Johan Andersson (game developer)

{{Short description|Swedish video game designer and producer}}

{{Use dmy dates|date=June 2020}}

{{Infobox person

| name = Johan Andersson

| image = Johan Andersson 2009.jpg

| alt =

| caption = Andersson in 2009

| birth_name =

| birth_date = {{birth date and age|1974|08|28|df=y}}

| birth_place = Sweden

| death_date =

| death_place =

| occupation = Studio lead of Paradox Tinto

| years_active =

| known_for = Designing grand strategy games

| notable_works =

}}

Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a Barcelona-based division of Paradox Interactive.

Career

Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for Sega Genesis games, such as Nightmare Circus and NBA Hangtime.{{Cite web |last=Stone |first=Tim |date=31 May 2009 |title=Interview: Johan Andersson On Hearts Of Iron 3 |url=http://www.rockpapershotgun.com/2009/05/31/interview-johan-andersson-on-hearts-of-iron-3/ |url-status=live |archive-url=https://web.archive.org/web/20101109022327/http://www.rockpapershotgun.com/2009/05/31/interview-johan-andersson-on-hearts-of-iron-3/ |archive-date=9 November 2010 |access-date=2012-11-17 |website=Rock Paper Shotgun}} He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing Europa Universalis.{{Cite web|url=https://forum.paradoxplaza.com/forum/threads/paradox-development-studio-a-brief-history.623146/|title=Paradox Development Studio - A Brief History|website=Paradox Interactive Forums|date=30 July 2012 |access-date=17 June 2021|archive-date=5 March 2021|archive-url=https://web.archive.org/web/20210305170001/https://forum.paradoxplaza.com/forum/threads/paradox-development-studio-a-brief-history.623146/|url-status=live}}{{cite web|url=http://www.eurogamer.net/articles/2013-09-25-inside-paradox-video-games-strangest-company|title=Inside Paradox, the strangest company in video games|publisher=eurogamer|date=2013-09-25|access-date=20 March 2015|archive-date=9 April 2015|archive-url=https://web.archive.org/web/20150409004441/http://www.eurogamer.net/articles/2013-09-25-inside-paradox-video-games-strangest-company|url-status=live}}

Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome.{{cite web|url=https://www.pcgamesn.com/imperator-rome/imperator-rome-release-date|title=Imperator: Rome is the next grand strategy game from Paradox|access-date=19 May 2018|archive-date=7 December 2019|archive-url=https://archive.today/20191207002055/https://www.pcgamesn.com/imperator-rome/imperator-rome-release-date|url-status=live}}

Andersson's design philosophy is "to create believable worlds."{{cite web|url=http://www.truegameheadz.com/blogheadz/dev-box-paradox-interactives-producer-johan-andersson/ |title=Dev Box Interview: Paradox Interactive's Producer Johan Andersson : TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere |publisher=TrueGameHeadz |access-date=2012-11-17|archive-url=https://web.archive.org/web/20090502204624/http://www.truegameheadz.com/blogheadz/dev-box-paradox-interactives-producer-johan-andersson/|archive-date=2009-05-02|url-status=dead }}

In June 2020, he became the lead of Paradox Tinto, a newly established studio based in Barcelona.{{cite web |last1=Sinclair |first1=Brendan |title=Paradox opening Barcelona studio |url=https://www.gamesindustry.biz/articles/2020-06-01-paradox-opening-barcelona-studio |website=GamesIndustry.biz |date=June 2020 |access-date=1 June 2020 |archive-date=6 June 2020 |archive-url=https://web.archive.org/web/20200606043855/https://www.gamesindustry.biz/articles/2020-06-01-paradox-opening-barcelona-studio |url-status=live }}

References

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