Gamelab
{{Cleanup bare URLs|date=August 2022}}
{{Infobox company
| name = Gamelab
| logo = Gamelab logo.gif
| type = Private
| industry = Video games
| foundation = 2000
| founder = Eric Zimmerman
Peter Seung-Taek Lee
| defunct = 2009 (assets acquired by Arkadium)
| key_people = Eric Zimmerman (co-founder, chief executive)
Peter Seung-Taek Lee (co-founder, president)
Frank Lantz (director of game design)
Nicholas Fortugno (director of game design)
Katie Salen
| products =
}}
Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a billion times across multiple platforms in its first six years),{{Cite web|url=https://venturebeat.com/2010/09/21/with-diner-dash-playfirst-has-a-game-that-goes-everywhere/|title=With Diner Dash, PlayFirst has a game that goes everywhere|date=21 September 2010}} as well as its two spin-off companies, the non-profit Institute of Play and the online game and community site Gamestar Mechanic.
History
Zimmerman and Lee (with audio by Michael Sweet) created a game called BLiX, which was named a Finalist (and eventually won Best Audio) at the 2000 Independent Games Festival{{cite web |url=http://www.igf.com/2000finalistswinners.html |title=The 12th Annual Independent Games Festival - 2000 Finalists & Winners |access-date=2009-10-23 |url-status=dead |archive-url=https://web.archive.org/web/20100210091619/http://www.igf.com/2000finalistswinners.html |archive-date=2010-02-10 }} at the Game Developers Conference, Zimmerman and Lee then incorporated gameLab and used an advance on BLiX royalties from their exclusivity deal with Shockwave.com to open an office in downtown Manhattan.{{Cite web|url=http://www.gamasutra.com/view/feature/130740/a_man_for_all_seasons_gamelabs_.php|archive-url=https://web.archive.org/web/20120510024108/http://www.gamasutra.com/view/feature/130740/a_man_for_all_seasons_gamelabs_.php|url-status=dead|archive-date=May 10, 2012|title = A Man for All Seasons: GameLab's Eric Zimmerman Talks Design, Trends|date = 16 June 2005}} gameLab released 34 video games on multiple platforms between 2000 and 2009, published by companies like LEGO, HBO, PlayFirst, VH-1, and iWin, plus eight massively multiplayer social games created exclusively for and played at the yearly Game Developers Conference from 2001 to 2008.
In 2004, gameLab released the award-winning Diner Dash, a strategy and time management game published by PlayFirst,{{Cite news|url=https://www.nytimes.com/2005/06/27/technology/27casual.html|title = On Screens, but Not Store Shelves: Casual Games|newspaper = The New York Times|date = 27 June 2005|last1 = Marriott|first1 = Michel}} then-director of game design Frank Lantz and students in his Big Games class (including gameLab employees Greg Trefry and Mattia Romeo) at New York University's Interactive Telecommunications Program created Pac-Manhattan, a real life version of Pac-Man played in the streets surrounding NYU, which was one of the earliest and most influential pervasive games, covered by the New York Times{{Cite news|url=https://www.nytimes.com/2004/05/09/fashion/09GAME.html|title=Quick, After Him: Pac-Man Went Thataway|newspaper=The New York Times|date=9 May 2004|last1=John|first1=Warren St}} and receiving worldwide press.{{Cite web|url=http://www.pacmanhattan.com/press.php|title = Pac Manhattan}} In 2005, gameLab employees Trefry, Romeo, Nicholas Fortugno, and Catherine Herdlick plus co-founder Lee co-founded [http://comeoutandplay.org/ Come Out & Play], an annual festival of new original big games played in the streets of New York City,{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=24037|archive-url=https://web.archive.org/web/20091110134335/http://www.gamasutra.com/php-bin/news_index.php?story=24037|url-status=dead|archive-date=November 10, 2009|title = Report: Come Out and Play -- Inside New York's Outdoor Game Festival}} Lantz left to co-found the game studio area/code, which was acquired by Zynga in 2011 and became Zynga New York, and is now the director of New York University's [http://gamecenter.nyu.edu/ Game Center].{{Cite web|url=http://gamecenter.nyu.edu/people|title = People}}
In 2007, gameLab spun off the non-profit Institute of Play to promote game design and play as educational tools for students. Within six months of its founding, Institute of Play received a grant from the John D. and Catherine T. MacArthur Foundation to develop Quest to Learn, a New York City public school designed around game design principles.{{Cite web|url=http://www.instituteofplay.org/wp-content/uploads/2011/04/MACARTHUR+NYC+School+Press+Release.pdf|title=Institute of Play at the Connected Learning Alliance}} In 2009, supported by another grant from the John D. and Catherine T. MacArthur Foundation, gameLab partnered with Katie Salen and released the award-winning game and community site Gamestar Mechanic. gameLab closed in 2009 and sold its assets to Arkadium.https://venturebeat.com/2009/09/29/arkadium-acquires-gamelabcom-game-development-firm/
Video games
class="wikitable sortable" | |||
Year | Title | Type | Publisher/Financer |
---|---|---|---|
2000 | BLiX | web | gameLab |
2001 | FLUID | touchscreen installation | Swiss Re Center for Global Dialog |
2001 | Junkbot | web | LEGO |
2001 | LEGO Stack-It | web | LEGO |
2001 | LOOP | web | Shockwave.com |
2002 | BLiX Level Constructor Kit | web | gameLab |
2002 | Drome Racing Challenge | web | LEGO |
2002 | Junkbot Undercover | web | LEGO |
2002 | LEGO World Builder | web | LEGO |
2002 | Spybotics: The Nightfall Incident | web | LEGO |
2003 | Arcadia | PC/web | gameLab |
2003 | Crash | web | gameLab |
2003 | FATE: The Carnivale Game | web | HBO |
2003 | LEGO Inventor | web | LEGO |
2003 | LEGO World Builder 2 | web | LEGO |
2003 | Motobike Blast | web | LEGO |
2004 | LEGO X-Pod Playoff | board game | LEGO |
2004 | Mighty Beanz Trading Card Game | collectible card game | Genio |
2004 | Subway Scramble | PC/web | PlayFirst |
2005 | Arcadia Remix | PC/web | gameLab |
2005 | Diner Dash | PC/web | PlayFirst |
2005 | LEGO X-Pod Playoff 2 | board game | LEGO |
2005 | Shopmania | PC/web | iWin |
2006 | Ayiti: The Cost of Life | web | gameLab/Global Kids |
2006 | Downbeat | web | VH-1 |
2006 | Egg vs Chicken | PC/web | PlayFirst |
2006 | LEGO Fever | PC/web | LEGO |
2006 | Miss Management | PC/web | gameLab |
2006 | Plantasia | PC/web | PlayFirst |
2007 | Jojo's Fashion Show | PC/web | iWin |
2007 | Out of Your Mind | PC/web | gameLab/Curious Pictures |
2008 | Jojo's Fashion Show 2: Las Cruces | PC/web | iWin |
2008 | Top Chef | PC/web | Brighter Minds Media |
2009 | Gamestar Mechanic | web | gameLab |
Massively Multiplayer Social Games at GDC
class="wikitable" | |
Year | Title |
---|---|
2002 | Bite Me |
2002 | Leviathan |
2003 | Alphabet City |
2004 | Supercollider |
2005 | ConfQuest |
2006 | Pantheon |
2007 | Gangs of GDC |
2008 | Destroy All Developers |