List of common 3D test models

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This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

Modeled

Designed using CAD software; sorted by year of modeling.

class="wikitable sortable"

! Name and viewer

! Render

! Year of creation

! Person/organisation that did the modeling

! Description of source object

! Model size

! License

! Comments

Utah teapot

| file:Utah Teapot mr maya.jpg

| 1975

| Martin Newell at University of Utah

| Melitta teapot

| 28 Bézier patches (32 with the bottom){{Cite web|title=The Utah Teapot|url=http://holmes3d.net/graphics/teapot|access-date=2020-10-28|website=holmes3d.net}}

|

| Also called the "Newell teapot". One of the first models not to be measured.

Cornell box

| File:Cornell_Box_Octane_(6K,_8bit).png

| 1984

| Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, Bennett Battaile at Cornell University

| A 2 foot square box, open on one side, two opposing interior sides each painted a contrasting color with the rest of the box painted light gray

| 5 quads, 1 light source

|

| Use as a 3D test model commonly relies on familiarity with the expected results rather than rerunning the experiment against a real-life setup.

Suzanne

|File:RenderResult.jpg

| 2002

| Willem-Paul van Overbruggen for Blender

| Chimpanzee head, based on an orangutan from the movie Jay and Silent Bob Strike Back

| 500 faces

| GNU GPL 2+ (inherited from Blender as a whole)

| Mascot for BlenderPrimitive instantiable by clicking AddMeshMonkey

Crytek Sponza

|File:Crytek_Sponza.png

| 2010

| Frank Meinl at Crytek

| The colonnaded atrium of the Sponza Palace in Dubrovnik

| 262,267 triangles
184,330 vertices{{cite web | url=https://casual-effects.com/data/ | title=McGuire Computer Graphics Archive | author=Morgan McGuire}}

|

| Used for demonstrating global illumination techniques.{{cite book | title=Mastering mental ray: Rendering Techniques for 3D and CAD Professionals | url=https://archive.org/details/masteringmentalr00ocon_833 | url-access=limited | author=Jennifer O'Connor | page=[https://archive.org/details/masteringmentalr00ocon_833/page/n198 175] | quote=The Sponza Palaze atrium scene has become a classic demonstration model for indirect illumination techniques in a wide variety of applications | publisher=John Wiley & Sons | date=1 July 2010 | isbn=978-0470563854}}{{cite magazine | url=https://www.wired.com/2014/09/nvidia-moon | quote=It cooked up a demo using a standard graphics simulation called the Sponza Atrium, a computer-generated stroll through a renaissance-style hallway. | title=Nvidia Proves We Walked on the Moon—Not That It Needed To | magazine=Wired | author=Robert McMillan | date=24 September 2014}}{{cite book | title=Physically Based Rendering: From Theory to Implementation | url=https://archive.org/details/physicallybasedr00phar | url-access=limited | author1=Matt Pharr | author2=Greg Humphreys | page=[https://archive.org/details/physicallybasedr00phar/page/n521 493] | publisher=Morgan Kaufmann | isbn=978-0123750792 | date=26 August 2010 }}{{cite book | title=Practical Global Illumination with Irradiance Caching | url=https://archive.org/details/practicalglobali00kriv | url-access=limited | author1=Jaroslav Krivanek | author2=Pascal Gautron | page=[https://archive.org/details/practicalglobali00kriv/page/n98 85] | date=2009 | publisher=Morgan & Claypool Publishers | isbn=978-1598296440 }} The Crytek version is based on a model created by Marko Dabrović in early 2001 while he was at RNA studio, and donated to a radiosity competition held by CGTechniques.com in early 2002.{{cite web |last1=Abecassis |first1=Laurent |title=On The Web – RNA studio's GI architectural renderings |url=https://cgpress.org/archives/on_the_web_rna_studios_gi_architectural_renderings.html |website=CGPress |date=3 April 2001 |access-date=4 June 2021 |archive-url=https://web.archive.org/web/20210604151756/https://cgpress.org/archives/on_the_web_rna_studios_gi_architectural_renderings.html |archive-date=4 June 2021}}{{cite web |title=Sponza Atrium - Hatch Studios |url=http://hatchstudios.com/work/sponza-atrium/ |website=Hatch Studios |access-date=4 June 2021 |archive-url=https://web.archive.org/web/20210225162733/http://hatchstudios.com/work/sponza-atrium/ |archive-date=25 February 2021}}

Spot

|File:Spot the cow.png

| 2012

| Keenan Crane at Caltech

| cartoon cow

| 2,930 vertices
5,856 triangles

|

| Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture. All meshes are manifold, genus-0 embeddings.

3DBenchy

| File:3DBenchy created using color mixing on an FDM printer.jpg

| 2015

| Creative Tools

| cartoon boat

| 112,569 verts (225,154 tris)

| CC0{{cite web

|title=License - 3DBenchy.com

|date=7 April 2015

|url=https://www.3dbenchy.com/license/

|access-date=29 March 2022}}

| Specifically designed for testing the accuracy and capabilities of 3D printers

Scanned

Includes photogrammetric methods; sorted by year of scanning.

class="wikitable sortable"

! Name and viewer

! Render

! Year of creation

! Person/organisation responsible for the scan

! Description of source object

! Model size

! License

! Comments

Stanford bunny

| file:Mesh bunny.png

| 1993-94{{cite web|title=The Stanford 3D Scanning Repository|url=http://graphics.stanford.edu/data/3Dscanrep/|publisher=Stanford University|accessdate=17 July 2011|date=22 Dec 2010}}

| Greg Turk, Marc Levoy at Stanford University

| Ceramic rabbit{{cite web|title=The Stanford Bunny|url=http://www.cc.gatech.edu/~turk/bunny/bunny.html|accessdate=18 July 2011|author=Greg Turk|author-link=Greg Turk|year=2000}}

| 69,451 triangles

| Figurine of unknown authorship and licensing status, scan itself released under a two-clause BSD license.

| A test of range scanning physical objects. Originally .ply file.

Stanford dragon

| File:Stanford Dragon.jpg

| 1996

| Stanford University

| Chinese dragon

| 1,132,830 triangles

|

|

Stanford Armadillo

|File:Stanford-armadillo-test-model-rendered-in-blender-cycles.jpg

|1996

|Venkat Krishnamurthy and Marc Levoy at Stanford University

|Armadillo action figure

|345,944 triangles

|Free for scholarly writings and research, attribution required, no commercial use without prior permission

|

Wooden Elk Toy

|File:ElkToy3DRender.png

| 2000{{cite web|url=https://citeseerx.ist.psu.edu/doc/10.1.1.18.3510 |title=Building a Photo Studio for Measurement Purposes|date=January 2000|publisher=Computer Graphics Group, Max-Planck-Institut fur Informatik |author1=Michael Goesele | author2=Wolfgang Heidrich |author3=Hendrik P. A. Lensch | author4=Hans-Peter Seidel|id={{CiteSeerX|10.1.1.18.3510}}}}

| Hans-Peter Seidel at Max-Planck-Institut für Informatik

|

|

|

| Often used as an example of a non-trivial object with high genus.

Phlegmatic Dragon{{cite web|title=EG 2007 Phlegmatic Dragon|url=http://dcgi.felk.cvut.cz/cgg/eg07/index.php?page=dragon|publisher=Eurographics 2007|accessdate=23 July 2011|date=12 May 2011}}

| File:Phlegmatic Dragon.jpg

| 2007

| Academy of Sciences of the Czech Republic, Czech Technical University in PragueEurographics 2007 conference

|

| 667,214 faces (original)
480,076 faces (smoothed)

| Sticker on the bottom says {{not a typo|"GRUNCH © PANTON '88 MADE IN ENGLAND"}}

| Smoothed and nonsmoothed

David{{cite web|last1=Levoy|first1=Marc|title=The Digital Michelangelo Project|url=http://graphics.stanford.edu/projects/mich/|publisher=Stanford University|accessdate=22 September 2014|date=August 11, 2009}}{{cite web|last1=Levoy|first1=Marc|title=The Digital Michelangelo Project Archive of 3D Models|url=http://graphics.stanford.edu/data/mich/|publisher=Stanford University|accessdate=22 September 2014|date=August 19, 2014}}

|

|2009

| Stanford University

| Michelangelo's 5-meter statue David

| ~1 billion polygons{{cite web|last1=Levoy|first1=Marc|date=November 27, 1998|title=The Stanford Large Statue Scanner|url=http://graphics.stanford.edu/projects/mich/mgantry-in-lab/mgantry-in-lab.html|accessdate=22 September 2014|publisher=Stanford University}}

| Only available to established scholars and for non-commercial use only.

| range data

Fertility

|File:Fertility3DRender.png

| 2009

| AIM@SHAPE Repository (scanned at Utrecht University)

| Small stone statue with two joined figures.

| 241,607 vertices
483,226 triangles

|

| Laser scan.

Nefertiti

| file:bust of Nefertiti at the Neues Museum, Berlin.stl

| 2015

| Nora Al-Badri and Jan Nikolai Nelles

| A stoneworked bust of the Egyptian queen Nefertiti was created in 1345 BC by Thutmose

| ~2 million triangles

| CC By SA 4.0

| [http://nefertitihack.alloversky.com Surreptitiously] scanned by Nora Al-Badri and Jan Nikolai Nelles, and subsequently separately by Scan the World with permission of the Neues Museum.

Gallery

{{Gallery

| File:Utah teapot simple 2.png | The Utah teapot (1975) has a "hole" in it so it has a genus greater than zero.

| File:Cornell box.png | The Cornell box (1985) tests lighting and rendering.

| | The Stanford bunny (1993) was useful for testing algorithms.

| File:Real Stanford Dragon.jpg | A 3D-printed reproduction of Stanford dragon (1996) physical model, made through rapid prototyping

| File:Suzanne.svg | Suzanne (2002) with wireframe

| File:Spot the cow.gif | Spot (2012) shown homeomorphic to a sphere

| File:3DBenchy - The 3D-printable calibration object - 3DBenchy.com v6.png | 3DBenchy (2015), designed to test 3D printing

|title=}}

See also

  • {{annotated link|Standard test image}}
  • {{annotated link|A Computer Animated Hand}}
  • {{annotated link|Sutherland's Volkswagen}}

References

{{reflist}}