Nicholas Fortugno

{{Short description|American game designer and educator (born 1975)}}

{{Use mdy dates|date=June 2022}}

{{Infobox person

| name = Nicholas Fortugno

| image =

| caption = Nicholas Fortugno

| birth_date = {{birth date and age|1975|05|13}}

| birth_place = Bronx, New York

| death_date =

| death_place =

| occupation = Director of digital game development program, professor of game design and interactive narrative, Video game designer, CCO, Interactive narrative specialist

| spouse =

| children =

| website = [https://www.nickfortugno.com/ www.nickfortugno.com]
[http://www.playmatics.com www.playmatics.com]
[https://nicholasfortugno.substack.com/ Immersed in New York]

}}

Nicholas Fortugno (born May 13, 1975) is an American game designer and educator. Fortugno is a faculty member at the City College of New York and is Director of the Digital Game Development program at that university. Fortugno is also CCO of Playmatics LLC, a New York City-based game development studio focusing on casual games and co-founded with Margaret Wallace.{{cite web |url=http://www.playmatics.com/ |title=Playmatics Home |website=playmatics.com}}

Fortugno is perhaps best known for designing Diner Dash, a top-selling casual game developed by Gamelab, and the award-winning Ayiti: The Cost of Life.{{cite web |url=http://www.gamelab.com/game/diner_dash |title=Diner Dash {{pipe}} Gamelab |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20080724225052/http://gamelab.com/game/diner_dash |archive-date=2008-07-24 |url-status=dead }}{{cite web |url=http://www.gamelab.com/node/207 |title=Ayiti: The Cost of Life wins Games for Change award {{pipe}} Gamelab |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20090105165122/http://gamelab.com/node/207 |archive-date=2009-01-05 |url-status=dead }} In addition to his large body of digital work, Fortugno has been involved in the design of numerous non-digital projects, including board games, collectible card games, large-scale social games, and live-action role-playing games (LARP).

Since 2002, Fortugno has taught game design and interactive narrative design throughout New York City, including at Parsons School of Design, School of Visual Arts, Columbia University, and Long Island University, finding a permanent teaching home at City College of New York in 2022. Fortugno is also a writer and critic of interactive and immersive narrative, writing for the immersive review site No Proscenium {{cite web |url=https://noproscenium.com/ |title=No Proscenium}} and producing his own substack, Immersed in New York.{{Cite web |url=https://nicholasfortugno.substack.com/ |title=Immersed in New York}}

Early life and education

Born in the Bronx, New York, Fortugno was raised primarily in Yonkers, New York, where he attended Gorton High School. Fortugno earned Bachelor of Arts in English and Philosophy from the State University of New York at Purchase in 1997. Between 2000 and 2002, he attended the City University of New York as a doctoral student in English Literature, and then Hunter College as a Master's student, with a concentration on post-war American novels. He then completed a MFA in Design and Technology at Parsons School of Design in 2017. [http://www.linkedin.com/pub/1/B90/B65 LinkedIn profile] {{Self-published source|date=June 2022}}

Career

= City College of New York =

In the summer of 2022, Fortugno was hired through a grant provided by the Mayor's Office of Media and Entertainment to lead a new program in Digital Game Design at the City College of New York. The Gaming Pathways initiative was granted $2 million sponsoring Urban Arts, an organization dedicated to teaching low-income students STEM and STEAM skills; City College of New York, for the establishment of Bachelors of Science in Digital Game Development; and the Harlem Gallery of Science, which supports mentorships for middle and high school students in STEM skills. https://www.nyc.gov/site/mome/news/05162022-digital-games.page {{Bare URL inline|date=August 2024}}

The degree is being established at City College of New York and is expected to be available in Fall of 2025. Fortugno is serving as Director of Gaming Pathways at CCNY.

= Gamelab =

Fortugno worked at Gamelab starting in 2000, ultimately becoming Director of Game Design before leaving in 2006. Fortugno acted as lead designer and co-designer for many digital Gamelab projects, including:

  • Arcadia - Game Design, Process{{Cite web |url=http://www.shockwave.com/gamelanding/arcadia.jsp |title=Arcadia - Free Online Game from Shockwave |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20080915231109/http://www.shockwave.com/gamelanding/arcadia.jsp |archive-date=2008-09-15 |url-status=dead }}
  • Arcadia Remix – Designer
  • Ayiti: The Cost of Life - Lead Designer{{Cite web|url=http://www.unicef.org/voy/explore/rights/explore_3142.html|title = Homepage {{pipe}} Voices of Youth}}
  • Diner Dash - Lead Designer, Writer{{cite web |url=http://www.playfirst.com/game/dinerdash |title=PlayFirst - Diner Dash - Free Game Download at PlayFirst |access-date=2010-01-07 |url-status=dead |archive-url=https://web.archive.org/web/20100212202904/http://www.playfirst.com/game/dinerdash |archive-date=2010-02-12 }}
  • Downbeat - Game Design{{Cite web |url=http://www.gamelab.com/game/downbeat |title=Downbeat {{pipe}} Gamelab |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20080724225750/http://gamelab.com/game/downbeat |archive-date=2008-07-24 |url-status=dead }}
  • Drome Racing Challenge - Writer, Designer
  • Fate: The Carnivale Game - Level Designer, Writer{{Cite web |url=http://www.hbo.com/carnivale/games/index.shtml |title=HBO: Carnivàle - Games |access-date=2010-01-07 |archive-date=2008-08-22 |archive-url=https://web.archive.org/web/20080822142229/http://www.hbo.com/carnivale/games/index.shtml |url-status=dead }}
  • Inventor Saves the Day! - Lead Designer, Writer{{Cite web |url=http://cache.lego.com/eng/games/create/inventor/inventor.dcr |title=Archived copy |access-date=2011-12-23 |archive-url=https://web.archive.org/web/20130513134654/http://cache.lego.com/eng/games/create/inventor/inventor.dcr |archive-date=2013-05-13 |url-status=dead }}
  • Junkbot - Game Design{{Cite web |url=http://www.lego.com/eng/create/activities/junkbot/ |title=LEGO.com Make and Create Activities - Junkbot |access-date=2008-09-18 |archive-date=2008-10-11 |archive-url=https://web.archive.org/web/20081011225334/http://www.lego.com/eng/create/activities/junkbot |url-status=dead }}
  • Junkbot Undercover - Game Design{{Cite web |url=http://www.lego.com/eng/create/activities/junkbot2/Default.asp?x=x |title=LEGO.com Make and Create Activities - Junkbot Undercover |access-date=2008-09-18 |archive-date=2008-12-06 |archive-url=https://web.archive.org/web/20081206134748/http://www.lego.com/eng/create/activities/junkbot2/default.asp?x=x |url-status=dead }}
  • LEGO Fever - Designer{{Cite web |url=http://www.gamelab.com/game/lego_fever |title=LEGO Fever {{pipe}} Gamelab |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20080724225147/http://gamelab.com/game/lego_fever |archive-date=2008-07-24 |url-status=dead }}
  • Miss Management - Game Design{{Cite web|url=http://www.bigfishgames.com/download-games/1722/miss-management/index.html|title = Miss Management for iPad, iPhone, Android, Mac & PC! Big Fish is the #1 place for the best FREE games}}
  • Motorbike Blast - Game Designhttp://racers.lego.com/en-us/games/MotorBike.aspx {{Bare URL inline|date=August 2024}}
  • Plantasia - Lead Designer{{Cite web |url=http://www.playfirst.com/game/plantasia |title=PlayFirst - Plantasia - Free Game Download at PlayFirst |access-date=2010-01-07 |archive-url=https://web.archive.org/web/20100305223541/http://www.playfirst.com/game/plantasia |archive-date=2010-03-05 |url-status=dead }}
  • Spybotics - Writer{{Cite web|url=https://jayisgames.com/review/spybot-the-nightfall-incident.php|title=Spybot: The Nightfall Incident - Walkthrough, Tips, Review|website=Jay is games|accessdate=15 January 2024}}
  • Stack-It! - Lead Designer{{Cite web |url=http://arcade.pixelplay.ca/game_Lego-Stack-It_27.html |title=Archived copy |access-date=2010-01-07 |archive-url=https://web.archive.org/web/20051211210455/http://arcade.pixelplay.ca/game_Lego-Stack-It_27.html |archive-date=2005-12-11 |url-status=dead }}

=Diner Dash=

{{Main|Diner Dash}}

Diner Dash is an action strategy game in which the player takes the role of Flo, a stockbroker who quits her job to run her own diner.{{Cite web|url=http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2006/03/27/BUGATHTT051.DTL|title=A dash of reality in online game / Female players attracted to offerings that provide break from daily routine|date=27 March 2006}} One of the top-selling downloadable games of 2004, Diner Dash was later ported to mobile phone, given a retail release and made available via 100% advert-supported download. Versions have been created for the PSP, Game Boy Advance, and Nintendo DS platforms.{{Cite web|url = http://www.eurogamer.net/article.php?article_id=65800|title = Diner Dash coming to handhelds|website = Eurogamer|date = 29 June 2006|access-date = September 18, 2008|archive-date = September 30, 2007|archive-url = https://web.archive.org/web/20070930014839/http://www.eurogamer.net/article.php?article_id=65800|url-status = dead}} GamingTalkHQ reported that a version for Xbox Live Arcade for the Xbox 360 was imminent. To date, Diner Dash has been downloaded over a half a billion times across all of its platforms.[http://worldsinmotion.biz/2011/01/playfirst_launches_diner_dash.php Playfirst launches Diner Dash] worldsinmotion.biz January 2011 {{Dead link|date=April 2020 |bot=InternetArchiveBot |fix-attempted=yes }}

= Rebel Monkey =

Co-founded in 2007 by Fortugno and Margaret Wallace, Rebel Monkey is a New York City-based casual game development studio. Rebel Monkey received $1 million in first-round funding from Redpoint Ventures in February 2008.{{cite web |url=http://www.rebelmonkey.com/ |title=Home |website=rebelmonkey.com}} In July 2008, Rebel Monkey released Habitat Rescue, a downloadable strategy game designed by Fortugno in which the player directs a group of lions in restoring their polluted savanna habitat. Habitat Rescue is currently distributed by National Geographic and RealArcade.{{Cite web |url=http://www.realnetworks.com/company/press/releases/2008/connect_habitat.html |title=National Geographic Channel Launches Robust Online Game Site - Featuring Debut of Exclusive New Game in Partnership with RealNetworks |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20080820174601/http://www.realnetworks.com/company/press/releases/2008/connect_habitat.html |archive-date=2008-08-20 |url-status=dead }} In early 2009, Rebel Monkey announced the launch of casual massively multiplayer online game CampFu.

==CampFu==

CampFu was an online virtual world with a summer camp theme. Emphasizing collaborative team play and aimed at the teenaged demographic, CampFu officially launched on March 17, 2009, after a beta stage that began in February of the same year. CampFu was free to play, but users could access premium content by purchasing in-world currency called "FuCash" and/or a VIP membership subscription. Users could also earn Tickets, which could be exchanged for clothing items by playing CampFu games. Games that were playable in CampFu included Veg-Out, WordMob, Fungeez, and Critter Smackdown.

CampFu was built on Rebel Monkey's Monkey Wrench development platform.

= Playmatics =

In September 2009, Fortugno and Wallace started a new company focused on game design and development called Playmatics, LLC. In 2010, Playmatics created the Fortugno-designed interactive comic The Interrogation for the television series Breaking Bad. The game went on to be recognized for a CableFAX award.{{cite journal| url=https://www.cablefax.com/Assets/Digital%20Awards%20April%202011%20CFD_040611_MidDayRpt.pdf | title=Digital HotT List/Best of Web Special Issue | publisher=Access Intelligence, LLC | work=CableFAX Daily | volume=22 | date=April 2011 | accessdate=February 4, 2025}} They also developed the Race to Save the Magic game for Disney's Kingdom Keepers.

Social and non-digital games

In 2003, Fortugno teamed with Katie Salen and Frank Lantz to design the Big Urban Game (BUG) for the University of Minnesota's Design Celebration.{{Cite web |url=http://www.igda.org/nyc/bios.html#nfortugno |title=Hi-res vs. Lo-res Graphics: Presenter Bios |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20081203151115/http://www.igda.org/nyc/bios.html#nfortugno |archive-date=2008-12-03 |url-status=dead }} The BUG consisted of a race between three teams, each of which attempted to move a 25-foot high inflatable game piece past a series of checkpoints set through the Twin Cities.

Fortugno, Salen, and Lantz later collaborated again to make Slow Games, a two-page spread of games for Metropolis Magazine's 25th Anniversary issue in April 2006.{{Cite web |url=http://www.metropolismag.com/cda/story.php?artid=1830 |title=Slow Games and the Quest for Play Everlasting |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20080610200815/http://www.metropolismag.com/cda/story.php?artid=1830 |archive-date=2008-06-10 |url-status=dead }}[http://www.gamersmob.com/slow_games.html Slow games]gamersmob.com {{Webarchive|url=https://web.archive.org/web/20080719005846/http://www.gamersmob.com/slow_games.html |date=July 19, 2008 }}

Later that year, Fortugno was one of five founders (including Greg Trefry, Catherine Herdlick, Mattia Romeo, and Seung-Taek "Peter" Lee) of Come Out & Play (CO&P), the world's first street-game festival. The first CO&P ran in New York City from September 22 to 24.{{Cite web |url=http://www.comeoutandplay.org/blog/contact/ |title=Come Out and Play Festival » Contact |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20080304132750/http://www.comeoutandplay.org/blog/contact/ |archive-date=2008-03-04 |url-status=dead }} With Trefry and Romeo, Fortugno designed the street game Insider;{{Cite web |url=http://www.comeoutandplay.org/blog/wp-content/uploads/2006/09/ComeOutandPlayFestival-release.doc |title=Archived copy |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20061010062023/http://www.comeoutandplay.org/blog/wp-content/uploads/2006/09/ComeOutandPlayFestival-release.doc |archive-date=2006-10-10 |url-status=dead }} Fortugno also ran his original existential horror LARP entitled Ghost Engines in the Sky.{{Cite web|url=http://www.comeoutandplay.org/2006_ghostengines.php|title=:: Come Out & Play 2010 ::}} The following year, Amsterdam hosted the CO&P as part of the PICNIC Festival in 2007. CO&P returned to NYC June 6 to 8, 2008.{{Cite web |url=http://www.comeoutandplay.org/index.php |title=:: Come Out & Play 2008 :: |access-date=2008-09-18 |archive-url=https://web.archive.org/web/20081007082859/http://www.comeoutandplay.org/index.php |archive-date=2008-10-07 |url-status=dead }}

In Come Out & Play 2010 in NYC, Nick Fortugno partnered with Samuel Strick to create Humanoid Asteroids.Archived at [https://ghostarchive.org/varchive/youtube/20211209/G7SIEmdVuPg Ghostarchive] and the {{cite AV media| url = http://www.youtube.com/watch?v=G7SIEmdVuPg| title = Humanoid Asteroid| website = YouTube| access-date = October 29, 2010| archive-date = May 26, 2011| archive-url = https://web.archive.org/web/20110526034500/http://www.youtube.com/watch?v=G7SIEmdVuPg| url-status = bot: unknown}}: {{cite AV media| url = https://www.youtube.com/watch?v=G7SIEmdVuPg| title = Humanoid Asteroid | website=YouTube}} Humanoid Asteroids has run in New York City, the following CO&P in San Francisco, and at IndieCade in Los Angeles.

As part of Gamelab, Fortugno has designed several non-digital games for the Game Developers Conference, including Alphabet City, Confquest, Leviathan, Pantheon, and Supercollider. He was also involved in the design process of the Mighty Beanz collectible card game and the X-Pod Face-Off board game.

Live-action role-playing games

While attending SUNY Purchase in the mid-1990s, Fortugno began his Seasons of Darkness LARP, which ran for several years and was reported on in Rules of Play by Katie Salen and Eric Zimmerman and Daniel Mackay's The Fantasy Role-Playing Game.Katie Salen, Eric Zimmerman. Rules of Play: Game Design Fundamentals, MIT Press, 2004.

In addition to Seasons of Darkness and CO&P's Ghost Engines in the Sky, Fortugno has created additional LARPs, including "A Measure for Marriage", a live-action role-playing game modeled after a Shakespearean comedy designed to facilitate a friend's marriage proposal.{{Cite web|url=http://books.slashdot.org/article.pl?sid=08/05/05/1314249|title=Second Person - Slashdot|date=5 May 2008 }} Fortugno also created "No Meaner Name Than Diplomacy", an upstairs/downstairs LARP performed at Gen Con.

Writing

Fortugno has written a number of articles on game design and interactive narrative, including educational games,{{Cite web|url=http://www.gamasutra.com/features/20050405/zimmerman_01.shtml|archive-url=https://archive.today/20130124001012/http://www.gamasutra.com/features/20050405/zimmerman_01.shtml|url-status=dead|archive-date=January 24, 2013|title = Features: 'GDCTV: The Near Future of Media Distribution'|date = 17 May 2005}} live-action roleplaying games,{{Cite web |url=http://www.electronicbookreview.com/thread/firstperson/gated |title=On A Measure for Marriage - Nick Fortugno |access-date=2008-09-18 |archive-date=2008-09-17 |archive-url=https://web.archive.org/web/20080917194343/http://www.electronicbookreview.com/thread/firstperson/gated |url-status=dead }} game usability,{{Cite book|url=https://books.google.com/books?id=EQCf21MFUzIC&q=game+usability+fortugno&pg=PT153|title = Game Usability: Advancing the Player Experience|isbn = 9780123744470|last1 = Isbister|first1 = Katherine|last2 = Schaffer|first2 = Noah|date = 12 August 2008| publisher=CRC Press }} and interactive narrative in console games such as Shadow of the Colossus.{{Cite web |url=http://www.etc.cmu.edu/etcpress/node/278 |title=Shadow of the Colossus - Nick Fortugno {{pipe}} ETC-Press (Beta) |access-date=2009-10-20 |archive-date=2009-10-16 |archive-url=https://web.archive.org/web/20091016230225/http://www.etc.cmu.edu/etcpress/node/278 |url-status=dead }} Fortugno also writes for the immersive review site No Proscenium and is a frequent guest on the No Proscenium podcast. Fortugno produces his own stubstack, Immersed in New York, to document his research into immersive narrative in New York and around the world.

References

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