Liona Interactive
{{short description|Japanese video game developer}}
{{Infobox company
| name = LIONA Interactive
{{lang|ja|株式会社LIONA}}
| logo = INIS logo.svg
| logo_size = 150px
| former_name = iNiS Ltd. (1997-2000)
iNiS Corporation (2000-2016)
Spica (2017)
inisJ Corporation (2016-2020)
LIONA Interactive (2020-)
| type = Private
| genre =
| predecessor =
| foundation = {{Start date and age|1997|2|3}}{{cite web |url=http://www.inis.jp/en/ |title=Homepage|publisher=iNiS Corporation|access-date=2013-10-17 |url-status=dead |archive-url=https://web.archive.org/web/20131018004436/http://www.inis.jp/en/ |archive-date=2013-10-18|language=ja }}
Tokyo, Japan
| founder =
| location_city = Naka Meguro, Tokyo
| location_country = Japan
| location =
| locations =
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| key_people = Masako Harada (CEO)
Keiichi Yano (COO)
Takahide Hoshino (CFO)
| industry = Video games
| products = Gitaroo Man
Elite Beat Agents
| services =
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| homepage = https://www.liona.co.jp/
| footnotes =
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}}
{{nihongo|LIONA Interactive|株式会社LIONA}} (formerly known as {{nihongo|iNiS Corporation|株式会社イニス|Inisu}}) is a Japanese video game developer that specializes in rhythm games.
It was co-founded by Keiichi Yano on February 3, 1997, as iNiS Ltd.. The company's former name iNiS is an acronym and it stands for "infinite Noise of the inner Soul."
In 2000, the company changed name to iNiS Corporation.
In December 2016, inisJ Corporation was founded. In March 2017, iNiS changed its name to Spica. After a while, in May, Spica went bankrupt.{{Cite web|url=http://n-seikei.jp/2017/05/supika-tousan.html|script-title=ja:旧イニスの(株)スピカ(東京)/破産開始決定 「押忍!闘え!応援団」|trans-title=Spica Co., Ltd. (Tokyo), formerly Innis, begins bankruptcy proceedings "Osu! Fight! Cheer Squad"|language=ja|publisher=JC net|date=2017-05-10|accessdate=2023-02-13}}
In 2020, inisJ changed its name to LIONA Interactive.
Subsidiaries
- SONICA Co., Ltd.: Established in 2001, it is a provider of sound solutions.
Titles developed
=CD/DVD-ROM=
class="wikitable sortable" | ||
Title | Platform | Release Date |
---|---|---|
Penguin Piano | ? | {{dts|1997|10}} |
Space Battleship Yamato Master Edition CD-ROM | Windows/Mac OS hybrid | {{dts|1999|03|20}} |
Space Battleship Yamato Master Edition DVD-ROM | DVD player | ? |
Picasso | ? | ?(1997–2000) |
Safari Tokyo | Windows | {{dts|1998|10}} |
Kiseki No Maya Uranai | ? | {{dts|1998|04}} |
Minna no Tabetaku Ver.2 | ? | {{dts|1999|10}} |
Roland VP-9000 promo CD-ROM | ?(CD-ROM) | {{dts|2000|02}} |
=Video games=
=Web design=
class="wikitable sortable" | ||
Title | Platform | Release Date |
---|---|---|
Shockwave Christmas Card (Dreamarts) | ? | ? |
=Prototype titles=
=Engines=
- FUEL audio library (for ACID)
- nFactor2 (next-generation rendering engine - Wii, Xbox 360, PC only)
- MixJuice (interactive music engine)
- Unreal Engine 3
- Unreal Engine 4
- Unity
Awards
- IGN's Best Nintendo DS developer of 2006 {{cite web|url=http://bestof.ign.com/2006/ds/38.html |title=Best of 2006|publisher= iNiS Corporation|date=2006 |access-date=2013-10-17 |url-status=dead |archive-url=https://web.archive.org/web/20070109234233/http://bestof.ign.com/2006/ds/38.html |archive-date=2007-01-09 }}
References
{{Reflist}}
External links
- {{in lang|ja}} [https://www.liona.co.jp/ LIONA Interactive]
- {{in lang|ja}} iNiS Corporation page: [https://web.archive.org/web/20180901033757/http://www.inis.jp/ Japanese], [https://web.archive.org/web/20131018004436/http://www.inis.jp/en/ English]
- [http://sonica.jp/ Sonica Inc. page]
- [https://web.archive.org/web/20051120221942/http://games.ign.com/objects/769/769188.html IGN Company Profile]
- [http://www.nintendoworldreport.com/specialArt.cfm?artid=13112 GDC 2007: The Keiichi Yano Interview]
{{DEFAULTSORT:Liona}}
Category:Amusement companies of Japan
Category:Video game companies established in 1997
Category:Video game companies of Japan
Category:Video game development companies
Category:Privately held companies of Japan
Category:Japanese companies established in 1997
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