Jonas Eneroth
{{notability|Bio|date=July 2017}}
{{Infobox person
| name = Jonas Eneroth
| image =
| caption = MacWorld Conference & Expo 1997
| known_for = video game development
| occupation = Executive Producer
| birth_place = Gothenburg, Sweden
| nationality = Swedish
| alma_mater = Georgetown University
}}
Jonas Eneroth (born in Gothenburg, Sweden) is a video game producer, game designer and entrepreneur.
His work spans several top 100 video games,The 100 Best Video Games of all Time [http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/10/], PC Gamer, Top 100, accessed November 25, 2011. critically acclaimed90 Metacritic [https://www.metacritic.com/game/deus-ex/critic-reviews/?platform=pc], Metacritic, Deus Ex, accessed January 14, 2011.92 Metacritic [https://www.metacritic.com/game/thief-the-dark-project/critic-reviews/?platform=pc], Metacritic, Thief: the Dark Project, accessed January 21, 2011.84 Metacritic [https://www.metacritic.com/game/timesplitters-future-perfect/critic-reviews/?platform=playstation-2], Metacritic, TimeSplitters, accessed January 28, 2011.87 Metacritic [https://www.metacritic.com/game/thief-ii-the-metal-age/critic-reviews/?platform=pc], Metacritic, Thief 2, accessed January 14, 2011. titles such as Marathon Trilogy, Hitman, Deus Ex, Thief, Project IGI and TimeSplitters.French, Michael (ed.) [http://www.develop-online.net/digital-edition/archive/2007 "Design Doc: Alpha: Q&A: Jonas Eneroth"], Develop, 76 ed, September, 2007, accessed January 15, 2011.IGN Staff [https://web.archive.org/web/20020221015818/http://pc.ign.com/articles/072/072173p1.html "Hitman: Codename 47 Interview"], IGN, November 15, 1999, accessed January 16, 2011.
Early life
Eneroth graduated Georgetown University with degrees in Finance and Computer Science. Although starting out in investment banking, his long term hobby as a games programmer kept Jonas active in both the growing Mod (computer gaming) community and early on-line game development. While at university he created a number of game modifications and level packs that would later bring him to the attention of Bungie and a start as a game designer.Manak, Nik (ed.) [http://webwonks.org/Marathon/maramag/index.html "Interview with Jonas Eneroth"], Marathon Magazine, vol 3, issue 4, July/August 1997, accessed January 14, 2011.
Video games
Eneroth's earliest commercial work in the video game industry began in Chicago. Initially working on Marathon Trilogy in 1995 at Halo creator Bungie. He worked initially as a level designer[http://www.mobygames.com/game/windows/marathon-2-durandal/credits Moby Games - Marathon 2 credits] but focused increasingly on more production and commercial aspects of game development.[http://www.mobygames.com/game/macintosh/marathon-infinity/credits Moby Games - Marathon Infinity credits] He would provide community and tools support for the growing map making community around Bungie's games, being "Bungie's very own flameproof guy-on-the-front-line."[http://bighouse.bungie.org/tm2/creditsoriginal.html Trojan M1 credits]
Prior to Bungie's acquisition by Microsoft,Microsoft Press Release [http://www.microsoft.com/presspass/press/2000/jun00/bungiepr.mspx "Microsoft to Acquire Bungie Software"] {{webarchive|url=https://web.archive.org/web/20060501214618/http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx |date=2006-05-01 }}, Microsoft June 19, 2000, accessed January 14, 2011. Eneroth moved to London, England to work with Tomb Raider publisher Eidos Interactive as their first Executive Producer.[http://www.mobygames.com/developer/sheet/view/developerId,35788/ Moby Games]Digital Media Wire [http://www.gamefilmlounge.com/speakers10.html "Game & Film Lounge"] June 2010, accessed January 15, 2011. At Eidos he would oversee production of critically acclaimed titles such as Hitman, Deus Ex, Legacy of Kain, Thief, Project IGI, TimeSplitters and Fear Effect.[https://web.archive.org/web/20020613023025/http://pc.ign.com/articles/071/071933p1.html IGN Magazine]Staff [http://www.denmark.dk/en/menu/Business-Lounge/Focus-Denmark/Articles/HitmanPutsDenmarkOnTheComputerGamesWorldMap.htm "Hitman puts Denmark on the computer games world map"], Focus Denmark, Invest in Denmark, October 28, 2008, accessed January 14, 2011. Most notably, he helped originate the first Hitman project which in turn helped IO Interactive, then Reto-Moto, establish themselves as a studio. IO Interactive would later be acquired by Eidos.[http://www.1up.com/news/eidos-acquires-interactive 1UP.com]
Eneroth co-founded Wired Realms,[http://www.thefreelibrary.com/Developers+Join+UNITY+States+of+America.-a074690041 Unity] a multiplayer and Massively Multiplayer Online focused production company for mobile and console gaming.[http://www.igda.org/igda-newsletter-may-2001 IGDA Newsletter May 2001] While serving as Creative Director he also took on management of the company's studio locations in London and San Francisco. After the sale of the studio he took on the role of President of the mobile and handheld studio within the Climax Studios group.[http://www.gamesindustry.biz/articles/climaxs-london-studio-gets-new-president GamesIndustry.biz] The studio worked extensively with ATI and Qualcomm on 3D applications for the then new generation of accelerated mobile devices.[http://www.techpowerup.com/8421/ATI-launches-Imageon%C2%AE-2380-and-Imageon%C2%AE-2388-GPUs-for-cellphones.html ATI launches Imageon® 2380 and Imageon® 2388 GPUs for cellphones], Press release, Techpowerup, January 26, 2006
In 2007, he re-joined Eidos Interactive at its IO Interactive studio in Denmark as development director to oversee and restructure production of Hitman: Absolution[http://ps3.ign.com/objects/143/14348845.html IGN] during Eidos' transition and sale to Square Enix.[http://www.develop-online.net/news/31010/IO-integrates-Hansoft Develop Online] After the acquisition, he left the studio to return to the growing social, mobile and Facebook games space.
Industry
Former President, London chapter of the IGDA.
Contributor to "Game Design: Theory and Practice" ({{ISBN|978-1556229121}}) a book on game design by Richard Rouse III, published by Wordware Publishing in 2002/2005.
Speaker[http://www.x-summit.com/news_items/view/50 X-Summit Speakers] and advisory board at X-Summit 2011, Ontario, Canada.[http://www.x-summit.com/about/advisoryboard X-Summit Advisory Board]
Board member, Pixel Pandemic and Executive Producer, Zombie Pandemic.Zombie Pandemic MMORPG[https://www.youtube.com/watch?v=yq7qU3logHs YouTube]
Managing director and board member of ProCloud Media Invest AB, Malmö, Sweden
See also
References
{{Reflist}}
External links
- {{IMDb name|1818338}}
{{Bungie}}
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{{DEFAULTSORT:Eneroth, Jonas}}
Category:Swedish video game designers
Category:Georgetown University alumni