Kian Bashiri

{{Use dmy dates|date=March 2025}}

{{Short description|Video game developer}}{{Infobox person

| name = Kian Bashiri

| birth_date = 1987

| education = Stockholm University

| occupation = Video game developer

| notable_works = You Have to Burn the Rope

}}

Kian Bashiri (born in 1987{{cite web |last1=Caoili |first1=Eric |title=Road To The IGF: Mazapan's You Have To Burn The Rope |url=https://www.gamasutra.com/view/news/113059/Road_To_The_IGF_Mazapans_You_Have_To_Burn_The_Rope.php |archive-url=https://web.archive.org/web/20120513030324/http://www.gamasutra.com/view/news/113059/Road_To_The_IGF_Mazapans_You_Have_To_Burn_The_Rope.php |url-status=dead |archive-date=13 May 2012 |website=Gamasutra |language=en}}) is a Swedish video game developer and programmer, best known for the IGF Innovation Award-nominated metagame You Have To Burn The Rope released in 2008. He started making Flash games in 1999 and continued to play around with the software for many years before deciding he wanted to be a professional games developer. Bashiri attended Stockholm University and the School of Future Entertainment where he studied computer game development.{{cite web |title=Kian Bashiri (Might & Delight) |url=https://gotlandgameconference.com/2011/jury/kian-bashiri-might-delight/ |website=Gotland Game Conference |access-date=25 July 2021}}{{cite web |title=Interview: You Have To Burn The Rope's Kian Bashiri |url=http://www.gamesetwatch.com/2008/04/interview_kian_bashiri_you_hav.php |website=GameSetWatch |access-date=25 July 2021}} Beyond You Have To Burn The Rope, he developed and released other games independently, such as Metro: Rules of Conduct (2008){{cite news |last1=Gillen |first1=Kieron |title=Going Underground: Metro Rules Of Conduct |url=https://www.rockpapershotgun.com/going-underground-metro-rules-of-conduct |access-date=25 July 2021 |work=Rock Paper Shotgun |date=1 December 2008 |language=en}}{{cite web |title=FLASH GAME CHALLENGE: Metro Rules of Conduct |url=https://www.techdigest.tv/2008/12/flash_game_chal.html |website=Tech Digest |date=1 December 2008}} and Swarm (2008), the latter which won him a Swedish Game Award for Best Mobile Game. After graduating, however, he joined the small Stockholm studio Might and Delight as Lead Game Programmer for the game Pid.{{cite news |title=Vass debut med kluven identitet |url=https://www.aftonbladet.se/spela/a/zL60v9/vass-debut-med-kluven-identitet |access-date=25 July 2021 |work=Aftonbladet |language=sv}}{{cite web |title=Pid-intervju |url=https://www.gamereactor.no/video/71491/Pidintervju/ |website=GameReactor |date=8 November 2012 |access-date=25 July 2021 |language=no}}{{cite web |last1=Cordeiro |first1=Fernando |title=In defense of old values: talking with Pid's Kian Bashiri |url=http://nightmaremode.net/2012/11/kian-bashiri-pid-22928/ |website=Nightmare Mode |access-date=25 July 2021 |date=28 December 2013|url-status=usurped |archive-url=https://web.archive.org/web/20131228120638/http://nightmaremode.net/2012/11/kian-bashiri-pid-22928/ |archive-date=28 December 2013 }}{{cite web |last1=Rose |first1=Mike |title=Pid 's dilemma – how do you make a 2D platformer that stands out? |url=https://www.gamasutra.com/view/news/180838/Pids_dilemma__how_do_you_make_a_2D_platformer_that_stands_out.php |archive-url=https://web.archive.org/web/20121108022024/http://www.gamasutra.com/view/news/180838/Pids_dilemma__how_do_you_make_a_2D_platformer_that_stands_out.php |url-status=dead |archive-date=8 November 2012 |website=Gamasutra |language=en}} As of 2021, he was working as the Lead Animation Programmer at Ubisoft Stockholm.{{cite web |title=Kian Bashiri |url=https://www.linkedin.com/in/kianbashiri |publisher=LinkedIn |access-date=25 July 2021}}{{cite news |last1=Radio |first1=Sveriges |title=DOKUMENTÄR: En historisk räddningsaktion – P3 Spel |url=https://sverigesradio.se/avsnitt/1583752 |access-date=25 July 2021 |work=sverigesradio.se |language=sv}}

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