Falcon Patrol II

{{Short description|1984 video game}}

{{Infobox VG

| title = Falcon Patrol II

| image = Falcon Patrol II Cover.jpg

| caption =

| developer =

| publisher = Virgin Games

| released = 1984: C64
1985: Spectrum

| designer = Steve Lee{{cite web|title=The Giant List of Classic Game Programmers|url=https://dadgum.com/giantlist/|last1=Hague|first1=James}}

| genre = Scrolling shooter

| modes = Single-player

| platforms = Commodore 64, ZX Spectrum

}}

Falcon Patrol II (also called Falcon Patrol 2 on the box) is a horizontally scrolling shooter for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984. A ZX Spectrum port was released in 1985. Falcon Patrol II is the sequel to the 1983 game Falcon Patrol.

Gameplay

File:Falcon Patrol II Screenshot.png

Falcon Patrol II is a scrolling shooter over a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters to clear a level. The helicopters come in three forms:{{cite web | url=https://archive.org/details/tv-gamer-magazine-1984-12/page/n50/mode/2up?view=theater | title=TV Gamer Magazine (December 1984) | date=December 1984 }}

  1. Transport: unarmed helicopter that lays missile turrets and radar interference devices on the ground
  2. Gunship: escorts the transport helicopters and shoots at the fighter
  3. Solo: fast combat helicopter that goes right after the fighter.

The jet fighter has a finite supply of fuel{{cite web | url=https://archive.org/details/Personal_Computer_Games_Issue13/page/n71/mode/2up?view=theater | title=Personal Computer Games Issue13 }} and ammunition, but both can be replenished by landing on a landing pad.

References

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