List of Dungeons & Dragons modules#D

{{Short description|None}}

{{DISPLAYTITLE:List of Dungeons & Dragons modules}}

A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. Note that this article includes the modules for most of those campaign settings; it excludes most modules for Forgotten Realms, Al-Qadim, and Planescape.

The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.

The coded modules (1978–1994) are listed by module code.

Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order.

Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.

{{Horizontal TOC|nonum=y}}

Coded modules (1978–1994)

Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.

=A=

A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G and Q.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Aerie of the Slave Lords - 1st Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

A1

|9039

Slave Pits of the Undercity4–7David Cook1980 
A2

|9040

Secret of the Slavers Stockade4–7Harold Johnson
Tom Moldvay
1981 
A3

|9041

Assault on the Aerie of the Slave Lords4–7Allen Hammack1981 
A4

|9042

In the Dungeons of the Slave Lords4–7Lawrence Schick1981 
A1–4

|9167

Scourge of the Slave Lords7–11Various1986Revised Compilation; ranked 20th greatest adventure of all time{{cite journal

| last1 = Mona

| first1 = Erik

| author-link = Erik Mona

| last2 = Jacobs

| first2 = James

| author2-link = James Jacobs (game designer)

| last3 = Dungeon Design Panel

| year = 2004

| title = The 30 Greatest D&D Adventures of All Time

| periodical = Dungeon

| publisher = Paizo Publishing

| publication-date = November 2004

| issue = 116

| pages = 68–81 }}

AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | ACcessory Modules - BECM D&D - Mystara/Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

AC1

|9100

The Shady Dragon InnN/ACarl Smith1983Pre-generated Characters
AC2

|9099

Combat Shield and Mini-adventure:
"Treasure of the Hideous One"
4–7David Cook1984Small Module and GM screen
AC3

|9121

The Kidnapping of Princess Arelina2–5Garry Spiegle19843-D Cardboard Dungeon
for Basic and AD&D
AC4

|9116

The Book of Marvelous MagicN/AFrank Mentzer
Gary Gygax
1985Magic items
also for AD&D
AC5

|9037

Player Character Record SheetsN/AN/A1984Basic/Expert/Companion
AC6

|9037

Player Character Record SheetsN/AN/A1985as AC5 + Master
AC7

|9156

Master Player Screen:
The Spindle
26–36Bruce Nesmith1985GM Screen & Module
AC8

|9145

The Revenge of Rusak7–9David Cook19853-D Cardboard Wilderness; mislabeled AC3
AC9

|9173

Creature CatalogueN/AVarious1986New monsters
AC10

|9211

Bestiary of Dragons and GiantsMultipleN/A1987Adventures using Dragons and Giants
AC11

|9220

The Book of Wondrous InventionsN/AN/A1987Listing of magic items

=B=

B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Basic - Basic D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

B1

|9023

In Search of the Unknown1–3Mike Carr|1978First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not.
B2

|9034

The Keep on the Borderlands1–3Gary Gygax1979Generic in terms of setting, though 1987's GAZ1, The Grand Duchy of Karameikos retroactively placed it (here named "Castellan Keep") in northeastern Karameikos in the world of Mystara; and 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time
B3

|9044

Palace of the Silver Princess1–3Jean Wells (orange),
Tom Moldvay (green)
1981This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: [http://www.pandius.com/b3_orig.pdf Official download]. The module was reworked and released with a green cover.
B4

|9049

The Lost City1–3Tom Moldvay1982Ranked 28th greatest adventure of all time
B5

|9078

Horror on the Hill1–3Douglas Niles1983 
B6

|9086

The Veiled Society1–3David Cook1984Includes cardstock minis & buildings
B7

|9115

Rahasia1–3Tracy Hickman,
Laura Hickman
1984 (1979, original)Acquired by TSR after being previously published. Reprints RPGA1 & 2.
B8

|9106

Journey to the Rock1–3Michael Malone1984 
B9

|9143

Castle Caldwell and Beyond1–3Harry Nuckols1985 
B1–9

|9190

In Search of Adventure1–3Various1987Abridged Compilation
B10

|9149

Night's Dark Terror2–4Jim Bambra,
Graeme Morris,
Phil Gallagher
1986B/X1 in UK
B11

|9260

King's Festival1Carl Sargent1989 
B12

|9261

Queen's Harvest1-2Carl Sargent1989Sequel to B11
BSOLO

|9097

Ghost of Lion Castle1–3Merle M. Rasmussen1984Solo Adventure

=C=

C—Competition{{cite web| url = http://www.wizards.com/dnd/DnDArchives_FAQ.asp| title = Dungeons & Dragons FAQ| access-date = 2008-10-03| publisher = Wizards of the Coast| archive-url = https://web.archive.org/web/20081002132129/http://www.wizards.com/dnd/DnDArchives_FAQ.asp| url-status = dead| archive-date = 2008-10-02}} modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Competition - 1st Ed. AD&D - Various

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

C1

|9032

The Hidden Shrine of Tamoachan5–7Harold Johnson,
Jeff R. Leason
1980Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time
C2

|9038

The Ghost Tower of Inverness5–7Allen Hammack1980Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time
C3

|9110

The Lost Island of Castanamir1-4Ken Rolston1984Generic setting.
C4

|9107

To Find a King4–7Bob Blake1985From Gen Con XVI. Reprints RPGA3 & RPGA4.
C5

|9109

The Bane of Llywelyn4–7Bob Blake1985Sequel to C4. Reprints RPGA5-8.
C6

|9206

The Official RPGA Tournament Handbook4–8Daniel Kramarsky,
Jean & Bruce Rabe
1987Features two scenarios, "Honor Guard" and "The Long Way Home";

CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.

{{Main|CA module series}}

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | City of Adventure - 1st Ed. AD&D - Nehwon (Lankhmar)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

CA1

|9150

Swords of the Undercity8–12Carl Smith, Bruce Nesmith, Douglas Niles1986 
CA2

|9170

Swords of Deceit10–15Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson1986 

CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Conan the Barbarian - 1st Ed. AD&D - Earth (Hyborian Age)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

CB1

|9123

Conan Unchained!10–14David Cook1984 
CB2

|9124

Conan Against Darkness!10–14Ken Rolston1984 

CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | CoMpanion - Companion D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

CM1

|9117

Test of the Warlords15+Douglas Niles1984 
CM2

|9118

Death's Ride15–20Garry Spiegle1984 
CM3

|9119

Sabre River18–22Douglas Niles, Bruce Nesmith1984 
CM4

|9128

Earthshaker!18–20David Cook1985 
CM5

|9154

Mystery of the Snow Pearls15–25Anne Gray McCready1985Solo Adventure Magic Viewer System
CM6

|9158

Where Chaos Reigns17–19Graeme Morris1985 
CM7

|9166

The Tree of LifeElves 8+Bruce A. Heard1986 
CM8

|9192

The Endless Stair15–20Ed Greenwood1987 
CM9

|9210

Legacy of Blood15–19Steve Perrin, Katharine Kerr1987 

=D=

D—Drow is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Drow - 1st Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

D1

|9019

Descent into the Depths of the Earth9–10+Gary Gygax1978 
D2

|9020

Shrine of the Kuo-Toa9Gary Gygax1978 
D1–2

|9059

Descent into the Depths of the Earth9–14Gary Gygax1981compilation
D3

|9021

Vault of the Drow10–14Gary Gygax1978 

DA—Dave Arneson is set in Blackmoor for Expert Set

{{Main|DA module series}}

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dave Arneson - Expert D&D - Blackmoor

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DA1

|9172

Adventures in Blackmoor10–14Dave L. Arneson
David J. Ritchie
1986 
DA2

|9175

Temple of the Frog10–14Dave L. Arneson
David J. Ritchie
1986 
DA3

|9191

City of the Gods10–14Dave L. Arneson
David J. Ritchie
1987 
DA4

|9205

The Duchy of Ten10–14David J. Ritchie1987 

DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dungeons & Dragons Adventure - Basic D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DDA1

|9284

Arena of Thyatis2–3John Nephew1990 
DDA2

|9296

Legions of Thyatis3–4John Nephew1990sequel to DDA1
DDA3

|9271

Eye of Traldar1–2Carl Sargent1991 
DDA4

|9272

Dymrak Dread1–3John Nephew1991loose sequel to DDA3

DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.

{{main|Dragonlance modules (DL series)}}

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dragonlance - 1st Ed. AD&D - Dragonlance (Krynn)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DL1

|9130

Dragons of Despair4–6Tracy Hickman1984Ranked 25th greatest adventure of all time
DL2

|9132

Dragons of Flame5–7Douglas Niles1984 
DL3

|9131

Dragons of Hope6–8Tracy Hickman1984 
DL4

| 9139

Dragons of Desolation6–8Tracy Hickman,
Michael Dobson
1984 
DL5

|9135

Dragons of MysteryN/AMichael Dobson1984Sourcebook
DL6

|9140

Dragons of Ice6–9Douglas Niles1985 
DL7

|9136

Dragons of Light7–9Jeff Grubb1985 
DL8

| 9141

Dragons of War9–10Tracy Hickman,
Laura Hickman
1985 
DL9

|9137

Dragons of Deceit8–10Douglas Niles1985 
DL10

|9142

Dragons of Dreams8–10Tracy Hickman1985 
DL11

|9144

Dragons of GloryN/ADouglas Niles
Tracy Hickman
1986board wargame
DL12

| 9133

Dragons of Faith9–10Harold Johnson,
Bruce Heard
1986 
DL13

| 9176

Dragons of Truth10–13Tracy Hickman1986 
DL14

| 9180

Dragons of Triumph10–14Douglas Niles1986Finale of original series
DL15

|9231

Mists of Krynn0–15various198812 Short Adventures
DL16

|9237

World of Krynn4–12Douglas Niles,
Michael Gray,
Harold Johnson
19884 Short Adventures

DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dragonlance Adventure - 2nd Ed. AD&D - Dragonlance (Krynn)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DLA1

|9275

Dragon Dawn5–7Deborah Christian1990Dragonlance module
DLA2

|9285

Dragon Knight Rick Swan1990 
DLA3

|9294

Dragon's Rest8–9Rick Swan1990Requires Time of the Dragon boxed set

DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dragonlance Classics - 2nd Ed. AD&D - Dragonlance (Krynn)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DLC1

|9291

Classics Vol 13–8 1990Compilation of DL1–4
DLC2

|9394

Classics Vol. 28–12 1993Compilation of DL6–9
(DLC3)

| 9453

Classics Vol. 3  1994Compilation of DL10, 12–14

DL(E/Q/S/T)—Dragonlance (Epic/Quest/Saga/Tales) for 2nd Edition AD&D.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dragonlance Epic/Quest/Saga/Tales - 2nd Ed. AD&D - Dragonlance (Krynn)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DLE1

|9243

In Search of Dragons5–8Rick Swan1989Dragonlance module
DLE2

|9244

Dragon Magic5–9Rick Swan1989Sequel to DLE1
DLE3

| 9245

Dragon Keep5–9Rick Swan1989Sequel to DLE2
DLQ1

|9381

Knight's Sword1–3Colin McComb,
Thomas M. Reid
1992Dragonlance module
DLQ2

|9382

Flint's Axe2–4Tim Beach1992Dragonlance module
DLS1

|9314

New Beginnings Mark Acres1991Dragonlance module, set in Taladas
DLS2

|9319

Tree Lords1–2John Terra1991Dragonlance module
DLS3

|9327

Oak Lords Blake Mobley1991Dragonlance module
DLS4

|9334

Wild Elves4–7Scott Bennie1991Dragonlance module
DLT1

|9395

The Land Reborn John Terra1993Dragonlance module, mini-adventures

DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | DragonQuest - 1st Ed. AD&D/DragonQuest - Forgotten Realms (Toril)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DQ1

|9221

The Shattered Statue5–9Jennell Jaquays{{efn|name=Credited|Credited as Paul Jaquays.}}1987 

DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dark Sun Quest/Epic - 2nd Ed. AD&D - Dark Sun (Athas)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DS1

|2401

Freedom3David Cook1991 
DSQ1

|2406

Road to Urik4–7David Cook1992 
DSQ2

|2410

Arcane Shadows5–8Bill Slavicsek1992 
DSQ3

|2412

Asticlian Gambit7–10Anthony Pryor1992In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.{{Cite magazine |last= Kinsman|first= Berin |date=May–June 1993 |title= Capsule Reviews: AD&D Dark Sun; Asticlian Gambit |magazine= White Wolf Magazine |number=36|pages=66–67}}
DSE1

|2416

Dragon's Crown10–13Various1993 
DSE2

|2428

Black Spine10–13Walter Baas1994 

DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Dark Sun Mission - 2nd Ed. AD&D - Dark Sun (Athas)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

DSM1

|2417

Black Flames3–6Sam Witt1993 
DSM2

|2421

Merchant House of Amketch4–7L. Richard Baker III1993 
DSM3

|2424

Marauders of Nibenay6–8;William W. Connors1993 

=E=

EX—EXtension Series are AD&D modules designed as a "tack-on" adventure set in Greyhawk.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | EXtension Series - 1st Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

EX1

|9072

Dungeonland9–12Gary Gygax1983[https://web.archive.org/web/20031011205037/http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x8 Official download]
EX2

|9073

The Land Beyond the Magic Mirror9–12Gary Gygax1983[https://web.archive.org/web/20031011205037/http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x8 Official download]

=G=

G—Giants is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Giants - 1st Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

G1

|9016

Steading of the Hill Giant Chief8+Gary Gygax1978 
G2

|9017

Glacial Rift of the Frost Giant Jarl8+Gary Gygax1978 
G3

|9018

Hall of the Fire Giant King8+Gary Gygax1978 
G1-2-3

|9058

Against the Giants8–12Gary Gygax1981 
GDQ1–7

|9179

Queen of the Spiders8–14Gary Gygax1986Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time

GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | General Adventure - 2nd Ed. AD&D - Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

GA1

|9422

The Murky Deep5–8Norman B. Ritchie1993 
GA2

|9424

Swamplight7–9Jean Rabe1993 
GA3

|9428

Tales of Enchantment5–8Jim Musser1993 

GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia, was instead sold as a boxed set without an official GAZ-module code.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | GAZetteer - BECM D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

GAZ1

|9193

The Grand Duchy of Karameikos |
|Aaron Allston1987 
GAZ2

|9194

The Emirates of Ylaruam |
|Ken Rolston1987 
GAZ3

|9208

The Principalities of Glantri |
|Bruce Heard1987 
GAZ4

|9215

The Kingdom of Ierendi |
|Anne Gray McCready1987 
GAZ5

|9223

The Elves of Alfheim |
|Steve Perrin1988 
GAZ6

|9227

The Dwarves of Rockhome |
|Aaron Allston1988 
GAZ7

|9230

The Northern Reaches |
|Ken Rolston1988 
GAZ8

|9232

The Five Shires |
|Ed Greenwood1988 
GAZ9

|9236

The Minrothad Guilds |
|Deborah Christian
Kim Eastland
1988 
GAZ10

|9241

The Orcs of Thar |
|Bruce Heard1988Includes Orc Wars boardgame
GAZ11

|9250

The Republic of Darokin |
|Scott Haring1989 
GAZ12

|9246

The Golden Khan of Ethengar |
|Jim Bambra1989 
GAZ13

|9287

The Shadow Elves |
|Carl Sargent
Gary Thomas
1990 
GAZ14

|9306

The Atruaghin Clans |
|William W. Connors1991 
 

|1037

Dawn of the Emperors: Thyatis and Alphatia |
|Aaron Allston1989Sold as a boxed set without an official module code

=H=

H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | The Bloodstone Pass Saga - 1st Ed. AD&D - Forgotten Realms (Toril)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

H1

|9122

Bloodstone Pass13–17Douglas Niles
Michael Dobson
1985Battlesystem required
H2

|9168

The Mines of Bloodstone16–18Michael Dobson
Douglas Niles
1986 
H3

|9200

The Bloodstone Wars17–20Michael Dobson
Douglas Niles
1987Battlesystem recommended
H4

|9228

The Throne of Bloodstone18–100Douglas Niles
Michael Dobson
1988 

HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Head to Head Quest - 2nd Ed. AD&D - Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

HHQ1

|9330

Fighter's Challenge2–4John Terra1992 
HHQ2

|9359

Wizard's Challenge2–5Tim Beach1992 
HHQ3

|9420

Thief's Challenge2–4Troy Christensen1993 
HHQ4

|9429

Cleric's Challenge2–4L. Richard Baker III1993 
(HHQ5)

|9427

Fighter's Challenge II4–6Drew Bittner1994 
(HHQ6)

|9454

Wizard's Challenge II4–6Kevin Melka1994 
(HHQ7)

|9478

Thief's Challenge II: Beacon Point4–6Terry Amthor1995 
(HHQ8)

|9483

Cleric's Challenge II4–6Paul Culotta1995 

HW—Hollow World set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Hollow World - BECM D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

HWA1

|9303

Nightwail6–8Allen Varney1990Blood Brethren trilogy
HWA2

|9310

Nightrage7–9Allen Varney1990Blood Brethren trilogy
HWA3

|9311

Nightstorm8–10Allen Varney1991Blood Brethren trilogy
HWQ1

|9378

The Milenian Scepter6–8Anthony Herring1992 
HWR1

|9332

Sons of AzcaJohn Nephew1991Hollow World Accessory
HWR2

|9339

Kingdom of NithiaBlake Mobley, Newton Ewell1991Hollow World Accessory
HWR3

|9384

The Milenian EmpireAnthony Herring1992Hollow World Accessory

=I=

I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Intermediate - 1st Ed. AD&D - Various/Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

I1

|9046

Dwellers of the Forbidden City4–7David Cook1981Set in Greyhawk; Ranked 13th greatest adventure of all time
I2

|9055

Tomb of the Lizard King5–7Mark Acres1982 
I3

|9052

Pharaoh5–7Tracy & Laura Hickman1982Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980.
I4

|9053

Oasis of the White Palm6–8Philip Meyers
Tracy Hickman
1983Desert of Desolation part 2
I5

|9054

Lost Tomb of Martek7–9Tracy Hickman1983Desert of Desolation part 3
I3–5

|9199

Desert of Desolation5–10Various1987Revised Compilation. Ranked 6th greatest adventure of all time
I6

|9075

Ravenloft5–7Tracy & Laura Hickman1983Ranked 2nd greatest adventure of all time. First module set in Ravenloft.
I7

|9152

Baltron's Beacon4–8Philip Meyers1985 
I8

|9169

Ravager of Time8–10Graeme Morris & Jim Bambra1986UK
I9

|9178

Day of Al'Akbar8–10Allen Hammack1986 
I10

|9181

Ravenloft II: The House on Gryphon Hill8–10Tracy & Laura Hickman1986Sequel to I6.
[https://wayback.archive-it.org/all/20090603211124/http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x9 Official download]
I11

|9187

Needle8–10Frank Mentzer1987[Official download: [https://wayback.archive-it.org/all/20090603211125/http://www.wizards.com/dnd/files/i11.txt text], [https://web.archive.org/web/20050423085220/http://www.wizards.com/dnd/files/i11_cover.zip cover], [https://web.archive.org/web/20050423085228/http://www.wizards.com/dnd/files/I11_charac.zip PC art], [https://web.archive.org/web/20090603211341/http://www.wizards.com/dnd/files/i11_interior.zip art part 1], [https://web.archive.org/web/20050423085242/http://www.wizards.com/dnd/files/i11_interior2.zip art part 2]
I12

|9201

Egg of the Phoenix5–9Frank Mentzer and Jennell Jaquays{{efn|name=Credited
}||1987||Abbreviated compilation of R1–R4

|-

|I13

|9202 ||Adventure Pack I ||  ||Deborah Christian (ed.)||1987|| 

|-

|I14

|9226 ||Swords of the Iron Legion|| 1–15+ || Skip Williams (ed.)||1988||Battlesystem required

|}

IM—Immortal, for use with D&D Immortals Set. Set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Immortal - Immortals D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

IM1

|9171

The Immortal StormNoviceFrank Mentzer1986 
IM2

|9189

The Wrath of OlympusTemporalRobert J. Blake1987 
IM3

|9207

The Best of IntentionsTemporalKen Rolston1987 

=L=

L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Lendore Isles - 1st Ed. AD&D - Greyhawk

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

L1

|9045

The Secret of Bone Hill2–4Lenard Lakofka1981Official download: [https://web.archive.org/web/20050423084724/http://www.wizards.com/dnd/files/l1.rtf text], [https://web.archive.org/web/20050426184446/http://www.wizards.com/dnd/files/L1_cover.zip cover], [https://web.archive.org/web/20050423084742/http://www.wizards.com/dnd/files/L1_maps.zip maps], [https://web.archive.org/web/20050423084749/http://www.wizards.com/dnd/files/L1_interior.zip art]
L2

|9057

The Assassin's Knot2–5Lenard Lakofka1983Ranked 29th greatest adventure of all time
L3

|9844

Deep Dwarven Delve3–6Lenard Lakofka1999Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4

|

Devilspawn3–5Lenard Lakofka2010[http://www.dragonsfoot.org/php4/archive.php?sectioninit=FE&fileid=278 Official download]
L4C

|

The Lendore Isle Companion1-5Lenard Lakofka2010Companion to running adventures in the Lendore Isles. [http://www.dragonsfoot.org/php4/archive.php?sectioninit=FE&fileid=279 Official download]
L5A

|

The Kroten Campaign GuideLenard Lakofka2014Describes the area where L5 takes place. [http://www.dragonsfoot.org/php4/archive.php?sectioninit=FE&fileid=381 Official download]
L5B

|

The Kroten AdventuresLenard Lakofka2014Details five adventures in the Kroten area. [http://www.dragonsfoot.org/php4/archive.php?sectioninit=FE&fileid=380 Official download]
L5C

|

The Kroten Campaign CompanionLenard Lakofka2014Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. [http://www.dragonsfoot.org/php4/archive.php?sectioninit=FE&fileid=379 Official download]
L5[D]

|

Map PackLenard Lakofka2014Maps for the city of Kroten and the surrounding area. [http://www.dragonsfoot.org/php4/archive.php?sectioninit=FE&fileid=378 Official download]

LN(A/Q/R)—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Lankhmar/Nehwon - 1st Ed. AD&D - Nehwon (Lankhmar)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

LNA1

|9276

Thieves of Lankhmar Nigel Findley1990 
LNA2

|9305

Nehwon7–12Blake Mobley1990 
LNA3

|9318

Prince of Lankhmar10–14Dale "Slade" Henson1991 
LNQ1

|9371

Slayers of Lankhmar8–11Slade Henson1992 
LNR1

|9295

Wonders of Lankhmar Dale "Slade" Henson1990Short Adventures
LNR2

|9329

Tales of Lankhmar3–10Anthony Pryor1991Short Adventures
includes sequel to CA2

=M=

M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Master - Master D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

M1

|9159

Into the Maelstrom25–30Bruce Heard, Beatrice Heard1985 
M2

|9148

Vengeance of Alphaks28–32Skip Williams1986 Sequel to module M1
M3

|9174

Twilight Calling30–35Tom Moldvay1986 
M4

|9204

Five Coins for a Kingdom28–32Allen Varney1987 
M5

|9214

Talons of Night20–25Jennell Jaquays{{efn|name=Credited
} || 1987 ||Sequel to module M2

|}

MSOLO: solo modules set in Mystara by default.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Mystara Solo - Basic/Expert D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

M1 (MSOLO1)

|9067

Blizzard PassThieves 1–3David Cook1983solo, invisible ink, Basic Set, Reviewed{{cite journal | last = Bambra| first = Jim| author-link = Jim Bambra | title =Open Box | type = review | journal =White Dwarf | issue = 45 | pages =14 | publisher =Games Workshop |date=September 1983 }}
M2 (MSOLO2)

|9060

Maze of the Riddling Minotaur1–10Jeff Grubb1983solo, invisible ink, Expert Set

MV—Magic Viewer: solo adventure for 1st Edition AD&D.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Magic Viewer - 1st Ed. AD&D - Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

MV1

|9104

Midnight on Dagger AlleyIntroMerle M. Rasmussen1984solo  

=N=

N—Novice

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Novice - 1st Ed. AD&D - Various/Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

N1

|9063

Against the Cult of the Reptile God1–3Douglas Niles1982Set in Greyhawk; ranked 19th greatest adventure of all time
N2

|9084

The Forest Oracle2–4Carl Smith1984 
N3

|9163

Destiny of Kings1–4

| Stephen Bourne

1986Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4.{{cite web |title=Novice Series |url=https://www.acaeum.com/ddindexes/modpages/n.html |website=The Acaeum |access-date=27 September 2021}} In 1998 the module was re-released for 2nd Edition AD&D.
N4

|9185

Treasure Hunt0–1Aaron Allston1986FR module (retroactive)
N5

|9212

Under Illefarn0–3Steve Perrin1987First labelled FR module

=O=

O—One on one (one player one master) set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | One on One - Expert D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

O1

|9050

The Gem and the StaffThief 8John and Laurie Van De Graaf1983 
O2

|9108

Blade of VengeanceElf 7Jim Bambra1984UK

OA—Oriental Adventures was originally its own campaign setting (see Oriental Adventures and List of Forgotten Realms modules and sourcebooks), but from OA5 was incorporated into Forgotten Realms.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Oriental Adventures - 1st Ed. AD&D / 2nd Ed. AD&D - Forgotten Realms (Toril)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

OA1

|9164

Swords of the Daimyo David Cook1986 
OA2

|9186

Night of the Seven Swords Various1986 
OA3

|9195

Ochimo: The Spirit Warrior5–7Jeff Grubb1987 
OA4

|9203

Blood of the Yakuza David Cook1987 
OA5

|9242

Mad Monkey vs. the Dragon Claw6–9Jeff Grubb1988[https://web.archive.org/web/20060104080802/http://www.wizards.com/dnd/files/tsr9242.zip Official download]
OA6

|9257

Ronin Challenge5–8Curtis Smith
Rick Swan
1989[https://web.archive.org/web/20060619093913/http://www.wizards.com/dnd/files/tsr9257.zip Official download]
OA7

|9258

Test of the Samurai6–9Rick Swan1989Sequel to OA6.
[https://web.archive.org/web/20060104073428/http://www.wizards.com/dnd/files/tsr9258.zip Official download]{{cite web|url=http://www.wizards.com/default.asp?x=dnd/dnd/downloads|archive-url=https://web.archive.org/web/20100630211221/http://www.wizards.com/default.asp?x=dnd/dnd/downloads|url-status=dead|archive-date=30 June 2010|title=Previous Edition Dungeons & Dragons Downloads|date=30 June 2010}}

OP—Outer Planes for use with the AD&D Manual of the Planes.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Outer Planes - 1st Ed. AD&D - Outer Planes

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

OP1

|9225

Tales of the Outer Planesvarious (1-11+) 1988Short Adventures

=Q=

Q—Queen of the Demonweb Pits single module conclusion to the G and D series

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Queen of the Demonweb Pits - 1st Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

Q1

|9035

Queen of the Demonweb Pits10–14David C. Sutherland III
Gary Gygax
1980Is the conclusion of the GDQ Series.

=R=

R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Role Playing Game Association - 1st Ed. AD&D - Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

R1

|

To the Aid of Falx5–9Frank Mentzer1982 
R2

|

The Investigation of Hydell3–5Frank Mentzer1982 
R3

|

The Egg of the Phoenix5–9Frank Mentzer1982 
R4

|

Doc's Island6–10Frank Mentzer1983 
R5

|

Great Bugbear Hunt5–7Frank Mentzer1986Run at GenCon South in 1982, later published in Polyhedron #28
R6

|

Bigby's Tomb5–7Frank Mentzer1984Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb"
R7

|

"Dwarven" Quest for the Rod of Seven Parts Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published.
R8

|

Yog's Dessert Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published.
R9

|

Tinker's Canyon Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published.
R10

|

Air Plane! Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published.

RA—Ravenloft / RQ—Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Ravenloft/Ravenloft Quests - 2nd Ed. AD&D - Ravenloft

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

RA1

|9298

Feast of Goblyns4-7Blake Mobley19903rd Grand Conjunction Campaign Module or Stand alone
RA2

|9321

Ship of Horror8–10Anne Brown19914th Grand Conjunction Campaign Module or stand alone
RA3

|9338

Touch of Death3-5Bruce Nesmith19912nd Grand Conjunction Campaign Module or stand alone
RQ1

|9352

|Night of the Walking Dead

|1-3

|Bill Slavicsek

|1992

|1st Grand Conjunction Campaign Module or stand alone

RQ2

|9364

|Thoughts of Darkness

|12-15

|David Wise

|1992

|

RQ3

|9375

|From the Shadows

|9-12

|Bruce Nesmith

|1992

|5th Grand Conjunction Campaign Module (Can be played as a predecessor to RM1 Roots of Evil or as a stand alone)

RM—Ravenloft Missions TSR changed coding again for sales purposes

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Ravenloft Missions - 2nd Ed. AD&D - Ravenloft

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

RM1

|9413

Roots of Evil9-12Erik Haddock & David Wise19936th and Final Module in the Grand Conjunction Campaign .
RM2

|9414

The Created2-4Bruce Nesmith1993
RM3

|9415

Web of Illusion7-9William W. Connors1993
RM4

|9418

|House of Strahd

|6-13

|Tracy and Laura Hickman

|1993

|

RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Role Playing Game Association - Basic D&D / 1st Ed. AD&D - Mystara / Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

RPGA1

|

Rahasia1–2Tracy and Laura Hickman1983For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document.
RPGA2

|

Black Opal Eye2–3Tracy and Laura Hickman1983For Basic D&D. Later combined into B7. Very rare module.
RPGA3

|

The Forgotten King4–7Bob Blake1983 First part of C4 To Find a King Module
RPGA4

|

The Elixir of Life4–7Bob Blake1983 Second and Final part of C4 To Find a King Module
RPGA5

|

Riddle of Dolmen Moor4–7Bob Blake in Polyhedron #16, reprinted in C5 The Bane of Llywelyn
RPGA6

|

Incants of Ishcabeble4–7Bob Blake in Polyhedron #17, reprinted in C5 The Bane of Llywelyn
RPGA7

|

Llywelyn's Tomb4–7Bob Blake in Polyhedron #18, reprinted in C5 The Bane of Llywelyn
RPGA8

|

And the Gods Will Have Their Way4–7Bob Blake in Polyhedron #19, reprinted in C5 The Bane of Llywelyn

RS—Red Sonja

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Red Sonja - 1st Ed. AD&D - Earth (Hyborian Age)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

RS1

|9183

Red Sonja Unconquered10–14Anne McCready1986 

=S=

S—Special

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Special - 1st Ed. AD&D / 2nd Ed. AD&D - Greyhawk/Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

S1

|9022

Tomb of Horrors10–14Gary Gygax1978Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.
[https://web.archive.org/web/20051102093812/http://www.wizards.com/dnd/files/Tomb_of_Horrors.zip Official download of 3.5 conversion]{{cite web|url=http://www.wizards.com/default.asp?x=dnd/oa/20051031a|archive-url=https://web.archive.org/web/20110111090139/http://www.wizards.com/default.asp?x=dnd/oa/20051031a|url-status=dead|archive-date=11 January 2011|title=Adventures: Tomb of Horrors (Revised)|date=11 January 2011}}
S2

|9027

White Plume Mountain5–10Lawrence Schick1979Set in Greyhawk. Ranked 9th greatest adventure of all time.
[https://web.archive.org/web/20060104004709/http://www.wizards.com/default.asp?x=dnd/oa/20051207a Official download of 3.5 Ed. revision]
{{cite web|url=http://www.wizards.com/default.asp?x=dnd/we/20060901a |archive-url=https://web.archive.org/web/20121103012518/http://www.wizards.com/default.asp?x=dnd%2Fwe%2F20060901a |access-date=Nov 3, 2012 |archive-date=November 3, 2012 |title=Official download of Outside the Mountain web enhancement |url-status=dead }}
S3

|9033

Expedition to the Barrier Peaks8–12Gary Gygax1980Set in Greyhawk. Ranked 5th greatest adventure of all time.
S4

|9061

The Lost Caverns of Tsojcanth6–10Gary Gygax1982Predecessor of WG4, set in Greyhawk. Originally published in 1976 without a module code as The Lost Caverns of Tsojconth (note difference in spelling). Ranked 22nd greatest adventure of all time
S1–4

|9209

Realms of Horror10-14Gary Gygax1987Abridged Compilation
(S5)

|9471

The Dancing Hut of Baba Yaga7–20Lisa Smedman19952nd Edition
(S6)

|9503

Labyrinth of Madness15+Monte Cook19952nd Edition

SJA—Spelljammer Adventure set in the Spelljammer campaign setting

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Spelljammer Adventure - 2nd Ed. AD&D - Spelljammer

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

SJA1

|9273

Wildspace6–8Allen Varney1990An adventure that introduces the Spelljammer setting
SJA2

|9286

Skull & Crossbows6–10Nigel Findley1990An anthology of adventures that can be used as a sequel to Wildspace
SJA3

|9299

Crystal Spheres5–7J. Paul LaFountain1990Introduces four new crystal spheres
SJA4

|9325

Under the Dark Fist10–14Grant Boucher1991Introduces twelve new crystal spheres

SJQ–Spelljammer Quest set in the Spelljammer campaign setting

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Spelljammer Quest - 2nd Ed. AD&D - Spelljammer

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

SJQ1

|9347

Heart of the Enemy8–11Rick Swam1992Set during the second Unhuman War and designed to follow Goblins' Return

SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Spelljammer Sourcebook - 2nd Ed. AD&D - Spelljammer

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

SJS1

|9343

Goblins' Return7–10Bruce Nesmith1991Set during the second Unhuman War and designed to work with Heart of the Enemy

ST–Steam Train{{cite web| url = http://tomeoftreasures.com/tot_dnd/modules/st1.htm| title = Tomb of Treasures ST1 module information| access-date = 2011-04-16| publisher = Tomb of Treasures}} (or Stoke-on-Trent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK).

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Steam Train - Basic/Expert D&D - Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

ST1

|

Up the Garden Path4–7Graeme Morris
Mike Brunton
1986 

=T=

T—Temple of Elemental Evil set in Greyhawk. They can also form an extended campaign followed by A, G, and Q.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Temple of Elemental Evil - 1st Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

T1

|9026

The Village of Hommlet1–3Gary Gygax1979 
T1–4

|9147

The Temple of Elemental Evil1–8Gary Gygax
Frank Mentzer
1985Includes abridged T1. Ranked 4th greatest adventure of all time

=U=

U—Underwater a linked trilogy set in Greyhawk, published in the UK.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | Underwater - 1st Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

U1

|9062

The Sinister Secret of Saltmarsh1–3Dave Browne, Don Turnbull1981Ranked 27th greatest adventure of all time
U2

|9064

Danger at Dunwater1–4Dave Browne, Don Turnbull1982 
U3

|9076

The Final Enemy3–5Dave Browne, Don Turnbull1983 

UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | United Kingdom - 1st Ed. AD&D - Greyhawk (Oerth)/Generic

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

UK1

|9066

Beyond the Crystal Cave4–7Dave Browne, Tom Kirby, Graeme Morris1983Set in Greyhawk
UK2

|9101

The Sentinel2–5Graeme Morris1983Adlerweg Part 1, set in Greyhawk
UK3

|9111

The Gauntlet3–6Graeme Morris1984Adlerweg Part 2, set in Greyhawk
UK4

|9120

When a Star Falls3–5Graeme Morris1984 
UK5

|9125

Eye of the Serpent1Graeme Morris1984 
UK6

|9126

All That Glitters...3–5Jim Bambra1984 
UK7

|9151

Dark Clouds Gather7–9Jim Bambra, Phil Gallagher1985 

=W=

WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied predecessor to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | World of Greyhawk - 1st Ed. AD&D/2nd Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

WG4

|9065

The Forgotten Temple of Tharizdun8–10Gary Gygax1982Sequel to S4. Ranked 23rd greatest adventure of all time
WG5

|9112

Mordenkainen's Fantastic Adventure9–12Robert Kuntz, Gary Gygax1984 
WG6

|9153

Isle of the Ape18 +Gary Gygax1985 
WG7

|9222

Castle Greyhawk0–25Various1988Humorous theme
WG8

|9253

Fate of Istus Various1989Has 2nd edition logo
WG9

|9251

Gargoyle1–4Dave Collins, Skip Williams19892nd edition
WG10

|9265

Child's Play13–15Jean Rabe, Skip Williams19892nd edition
WG11

|9269

Puppets1–3Vince Garcia, Bruce Rabe19892nd edition
WG12

|9270

Vale of the Mage7–9Jean Rabe19892nd edition

WGA—World of Greyhawk Adventure

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | World of Greyhawk Adventure - 2nd Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

WGA1

|9279

Falcon's Revenge5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA2

|9289

Falconmaster5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA3

|9302

Flames of the Falcon5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA4

|9309

Vecna Lives!12–15David Cook1990 

WGM—World of Greyhawk Mission

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | World of Greyhawk Mission - 2nd Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

WGM1

|9406

Border Watch1–3Paul Riegel1993 

WGQ—World of Greyhawk Quest

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | World of Greyhawk Quest - 2nd Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

WGQ1

|9385

Patriots of Ulek1–3Anthony Pryor1992 

WGR—World of Greyhawk Reference is a mix of adventures and background information.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | World of Greyhawk Reference - 2nd Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

WGR1

|9292

Greyhawk Ruins2–15Blake Mobley, Timothy Brown1990 
WGR2

|9360

Treasures of Greyhawk4–18Various1992Short Adventures
WGR3

|9386

Rary the TraitorAll / 8+Anthony Pryor1992 
WGR4

|9398

The Marklands Carl Sargent1993Sourcebook
WGR5

|9399

Iuz the Evil Carl Sargent1993Sourcebook
WGR6

|9405

The City of Skulls9–12Carl Sargent1993Ranked 26th greatest adventure of all time

WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | World of Greyhawk Swords - 2nd Ed. AD&D - Greyhawk (Oerth)

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

WGS1

|9317

Five Shall Be One7–10Carl Sargent1991 
WGS2

|9337

Howl From the North8–10Dale "Slade" Henson1991 

=X=

X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.

class="wikitable" style="width: 100%"

|+ style="text-align: left;" | eXpert Series - Expert D&D - Mystara

! scope="col" style="width: 6%;" | Code

!TSR#

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

X1

|9043

The Isle of Dread3–7David Cook
Tom Moldvay
1981Included in Expert Set. Ranked 16th greatest adventure of all time
X2

|9051

Castle Amber3–6Tom Moldvay1981Ranked 15th greatest adventure of all time
X3

|9056

Curse of Xanathon5–7Douglas Niles1982 
X4

|9068

Master of the Desert Nomads6–9David Cook1983Nomads Pt 1
X5

|9069

Temple of Death6–10David Cook1983Nomads Pt 2. Given 10/10 by White Dwarf.{{cite journal| last =Morris| first =Dave| title =Open Box: Dungeon Modules| type = review| journal =White Dwarf| issue = 55| pages =18–19| publisher =Games Workshop|date=July 1984| issn =0265-8712}}
X6

|9081

Quagmire!4–10Merle M. Rasmussen1984 
X7

|9079

The War Rafts of Kron9–12Bruce Nesmith1984 
X8

|9127

Drums on Fire Mountain5–8Graeme Morris
Tom Kirby
1984UK made
X9

|9129

The Savage Coast4–10Merle M. Rasmussen
Jackie Rasmussen
Anne C. Gray
1985 
X10

|9160

Red Arrow, Black Shield10–14Michael S. Dobson1985Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such
X11

|9165

Saga of the Shadow Lord5–9Stephen Bourne1986 
X12

|9188

Skarda's Mirror5–8Aaron Allston1987 
X13

|9218

Crown of Ancient Glory7–10Stephen Bourne1987Requires Companion Set
XL1

|9114

Quest for the Heartstone5–10Michael L. Gray1984Tie in to action figures. Given 4/10 by White Dwarf.{{cite journal| last =Staplehust| first =Graham| title =Open Box: Dungeon Modules| type = review| journal =White Dwarf| issue = 63| pages =12| publisher =Games Workshop|date=March 1985| issn =0265-8712}}
XSOLO

|9082

Lathan's Gold4–6Merle M. Rasmussen1984Solo Module
XS2

|9157

Thunderdelve Mountain7–9William Carlson1985Solo Module

Other modules

class="sortable wikitable" style="width: 100%"

! scope="col" style="width: 6%;" | Code

! scope="col" style="width: 25%;" | Title

! scope="col" style="width: 6%;" | Levels

! scope="col" style="width: 15%;" | Author(s)

! scope="col" style="width: 8%;" | Published

! scope="col" style="width: 40%;" | Notes

9481

|Avengers in Lankhmar

|1-3

|

|1991

|The players, and three competitor teams of non-player characters, search Lankhmar for the fugitive assassin.

 Adventurer's Guild modules   Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products.{{cite web|url=http://www.acaeum.com/ddindexes/periodicals/ag.html|title=Adv Guild|website=www.acaeum.com}}
11413Against the Giants: The Liberation of GeoffVariableGary Gygax and Sean K. Reynolds1999Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk.
11614The Apocalypse Stone15+Jason Carl & Chris Pramas2000An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting.
9350Assault on Raven's Ruin2–3Tim Beach1992Thunder Rift setting.
11347Axe of the Dwarvish Lords13–15Skip Williams1999Generic setting.
9580Crypt of Lyzandred the Mad 8–10 or 8–12{{Cite web |last=Reynolds |first=Sean |date=October 17, 2012 |title=Facebook |url=https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fseankreynolds%2Fposts%2F4713234277979%3Fcomment_id%3D4715127685313 |access-date=2023-06-29 |website=Facebook |language=en}}Sean K. Reynolds1998Second volume in the Lost Tombs trilogy. Set in Greyhawk.
9471The Dancing Hut of Baba Yaga7–20Lisa Smedman1995Generic setting.
2019SDark and Hidden WaysVariesVarious1990Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters.
2631Dead Gods6-9Monte Cook1997For the Planescape setting. Ranked 14th greatest adventure of all time.
11377Destiny of Kings1–4Stephen Bourne19982nd edition version of the original module published in 1986.
11662Die Vecna Die!10–13Bruce R. Cordell and Steve Miller2000Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.
9581The Doomgrinder4–8Steve Miller1998Final adventure in the Lost Tombs trilogy. Set in Greyhawk.
Dragon Mountain10-151993Boxed set adventure.
11444Dungeons of DespairVariesVarious1999Adventures compiled from Dungeon magazine.
 The Dwarven Glory Pete and Judy Kerestan1977Distributed by TSR and published by Wee Warriors.
9542Evil Tide5–7Bruce Cordell1997First part of the "Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting.
9530Eye of Doom6–8Thomas M. Reid1996Second part of the "Beholder" trilogy.
9522Eye of Pain4–8Thomas M. Reid1996First part of the "Beholder" trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting.
11373Eye of the WyvernJeff Grubb1999Fast-Play Game adventure.
9536Eye to Eye8–12Thomas M. Reid1996Third part of the "Beholder" trilogy.
2430Forest Maker11–13John J. Terra1994For the Dark Sun setting.
9533The Gates of Firestorm Peak5-8Bruce Cordell1996Ranked 11th greatest adventure of all time. Incorporates rules from the Player's Option books. Generic setting.
2502Hail the Heroes1–3Tim Beach1994Set in Mystara. Includes an interactive audio CD for use with the adventure.
9534A Hero's Tale1-10Monte Cook1996Adventure anthology suitable for any campaign world.
9436In the Phantom's Wake3–5"Slade" Henson1993Thunder Rift setting.
9259The Jade Hare1John Nephew1992Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products.{{cite web|url=http://www.acaeum.com/ddindexes/modpages/jade.html|title=Jade Hare|website=www.acaeum.com}} Designed for first level characters.
3142King of the GiantdownsVariableEd Stark1997For the Birthright campaign setting. Includes adventures for low to high level characters.
9434The Knight of Newts1-2"Slade" Henson1993Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map.
9503Labyrinth of Madness15+Monte Cook1995Generic setting.
3125Legends of the Hero-KingsVariableEd Stark1996For the Birthright campaign setting. Includes adventures for low to high level characters.
9573The Lost Shrine of Bundushatur8-10Michael D. Wagner1998Generic setting. Part of the Dungeon Crawl series of stand-alone modules.
2513Mark of Amber4–6Aaron Allston, Jeff Grubb and John D. Rateliff1995Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use with the adventure.
9568Moonlight Madness4–6Penny & Skip Williams1998Generic setting.
1125Night Below1-10+Carl Sargent1995Generic setting. Epic Underdark Campaign.
9550Night of the Shark6–8Bruce Cordell1997Second part of the "Sahuagin" trilogy.
2509Night of the Vampire1–3L. Richard Baker III1994Set in Mystara.
 Palace of the Vampire Queen Pete and Judy Kerestan1976The first published adventure ever. Distributed by TSR and published by Wee Warriors.{{cite web|url=http://www.acaeum.com/ddindexes/modpages/dmk.html|title=Palace of the Vampire Queen|website=www.acaeum.com}}
9586A Paladin in Hell15–20Monte Cook1998Generic setting.
9342Quest for the Silver Sword2–3William W. Connors1992Thunder Rift setting. Followed by Rage of the Rakasta.
 Quest for the Fazzlewood John and Laurie Van De Graaf1978Tournament module later revised and published as The Gem and the Staff.{{cite web|url=http://www.acaeum.com/ddindexes/modpages/o.html|title=One-on-One Series|website=www.acaeum.com}}
9435Rage of the Rakasta2–4William W. Connors1993Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone.
11397Ravenloft: 25th Anniversary5–7Tracy and Laura Hickman19992nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box.{{Cite web|url=http://index.rpg.net/display-entry.phtml?mainid=1279&editionid=1416|title = Ravenloft Silver Anniversary Edition (1999 TSR edition) - RPGnet d20 RPG Game Index}}
9576Return of the Eight6–12Roger E. Moore1998Set in Greyhawk.
11327Return to the Keep on the Borderlands1–3John D. Rateliff1999Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.
1162Return to the Tomb of Horrors13–16Bruce R. Cordell1998Expansion and sequel to S1 Tomb of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.
11434Return to White Plume Mountain7–10Bruce R. Cordell1999Sequel to S2 White Plume Mountain. Set in Greyhawk.
11392Reverse DungeonVariousJohn D. Rateliff & Bruce R. Cordell2000Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting.
11376Road to Danger1–3Christopher Perkins1998Low level adventures compiled from Dungeon magazine.
9560Sea of Blood7–9Bruce R. Cordell1997Third part of the "Sahuagin" trilogy.
11621Slavers4–5Sean K. Reynolds and Chris Pramas2000Sequel to A1–4 Scourge of the Slave Lords. Set in Greyhawk.
3102Sword and Crown5–7Colin McComb1995For the Birthright campaign setting.
9387Sword and Shield1–3John Terra1992Thunder Rift setting. Introductory adventure
9448Temple, Tower, and Tomb7-12Steve Winter and Laura Craig1994 
NNTerrible Trouble at Tragidore5–8Bruce Rabe and Jean Rabe1989Generic Setting. Included with the 2nd edition Dungeon Master's Screen.
1145The Rod of Seven Parts10–12Skip Williams1996Generic setting.
11325The Shattered Circle1–3Bruce R. Cordell1999Generic setting.
9508The Silver Key2–8Ted James Thomas Zuvich1996Generic setting.
9579The Star Cairns5–8Sean K. Reynolds1998First part of the Lost Tombs trilogy. Set in Greyhawk.
The Star of Kolhapur5–8Michael Selinker1997RPGA module. Generic setting.
3118The Sword of Roele5–8Wolfgang Baur1996For the Birthright campaign setting.
9357Thunder RiftEntry LevelColin McComb1992Presents the Thunder Rift campaign setting.
9518Treasure TalesLoren Coleman1996Adventure anthology.
11445TSR Jam 1999VariousVarious1999Anthology of adventures compiled from the Adventurer's Guild program.{{cite web|url=http://www.acaeum.com/ddindexes/periodicals/agindex.html|title=AG Index|website=www.acaeum.com}}
9582Vecna Reborn5-7Monte Cook1998Marketed as a Ravenloft product as it was set in the Demiplane of Dread
11326The Vortex of Madness Chris Pramas2000 
B00778Wand of Archeal6–8Mike Selinker & Penny Williams1999Originally a Role Playing Game Association tournament module. Generic setting.
3110Warlock of the Stonecrowns4–10Wolfgang Baur1995For the Birthright campaign setting
2020SWild Things Grant Boucher1997Originally bundled with the Wilderness Survival Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.
11331Wrath of the MinotaurJeff Grubb1999Fast-Play Game adventure.

Notes

{{notelist}}

See also

References

{{reflist}}