Guerrilla Cambridge#History

{{Short description|British video game developer}}

{{Use British English|date=September 2019}}

{{Use dmy dates|date=September 2019}}

{{For|the London-based studio also named Sony Computer Entertainment Europe|Team Soho}}{{Infobox company

| name = Guerrilla Cambridge

| logo = GuerrillaCambridgeLogo.png

| logo_caption = Final logo used from 2013 to 2017

| former_name = Sony Computer Entertainment Europe (1997–2002)
SCEE Cambridge Studio (2003–2010)
Cambridge Studio (2010–2013)

| type = Subsidiary

| industry = Video games

| fate = Dissolved

| founded = {{Start date and age|df=yes|1997|07|15}}

| founder =

| defunct = {{End date|df=yes|2017|01|12}}

| hq_location_city = Cambridge

| hq_location_country = England

| parent = {{Unbulleted list|Sony Computer Entertainment (1997–2005)|SIE Worldwide Studios (2005–2017)}}

}}

Guerrilla Cambridge (formerly SCEE Cambridge Studio and Cambridge Studio) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCEE Cambridge Studio was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the MediEvil series.

History

On 15 July 1997, Sony Computer Entertainment (SCE) announced that it, through its London-based division, was to acquire the game development division of CyberLife Technology for an undisclosed sum.{{cite web |url=http://headline.gamespot.com/news/97_07/16_sony/index.html |title=Sony Buys Cyberlife |first=Michael |last=Mullen |date=16 July 1997 |website=GameSpot |archive-url=https://web.archive.org/web/20010224020455/http://headline.gamespot.com/news/97_07/16_sony/index.html |archive-date=24 February 2001 |url-status=dead}}{{cite web |title=Studio Cambridge Profile |url=http://www.development.scee.net/profile_cambs.html |website=Sony Computer Entertainment Europe |archive-url=https://web.archive.org/web/20051025080719/http://www.development.scee.net/profile_cambs.html |archive-date=25 October 2005 |url-status=dead}} Founded in 1996, CyberLife had previously developed games under the name "Millennium Interactive", including Diggers and Creatures, but changed its name early on when developing artificial intelligence technology and "artificial life" simulations became its primary focus.{{cite web |url=http://www.gamespy.com/company/026/026755.html |title=Cyberlife Technology Ltd. |website=GameSpy |access-date=14 September 2019 |archive-url=https://web.archive.org/web/20091025145720/http://www.gamespy.com/company/026/026755.html |archive-date=25 October 2009 |url-status=live }}{{cite web |url=http://www.gamespy.com/company/853/853687.html |title=Millennium Interactive |website=GameSpy |access-date=14 September 2019 |archive-url=https://web.archive.org/web/20190209052759/http://www.gamespy.com/company/853/853687.html |archive-date=9 February 2019 |url-status=live }} The bought-out team was integrated into a new internal studio for Sony under Sony Computer Entertainment Europe; it was later known as SCEE Studio Cambridge to distinguish from Team Soho.{{cite web |url=https://www.eurogamer.net/articles/article_30345 |title=Sony to unleash one last PS One blockbuster |first=Tom |last=Bramwell |date=16 March 2001 |website=Eurogamer}} CyberLife would later change its name to Creature Labs in November 1999 before shutting down 2003, with some assets and staff acquired by Gameware Development. The studio would be renamed SCEE Cambridge Studio after Team Soho was spun out independently from SCEE; it would be renamed yet again to Cambridge Studio in 2010.

In January 2012, SCEE announced a restructuring of its United Kingdom-based studios; within this move, SCEE Cambridge Studio became a sister studio to Guerrilla Games to bring Guerrilla's Killzone series to PlayStation Vita.{{cite web |url=https://www.gamesindustry.biz/articles/2012-01-10-sony-closing-bigbig-studios-restructuring-cambridge |title=Sony closing BigBig Studios, restructuring Cambridge |first=Dan |last=Pearson |date=10 January 2012 |website=GamesIndustry.biz |access-date=14 September 2019 |archive-url=https://web.archive.org/web/20190906111947/https://www.gamesindustry.biz/articles/2012-01-10-sony-closing-bigbig-studios-restructuring-cambridge |archive-date=6 September 2019 |url-status=live }} Within the same year, SCEE Cambridge Studio assumed the name "Guerrilla Cambridge".{{cite web |url=https://blog.eu.playstation.com/2012/12/24/happy-holidays-from-guerrilla-3/ |title=Happy holidays from Guerrilla! |first=Victor |last=Zuylen |date=24 December 2012 |website=PlayStation Blog |access-date=14 September 2019 |archive-url=https://web.archive.org/web/20180809184504/https://blog.eu.playstation.com/2012/12/24/happy-holidays-from-guerrilla-3/ |archive-date=9 August 2018 |url-status=live }} An undisclosed number of staffers were let go from Guerrilla Cambridge and other United Kingdom-based studios owned by SCE in March 2014.{{cite web |url=https://www.eurogamer.net/articles/2014-03-25-sony-layoffs-hit-three-uk-studios |title=Sony layoffs hit three UK studios |first=Tom |last=Philipps |date=25 March 2014 |website=Eurogamer |access-date=14 September 2019 |archive-url=https://web.archive.org/web/20180518114211/https://www.eurogamer.net/articles/2014-03-25-sony-layoffs-hit-three-uk-studios |archive-date=18 May 2018 |url-status=live }} Guerrilla Cambridge was closed down on 12 January 2017 as a result of a regular review process within SCE's Worldwide Studios division.{{cite web |url=https://www.eurogamer.net/articles/2017-01-12-sony-closes-rigs-studio-guerrilla-cambridge |title=Sony closes Rigs studio Guerrilla Cambridge |first=Robert |last=Purchese |date=18 January 2017 |website=Eurogamer |access-date=14 September 2019 |archive-url=https://web.archive.org/web/20180927021311/https://www.eurogamer.net/articles/2017-01-12-sony-closes-rigs-studio-guerrilla-cambridge |archive-date=27 September 2018 |url-status=live }}

Games developed

= As Sony Computer Entertainment Europe =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

scope="row" rowspan="2" | 1997

| Beast Wars: Transformers

| rowspan="5" | PlayStation

Frogger
scope="row" | 1998

| MediEvil

scope="row" | 2000

| MediEvil 2

scope="row" | 2001

| C-12: Final Resistance

scope="row" | 2003

| Primal

| PlayStation 2

= As SCEE Cambridge Studio =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platforms

scope="row" | 2003

|Ghosthunter

|PlayStation 2

scope="row" | 2005

|MediEvil: Resurrection

|PlayStation Portable

scope="row" | 2006

|24: The Game

|PlayStation 2

scope="row" | 2009

|LittleBigPlanet

|PlayStation Portable

scope="row" | 2010

|TV Superstars

|PlayStation 3

= As Guerrilla Cambridge =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

scope="row" | 2013

| Killzone: Mercenary

| PlayStation Vita

scope="row" | 2016

| RIGS: Mechanized Combat League

| PlayStation 4

References

{{Reflist}}