Glenn Corpes
{{Short description|Video game developer}}
{{Use British English|date=October 2017}}
{{Infobox person
| name = Glenn Corpes
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| occupation = Video game developer
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| notable_works = Populous
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Glenn Corpes is an independent video game developer. He is best known for his work at Bullfrog Productions on titles including Populous (of which he was a co-creator), Magic Carpet, and Dungeon Keeper. He left Bullfrog in 1999 to form Lost Toys, which developed two games including Battle Engine Aquila. He has since focused on mobile game development and has created Ground Effect for iOS and Topia World Builder for iOS and Android. His latest projects are Fat Owl With A JetPack, and powARdup.{{cite magazine|magazine=Retro Gamer|publisher=Imagine Publishing|location=Bournemouth|issn=1742-3155|title=In The Chair With Glenn Corpes|pages=92–97|issue=160|date=October 2016}}{{cite web|author1=Jon Jordan|title=Twists and turns: How Glenn Corpes accidentally built the "fastest AR action game"|url=http://www.pocketgamer.biz/interview/66801/how-glenn-corpes-built-the-fastest-ar-game/|website=Pocket Gamer.biz|accessdate=22 October 2017|date=18 October 2017|archive-date=23 October 2017|archive-url=https://web.archive.org/web/20171023074023/http://www.pocketgamer.biz/interview/66801/how-glenn-corpes-built-the-fastest-ar-game/|url-status=live}} His work has influenced games such as Minecraft.
Career
Prior to joining Bullfrog, Corpes had been a computer operator, and then a Telex machine OS programmer.{{cite magazine|magazine=PC Gamer|publisher=Future plc|issn=1470-1693|title=Glenn Corpes Bullfrog|issue=57|date=June 1998|page=38|location=Bath}} He joined Bullfrog after being made redundant from the Telex job, as chief graphics artist.{{cite magazine|magazine=The One|publisher=EMAP|title=Work In Progress Bullfrog|issue=12|date=September 1989|pages=24–28|issn=0955-4084|url=https://archive.org/details/theone-magazine-12|accessdate=22 October 2017}} He was a co-designer of Populous,{{cite web|title=Bullfrog Productions: A History Of The Legendary UK Developer|url=https://www.nowgamer.com/bullfrog-productions-a-history-of-the-legendary-uk-developer/|website=NowGamer|accessdate=22 October 2017|date=22 February 2012|archive-url=https://web.archive.org/web/20170706050106/https://www.nowgamer.com/bullfrog-productions-a-history-of-the-legendary-uk-developer/|archive-date=6 July 2017|url-status=dead}} and also designed its graphics.{{cite web | url = http://www.edge-online.com/features/making-populous/ | title = The Making Of: Populous | accessdate = 22 October 2017 | date = 8 May 2009 | publisher = Edge | archiveurl = https://web.archive.org/web/20120710085757/http://www.edge-online.com/features/making-populous | archivedate = 10 July 2012 | url-status = live }} Corpes also created the 3D landscape, which Peter Molyneux and Les Edgar were intrigued by. He also wrote functions enabling CGA, EGA, and VGA support,{{cite web|title=The Making Of: Populous|url=https://www.nowgamer.com/the-making-of-populous/|website=NowGamer|accessdate=22 October 2017|date=27 January 2009|archive-url=https://web.archive.org/web/20170925083910/https://www.nowgamer.com/the-making-of-populous/|archive-date=25 September 2017|url-status=dead}} and programmed the Atari ST version.
In 1991, Corpes came up with the idea for Magic Carpet, and created its circular map.{{cite web|title=Behind the scenes of Magic Carpet|url=https://www.gamestm.co.uk/features/behind-the-scenes-of-magic-carpet/|website=GamesTM|accessdate=22 October 2017|archive-date=1 April 2016|archive-url=https://web.archive.org/web/20160401215733/http://www.gamestm.co.uk/features/behind-the-scenes-of-magic-carpet/|url-status=live}} He also refined its engine many times, and developed editors and landscape generators to facilitate its use.{{cite magazine|magazine=PC Gamer|publisher=Future plc|issn=1470-1693|title=Now that's MAGIC!|issue=9|date=August 1994|pages=42–50|location=Bath|volume=1}} Corpes wrote the engine of Dungeon Keeper (which was taken from Magic Carpet),{{cite magazine|magazine=Retro Gamer|publisher=Imagine Publishing|location=Bournemouth|issn=1742-3155|title=The Making Of: Dungeon Keeper|pages=64–69|issue=143}} which became an inspiration for Minecraft. Corpes has held various positions at Bullfrog, including head of technology,{{cite web|author1=Jon Jordan|title=Populous man Glenn Corpes' iOS world manipulation, animal herding game Topia is shaping up impressively|url=http://www.pocketgamer.co.uk/r/iPhone/Topia+World+Builder/news.asp?c=32629|website=Pocket Gamer|accessdate=22 October 2017|date=22 August 2011|archive-date=23 October 2017|archive-url=https://web.archive.org/web/20171023174323/http://www.pocketgamer.co.uk/r/iPhone/Topia+World+Builder/news.asp?c=32629|url-status=live}} and head of research and development.{{cite web|author1=Spanner Spencer|title=Ground Effect racing toward the iPhone from former EA R&D guru|url=http://www.pocketgamer.co.uk/r/iPhone/Ground+Effect/news.asp?c=16124|website=Pocket Gamer|accessdate=22 October 2017|date=12 October 2009|archive-date=23 October 2017|archive-url=https://web.archive.org/web/20171023173908/http://www.pocketgamer.co.uk/r/iPhone/Ground+Effect/news.asp?c=16124|url-status=live}}
In 1999, Corpes left Bullfrog and founded Lost Toys with Jeremy Longley and Darren Thomas.{{cite magazine|magazine=Edge|publisher=Future plc|issn=1350-1593|department=Audience|pages=107–111|issue=71|date=May 1999|title=An Audience With Lost Toys|location=Bath}}{{cite magazine|magazine=PC Zone|publisher=Dennis Publishing|issn=0967-8220|pages=158–161|issue=88|date=April 2000|title=The World According To Lost Toys|location=London}} The company developed two titles: Moho (also known as Ball Breaker) and Battle Engine Aquila before closing in October 2003.{{cite web|author1=Rob Fahey|title=More UK development woe as Lost Toys shuts its doors|url=http://www.gamesindustry.biz/articles/more-uk-development-woe-as-lost-toys-shuts-its-doors|website=GamesIndustry.biz|accessdate=22 October 2017|date=2 October 2003|archive-date=23 October 2017|archive-url=https://web.archive.org/web/20171023120212/http://www.gamesindustry.biz/articles/more-uk-development-woe-as-lost-toys-shuts-its-doors|url-status=live}} Lost Toys had been developing a third title, Stunt Car Racer Pro.{{cite web|title=Lost Toys to develop Stunt Car Racer Pro|url=https://www.gamesxtreme.com/article/923/lost-toys-to-develop-stunt-car-racer-pro|website=Games Xtreme|accessdate=22 October 2017|date=2 May 2003|archive-date=23 October 2017|archive-url=https://web.archive.org/web/20171023173742/https://www.gamesxtreme.com/article/923/lost-toys-to-develop-stunt-car-racer-pro|url-status=live}} Corpes stated that Battle Engine Aquila is "the best thing I ever worked on". Corpes afterwards formed Weirdwood, which focused on online-distributed games. At some point, he worked for Kuju Entertainment and Electronic Arts.{{cite web|author1=Jon Jordan|title=One-man band: Glenn Corpes on how old skool tricks kept Ground Effect under 10MB|url=http://www.pocketgamer.biz/feature/16285/one-man-band-glenn-corpes-on-how-old-skool-tricks-kept-ground-effect-under-10mb/|website=Pocket Gamer.biz|accessdate=22 October 2017|date=22 October 2009|archive-date=23 October 2017|archive-url=https://web.archive.org/web/20171023120103/http://www.pocketgamer.biz/feature/16285/one-man-band-glenn-corpes-on-how-old-skool-tricks-kept-ground-effect-under-10mb/|url-status=live}} He also worked with 22cans for a year and did "a bit of work" on Curiosity – What's Inside the Cube?. In May 2001, Edge described Corpes as "one of the most gifted coders working in the game industry".{{cite magazine|magazine=Edge|publisher=Future plc|issn=1350-1593|page=124|issue=97|date=May 2001|title=FAQ Glenn Corpes|location=Bath}}
Corpes developed Ground Effect, a racing game featuring "ground effect vehicles (a cross between hovercraft and aeroplanes) released for iOS in 2009. He collaborated with Crescent Moon to develop Topia World Builder, a world simulation game.{{cite web|author1=Jared Nelson|title='Fat Owl With A Jetpack' is a Fast-Paced 'Lunar Lander'-like from the Maker of 'Ground Effect' and 'Topia World Builder'|url=http://toucharcade.com/2016/08/29/fat-owl-with-a-jetpack-trailer/|website=TouchArcade|accessdate=23 October 2017|date=29 August 2016|archive-date=25 October 2017|archive-url=https://web.archive.org/web/20171025055424/http://toucharcade.com/2016/08/29/fat-owl-with-a-jetpack-trailer/|url-status=live}}{{cite web|author1=Samit Sarkar|title=Topia World Builder coming to iOS from Populous developer|url=https://www.polygon.com/2012/10/9/3478720/topia-world-builder-ios|website=Polygon|accessdate=23 October 2017|date=9 October 2012|archive-date=27 October 2021|archive-url=https://web.archive.org/web/20211027014417/https://www.polygon.com/2012/10/9/3478720/topia-world-builder-ios|url-status=live}} It was released on iOS in October 2012, and its also available on Android. Corpes is developing Fat Owl With A Jetpack, a "Lunar Lander-style game" for iOS. Corpes has said "it's taken way too long!". Corpes self-published powARdup, developed with his son, Jack Corpes and released in October 2017. It is an augmented reality "futuristic collect-and-avoid arcade game". Corpes has been working on the team of 3D design software Vector Suite since 2019 heading up R&D activities for surface generation technology for both AR/VR and non-VR creation.{{cite video |url=https://www.youtube.com/watch?v=mWaQfjEJIMQ |title=How McLaren Automotive uses virtual reality to design its sportscars and supercars |author=McLaren Automotive |date=Mar 22, 2018 |publisher=YouTube |access-date=April 13, 2023 |archive-date=April 13, 2023 |archive-url=https://web.archive.org/web/20230413125019/https://www.youtube.com/watch?v=mWaQfjEJIMQ |url-status=live }}
References
{{reflist}}
{{Bullfrog Productions}}
{{Populous series}}
{{DEFAULTSORT:Corpes, Glenn}}