GeForce GTX 10 series
{{short description|Series of GPUs by Nvidia}}
{{Use American English|date=January 2023}}
{{Use mdy dates|date=January 2023}}
{{Infobox GPU
| name = GeForce 10 series
| caption = Top: Logo of the series
Bottom: A GeForce GTX 1080 Ti Founders Edition released in 2017, the series' highest-end non-Titan model
| created = {{Start date and age|May 27, 2016}}
| discontinued =
| designfirm = Nvidia
| marketed_by = Nvidia
| codename = GP10x
| architecture = {{Unbulleted list|Pascal}}
| model = GeForce GTX series
| transistors1 = 1.8B (GP108) 14 nm
| transistors2 = 3.3B (GP107) 14 nm
| transistors3 = 4.4B (GP106) 16 nm
| transistors4 = 7.2B (GP104) 16 nm
| transistors5 = 12B (GP102) 16 nm
| process = {{Unbulleted list|TSMC 16 nm (FinFET) |Samsung 14 nm (FinFET)}}
| entry = {{Unbulleted list|GeForce GT 1010|GeForce GT 1030|}}
| midrange = {{Unbulleted list|GeForce GTX 1050|GeForce GTX 1050 Ti|GeForce GTX 1060}}
| highend = {{Unbulleted list|GeForce GTX 1070|GeForce GTX 1070 Ti|GeForce GTX 1080}}
| enthusiast = {{Unbulleted list|GeForce GTX 1080 Ti|Nvidia Titan X (Pascal)|Nvidia Titan Xp}}
| openglversion = OpenGL 4.6{{cite web|url=https://developer.nvidia.com/opengl-driver|title=OpenGL Driver Support | NVIDIA Developer|publisher=NVIDIA|website=developer.nvidia.com|date=19 August 2013 |access-date=June 10, 2022}}
| dxversion = Direct3D 12.0 (feature level 12_1)
Shader Model 6.7
| vulkanapi = {{ubl|Vulkan 1.3{{cite web |title=Vulkan Driver Support | NVIDIA Developer |url=https://developer.nvidia.com/vulkan-driver |website=Nvidia Developer |date=February 10, 2016 |access-date=April 25, 2018 |archive-url=https://web.archive.org/web/20160408024142/https://developer.nvidia.com/vulkan-driver |archive-date=April 8, 2016 |url-status=live}}|SPIR-V 1.4}}
| openclversion = OpenCL 3.0{{cite web |title=OpenCL Driver Support | NVIDIA Developer |url=https://developer.nvidia.com/opencl |website=Nvidia Developer |language=en-US |date=24 April 2013 |access-date=June 10, 2022}}{{efn|name="OpenCL3.0"|In OpenCL 3.0, OpenCL 1.2 functionality has become a mandatory baseline, while all OpenCL 2.x and OpenCL 3.0 features were made optional.}}
| predecessor = GeForce 900 series
| successor = {{Unbulleted list|GeForce 16 series|GeForce 20 series}}
| support status = Limited support
}}
The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014. This design series succeeded the GeForce 900 series, and is succeeded by the GeForce 16 series and GeForce 20 series using the Turing microarchitecture.
Architecture
{{main|Pascal (microarchitecture)}}
The Pascal microarchitecture, named after Blaise Pascal, was announced in March 2014 as a successor to the Maxwell microarchitecture.{{cite web |title=NVIDIA Updates GPU Roadmap; Announces Pascal |url=http://blogs.nvidia.com/blog/2014/03/25/gpu-roadmap-pascal/ |website=Nvidia |language=en-US |access-date=July 30, 2014 |archive-url=https://web.archive.org/web/20140325192316/http://blogs.nvidia.com/blog/2014/03/25/gpu-roadmap-pascal/ |archive-date=March 25, 2014 |url-status=live}} The first graphics cards from the series, the GeForce GTX 1080 and 1070, were announced on May 6, 2016, and were released several weeks later on May 27 and June 10, respectively. The architecture incorporates either 16 nm FinFET (TSMC) or 14 nm FinFET (Samsung) technologies. Initially, chips were only produced in TSMC's 16 nm process, but later chips were made with Samsung's newer 14 nm process (GP107, GP108).{{cite web |author=btarunr |date=September 17, 2015 |title=NVIDIA "Pascal" GPUs to be Built on 16 nm TSMC FinFET Node |url=http://www.techpowerup.com/216080/nvidia-pascal-gpus-to-be-built-on-16-nm-tsmc-finfet-node.html |website=TechPowerUp |access-date=August 25, 2015 |archive-url=https://web.archive.org/web/20150918100806/http://www.techpowerup.com/216080/nvidia-pascal-gpus-to-be-built-on-16-nm-tsmc-finfet-node.html |archive-date=September 18, 2015 |url-status=live}}
New Features in GP10x:
- CUDA Compute Capability 6.0 (GP100 only), 6.1 (GP102, GP104, GP106, GP107, GP108)
- DisplayPort 1.4 (No DSC)
- HDMI 2.0b
- Fourth generation Delta Color Compression
- PureVideo Feature Set H hardware video decoding HEVC Main10 (10 bit), Main12 (12 bit) & VP9 hardware decoding (GM200 & GM204 did not support HEVC Main10/Main12 & VP9 hardware decoding){{cite web |url=http://www.geforce.com/whats-new/articles/pascal-video-playback|title=How The New Pascal Architecture Supports Next-Generation Video Playback|date=May 17, 2016|website=geforce.com|access-date=June 11, 2016|archive-url=https://web.archive.org/web/20160610062211/http://www.geforce.com/whats-new/articles/pascal-video-playback|archive-date=2016-06-10|url-status=live}}
- HDCP 2.2 support for 4K DRM protected content playback & streaming (Maxwell GM200 & GM204 lack HDCP 2.2 support, GM206 supports HDCP 2.2){{cite web |title=Nvidia Pascal HDCP 2.2 |url=http://www.geforce.com/hardware/10series/geforce-gtx-1080/ |website=GeForce |access-date=May 8, 2016 |archive-url=https://web.archive.org/web/20160508125648/http://www.geforce.com/hardware/10series/geforce-gtx-1080 |archive-date=May 8, 2016 |url-status=live}}
- NVENC HEVC Main10 10 bit hardware encoding (except GP108 which doesn't support NVENC{{Cite web|url=https://devtalk.nvidia.com/default/topic/1027260/video-codec-sdk/whether-gt1030-is-support-nvenc-encoder-/|title=Whether GT1030 is support nvenc encoder?|date=December 6, 2017|website=forums.developer.nvidia.com|access-date=May 25, 2018|archive-url=https://web.archive.org/web/20180527202136/https://devtalk.nvidia.com/default/topic/1027260/video-codec-sdk/whether-gt1030-is-support-nvenc-encoder-/|archive-date=2018-05-27|url-status =live}})
- GPU Boost 3.0
- Simultaneous Multi-Projection
- HB SLI Bridge Technology
- New memory controller with GDDR5X & GDDR5 support (GP102, GP104, GP106){{Cite news |last=Shrout |first=Ryan |date=July 14, 2016 |title=3DMark Time Spy: Looking at DX12 Asynchronous Compute Performance |url=http://www.pcper.com/reviews/Graphics-Cards/3DMark-Time-Spy-Looking-DX12-Asynchronous-Compute-Performance |website=PC Perspective |access-date=July 14, 2016 |archive-url=https://web.archive.org/web/20160715155102/http://www.pcper.com/reviews/Graphics-Cards/3DMark-Time-Spy-Looking-DX12-Asynchronous-Compute-Performance |archive-date=July 15, 2016 |url-status=dead}}
- Dynamic load balancing scheduling system. This allows the scheduler to dynamically adjust the amount of the GPU assigned to multiple tasks, ensuring that the GPU remains saturated with work except when there is no more work that can safely be distributed. Nvidia therefore has safely enabled asynchronous compute in Pascal's driver.{{Cite news |last=Smith |first=Ryan |date=July 20, 2016 |title=The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation |url=http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/9 |website=AnandTech |page=9 |access-date=July 21, 2016|archive-url=https://web.archive.org/web/20160723082341/http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/9 |archive-date=July 23, 2016 |url-status=live}}
- Instruction-level preemption. In graphics tasks, the driver restricts this to pixel-level preemption because pixel tasks typically finish quickly and the overhead costs of doing pixel-level preemption are much lower than performing instruction-level preemption. Compute tasks get either thread-level or instruction-level preemption. Instruction-level preemption is useful because compute tasks can take long times to finish and there are no guarantees on when a compute task finishes, so the driver enables the very expensive instruction-level preemption for these tasks.{{Cite news |last=Smith |first=Ryan |date=July 20, 2016 |title=The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation|url=http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/10 |website=AnandTech |page=10 |access-date=July 21, 2016 |archive-url=https://web.archive.org/web/20160724001444/http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/10 |archive-date=July 24, 2016 |url-status=live}}
- Triple buffering implemented in the driver level. Nvidia calls this "Fast Sync". This has the GPU maintain three frame buffers per monitor. This results in the GPU continuously rendering frames, and the most recently completely rendered frame is sent to a monitor each time it needs one. This removes the initial delay that double buffering with vsync causes and disallows tearing. The costs are that more memory is consumed for the buffers and that the GPU will consume power drawing frames that might be wasted because two or more frames could possibly be drawn between the time a monitor is sent a frame and the time the same monitor needs to be sent another frame. In this case, the latest frame is picked, causing frames drawn after the previously displayed frame but before the frame that is picked to be completely wasted.{{Cite news |last1=Smith |first1=Ryan |last2=Wilson |first2=Derek |date=July 20, 2016 |title=The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation |url=http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/13 |website=AnandTech |page=13 |access-date=July 22, 2016 |archive-url=https://web.archive.org/web/20160723082316/http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/13 |archive-date=July 23, 2016 |url-status=live}} This feature has been backported to Maxwell-based GPUs in driver version 372.70.{{Cite web |title=Release 370 Graphics Drivers for Windows, Version 372.70 |url=http://us.download.nvidia.com/Windows/372.70/372.70-win10-win8-win7-desktop-release-notes.pdf |website=Nvidia |language=en-US |date=August 30, 2016 |access-date=August 30, 2016 |archive-url=https://web.archive.org/web/20160909053741/http://us.download.nvidia.com/Windows/372.70/372.70-win10-win8-win7-desktop-release-notes.pdf |archive-date=September 9, 2016 |url-status=live}}
Nvidia has announced that the Pascal GP100 GPU will feature four High Bandwidth Memory stacks, allowing a total of 16 GB HBM2 on the highest-end models,{{cite web|first=Mark|last=Harris|url=https://devblogs.nvidia.com/parallelforall/inside-pascal/|title=Inside Pascal: NVIDIA's Newest Computing Platform|publisher=Nvidia|work=Parallel Forall|date=April 5, 2016|access-date=June 3, 2016|archive-url=https://web.archive.org/web/20170507110037/https://devblogs.nvidia.com/parallelforall/inside-pascal/|archive-date=2017-05-07|url-status=live}} 16 nm technology, Unified Memory and NVLink.{{cite web|url=http://blogs.nvidia.com/blog/2015/03/17/pascal/|title=NVIDIA Pascal GPU Architecture to Provide 10X Speedup for Deep Learning Apps | NVIDIA Blog|website=blogs.nvidia.com|access-date=March 17, 2015|archive-url=https://web.archive.org/web/20150402135434/http://blogs.nvidia.com/blog/2015/03/17/pascal/|archive-date=2015-04-02|url-status=live}}
Starting with Windows 10 version 2004, support has been added for using a hardware graphics scheduler to reduce latency and improve performance, which requires a driver level of WDDM 2.7.
Products
=Founders Edition=
Announcing the GeForce 10 series products, Nvidia introduced Founders Edition graphics card versions of the GTX 1060, 1070, 1070 Ti, 1080 and 1080 Ti. These are what were previously known as reference cards, i.e. which were designed and built by Nvidia and not by its authorized board partners. These cards were used as reference to measure performance of partner cards. The Founders Edition cards have a die cast machine-finished aluminum body with a single radial fan and a vapor chamber cooling (1070 Ti, 1080, 1080 Ti only{{cite web|last=Oh|first=Nate|url=http://www.anandtech.com/show/11987/the-nvidia-geforce-gtx-1070-ti-founders-edition-review|title=The NVIDIA GeForce GTX 1070 Ti Founders Edition Review: GP104 Comes in Threes|publisher=AnandTech|date=November 2, 2017|access-date=November 10, 2017|archive-url=https://web.archive.org/web/20171111095313/https://www.anandtech.com/show/11987/the-nvidia-geforce-gtx-1070-ti-founders-edition-review|archive-date=2017-11-11|url-status=live}}), an upgraded power supply and a new low profile backplate (1070, 1070 Ti, 1080, 1080 Ti only).{{cite web|last1=Burnes|first1=Andrew|title=GeForce GTX 1080 Founders Edition: Premium Construction & Advanced Features|url=http://www.geforce.com/whats-new/articles/geforce-gtx-1080-founders-edition|website=GeForce.com|access-date=May 19, 2016|date=May 18, 2016|archive-url=https://web.archive.org/web/20160521020547/http://www.geforce.com/whats-new/articles/geforce-gtx-1080-founders-edition|archive-date=2016-05-21|url-status=live}} Nvidia also released a limited supply of Founders Edition cards for the GTX 1060 that were only available directly from Nvidia's website.{{cite web|url=http://nvidianews.nvidia.com/news/a-quantum-leap-for-every-gamer:-nvidia-unveils-the-geforce-gtx-1060|title=A Quantum Leap for Every Gamer: NVIDIA Unveils the GeForce GTX 1060|website=nvidianews.nvidia.com|date=July 7, 2016|access-date=October 18, 2016|archive-url=https://web.archive.org/web/20161019142704/http://nvidianews.nvidia.com/news/a-quantum-leap-for-every-gamer:-nvidia-unveils-the-geforce-gtx-1060|archive-date=2016-10-19|url-status=live}} Founders Edition cards prices (with the exception of the GTX 1070 Ti and 1080 Ti) are greater than MSRP of partners cards; however, some partners' cards, incorporating a complex design, with liquid or hybrid cooling may cost more than Founders Edition.
=GeForce 10 (10xx) series for desktops=
- Supported display standards are: DP 1.3/1.4, HDMI 2.0b, dual link DVI{{efn|The Nvidia Titan Xp & the Founders Edition GTX 1080 Ti does not have a dual link DVI port, but a DisplayPort to single link DVI adapter is included in the box.}}{{cite web|author1=Nvidia|title=GTX 1080 Graphics Card|url=http://www.geforce.com/hardware/10series/geforce-gtx-1080|access-date=May 7, 2016|archive-url=https://web.archive.org/web/20160507083310/http://www.geforce.com/hardware/10series/geforce-gtx-1080|archive-date=2016-05-07|url-status=live}}
- Supported APIs are: Direct3D 12 (feature level 12_1), OpenGL 4.6, OpenCL 3.0 and Vulkan 1.3
{{row hover highlight}}{{sticky table start}}{{sort under}}
{{sticky table end}}
{{notelist|refs=
{{efn|name=a|Shader Processors: Texture mapping units: Render output units}}
{{efn|name="Streaming Multiprocessors"|The number of streaming multiprocessors on the GPU.}}
{{efn|name="pixel fillrate"|Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.}}
{{efn|name="texture fillrate"|Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.}}
{{efn|name="FLOPS"|For calculating the processing power, see the Performance subsection of the Pascal architecture article.}}
{{efn|name="SLI HB"|SLI HB only supports a maximum of 2-way SLI using SLI HB bridges, however if using traditional SLI bridges it can support a maximum of 4-way SLI but the performance is mostly improved in synthetic benchmarks only.}}
{{efn|name="f"|The GTX 1070 has one of the four GPCs disabled in the die. Losing one of the Raster Engines only allows for the use of 48 ROPs per cycle.}}
{{efn|name="g"|GTX 1060 and GTX 1080 cards shipped after April 2017 feature increased memory speeds, thus increasing memory bandwidth.}}
}}
=GeForce 10 (10xx) series for notebooks=
The biggest highlight to this line of notebook GPUs is the implementation of configured specifications close to (for the GTX 1060–1080) and exceeding (for the GTX 1050/1050 Ti) that of their desktop counterparts, as opposed to having "cut-down" specifications in previous generations. As a result, the "M" suffix is completely removed from the model's naming schemes, denoting these notebook GPUs to possess similar performance to those made for desktop PCs, including the ability to overclock their core frequencies by the user, something not possible with previous generations of notebook GPUs. This was made possible by having lower Thermal Design Power (TDP) ratings as compared to their desktop equivalents, making these desktop-level GPUs thermally feasible to be implemented into OEM notebook chassis with improved thermal dissipation designs, and, as such, are only available through the OEMs. In addition, the entire line of GTX Notebook GPUs also are available in lower-TDP and quieter variations called the "Max-Q Design", specifically made for ultra-thin gaming systems in conjunction with OEM Partners that incorporate enhanced heat dissipation mechanisms with lower operating noise volumes, which are also made available as an additional more powerful option to existing gaming notebooks as well, which was launched on 27 June 2017.
In addition, the GT series line of Notebook GPUs is no longer introduced starting from this generation, replaced by the MX series of Notebook GPUs. Only the MX150 is based on Pascal's GP108 die used on the GT1030 for Desktops, with higher clock frequencies compared to its Desktop counterpart, while the other chips in the MX series were re-branded versions of the previous generation GPUs (MX130 is a re-branded GT940MX GPU while MX110 is a re-branded GT920MX GPU).{{Citation needed|reason=Not a single cite? About dates, Max-Q, GT/MX series?|date=June 2022}}
- Supported APIs are: Direct3D 12 (feature level 12_1 or 11_0 on MX110 and MX130), OpenGL 4.6, OpenCL 3.0 and Vulkan 1.3
- Only GTX 1070 and GTX 1080 have SLI support.
{{row hover highlight}}{{Sticky table start}}{{sort under}}
class="wikitable sortable mw-datatable sticky-table-head sticky-table-col1 sort-under-center" style="font-size:82%; text-align:center;" |
rowspan=2 | Model
! rowspan=2 | Launch ! rowspan=2 | Code ! rowspan=2 {{vert header|Fab (nm)}} ! rowspan=2 {{vert header|Transistors (billion)}} ! rowspan=2 {{vert header|Die size (mm2)}} ! rowspan=2 | Core ! rowspan=2 | SM ! colspan=3 | Clock speeds ! colspan=2 | Fillrate{{efn|name="pixel fillrate"}}{{efn|name="texture fillrate"}} ! colspan=4 | Memory ! colspan=3 | Processing power (GFLOPS){{efn|name="FLOPS"}} |
---|
Base core clock (MHz) ! Boost ! Memory ! Pixel ! Texture ! Size ! Bandwidth ! Type ! Bus ! Single ! Double ! Half |
style="text-align:left;" |GeForce MX110{{efn|name="nohwcodec"|Lacks hardware video encoder and decoder}}{{Cite web|url=https://www.geforce.com/hardware/notebook-gpus/nvidia-geforce-mx110/specifications|title=GeForce MX110 Specifications GeForce|website=geforce.com|language=en|access-date=March 29, 2018|archive-url=https://web.archive.org/web/20171224171035/https://www.geforce.com/hardware/notebook-gpus/nvidia-geforce-mx110/specifications|archive-date=2017-12-24}}{{Cite web|url=https://www.techpowerup.com/gpu-specs/geforce-mx110.c3044|title=NVIDIA GeForce MX110 Specs|website=TechPowerUp|access-date=June 17, 2022}} | rowspan=2 |{{dts|2017|November|17|format=mdy|abbr=on}} | GM108 | rowspan=2 |28 | rowspan=2 {{dunno}} | rowspan=2 {{dunno}} | rowspan=4 |PCIe 3.0 | rowspan=2 |384:24:8 | rowspan=4 |3 | rowspan=2 |1.0 | 965 | 993 | rowspan=2 |1800 | 7.944 | 23.83 | rowspan=2 |2 | rowspan=2 |14.4 | rowspan=4 |64 | 741.1 | 23.16 | rowspan=2 {{N/a}} | rowspan=2 |30 |
style="text-align:left;" |GeForce MX130{{efn|name="nohwcodec"}}{{Cite web|url=https://www.geforce.com/hardware/notebook-gpus/nvidia-geforce-mx130/specifications|title=GeForce MX130 Specifications GeForce|website=geforce.com|language=en|access-date=March 29, 2018|archive-url=https://web.archive.org/web/20171225000045/https://www.geforce.com/hardware/notebook-gpus/nvidia-geforce-mx130/specifications|archive-date=2017-12-25}}{{Cite web|url=https://www.techpowerup.com/gpu-specs/geforce-mx130.c3043|title=NVIDIA GeForce MX130 Specs|website=TechPowerUp|access-date=June 17, 2022}} | GM108 | 1122 | 1242 | 9.936 | 29.81 | 861.7 | 26.93 |
rowspan=2 style="text-align:left;" |GeForce MX150{{efn|name="nohwcodec"}}{{Cite news|last=Burnes|first=Andrew|date=May 25, 2017|url=https://www.geforce.com/whats-new/articles/nvidia-geforce-mx150-laptops|title=Introducing GeForce MX150 Laptops: Supercharged For Work and Play | Geforce News | NVIDIA|work=Nvidia|access-date=June 17, 2022|archive-url=https://web.archive.org/web/20170706093049/http://www.geforce.com/whats-new/articles/nvidia-geforce-mx150-laptops|archive-date=2017-07-06}}{{Cite web|url=https://www.techpowerup.com/gpu-specs/geforce-mx150.c2984|title=NVIDIA GeForce MX150 Specs (N17S-LG-A1)|website=TechPowerUp|access-date=June 17, 2022}}{{Cite web|url=https://www.techpowerup.com/gpu-specs/geforce-mx150.c2959|title=NVIDIA GeForce MX150 Specs (N17S-G1-A1)|website=TechPowerUp|access-date=June 17, 2022}} | rowspan=2 |{{dts|2017|May|17|format=mdy|abbr=on}} | GP108 | rowspan=6 |14 | rowspan=2 |1.8 | rowspan=2 |74 | rowspan=2 |384:24:16 | rowspan=2 |0.5 | 937 | 1038 | 5000 | 14.99 | 22.49 | rowspan=4 |2 | 40.1 | rowspan=10 |GDDR5 | 719.6 | 22.49 | 11.24 | 10 |
class="sticky-table-none" |GP108 (N17S-G1) | 1468 | 1532 | 6000 | 23.49 | 35.23 | 48 | 1127 | 35.23 | 17.62 | 25 |
style="text-align:left;" |{{Nowrap|GeForce GTX}} 1050 Max-Q (Notebook){{cite web|url=https://www.nvidia.com/en-us/geforce/products/10series/laptops|title=GeForce GTX 10-Series Laptops|website=nvidia.com|access-date=June 17, 2022|archive-url=https://web.archive.org/web/20180316214843/https://www.nvidia.com/en-us/geforce/products/10series/laptops/|archive-date=2018-03-16|url-status=dead}}{{Cite web|url=https://www.notebookcheck.net/GeForce-GTX-1050-Max-Q-vs-GeForce-GTX-1050-Mobile_8482_7503.247598.0.html|title=NVIDIA GeForce GTX 1050 Max-Q vs NVIDIA GeForce GTX 1050 Mobile|website=NotebookCheck|access-date=June 17, 2022}} | {{dts|2018|January|3|format=mdy|abbr=on}} | rowspan=2 | GP107 | rowspan=4 |3.3 | rowspan=4 |132 | rowspan=10 |PCIe 3.0 | rowspan=2 |640:40:16 | rowspan=2 |5 | rowspan=4 |1.0 | 999{{ndash}}1189 | 1139{{ndash}}1328 | rowspan=4 |7000 | 19.02 | 47.56 | rowspan=4 |112 | rowspan=4 |128 | 1278{{ndash}}1521 | 39.96{{ndash}}47.56 | 19.98{{ndash}}23.78 | 34-40 |
style="text-align:left;" |GeForce GTX 1050 (Notebook) | {{dts|2017|January|3|format=mdy|abbr=on}} | 1354 | 1493 | 21.66 | 54.16 | 1733 | 54.16 | 27.08 | 53 |
style="text-align:left;" |GeForce GTX {{Nowrap|1050 Ti Max-Q}} (Notebook){{Cite web|url=https://www.notebookcheck.net/GeForce-GTX-1050-Ti-Max-Q-vs-GeForce-GTX-1050-Ti-Mobile_8480_7346.247598.0.html|title=NVIDIA GeForce GTX 1050 Ti Max-Q vs NVIDIA GeForce GTX 1050 Ti Mobile|website=NotebookCheck|access-date=June 17, 2022}} | {{dts|2018|January|3|format=mdy|abbr=on}} | rowspan=2 |GP107 | rowspan=2 |768:48:32 | rowspan=2 |6 | 1151{{ndash}}1290 | 1290{{ndash}}1417 | 41.28 | 61.92 | rowspan=2 |4 | 1767{{ndash}}1981 | 55.24{{ndash}}61.92 | 27.62{{ndash}}30.96 | 40-46 |
style="text-align:left;" |GeForce GTX 1050 Ti (Notebook) | {{dts|2017|January|3|format=mdy|abbr=on}} | 1493 | 1620 | 47.78 | 71.66 | 2293 | 71.66 | 35.83 | 64 |
style="text-align:left;" |GeForce GTX 1060 Max-Q (Notebook){{Cite web|url=https://www.notebookcheck.net/GeForce-GTX-1060-Max-Q-vs-GeForce-GTX-1060-Mobile_8010_7362.247598.0.html|title=NVIDIA GeForce GTX 1060 Max-Q vs NVIDIA GeForce GTX 1060 Mobile|website=NotebookCheck|access-date=June 17, 2022}} | {{dts|2017|June|27|format=mdy|abbr=on}} | rowspan=2 |GP106 | rowspan=6 |16 | rowspan=2 |4.4 | rowspan=2 |200 | rowspan=2 |1280:80:48 | rowspan=2 |10 | rowspan=2 |1.5 | 1063{{ndash}}1265 | 1341{{ndash}}1480 | rowspan=4 |8000 | 60.72 | 101.2 | rowspan=2 |3 | rowspan=2 |192 | rowspan=2 |192 | 2721{{ndash}}3238 | 85.04{{ndash}}101.2 | 42.52{{ndash}}50.60 | 60-70 |
style="text-align:left;" |GeForce GTX 1060 (Notebook) | {{dts|2016|August|16|format=mdy|abbr=on}} | 1404 | 1670 | 67.39 | 112.3 | 3594 | 112.3 | 56.16 | 80 |
style="text-align:left;" |GeForce GTX 1070 Max-Q (Notebook){{Cite web|url=https://www.notebookcheck.net/GeForce-GTX-1070-Max-Q-vs-GeForce-GTX-1070-Mobile_8008_7364.247598.0.html|title=NVIDIA GeForce GTX 1070 Max-Q vs NVIDIA GeForce GTX 1070 Mobile|website=NotebookCheck|access-date=June 17, 2022}} | {{dts|2017|June|27|format=mdy|abbr=on}} | rowspan=2 |GP104 | rowspan=4 |7.2 | rowspan=4 |314 | rowspan=2 |2048:128:64 | rowspan=2 |16 | rowspan=4 |2.0 | 1101{{ndash}}1215 | 1265{{ndash}}1379 | 77.76 | 155.5 | rowspan=4 |8 | rowspan=2 |256 | rowspan=4 |256 | 4509{{ndash}}4977 | 140.9{{ndash}}155.5 | 70.46{{ndash}}77.76 | 80-90 |
style="text-align:left;" |GeForce GTX 1070 (Notebook) | {{dts|2016|August|16|format=mdy|abbr=on}} | 1442 | 1645 | 92.29 | 184.6 | 5906 | 184.6 | 92.29 | 115 |
style="text-align:left;" |GeForce GTX 1080 Max-Q (Notebook){{Cite web|url=https://www.notebookcheck.net/GeForce-GTX-1080-Max-Q-vs-GeForce-GTX-1080-Mobile_8006_7376.247598.0.html|title=NVIDIA GeForce GTX 1080 Max-Q vs NVIDIA GeForce GTX 1080 Mobile|website=NotebookCheck|access-date=June 17, 2022}} | {{dts|2017|June|27|format=mdy|abbr=on}} | rowspan=2 |GP104 | rowspan=2 |2560:160:64 | rowspan=2 |20 | 1101{{ndash}}1290 | 1278{{ndash}}1458 | rowspan=2 |10000 | 82.56 | 206.4 | rowspan=2 |320 | rowspan=2 |GDDR5X | 5637{{ndash}}6605 | 176.2{{ndash}}206.4 | 88.08{{ndash}}103.2 | 90-110 |
style="text-align:left;" |GeForce GTX 1080 (Notebook) | {{dts|2016|August|16|format=mdy|abbr=on}} | 1556 | 1733 | 99.58 | 249.0 | 7967 | 249.0 | 124.5 | 150 |
{{Sticky table end}}
{{notelist|refs=
{{efn|name="config"|Shader Processors: Texture mapping units: Render output units}}
{{efn|name="Streaming Multiprocessors"|The number of streaming multiprocessors on the GPU.}}
{{efn|name="pixel fillrate"|Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.}}
{{efn|name="texture fillrate"|Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.}}
{{efn|name="FLOPS"|For calculating the processing power, see the Performance subsection of the Pascal architecture article.}}
}}
Reintroduction
File:Inno3D GeForce GTX 1050 TwinX2.jpg
Due to production problems surrounding the RTX 30-series cards and a general shortage of graphics cards due to production issues caused by the ongoing COVID-19 pandemic, which led to a global shortage of semiconductor chips, and general demand for graphics cards increasing due to an increase in cryptocurrency mining, the GTX 1050 Ti, alongside the RTX 2060 and its Super counterpart,{{Cite web|url=https://videocardz.com/newz/nvidia-to-reintroduce-geforce-rtx-2060-and-rtx-2060-super-to-the-market|title=NVIDIA to reintroduce GeForce RTX 2060 and RTX 2060 SUPER to the market|author=WhyCry|date=January 20, 2021|website=VideoCardz}} was brought back into production in 2021.{{Cite web|first=Steve|last=Dent|date=February 12, 2021|url=https://www.engadget.com/nvidia-revives-the-gtx-1050-ti-in-the-face-of-gpu-shortages-113533736.html|title=NVIDIA revives the GTX 1050 Ti in the face of GPU shortages|website=Engadget}}{{Cite web|first=Brad|last=Chacos|date=February 11, 2021|url=https://www.pcworld.com/article/3607190/nvidia-rtx-30-graphics-card-shortages-gaming-gpu-gtx-1050-ti-geforce-rtx-2060.html|title=Confirmed: Nvidia taps the GTX 1050 Ti to battle graphics card shortages|website=PCWorld}}
In addition, Nvidia quietly released the GeForce GT 1010 in January 2021.
{{Clear}}
Discontinued support
Nvidia stopped releasing 32-bit drivers for 32-bit operating systems after driver 391.35 in March 2018.{{cite web|url=http://nvidia.custhelp.com/app/answers/detail/a_id/4604/|title=Support Plan for 32-bit and 64-bit Operating Systems | NVIDIA|website=nvidia.custhelp.com}}
Nvidia announced that after release of the 470 drivers, it would transition driver support for the Windows 7 and Windows 8.1 operating systems to legacy status and continue to provide critical security updates for these operating systems through September 2024.{{Cite web|url=https://nvidia.custhelp.com/app/answers/detail/a_id/5201|title=Support Plan for Windows 7 and Windows 8/8.1 | NVIDIA|website=nvidia.custhelp.com}} The GeForce 10 series is the last Nvidia GPU generation to support Windows 7/8.x or any 32-bit operating system; beginning with the Turing architecture, newer Nvidia GPUs now require a 64-bit operating system.
In May 2025, Nvidia discontinued developer support for the Maxwell, Pascal, and Volta architectures, which includes the GTX 10 Series. Driver updates are expected to continue for a limited time.{{cite web |url=https://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html |title=NVIDIA CUDA Toolkit Release Notes |access-date=2025-06-03}}
See also
References
{{Reflist|30em}}
External links
- [https://www.nvidia.com/en-us/geforce/10-series/ Official website]
- [https://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf NVIDIA GeForce GTX 1080 whitepaper]
- {{commons category-inline|Nvidia GeForce 10 series video cards}}
{{NVIDIA}}
Category:Computer-related introductions in 2016
Category:Graphics processing units
Category:Impact of the COVID-19 pandemic on science and technology