Gaiapolis
{{Use mdy dates|date=May 2025}}
{{Short description|1993 video game}}
{{Infobox video game
| title = Gaiapolis
| image = Gaiapolis arcade flyer.jpg
| alt = Promotional flyer art featuring prince Gerard Himerce, the fairy Elaine Shee, and the dragon Galahad
| caption = Promotional flyer art by Akihiro Yamada
| developer = Konami
| publisher = Konami
| director = Hiroyuki Ashida
| designer = Shūjirō Hamakawa
| programmer = {{ubl|Hideo Shiozaki|Tadasu Kitae|Tomohiro Ishimoto}}
| artist = {{ubl|Shūjirō Hamakawa|Yasuhiro Noguchi}}
| writer = Tadasu Kitae
| composer = {{ubl|Satoko Miyawaki|Seiichi Fukami|Yuji Takenouchi}}
| platforms = Arcade
| released = {{vgrelease|JP|April 1993}}
| genre = Action role-playing
| modes = Single-player, multiplayer
}}
{{nihongo foot|Gaiapolis|ガイアポリス: 黄金鷹の剣|Gaiaporisu: Ōgon Taka no Tsurugi|{{lit|Gaiapolis: Sword of the Golden Hawk}}|lead=yes|group=lower-alpha}} is a 1993 action role-playing video game developed and released for arcades by Konami. The plot follows prince Gerard Himerce, whose country was destroyed by Mordred, an evil god summoned by the king Darkness of the Zah Harc empire. Gerard embarks on an adventure joined by the half-fairy Elaine Shee and the dragon archduke Galahad to exact revenge. Throughout the journey, the player explores searching for keys and items, fighting enemies and bosses to increase the character's attributes.
Gaiapolis was created by the arcade division at Konami, in conjunction with Lethal Enforcers and Mystic Warriors. It was directed by Hiroyuki Ashida, who previously worked on Gradius II and Detana!! TwinBee. Animator Shūjirō Hamakawa, who also worked on Detana!! TwinBee, served as planner and character designer. Music and sound were produced by Satoko Miyawaki, Seiichi Fukami, and Yuji Takenouchi. The game was supplemented with a manga adaptation by Hamakawa and a two-CD album from King Records.
Gaiapolis proved popular among Japanese arcade players, receiving several awards from Gamest and Micom BASIC Magazine. Gaming publications praised the game for its audiovisual presentation, multiplayer, worldview, and password feature. Some publications considered its playstyle was more reserved for consoles, while criticism focused on the story and direction. It never received an official home conversion, however, Sachen developed and published an unlicensed port for the Famicom in 1994. The character of Elaine would later appear in other Konami titles. Retrospective commentary for the game has been generally favorable.
Gameplay
File:ARC Gaiapolis (Gaiapolis - Ōgon Taka no Tsurugi; Entapous).png
Gaiapolis is an action role-playing game played from a overhead view. The story follows prince Gerard Himerce, whose country of Avalon was destroyed by Mordred, an evil god summoned by the king Darkness of the Zah Harc empire.{{cite magazine|last=Sasaoka|first=Rikku|url=https://archive.org/details/gamest0092/page/n16/mode/1up|title=紹介: ガイアポリス|magazine=Gamest|issue=92|publisher=Shinseisha|date=June 1993|pages=15–17|language=ja}}{{cite magazine|last=Sasaoka|first=Rikku|url=https://archive.org/details/gamest0098/page/50/mode/2up|title=攻略: ガイアポリス|magazine=Gamest|issue=98|publisher=Shinseisha|date=September 1993|pages=50–52|language=ja}} Determined to exact revenge, Gerard embarks on a journey accompanied by Elaine Shee, a half-fairy and last survivor of the Shee fairy clan, and Galahad, a wingless dragon archduke exiled from the dragon kingdom. The party meets a fire warrior, who tells them about three keys to open the path that leads to Gaiapolis, the tower where Darkness resides.
The player can choose one of three characters, each with their own unique weapon, advantages and disadvantages: Gerard and Galahad are sword-wielding warriors, while Elaine is a tonfa-wielding martial artist.{{cite magazine|last=Sasaoka|first=Rikku|url=https://archive.org/details/gamest0096/page/26/mode/2up|title=攻略: ガイアポリス|magazine=Gamest|issue=96|publisher=Shinseisha|date=August 1993|pages=26–30|language=ja}} Gerard is average but has high attack power; Elaine is weak but fast in close combat; and Galahad is slow but has great durability. The player fights enemies by performing normal or consecutive attacks with the weapon. Using consecutive attacks can potentially land a critical hit on the enemy.{{cite book|url=https://archive.org/details/arcademanual_Gaiapolis/mode/2up|title=Gaiapolis|year=1993|publisher=Konami|type=Operator's Manual}} Characters can also perform a spin attack, a dash attack, and block enemy attacks.{{cite magazine|last=Sasaoka|first=Rikku|url=https://archive.org/details/gamest0094/page/70/mode/2up|title=攻略: ガイアポリス|magazine=Gamest|issue=94|publisher=Shinseisha|date=July 1993|pages=70–72|language=ja}} Defeating enemies grants experience to fill a level gauge. When filled, the player character levels up and receives a health boost. Characters can reach a maximum level of 30.
Breaking crates and other objects reveals various items. These include weapons and shields that increase the player's offensive and defensive attributes, books that grant experience, food that replenishes health, treasures, eggs, and crystals.{{cite magazine|url=https://archive.org/details/game-you-magazine-1993-8/Game%20You%20Magazine%201993%208/page/34/mode/1up|title=ずばり遊べる人気GAMEだ: ガイアポリス 黄金鷹の剣|magazine=Game You|volume=4|publisher=Leed Publishing|date=August 1993|pages=34–36|language=ja}} Picking up an egg spawns one of three mercenary beasts, one for each character: Goblin the soldier (blue), Rollin the armadillo (brown), and Garuda the dragon (purple). The beasts follow the character and can be ordered to attack enemies, but they take damage and eventually die. Each beast can be recalled to automatically restore its own health. Obtaining crystals allows the player to use single-use magic attack spells, and collecting more increases the magic level.
The player can take damage from an enemy attack. The game is over when a player loses all health or fails to defeat the stage boss in time. The game features a continue feature and a password function: a password will be displayed when the game is over. Upon correct password entry, the player will resume the game from the last stage reached. The player goes through 16 stages, some of which consist solely of a boss battle for the three keys. Completing a stage grants the player additional experience depending on the time limit. In Maharishi, a path to Koben is unlocked if the player reaches level 12, obtains three stone statues hidden in certain spots, and destroys a shrine to obtain an item. If the requirements are not met, the player heads to Neomosc to obtain a weapon.level.
Development
Gaiapolis was developed by the arcade division at Konami. The game was directed by Hiroyuki "A.C.D." Ashida, who previously worked on Gradius II and Detana!! TwinBee.{{cite video game|title=Gaiapolis|developer=Konami|publisher=Konami|date=April 1993|platform=Arcade|level=Staff roll}} ([https://www.vgmuseum.com/end/arcade/d/gaiap.htm Ending screens] by VGMuseum [The Video Games Museum]. {{Webarchive|url=https://web.archive.org/web/20061016111711/https://www.vgmuseum.com/end/arcade/d/gaiap.htm|date=2006-10-16}}. [https://www.arcade-history.com/?n=gaiapolis-koganedaka-no-ken&page=detail&id=895 Transcription] by Gaming-History. {{Webarchive|url=https://web.archive.org/web/20071123013315/https://www.arcade-history.com/?n=gaiapolis-koganedaka-no-ken&page=detail&id=895|date=2007-11-23}}).{{cite book|chapter-url=https://archive.org/details/i-ii-iii-iv/page/n146/mode/1up|chapter=Gradius IV Interview|title=Gradius Portable Official Guide -Legend of I・II・III・IV・Gaiden-|series=Konami Official Books|publisher=Konami|date=March 28, 2006|pages=144–149|language=ja|isbn=4-86155-111-0}} ([http://shmuplations.com/gpg-gradiusiv/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20200220184111/http://shmuplations.com/gpg-gradiusiv/|date=2020-02-20}}). Both the plot and story were written by Tadasu "Tadasuke" Kitae, who also served as co-programmer along with Hideo "Hides" Shiozaki and Tomohiro "Tom" Ishimoto. Animator Shūjirō Hamakawa (credited under the pseudonym Shuzilow.Ha) served as planner and character designer under the direction of Yasuhiro "Idaten" Noguchi.{{cite magazine|title=極上パロディウス開発者インタビュー|magazine={{ill|Game Hisshou Guide|lt=Game Hisshou Guide|ja|ゲーム必勝ガイド}}|volume=6|publisher={{ill|Byakuya Shobo|lt=Byakuya Shobo|ja|白夜書房}}|date=September 30, 1994|pages=98–104|language=ja}} ([https://shmuplations.com/parodius/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20150322130801/https://shmuplations.com/parodius/|date=2015-03-22}}).{{cite web|last=Hamakawa|first=Shūjirō|year=2010|url=http://www.aya.or.jp/~shuzilow/HA/DATA/WORK_S.html|title=-WORKS-|website=Shuzilow HA Design Works|language=ja|access-date=2025-05-01|archive-url=https://web.archive.org/web/20210127002224/http://www.aya.or.jp/~shuzilow/HA/DATA/WORK_S.html|archive-date=2021-01-27|url-status=dead}} Hamakawa had previously worked on Konami titles such as Crime Fighters and Detana!! TwinBee.{{cite magazine|last=Ōno|first=Junji|url=https://archive.org/details/Gamest125Gokujuparodiusspecialissue/page/n99/mode/2up|title=Making of 極上パロディウス (開発者インタビュー): 極上パロディウス開発秘話公開!!|magazine=Gamest|type=Extra|issue=125|publisher=Shinseisha|date=September 15, 1994|pages=97–100|language=ja}} ([https://itsfantastic.moe/gokujou-parodius-developer-interview/ Translation] by It's Fantastic!. {{Webarchive|url=https://web.archive.org/web/20210328203441/https://itsfantastic.moe/gokujou-parodius-developer-interview/|date=2021-03-28}}).
Hamakawa was responsible for eighty percent of the graphic design for Gaiapolis, including in-game and ending illustrations.{{cite web|last=Auffret|first=Dominique|url=https://vgdensetsu.net/shuzilowha/|title=Shuzilow HA, AKA Shujiro HAMAKAWA / 濱川修二郎|work=VGDensetsu|date=October 28, 2021|access-date=2025-04-15|archive-url=https://web.archive.org/web/20250419170404/https://vgdensetsu.net/shuzilowha/|archive-date=2025-04-19|url-status=live}} He revealed that Darkness was inspired by The Kurgan from Highlander.{{cite tweet|author=Hamakawa, Shūjirō|user=ShuzilowHA|date=July 18, 2021|number=1416791851315519489|title=#ガイアポリス のダークネスは映画「ハイランダー 悪魔の戦士」のクルガンからインスピレーションを得ています。 今見ると画力が足りず頭とヘルムのサイズは変ですねw|language=ja|archive-url=https://archive.ph/20220304134851/https://twitter.com/ShuzilowHA/status/1416791851315519489|archive-date=2022-03-04|url-status=live|access-date=2025-05-01}} A second quest was planned to begin after defeating Darkness and reaching the throne. It would involve facing a fallen character, whose strength would depend on the player's previous level. According to Hamakawa, it was discarded due to its prolonged playtime.{{cite tweet|author=Hamakawa, Shūjirō|user=ShuzilowHA|date=July 20, 2021|number=1417360472089645057|title=#ガイアポリス で出来なかった小ネタ 企画当時2週目を想定していた(王子のみ) 2週目が始まる条件は「ダークネスを倒し玉座につく」とドラゴン戦が無く2週目に突入。ドラゴン又は妖精で王子(元プレイヤー)を倒すために旅に出る。元プレイヤーのレベルが高ければ高い程強敵 没理由:プレイ時間が長すぎw|language=ja|archive-url=https://archive.ph/20220304134451/https://twitter.com/ShuzilowHA/status/1417360472089645057|archive-date=2022-03-04|url-status=live|access-date=2025-05-01}}{{cite tweet|author=Hamakawa, Shūjirō|user=ShuzilowHA|date=May 11, 2025|number=1921589644933636332|title=皇子(または他のメンバー)が闇堕ちして 闇堕ちした皇子を倒しに行くと言う2週目を想定していましたが、諸所の都合で止められましたw|language=ja|archive-url=https://archive.is/09fJ1#selection-629.0-629.64|archive-date=2025-05-12|url-status=live|access-date=2025-05-12}} Light and dark weapons were also planned: light weapons would reform enemies, while dark weapons, with their high attack power, would corrode them. Hamakawa stated that these weapons were scrapped due to the difficulty of explaining their system in an arcade game.{{cite tweet|author=Hamakawa, Shūjirō|user=ShuzilowHA|date=July 20, 2021|number=1417388619434582019|title=#ガイアポリス で出来なかった小ネタ 武器の属性:光属性と闇属性 光属性の武器、敵を改心させる事ができる 闇属性の武器、攻撃力が高いが闇に心が蝕まれていく 没理由:アーケードゲーム内での説明が困難、システムが複雑になる|language=ja|archive-url=https://archive.ph/20220304134102/https://twitter.com/ShuzilowHA/status/1417388619434582019|archive-date=2022-03-04|url-status=live|access-date=2025-05-01}} The promotional flyer was illustrated by Akihiro Yamada.{{cite tweet|author=Hamakawa, Shūjirō|user=ShuzilowHA|date=June 29, 2019|number=1144881327079997440|title=このポスターは僕が山田章博さんに直接電話してお願いしたんです(w) ラフが上がってきた時は嬉しすぎて枕元に置いて寝ました。|language=ja|archive-url=https://archive.ph/20220209210909/https://twitter.com/shuzilowha/status/1144881327079997440|archive-date=2022-02-09|url-status=live|access-date=2025-05-01}}
= Music =
The game's music and sound were produced by Satoko "Fairy" Miyawaki, Seiichi "Prophet" Fukami and Yuji Takenouchi (under the alias "Technouchi") respectively.{{cite web|last=Greening|first=Chris|url=http://www.vgmonline.net/yujitakenouchi/|title=Yuji Takenouchi Profile|work=Video Game Music Online|date=December 30, 2012|access-date=2025-05-01|archive-url=http://web.archive.org/web/20240616055358/http://www.vgmonline.net/yujitakenouchi/|archive-date=2024-06-16|url-status=dead}}{{cite web|url=https://www.4gamer.net/games/999/G999905/20170309132/|title=多彩なVGMコンポーザによるライブやトーク,物販が行われた「東京ゲーム音楽ショー2017」をレポート。来年度は大田区PiOで開催|work=4Gamer.net|publisher=Aetas Inc.|date=March 21, 2017|access-date=2025-05-01|language=ja|archive-url=https://web.archive.org/web/20170321082745/https://www.4gamer.net/games/999/G999905/20170309132/|archive-date=2017-03-21|url-status=live}} Fukami was responsible for the music in Gradius III, while Takenouchi had participated in X-Men (1992). Miyawaki stated that Gaiapolis was created in conjunction with Lethal Enforcers and Mystic Warriors, with all their desks and instruments lined up to each other.{{cite book|last1=Miyawaki|first1=Satoko|last2=Fukami|first2=Seiichi|chapter-url=https://kappa.vgmsite.com/soundtracks/konami-amusement-sounds-93-summer/Booklet%20p.%2004-05.jpg|chapter=LINER NOTES: ガイアポリス|title=コナミ・アミューズメントサウンズ'93...夏|language=ja|publisher=King Records|date=August 21, 1993|page=4|access-date=2025-05-01|archive-url=https://web.archive.org/web/20250430014732/https://kappa.vgmsite.com/soundtracks/konami-amusement-sounds-93-summer/Booklet%20p.%2004-05.jpg|archive-date=2025-04-30|url-status=live}} Fukami was responsible for the game's soundtrack, which included orchestral, ethnic, and cinematic music. He commented that development proved to be long and found it difficult managing the number of compositions he was working on, losing track of details as he approached the total of 40 songs. Miyawaki said she would look at her co-workers' drawings and songs when having a writer's block. She mentioned that Kenichiro Fukui would request their help with tracks for Lethal Enforcers, when Takenouichi was occasionally humming a tune when thinking over new ideas during lunchtime.
A two-CD album titled Konami Amusement Sounds '93...Natsu was distributed in Japan by King Records on August 21, 1993. It contained the original soundtracks for Gaiapolis, Lethal Enforcers, and Mystic Warriors, as well as arrangements by Fukami and Tappi Iwase.{{cite magazine|last=Umemura|first=Zuruzuru|url=https://archive.org/details/gamest0098/page/n98/mode/1up|title=VIDEO & CD|magazine=Gamest|issue=98|publisher=Shinseisha|date=September 1993|page=93|language=ja}}{{cite magazine|url=https://archive.org/details/micomBASIC_1993-09/page/n250/mode/1up|title=Software House Hot Information: Konami Page 25 from DS-3|magazine={{ill|Micom BASIC Magazine|lt=Micom BASIC Magazine|ja|マイコンBASICマガジン}}|issue=135|publisher={{ill|The Dempa Shimbunsha Corporation|lt=The Dempa Shimbunsha Corporation|ja|電波新聞社}}|date=September 1993|page=251|language=ja}}{{cite web|url=https://vgmdb.net/album/4389|title=KONAMI AMUSEMENT SOUNDS '93...NATSU | KICA-7616~7|publisher=VGMdb|access-date=2025-05-01|archive-url=https://web.archive.org/web/20250306100701/https://vgmdb.net/album/4389|archive-date=2025-03-06|url-status=live}} In 1998, the tracks arranged by Fukami were later included as part of Kukeiha Club & Konami Kukeiha Club Best Vol.2, a compilation album distributed by King Records.{{cite web|url=https://vgmdb.net/album/5638|title=Kukeiha Club & Konami Kukeiha Club Best Vol.2 | KICA-7890|publisher=VGMdb|access-date=2025-05-01|archive-url=https://web.archive.org/web/20250328092511/https://vgmdb.net/album/5638|archive-date=2025-03-28|url-status=live}} In 2024, a two-CD album titled Gaiapolis Game Sound Digital Collection was released under City Connection's Clarice Disk label, containing the game's original soundtrack and arrangements by Takenouchi.{{cite web|url=https://www.famitsu.com/news/202404/08338886.html|title=KONAMIの名作『ガイアポリス』のサントラCDが6月26日に発売決定。ゲーム内BGM全41曲とTECHNOuchi氏によるアレンジ35曲を収録。本日(4月8日)より予約開始|work=Famitsu|publisher=Kadokawa Game Linkage|date=April 8, 2024|access-date=2025-05-01|language=ja|archive-url=https://web.archive.org/web/20240408105615/https://www.famitsu.com/news/202404/08338886.html|archive-date=2024-04-08|url-status=live}}
Release
Gaiapolis was first showcased at the 1993 AOU Show.{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ADengekiMD_JP_03.pdf&page=49|title=感電倶楽部|magazine=Dengeki Mega Drive|volume=3|publisher=MediaWorks|date=June 1993|pages=48–49|language=ja|archive-url=https://web.archive.org/web/20220126215439/https://retrocdn.net/index.php?title=File%3ADengekiMD_JP_03.pdf&page=49|archive-date=2022-01-26|url-status=live}}{{cite magazine|url=https://archive.org/details/dengeki-oh-1993-4/Dengeki-Oh%201993%204/page/64/mode/1up|title=Game Paradise: アーケードパラダイス|magazine=Dengeki Oh|volume=3|publisher=MediaWorks|date=April 1993|pages=64–65|language=ja}}{{cite magazine|url=https://archive.org/details/beep-megadrive-1993-04/BeepMD_JP_1993-04/page/n31/mode/2up|title=Be Mega AM Network|magazine=Beep! Mega Drive|volume=9|issue=4|publisher=SoftBank Creative|date=April 1993|pages=30–31|language=ja}} The game was also shown at the 1993 American Coin Machine Exposition (ACME).{{cite magazine|url=https://archive.org/details/play-meter-volume-19-number-5-april-1993/Play%20Meter%20-%20Volume%2019%2C%20Number%205%20-%20April%201993%20%28Compressed%29/page/n115/mode/1up|title=ACME '93|magazine=Play Meter|volume=19|issue=5|publisher=Skybird Publishing|date=April 1993|pages=ACME-1–ACME-78}} It was released for arcades by Konami in Japan in April 1993.{{cite magazine|url=https://onitama.tv/gamemachine/pdf/19930501p.pdf|title=パスワード採用TVアクション 邪悪な神と戦う コナミ「ガイアポリス」基板」|magazine={{ill|Game Machine|lt=Game Machine|ja|ゲームマシン}}|issue=448|publisher={{ill|Amusement Press, Inc.|lt=Amusement Press, Inc.|ja|アミューズメント通信社}}|date=May 1, 1993|page=20|language=ja|access-date=2025-04-30|archive-url=https://web.archive.org/web/20200131223821/https://onitama.tv/gamemachine/pdf/19930501p.pdf|archive-date=2020-01-31|url-status=live}}{{cite magazine|last=Yamashita|first=Nobuyuki|url=https://archive.org/details/micomBASIC_1993-04/page/n193/mode/1up|title=最新アーケード・ゲームが総登場! AOUアミューズメントエキスポ・レポート|magazine={{ill|Micom BASIC Magazine|lt=Micom BASIC Magazine|ja|マイコンBASICマガジン}}|issue=130|publisher={{ill|The Dempa Shimbunsha Corporation|lt=The Dempa Shimbunsha Corporation|ja|電波新聞社}}|date=April 1993|pages=207–211|language=ja}}{{cite book|last=Akagi|first=Masumi|chapter-url=https://archive.org/details/ArcadeGameList1971-2005/page/n29/mode/1up|chapter=国内編 メーカー 別リスト; 海外編 メーカー別リスト; 海外編 アルファべット順リスト|title=アーケードTVゲームリスト 国内•海外編 (1971-2005)|edition=1st|publisher={{ill|Amusement News Agency|lt=Amusement News Agency|ja|アミューズメント通信社}}|date=October 13, 2006|pages=11–63|isbn=978-4990251215|language=ja}} The game remains exclusive to arcades and never received a contemporary official conversion for a home console. An unlicensed port for the Famicom was developed and published by Sachen in 1994.
Reception
{{Video game reviews
| award1Pub = Gamest (1993)
| award1 = Grand Prize 9th, Best Action Award 4th, Best Graphic Award 8th, Best VGM Award 7th, Best Production Award 3rd, Annual Hit Game 38th{{cite magazine|url=https://archive.org/details/gamest0107/page/19/mode/1up|title=輝け! 第7回 読者が選ぶ ゲーメスト大賞 1993|magazine=Gamest|issue=107|publisher=Shinseisha|date=February 1994|pages=19–43|language=ja}}
{{cite book|chapter-url=https://archive.org/details/vol.-112-2/page/n13/mode/2up|chapter=ザ・ベストゲーム2 アーケードビデオゲーム26年の歴史: ゲーメスト大賞11年史|title=Gamest Mook|language=ja|volume=5|edition=4th|publisher=Shinseisha|date=January 17, 1998|pages=1–26|isbn=9784881994290}}
| award2Pub = Micom BASIC Magazine (1993)
| award2 = Best Action 8th, Best Graphics 9th, Best Sound Effects 9th, Best Production 2nd{{cite magazine|last1=Yamashita|first1=Nobuyuki|last2=Oshida|first2=Ryūta|last3=Miyazaki|first3=Ryōta|url=https://archive.org/details/micomBASIC_1994-03/page/n163/mode/1up|title=発表! 1993 ビデオゲーム ►グランプリ◄|magazine={{ill|Micom BASIC Magazine|lt=Micom BASIC Magazine|ja|マイコンBASICマガジン}}|issue=141|publisher={{ill|The Dempa Shimbunsha Corporation|lt=The Dempa Shimbunsha Corporation|ja|電波新聞社}}|date=March 1994|pages=172–173|language=ja}}
}}
In Japan, Game Machine listed Gaiapolis on their June 1, 1993 issue as being the tenth most-popular arcade game for the previous two weeks.{{cite magazine|url=https://onitama.tv/gamemachine/pdf/19930601p.pdf|title=Game Machine's Best Hit Games 25: テーブル型TVゲーム機 (Table Videos)|magazine={{ill|Game Machine|lt=Game Machine|ja|ゲームマシン}}|issue=450|publisher={{ill|Amusement Press, Inc.|lt=Amusement Press, Inc.|ja|アミューズメント通信社}}|date=June 1, 1993|page=25|language=ja|access-date=2025-05-01|archive-url=https://web.archive.org/web/20211114210403/https://onitama.tv/gamemachine/pdf/19930601p.pdf|archive-date=2021-11-14|url-status=live}} Monthly Coin Journal ranked the game as the twelfth highest-grossing arcade machine in Japan, based on a June 1993 arcade operator survey.{{cite magazine|url=https://archive.org/details/coin-journal-july-1993/Coin%20Journal%20July%201993/page/342/mode/1up|title=売上データと現場の動向 (5月下旬~6月上旬): ロケーション別業況 - 生情報満載!知りたいニュース・気になるデータ、ロケーションの声が生きてます。|magazine=Monthly Coin Journal|volume=18|issue=7|publisher=Coin Journal Co., Ltd.|date=July 1993|pages=341–347|language=ja}}
French publication Joypad found the inclusion of a password system innovative for the arcade scene, but noted that the game's mix of action and adventure playstyles was more reserved for consoles.{{cite magazine|url=https://archive.org/details/joypad-019-avril-1993/page/76/mode/1up|title=Arcades: AOU 93|magazine={{ill|Joypad (magazine)|lt=Joypad|fr|Joypad (magazine)}}|issue=19|publisher=Sipress|date=April 1993|pages=74–83|language=fr}} Ação Games considered it an odd game from Konami, but commended its password feature and multiplayer mode.{{cite magazine|url=https://archive.org/details/acaogames147janeiro2000poster/A%C3%A7%C3%A3o%20Games%20%23034%20%28Maio%201993%29/page/n33/mode/1up|title=Arcades - Especial: Um Show No Mundos Arcades (Feira) - Novidades Animais|magazine=Ação Games|issue=34|publisher=Editora Azul|date=May 1993|pages=34–35|language=pt}} Gamest praised the game's audiovisual presentation but criticized its uninteresting story and direction, noting that fighting enemies with the same combat actions felt monotonous.{{cite magazine|last=Nita|first=Yūki|url=https://archive.org/details/gamest0165/page/98/mode/1up|title=ゲーマー最終形態 アーケーダー 第19回|magazine=Gamest|issue=165|publisher=Shinseisha|date=March 15, 1996|pages=97–99|language=ja}}{{cite magazine|url=https://archive.org/details/gamest0090/page/n47/mode/1up|title=大特集 ひきはなせ!! 1993 AOU ショー!! スーパークロスレビュー: ガイアポリ (コナミ)|magazine=Gamest|issue=90|publisher=Shinseisha|date=May 1993|page=44|language=ja}} Famitsu highlighted the game's graphics, particularly the backgrounds and player characters, and well-crafted worldview.{{cite magazine|author=Derby|url=https://archive.org/details/famitsu-0235/page/120/mode/2up|title=Arcade Windows 3.0: Gaiapolis|magazine=Famitsu|issue=235|publisher=ASCII Corporation|date=June 18, 1993|pages=120–121|language=ja}}
Gamest gave Gaiapolis multiple awards at the seventh annual "Gamest Awards", placing 9th in the "Grand Prize", 4th in the "Best Action Award", 8th in the "Best Graphic Award", 7th in the "Best VGM Award", 3rd in the "Best Production Award", and 38th in the "Annual Hit Game". Japanese publication Micom BASIC Magazine also gave the game several awards at the 1993 "Video Game Grand Prix", placing 8th in "Best Action", 9th in "Best Graphics" and "Best Sound Effects", and 2nd in "Best Production".
Retrospective commentary for Gaiapolis has been generally favorable. Sega-16{{'}}s Ken Horowitz praised the game's Dungeons & Dragons-style hack and slash gameplay, character designs, and colorful visuals, but expressed disappointment at the lack of a home release, writing that "this one would have been right at home on the 32X".{{cite web|last=Horowitz|first=Ken|url=https://www.sega-16.com/2006/09/lost-in-the-arcade-konami-games/|title=Lost in the Arcade: Konami Games|work=Sega-16|date=September 27, 2006|access-date=2025-05-01|archive-url=https://web.archive.org/web/20131220200025/https://www.sega-16.com/2006/09/lost-in-the-arcade-konami-games/|archive-date=2013-12-20|url-status=live}} MeriStation{{'}}s José Manuel Fernández described it as a novel action role-playing game.{{cite web|last=Fernández|first=José Manuel|url=https://as.com/meristation/2004/08/23/reportajes/1093240800_036321.html|title=KONAMI, 30 años de maravillas - Capítulo 3: INSERT COIN|work=MeriStation|publisher=PRISA|date=March 4, 2012|access-date=2025-05-01|language=es|archive-url=https://web.archive.org/web/20190107060837/https://as.com/meristation/2004/08/23/reportajes/1093240800_036321.html|archive-date=2019-01-07|url-status=live}} Retro Gamer commended the game's high-quality production, remarking that its graphics were among the best of its time, but questioned the lack of a home port, stating that it would have made a good release for the PlayStation and Sega Saturn.{{cite magazine|url=https://www.retrogamer.net/retro_games90/gaiapolis/|title=The Unconverted: Gaiapolis|magazine=Retro Gamer|issue=134|publisher=Imagine Publishing|date=October 9, 2014|page=90|access-date=2025-05-01|archive-url=https://web.archive.org/web/20150206154149/https://www.retrogamer.net/retro_games90/gaiapolis/|archive-date=2015-02-06|url-status=dead}} Revista PlayReplay{{'}}s Eidy Tasaka was surprised by its vertical-oriented display, commenting that it was a risky and "successful" move by Konami to make the game more interesting.{{cite magazine|last=Tasaka|first=Eidy|url=https://archive.org/details/playreplay-0/page/n14/mode/1up|title=Especial: Beat 'em ups Esquecidos|magazine=Revista PlayReplay|issue=0|publisher=PlayReplay|date=November–December 2014|pages=9–19|language=pt}} Hardcore Gaming 101{{'}}s Robert Naytor regarded it as "the most original of Konami's arcade brawlers", but compared it unfavorably to Capcom's Dungeons & Dragons games.{{cite web|last=Naytor|first=Robert|url=http://www.hardcoregaming101.net/gaiapolis/|title=Gaiapolis|publisher=Hardcore Gaming 101|date=September 13, 2017|access-date=2025-05-01|archive-url=https://web.archive.org/web/20190313072148/http://www.hardcoregaming101.net/gaiapolis/|archive-date=2019-03-13|url-status=live}}
Legacy
A one-shot manga adaptation, written and illustrated by Hamakawa, was published in the August 1993 issue of Shinseisha's Comic Gamest manga anthology.{{cite magazine|last=Hamakawa|first=Shūjirō|title=マンガ: ガイアポリス|magazine=Comic Gamest|volume=4|publisher=Shinseisha|date=August 1993|pages=135–162|language=ja}} The character of Elaine Shee would later make appearances outside of Gaiapolis in other Konami titles; Elaine appears as an unlockable playable character in the fighting game Battle Tryst (1998).{{cite web|author=Inami|url=https://maedahiroyuki.com/20200316-%E3%83%90%E3%83%88%E3%83%AB%E3%83%88%E3%83%A9%E3%82%A4%E3%82%B9%E3%83%88/|title=パンフレットで見るアーケード探訪:バトルトライスト|website=電脳世界のひみつ基地|date=March 16, 2020|access-date=2025-04-14|language=ja|archive-url=https://web.archive.org/web/20200821164808/https://maedahiroyuki.com/20200316-%E3%83%90%E3%83%88%E3%83%AB%E3%83%88%E3%83%A9%E3%82%A4%E3%82%B9%E3%83%88/|archive-date=2020-08-21|url-status=live}}
Notes
{{notelist}}
References
{{reflist}}
External links
{{Portal|1990s|Japan|Video games}}
- [https://gamefaqs.gamespot.com/arcade/583944-gaiapolis Gaiapolis] at GameFAQs
- {{KLOV game|id=7877|name=Gaiapolis}}
- {{MobyGames|id=/63760/gaiapolis/|name=Gaiapolis}}
{{DEFAULTSORT:Gaiapolis}}
Category:Action role-playing video games
Category:Cooperative video games
Category:Japan-exclusive video games
Category:Multiplayer and single-player video games
Category:Nintendo Entertainment System games
Category:Unauthorized video games
Category:Video games featuring female protagonists