 20th awards ceremony, "the immersive reality category panel will be {{sic|comprised |hide=y|of}} individuals working directly in the medium". The finalists and winners for these categories would be "selected by a panel of experts and will not be voted on by the general membership body of the Academy".{{cite web |title=20th Annual D.I.C.E. Awards Rules and Procedures |url=https://www.interactive.org/images/pdfs/20th-Annual-DICE-Awards-Rules-and-Procedures-Final.pdf |website=Academy of Interactive Arts & Sciences |access-date=25 January 2024 |archive-url=https://web.archive.org/web/20201123170030/https://www.interactive.org/images/pdfs/20th-Annual-DICE-Awards-Rules-and-Procedures-Final.pdf |archive-date=November 23, 2020}} Since the categories were introduced, both categories had a majority of finalists and winners in common. Lone Echo, Half-Life: Alyx, Lone Echo II, and Red Matter 2 won both immersive reality categories. Tónandi and Starship Home were the only winners for Immersive Reality Technical Achievement that were not finalists for Immersive Reality Game of the Year.
Winners and nominees
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|+ Table key |
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|Indicates the winner |
= 2010s =
= 2020s =
Multiple nominations and wins
= Developers and publishers =
Oculus Studios, known as Reality Labs, has published the most nominees. Oculus Studios and Sony Interactive Entertainment are the only publishers that have more than one winner. Ready at Dawn is the only developer to have developed multiple winners.
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|+ {{nowrap|Developers}} |
scope="col" | Developer
! scope="col" | Nominations ! scope="col" | Wins |
---|
Ready at Dawn
| 2 | 2 |
Magic Leap
| 2 | 1 |
Owlchemy Labs
| 2 | 0 |
Red Storm Entertainment
| 2 | 0 |
Sanzaru Games
| 2 | 0 |
Survios
| 2 | 0 |
{{col-float-break}}
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|+ Publishers |
scope="col" | Publisher
! scope="col" | Nominations ! scope="col" | Wins |
---|
Oculus Studios
| 8 | 2 |
Sony Computer/Interactive Entertainment
| 3 | 2 |
Magic Leap
| 2 | 1 |
Ubisoft
| 3 | 0 |
Owlchemy Labs
| 2 | 0 |
{{col-float-end}}
=Franchises=
Lone Echo is the only franchise to have won more than once.
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|+ {{nowrap|Franchises}} |
scope="col" | Franchise
! scope="col" | Nominations ! scope="col" | Wins |
---|
Lone Echo
| 2 | 2 |
Asgard's Wrath
| 2 | 0 |