Final Zone II
{{Short description|1990 run and gun video game}}
Final Zone II is a run and gun action video game created by Wolf Team and published by Telenet Japan for the PC Engine on CD-ROM in Japan on March 23, 1990. It was later ported to the TurboGrafx-16 CD add-on in North America later that year by NEC. It is the official sequel to Final Zone.{{Cite web|title=Final Zone II - The PC Engine Software Bible|url=http://www.pcengine.co.uk/HTML_Games/Final_Zone_II.htm|access-date=2021-03-12|website=www.pcengine.co.uk}}
Gameplay
In this game, the player takes control of one of five characters in a typical overhead run and gun style game. Unlike the original game, the player can shoot in 8 directions, and enemies have fixed starting positions and a fixed number of enemies in each part of the level. The game is designed for the player to shoot off-center from the player sprite, in order to mimic a more realistic shooting style. Levels in the game are either character paced or have vehicles which automatically scrolls across the screen, creating a vertically scrolling shooter level.{{Cite web|last=Derboo|first=Sam|date=2011-07-13|title=Final Zone II|url=http://www.hardcoregaming101.net/final-zone-ii/|url-status=live|archive-url=https://web.archive.org/web/20201020025256/http://www.hardcoregaming101.net/final-zone-ii/|archive-date=2020-10-20|access-date=2021-03-12|website=Hardcore Gaming 101}}
The five characters that can be played as during the game each have slightly different weapons and advantages. This makes the strategy needed for each stage vary. Throughout the levels, players can pick up power ups such as special weapon ammunition, additional health, and extending the health bar.{{Cite web|last=MRW|first=Lord|date=2018-08-29|title=Final Zone II review|url=https://www.classic-games.net/final-zone-ii/|access-date=2021-03-12|website=Classic-Games.net}}
Reception
{{Video game reviews|
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Final Zone II has received mixed reviews since its release.
Electronic Gaming Monthly gave the game a 6.5/10, calling the game's difficulty "average" and complaining about its short length but largely praising the graphics, music, and voice work.{{cite magazine|date=January 1991|title=Final Zone 2|url=https://archive.org/details/Electronic_Gaming_Monthly_Issue_018_January_1991/page/n25/mode/2up?view=theater|magazine=Electronic Gaming Monthly|issue=18|page=24|access-date=2021-03-14}} GamePro called the gunplay "intense, and rough as anything around" and characterized the gameplay as "fairly straightforward action", rating the game's difficulty as exceptionally high.{{Cite magazine|last=Boogie Man|date=February 1991|title=Final Zone II|url=https://archive.org/details/GamePro_Issue_019_February_1991|magazine=GamePro|issue=19|pages=22–23|access-date=2021-03-14}} Italian magazine Video Giochi heavily praised the graphics and music but criticized the high difficulty and lack of a save feature.{{Cite magazine|date=November 1990|title=Final Zone 2|url=https://archive.org/details/Guida-Videogiochi-16/page/n83/mode/2up?view=theater|magazine=Video Giochi|issue=17|page=85|access-date=2021-03-14|language=Italian}} Tilt called the game quite difficult, but stated that this is "partly offset by the flexibility and precision of the controls." Comparing it to the TurboGrafx-CD game Red Alert, they called Final Zone II "much less successful".{{cite magazine|last=Lacour|first=Alain Huyghues|date=June 1990|title=Final Zone II|url=https://archive.org/details/Tilt079/page/n65/mode/2up?view=theater|magazine=Tilt|language=French|issue=79|access-date=2021-03-14}}
See also
{{Portal|Video games}}
References
External links
- [https://www.mobygames.com/game/final-zone-ii Final Zone II] at MobyGames
Category:TurboGrafx-CD-only games