Immersion v. Sony

{{short description|US legal case}}

{{Use mdy dates|date=September 2023}}

{{Infobox United States District Court case

| name = Immersion v. Sony

| court = United States District Court for the Northern District of California

| image = US DC NorCal.svg

| imagesize = 150

| caption =

| full name = Immersion Corporation v. Sony Computer Entertainment America Inc. et al

| date decided = March 8, 2006

| docket = [https://www.courtlistener.com/docket/5717161/immersion-corporation-v-sony-computer-entertainment-america-inc/ 4:02-cv-00710]

| citations =

| transcripts =

| judge = Claudia Wilken

| prosecutor =

| counsel for plaintiff=

| plaintiff =

| defendant =

| prior actions =

| subsequent actions = Affirmed, 239 F. App'x 578 (Fed. Cir. 2007)

| holding =

| keywords =

}}

In 2002, Sony and Microsoft were sued by Immersion for patent infringement for the use of vibration functions in their gaming controllers.[http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=111788 Immersion Files Suit Against Microsoft and Sony Computer Entertainment for Patent Infringement] Specifically, they were accused of infringing on claims in {{US patent|6424333|US Patent 6,424,333}} and {{US patent|6275213|US Patent 6,275,213}} (filed 2000 and 2001 as extensions of {{US patent|6088017|US Patent 6,088,017}}, itself filed 1998, all "Tactile feedback man-machine interface device").{{Cite web |url=http://www.immersion.com/corporate/patents/patent_portfolio.php |title=Immersion Corporation - Corporate: Patents |access-date=2006-08-23 |archive-url=https://web.archive.org/web/20061016091707/http://www.immersion.com/corporate/patents/patent_portfolio.php |archive-date=2006-10-16 |url-status=dead }} Both patents were continuation applications of a patent application originally filed in November 1995.{{Citation needed|date=February 2007}} Nintendo was not involved in the case, as the technology used in the Rumble Pak and GameCube controller (and, subsequently, the Wii Remote) is based on a different design, for which Nintendo holds the patents {{US patent|6200253|US Patent 6,200,253}} and {{US patent|6676520|US Patent 6,676,520}} based on a Japan patent application filed on October 9, 1995.

While Microsoft settled out of court, purchasing a 10 percent share in Immersion,{{cite web | url=https://www.gamedeveloper.com/game-platforms/immersion-wins-sony-dualshock-patent-infringement-suit | title=Immersion Wins Sony DualShock Patent Infringement Suit | work=Gamasutra | date=September 22, 2004 | author=David Jenkins | access-date=2007-08-26}} Sony continued to defend the case. Immersion's lead attorney in this case was Morgan Chu.Bringardner, John. "[http://www.law.com/jsp/legaltechnology/pubArticleLTN.jsp?id=1099528830058 Patents Take to the Big Screen]". Law Technology News. November 29, 2004. The defense centered on a force feedback controller patent which Sony licensed from Logitech during 1998.{{cite web | url=http://blog.patents-tms.com/?p=53 | title=Game Over: Microsoft and Nintendo are Sued for Controller Designs | accessdate=2014-02-19}} Sony lost, with the jury awarding Immersion $82 million{{cite news| url=https://www.bloomberg.com/apps/news?pid=20601101&sid=aD4EnYnmB6uk&refer=japan | work=Bloomberg | title=Sony to Pay Immersion $150.3 Million to Settle Suit (Update3) | date=March 1, 2007}} which with the judge's addition of pre-judgment interest and costs, totalled $90.7 million. In addition, the judgment required Sony to suspend the sale of all controllers containing Immersion-patented technology, including all PlayStation and PlayStation 2 console packages. Sony appealed this decision and was able to sell its products while the appeal was being heard. On March 8, 2006, Sony lost the appeal at the US District Court level and subsequently appealed to the US Court of Appeals for the Federal Circuit.{{Cite web |url=http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=195343 |title=Immersion Corporation Reports First Quarter 2006 Financial Results |access-date=August 23, 2006 |archive-date=December 13, 2006 |archive-url=https://web.archive.org/web/20061213103556/http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=195343 |url-status=dead }} The order to halt sales of the infringing controllers was again stayed pending the outcome of the appeal.

At E3 2006, Sony announced that vibration functionality would be removed from the PlayStation 3 controller, reasoning that the vibration would interfere with the motion-sensing feature of the controller. It has been speculated that the removal of vibration is related to the lawsuit,[https://web.archive.org/web/20060621131318/http://www.gamasutra.com/php-bin/news_index.php?story=9228 Gamasutra - Pre-E3: PS3 Model Differences, Controller Changes Revealed] and Immersion President Victor Viegas has been dismissive of Sony's stated rationale.[https://www.gamedeveloper.com/business/ready-to-rumble-immersion-s-victor-viegas-on-playstation-3-s-lack-of-vibration Gamasutra - Feature - "Ready to Rumble? Immersion's Victor Viegas on PlayStation 3's Lack of Vibration"]

On March 1, 2007, Sony Computer Entertainment and Immersion Corporation announced that both companies have agreed to end their patent litigation, and have entered a business agreement to "explore the inclusion of Immersion technology in PlayStation format products."[http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=232152 Immersion and Sony Computer Entertainment Conclude Litigation and Enter into Business Agreement] As part of the agreement reached between the two companies, Immersion will receive the full amount dictated by the District Court, which with interest is stated to total $97.2 million, in addition to royalties. On top of the $30.6 million in compulsory license fees which Sony had paid Immersion over the previous two years, Sony will make 12 more licensing payments through the end of 2009 totaling $22.5 million, during which other royalties may also be paid.

The agreement also provides Sony with new rights with respect to Immersion's patents.

References

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