Hyper Neo Geo 64
{{Short description|Arcade system}}
{{Use mdy dates|date=June 2013}}
{{Infobox information appliance
| name = Hyper Neo Geo 64
| title = Hyper Neo Geo 64
| aka =
| logo = Logo of Hyper Neo Geo 64.png
| image = Noegeo64.jpg
| caption = Hyper Neo Geo 64 system board and software
| developer =
| manufacturer = SNK Corporation
| family = Neo Geo
| type = Arcade system board
| generation =
| releasedate = September 1997
| lifespan = 1997–1999
| price =
| discontinued =
| unitssold =
| unitsshipped =
| media = ROM cartridge
| os =
| power =
| soc =
| cpu =
| memory =
| storage = Memory card
| memory card =
| display =
| graphics =
| sound =
| input =
| controllers =
| connectivity =
| platform =
| service =
| dimensions =
| weight =
| topgame =
| compatibility =
| predecessor = Neo Geo MVS
| successor =
| related =
| website =
}}
The Hyper Neo Geo 64 is an arcade system board created by SNK, and released in September 1997. As the successor of the popular Neo Geo (MVS), it was the first and only SNK hardware set capable of rendering in 3D, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
The system never managed to match the huge success of the 16-bit Neo Geo.https://www.theregister.com/2015/03/12/antique_code_show_25_years_of_neo_geo_console/?page=4 Only seven games were produced, none of which proved particularly popular,{{Cite web |last=Zwiezen |first=Zack |date=2021-03-18 |title=24-Year-Old Neo Geo 64 Prototype Latest Game To Be Found In A Field |url=https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |archive-url=https://web.archive.org/web/20210319044056/https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ |url-status=dead |archive-date=March 19, 2021 |access-date=2024-09-04 |website=Kotaku Australia |language=en-AU}} and only one of them, Fatal Fury: Wild Ambition, has been ported to home systems. A home console version was rumored to be in development but was never confirmed by SNK.{{Cite magazine |date=1997 |title=Other Stuff |magazine=Gamefan |page=152 |volume=5 |issue=10}}
History
The system was first announced in late 1995, and planned for release in late 1996.{{cite magazine|last=Webb|first=Marcus|date=December 1995|title=Arcadia|url=https://archive.org/details/nextgen-issue-012/page/n29/mode/2up|magazine=Next Generation|publisher=Imagine Media|issue=12|page=28}} It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.{{cite magazine|date=April 1997|title=AOU|url=https://retrocdn.net/images/b/b2/EGM_US_093.pdf|magazine=Electronic Gaming Monthly|publisher=Ziff Davis|issue=93|page=79}} By mid-1997 test units were on display in Japan.{{cite magazine |title=In the Studio |magazine=Next Generation|issue=33 |publisher=Imagine Media |date=September 1997|page=[https://archive.org/details/NEXT_Generation_33/page/n25 24] |url=https://archive.org/details/NEXT_Generation_33}}
The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.{{Cite magazine |date=1997 |title=SNK rolls out 64-bit hardware |magazine=Edge Magazine |page=12 |issue=48}} The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure{{Cite web |last=Extension |first=Time |date=2022-07-14 |title=Fighting Game Fan Goes To Insane Lengths To Play Obscure Neo Geo 64 Game |url=https://www.timeextension.com/news/2022/07/fighting-game-fan-goes-to-insane-lengths-to-play-obscure-neo-geo-64-game |access-date=2024-09-04 |website=Time Extension |language=en-GB}} and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.{{Cite web |title=The History of SNK |url=https://www.gamespot.com/articles/the-history-of-snk/1100-6089278/ |access-date=2024-09-04 |website=GameSpot |language=en-US}}
Specifications
- Processors:
- CPU #1 (main): 100 MHz NEC VR4300 (64-bit MIPS III)
- CPU #2 (auxiliary, handles audio I/O): NEC V53@16 MHz 16-bit microcontroller (V33 superset)
- CPU #3 (auxiliary, handles communications I/O): KL5C80A12CFP@12.5 MHz 8-bit microcontroller (Z80 compatible)
- Memory layout:
- 0x00000000..0x00FFFFFF: mainboard RAM (16 MiB)
- 0x04000000..0x05FFFFFF: cartridge RAM (16 MiB)
- 0x1FC00000..0x1FC7FFFF: ROM (512 KiB)
- Cartridge ROM mapping is variable.
- Sound chip:
- L7A1045 L6028 DSP-A: 32-channel PCM audio, with maximum sampling frequency of 44.1 kHz (CD-quality) and 32 MB of sample RAM{{Cite web |title=mame/src/devices/sound/l7a1045_l6028_dsp_a.cpp at master · mamedev/mame |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/l7a1045_l6028_dsp_a.cpp |access-date=2024-11-14 |website=GitHub |language=en}}
- Display:
- Color palette: 16.7 million
- Maximum onscreen color palette: 4,096
- 3D branch: 96 MB vertex memory, 16 MB maximum texture memory{{cite magazine|date=October 1997|title=Hyper Neo Geo 64|url=https://archive.org/details/NEXT_Generation_34/page/n21/mode/2up|magazine=Next Generation|publisher=Imagine Media|issue=34|page=21}}
- 2D sprite branch: 60 frames per second animation, 128 MB character memory
- Main functions: scaling, montage, chain, mosaic, mesh, action, up/down, right/left reverse
- Sprites per frame: 1,536 sprites{{cite magazine |last1=Webb |first1=Marcus |title=Arcadia: SNK to combine system and dedicated games |magazine=Next Generation |date=18 November 1997 |issue=36 (December 1997) |page=33 |url=https://retrocdn.net/images/8/84/NextGeneration_US_36.pdf#page=35}}
- 2D scrolling branch: Up to 4 game planes, 64 MB character memory
- Main functions: scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling
List of games
class="wikitable sortable" id="softwarelist" width="auto" |
Title
! Genre ! Release date !Notes |
---|
style="text-align: left;" | Beast Busters: Second Nightmare
| {{dts|1998-09-11}} |The only third-party game on the platform, developed by ADK |
style="text-align: left;" | Buriki One
| Fighting | {{dts|1999-05-21}} | |
style="text-align: left;" | Fatal Fury: Wild Ambition
| Fighting | {{dts|1999-01-28}} |Ported to Sony's PlayStation in 1999 |
style="text-align: left;" | Road's Edge
| Racing | {{dts|1997-09-10}} | |
style="text-align: left;" | Samurai Shodown 64
| Fighting | {{dts|1997-12-19}} | |
style="text-align: left;" | Samurai Shodown 64: Warriors Rage
| Fighting | {{dts|1998-10-16}} | |
style="text-align: left;" | Xtreme Rally
| Racing | {{dts|1998-05-13}} | |
See also
References
{{reflist}}
External links
- [http://www.uvlist.net/groups/info/hyperneogeo64-hw Hyper Neo Geo 64 games and statistics]
{{SNK}}