class="wikitable sortable sticky-header-multi" width="auto" |
width="15%" rowspan="2" | Name
!width="5%" rowspan="2" | Year
!width="10%" rowspan="2" | Developer
!width="10%" rowspan="2" | Publisher
!width="10%" rowspan="2" | Original platform(s)
!width="10%" colspan="4" | Costs (million US$) |
---|
data-sort-type="number" width="10%" | Development
!data-sort-type="number" width="10%" | Marketing
!data-sort-type="number" width="10%" | Total
!data-sort-type="number" width="10%" | Total ({{Inflation/year|US}} inflation) |
---|
Monopoly Go!
|2023
|colspan=2|Scopely
|Android, iOS
|
|data-sort-value="1000"| 1,000[{{cite web |url=https://www.bloomberg.com/news/articles/2025-03-25/behind-the-3-5-billion-pokemon-deal-a-consolidation-strategy |title=Behind the $3.5 Billion 'Pokémon' Deal, a Consolidation Strategy |last=D'Anastasio |first=Cecilia |authorlink=Cecilia D'Anastasio |date=March 25, 2025 |accessdate=March 28, 2025 |url-access=subscription }}]
|data-sort-value="1000"| 1,000
|data-sort-value="{{Inflation|US|1000|2025}}"| {{Inflation|US|1000|2025|fmt=c}} |
style="background:#FFFFBF;"| Genshin Impact
| style="background:#FFFFBF;"| 2020{{efn|Includes ongoing costs {{as of|lc=y|2024}}}}
| style="background:#FFFFBF;" colspan=2 | miHoYo
| style="background:#FFFFBF;"| Android, iOS, PS4, Windows
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"| 900+{{efn|{{US$|100 million}} for initial development, {{US$|200 million}} annually for ongoing development {{as of|lc=y|2024}}[{{cite web |url=https://www.polygon.com/24063498/genshin-impact-hackers-sued-canada-court |title=Genshin Impact hackers sued in Canadian court]
|last=Carpenter |first=Nicole |work=Polygon |date=February 6, 2024 |accessdate=February 7, 2024|archiveurl=https://web.archive.org/web/20240207182738/https://www.polygon.com/24063498/genshin-impact-hackers-sued-canada-court |archivedate=February 7, 2024 |url-status=live }}[{{cite web |url=https://www.scribd.com/document/704027216/Genshin-Lawsuit-via-Polygon |title=Genshin Lawsuit via Polygon |accessdate=February 7, 2024 }}][{{cite web |url=https://www.gamesradar.com/games/open-world/its-taken-4-years-and-roughly-dollar900-million-but-genshin-impact-is-a-better-open-world-rpg-than-ever-after-update-50/ |title=It's taken 4 years and roughly $900 million, but Genshin Impact is a better open-world RPG than ever after update 5.0 |last=Wood |first=Austin |work=GamesRadar+ |date=September 19, 2024 |accessdate=October 28, 2024 }}]}}
| style="background:#FFFFBF;"| {{Sum|{{Inflation|US|100|2020}}|{{Inflation|US|200|2021}}|{{Inflation|US|200|2022}}|{{Inflation|US|200|2023}}|{{Inflation|US|200|2024}}}}+ |
style="background:#FFFFBF;"|Call of Duty: Black Ops Cold War
| style="background:#FFFFBF;"|2020
| style="background:#FFFFBF;"|Treyarch / Raven Software
| style="background:#FFFFBF;"|Activision
| style="background:#FFFFBF;"|PS4, PS5, Windows, Xbox One, Xbox Series X/S
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"| 700[{{Cite web |last=Totilo |first=Stephen |date=January 7, 2025 |title=Call of Duty's massive development budgets revealed: $700 million for Black Ops Cold War |url=https://www.gamefile.news/p/call-of-duty-budgets-development-costs-black-ops-modern-warfare |access-date=January 7, 2025 |website=Game File}}]
| style="background:#FFFFBF;"|{{Inflation|US|700|2020}} |
style="background:#FFFFBF;"|Call of Duty: Modern Warfare
| style="background:#FFFFBF;"|2019
| style="background:#FFFFBF;"|Infinity Ward
| style="background:#FFFFBF;"|Activision
| style="background:#FFFFBF;"|PS4, Windows, Xbox One
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"|640
| style="background:#FFFFBF;"|{{Inflation|US|640|2019}} |
Star Citizen
|{{n/a|TBA{{efn|Playable elements of the game were first released in 2013,[{{cite web |url=https://www.engadget.com/2013-08-22-gamescom-2013-roberts-demos-star-citizens-hangar-module.html |title=Gamescom 2013: Roberts demos Star Citizen's hangar module |last=Rehard |first=Jef |work=Engadget |date=August 22, 2013 |accessdate=September 8, 2022 }}] but the game remains in early access, with no final release date announced.[{{cite web |url=https://variety.com/2019/gaming/news/star-citizen-chaotic-report-1203205859/ |title='Star Citizen': Still No Release Date in Sight, Work Environment is 'Chaotic' (Report) |last=Lanier |first=Liz |work=Variety |date=May 6, 2019 |accessdate=September 8, 2022 }}] Costs representative of development up to 2022.}}}}
|colspan=2 | Cloud Imperium Games
|Windows
|514+[{{Cite web|url=https://cloudimperiumgames.com/blog/corporate/cloud-imperium-financials-for-2022|title=Cloud Imperium Financials for 2022|publisher=Cloud Imperium Games|date=January 1, 2024|access-date=February 8, 2024}}]
|116+
|630+
|{{Inflation|US|630|2022}}+ |
style="background:#FFFFBF;"|Call of Duty: Black Ops III
| style="background:#FFFFBF;"|2015
| style="background:#FFFFBF;"|Treyarch
| style="background:#FFFFBF;"|Activision
| style="background:#FFFFBF;"|PS3, PS4, Windows, Xbox 360, Xbox One
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"|
| style="background:#FFFFBF;"|450
| style="background:#FFFFBF;"|{{Inflation|US|450|2015}} |
rowspan=2|Cyberpunk 2077
|2020
|rowspan=2|CD Projekt Red
|rowspan=2|CD Projekt
|PS4, Stadia, Windows, Xbox One
|174[{{cite web|url=https://www.cdprojekt.com/en/wp-content/uploads-en/2021/04/transcript-2020-results.pdf#page=2|title=2020 results|website=cdprojekt.com|page=2|date=April 2021|accessdate=September 13, 2021}}]
|142
| style="background:#FFFFBF;" rowspan=2|441.9{{efn|Approximately {{USD|316 million}} for original game and {{USD|125.9 million}} for Update 2.0 upgrade and Phantom Liberty downloadable content}}
| style="background:#FFFFBF;" rowspan=2|{{Sum|{{Inflation|US|316|2020}}|{{Inflation|US|125.9|2023}}}} |
style="background:#FFFFBF;"| 2023{{efn|Update 2.0 upgrade and Phantom Liberty downloadable content}}
| style="background:#FFFFBF;"| PS5, Windows, Xbox Series X/S
| style="background:#FFFFBF;"| 103.6{{efn|{{USD|40.9 million}} for Update 2.0 and {{USD|62.7 million}} for Phantom Liberty DLC[{{cite web |url=https://www.ign.com/articles/cd-projekt-spent-roughly-125-million-turning-cyberpunk-2077-around-post-launch |title=CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch |last=Dinsdale |first=Ryan |work=IGN |date=October 6, 2023 |accessdate=October 25, 2023 }}]}}
| style="background:#FFFFBF;"| 21.6 |
Marvel's Spider-Man 3{{efn|Unannounced game}}{{efn|name=Projected|Projected figure}}
|{{n/a|TBA}}
|Insomniac Games
|Sony Interactive Entertainment
|{{n/a|TBA}}
|
|
|385
|{{Inflation|US|385|2023}} |
Call of Duty: Modern Warfare 2
|2009
|Infinity Ward
|Activision
|PS3, Windows, Xbox 360
|40–50
|150–160
|200[{{cite web |url=https://www.latimes.com/archives/la-xpm-2009-nov-18-fi-ct-duty18-story.html |title=Video game borrows page from Hollywood playbook |last=Fritz |first=Ben |work=Los Angeles Times |date=November 18, 2009 |accessdate=October 11, 2021 |archiveurl=https://web.archive.org/web/20190330074049/https://www.latimes.com/archives/la-xpm-2009-nov-18-fi-ct-duty18-story.html |archivedate=March 30, 2019 |url-status=live}}]
|{{Inflation|US|240|2009}}–{{Inflation|US|250|2009}} |
Marvel's Spider-Man 2
|2023
|Insomniac Games
|Sony Interactive Entertainment
|PS5
|
|
|315[{{cite web |url=https://gamingbolt.com/marvels-spider-man-2-had-a-total-budget-of-315-million |title=Marvel's Spider-Man 2 Had a Total Budget of $315 Million |last=Parijat |first=Shubhankar |work=GamingBolt |date=December 19, 2023 }}]
|{{Inflation|US|315|2023}} |
Marvel's Wolverine{{efn|name=Projected}}
|{{n/a|TBA}}
|Insomniac Games
|Sony Interactive Entertainment
|PS5
|
|
|305
|{{Inflation|US|305|2023}} |
Final Fantasy VII
|1997
|Square
|Square, Sony Computer Entertainment
|PS1
|40–45[{{cite web|url=http://www.1up.com/features/essential-50-final-fantasy-vii |title=Essential 50: Final Fantasy VII |publisher=1UP.com |access-date=April 22, 2013 |url-status=dead |archive-url=https://archive.today/20120721091308/http://www.1up.com/features/essential-50-final-fantasy-vii |archive-date=July 21, 2012}}][{{cite web|url=https://www.polygon.com/a/final-fantasy-7|title=Final Fantasy 7: An oral history|publisher=Polygon|date=Jan 9, 2017|access-date=Feb 2, 2018}}]
|40–100[{{cite web|last=Stanton|first=Rich|url=http://www.eurogamer.net/articles/2013-06-02-final-fantasy-7-retrospective|title=Final Fantasy 7 retrospective|publisher=Eurogamer.net|date=June 2, 2013|access-date=March 20, 2014}}]
|80–145
|{{Inflation|US|80|1997}}–{{Inflation|US|145|1997}} |
The Last of Us Part II
|2020
|Naughty Dog
|Sony Interactive Entertainment
|PS4
|220
|
|220[{{cite web |url=https://www.gamesradar.com/playstation-accidentally-reveals-dollar200m-development-costs-for-horizon-forbidden-west-and-the-last-of-us-part-2/ |title=PlayStation accidentally reveals $200m+ development costs for Horizon Forbidden West and The Last of Us Part 2 |last=Wood |first=Austin |work=GamesRadar+ |publisher=Future plc |date=June 28, 2023 |accessdate=June 29, 2023 |archiveurl=https://web.archive.org/web/20230628225100/https://www.gamesradar.com/playstation-accidentally-reveals-dollar200m-development-costs-for-horizon-forbidden-west-and-the-last-of-us-part-2/ |archivedate=June 28, 2023 |url-status=live }}]
|{{Inflation|US|220|2020}} |
Marvel's Spider-Man: Miles Morales
|2020
|Insomniac Games
|Sony Interactive Entertainment
|PS4, PS5
|81.7
|25.1
|213.3{{efn|Includes {{US$|106.5}} million licensing fee[{{cite web |url=https://gamingbolt.com/marvels-spider-man-miles-morales-has-sold-over-10-2-million-units |title=Marvel's Spider-Man: Miles Morales Has Sold Over 10.2 Million Units |last=Parijat |first=Shubhankar |work=GamingBolt |date=December 19, 2023 }}]}}
|{{Inflation|US|213.3|2020}} |
Horizon Forbidden West
|2022
|Guerrilla Games
|Sony Interactive Entertainment
|PS4, PS5
|212
|
|212
|{{Inflation|US|212|2022}} |
Halo 2
|2004
|Bungie
|Microsoft Studios
|Xbox
|40[{{cite web|url=https://www.youtube.com/watch?v=YFC3h8GACWE|title=What's it's really like to work in Game industry|website=YouTube|time=42:38|date=July 7, 2015|accessdate=September 13, 2021}}]
|80
|120
|{{Inflation|US|120|2004}} |
Destiny
|2014
|Bungie
|Activision
|PS3, PS4, Xbox 360, Xbox One
|
|
|140[{{cite web|url=http://documents.latimes.com/bungie-activision-contract/|title=Bungie-Activision contract|last=Pham|first=Alex|work=Los Angeles Times|access-date=December 2, 2014|date=May 21, 2012}}]
|{{Inflation|US|140|2014}} |
The Callisto Protocol
|2022
|Striking Distance Studios
|Krafton
|PS4, PS5, Windows, Xbox One, Xbox Series X/S
|
|
|162[{{cite web |url=https://www.videogameschronicle.com/news/the-callisto-protocol-reportedly-hasnt-met-publisher-sales-expectations/ |title=The Callisto Protocol reportedly hasn't met publisher sales expectations |last=Middler |first=Jordan |work=Video Games Chronicle |publisher=1981 Media |date=January 15, 2023 |accessdate=March 25, 2024 |archiveurl=https://web.archive.org/web/20230115130350/https://www.videogameschronicle.com/news/the-callisto-protocol-reportedly-hasnt-met-publisher-sales-expectations/ |archivedate=January 15, 2023 |url-status=live }}]
|{{Inflation|US|162|2022}} |
Shadow of the Tomb Raider
|2018
|Eidos Montréal
|Square Enix
|PS4, Windows, Xbox One
|75–100[{{cite web |title=Eidos Montreal: "We have to try new models for single-player games" |url=https://www.gamesindustry.biz/articles/2018-05-11-eidos-montreal-we-have-to-try-new-models-for-single-player-games |work=GamesIndustry.biz |publisher=Gamer Network |last=Dring |first=Christopher |date=11 May 2018 |access-date=12 May 2018 |url-status=live |archive-url=https://web.archive.org/web/20180511175335/https://www.gamesindustry.biz/articles/2018-05-11-eidos-montreal-we-have-to-try-new-models-for-single-player-games |archive-date=11 May 2018}}]
|35
|110–135
|{{Inflation|US|110|2018}}–{{Inflation|US|135|2018}} |
Dead Space 2
|2011
|Visceral Games
|Electronic Arts
|PS3, Windows, Xbox 360
|60[{{cite web | url=https://www.gamespot.com/articles/dead-space-2-dev-says-game-cost-60m-to-make-and-so/1100-6454150/ | title=Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially | access-date=2018-08-18}}]
|60
|120
|{{Inflation|US|120|2011}} |
Grand Theft Auto IV
|2008
|Rockstar North
|Rockstar Games
|PS3, Xbox 360
|
|
|100+[{{cite news |last=Androvitch |first=Mark |url=http://www.gamesindustry.biz/articles/gta-iv-most-expensive-game-ever-developed |title=GTA IV: Most expensive game ever developed? |publisher=Games Industry International |date=April 30, 2008}}]
|{{Inflation|US|100|2008}}+ |
Undawn
|2023
|Lightspeed Studios, Level Infinite
|Tencent Games
|Android, iOS, Windows
|
|
|140[{{cite web |url=https://www.ign.com/articles/even-will-smith-couldnt-save-zombie-survival-game-undawn-which-flopped-spectacularly |title=Even Will Smith Couldn't Save Zombie Survival Game Undawn, Which 'Flopped Spectacularly' |last=Yin-Poole |first=Wesley |work=IGN |date=March 22, 2024 |accessdate=March 24, 2024 }}]
|{{Inflation|US|140|2023}} |
Battlefield 4
|2013
|EA DICE
|Electronic Arts
|PS3, Windows, Xbox 360
|100[{{cite web |url=http://www.bfcentral.net/bf4/2014/03/ea-cco-battlefield-4-budget-100-million/ |title=EA CCO: Battlefield 4 budget was $100 million |work=bfcentral |date=March 14, 2014 |accessdate=August 25, 2021 |archiveurl=https://web.archive.org/web/20161023055916/http://www.bfcentral.net/bf4/2014/03/ea-cco-battlefield-4-budget-100-million/ |archivedate=October 23, 2016 |url-status=dead}}]
|
|100
|{{Inflation|US|100|2013}} |
Immortals of Aveum
|2023
|Ascendant Studios
|Electronic Arts
|PS5, Windows, Xbox Series X/S
|80[{{Cite news |date=2024-02-12 |title='I've Never Seen It This Bad:' Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More - IGN |url=https://www.ign.com/articles/ive-never-seen-it-this-bad-game-developers-explain-the-huge-layoffs-hitting-riot-epic-and-more |access-date=2024-02-13 |work=IGN |language=en}}]
|45
|125
|{{Inflation|US|125|2023}} |
Shenmue
|1999
|Sega AM2
|Sega
|Dreamcast
|47[{{cite web|last=Sheffield|first=Brandon|url=http://www.gamasutra.com/view/news/33329/GDC_2011_Yu_Suzuki_Sega_Will_Probably_Let_Me_Make_Shenmue_3.php|archive-url=https://web.archive.org/web/20110303054731/http://www.gamasutra.com/view/news/33329/GDC_2011_Yu_Suzuki_Sega_Will_Probably_Let_Me_Make_Shenmue_3.php|url-status=dead|archive-date=March 3, 2011|title=GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'|publisher=Gamasutra.com|date=March 2, 2011|access-date=March 18, 2014}}][{{Cite web|url=https://www.eurogamer.net/articles/2015-06-22-yu-suzuki-needs-usd10-million-to-make-a-truly-open-world-shenmue-3|title=Yu Suzuki wants $10 million to make a truly open world Shenmue 3|first=Martin|last=Robinson|website=Eurogamer |date=June 22, 2015}}]
|
|47–70
|{{Inflation|US|47|1999}}–{{Inflation|US|70|1999}} |
The Witcher 3: Wild Hunt
|2015
|CD Projekt Red
|CD Projekt
|PS4, Windows, Xbox One
|
|
|81[{{cite web |url=https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/ |title=This is How Much The Witcher 3 Cost to Make |last=Makuch |first=Eddie |work=GameSpot |publisher=CBS Interactive |date=September 9, 2015 |accessdate=August 25, 2021}}]
|{{Inflation|US|81|2015}} |
Rift
|2011
|Trion Worlds
|Trion Worlds
|Windows
|50+
|10–20
|60–70+[{{cite web|url=http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649|title=How Much Does It Cost To Make A Big Video Game?|work=Kotaku|date=January 15, 2014 |access-date=October 4, 2014}}]
|{{Inflation|US|60|2011}}–{{Inflation|US|70|2011}}+ |
Ratchet & Clank: Rift Apart
|2021
|Insomniac Games
|Sony Interactive Entertainment
|PS5
|
|
|81[{{cite web |url=https://gamingbolt.com/ratchet-and-clank-rift-apart-sold-2-2-million-units-incurred-an-8-million-loss |title=Ratchet and Clank: Rift Apart Sold 2.2 Million Units, Incurred an $8 Million Loss |last=Parijat |first=Shubhankar |work=GamingBolt |date=December 19, 2023 }}]
|{{Inflation|US|81|2021}} |
Watch Dogs
|2014
|Ubisoft Montreal
|Ubisoft
|PS3, PS4, Windows, Xbox 360, Xbox One
|
|
|68+[{{cite web|last=Mosca|first=Marco|url=http://gamers.blogs.challenges.fr/archive/2013/06/18/watch-dogs-le-tres-gros-budget-d-ubisoft.html|title=Watch Dogs, le très gros budget d'Ubisoft|publisher=Challenges|date=June 18, 2013|access-date=March 20, 2014|archive-url=https://web.archive.org/web/20160514023120/http://gamers.blogs.challenges.fr/archive/2013/06/18/watch-dogs-le-tres-gros-budget-d-ubisoft.html|archive-date=May 14, 2016|url-status=dead}}]
|{{Inflation|US|68|2014}}+ |
Tom Clancy's Ghost Recon: Future Soldier
|2012
|Ubisoft Paris, Red Storm Entertainment, Ubisoft Bucharest
|Ubisoft
|PS3, Xbox 360
|
|
|65[{{cite web|url=http://www.eurogamer.net/articles/2012-05-16-ubisoft-discusses-next-generation-game-budgets|title=Ubisoft discusses next-generation game budgets|date=May 16, 2012|work=Eurogamer.net|access-date=December 27, 2018}}]
|{{Inflation|US|65|2012}} |
Gran Turismo 5
|2010
|Polyphony Digital
|Sony Computer Entertainment
|PS3
|
|
|60[{{cite web|last=Remo|first=Chris|url=http://www.gamasutra.com/view/news/116910/Yamauchi_Gran_Turismo_5s_Development_Cost_Hit_60_Million.php|title=Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million|publisher=Gamasutra.com|date=November 5, 2009|access-date=March 18, 2014|archive-url=https://web.archive.org/web/20120511112023/http://www.gamasutra.com/view/news/116910/Yamauchi_Gran_Turismo_5s_Development_Cost_Hit_60_Million.php|archive-date=May 11, 2012|url-status=dead}}]
|{{Inflation|US|60|2010}} |
Gears of War 3
|2011
|Epic Games
|Microsoft Studios
|Xbox 360
|
|
|48–60[{{cite web|title=The four lives of Epic Games |url=https://www.polygon.com/a/epic-4-0/the-four-lives-of-epic-games|first=Brian|last=Crecente|work=Polygon|quote="By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make."|access-date=27 March 2018}}]
|{{Inflation|US|48|2011}}–{{Inflation|US|60|2011}} |
Gears of War: Judgment
|2013
|Epic Games, People Can Fly
|Microsoft Studios
|Xbox 360
|
|
|60[{{cite web |url=https://www.gamespot.com/articles/gears-of-war-judgment-cost-60-million-and-made-100/1100-6446746/ |title=Gears of War: Judgment Cost $60 Million and Made $100 Million, Dev Says |last=Makuch |first=Eddie |work=GameSpot |publisher=CBS Interactive |date=January 9, 2017 |accessdate=August 26, 2021}}]
|{{Inflation|US|60|2013}} |
Heavy Rain
|2010
|Quantic Dream
|Sony Computer Entertainment
|PS3
|21.8[{{cite news |last=Purchese|first=Robert|url=http://www.eurogamer.net/articles/2013-04-19-heavy-rain-cost-16-7-million-to-make-and-made-sony-more-than-100-million|title=Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"|publisher=Eurogamer.net |date=April 19, 2013|access-date=March 18, 2014}}][{{Cite web|url=https://www.engadget.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/|title=Heavy Rain cost $52 million but made $130 million, you do the math|website=Engadget|date=April 22, 2013 }}]
|30.4
|52.2
|{{Inflation|US|52.2|2010}} |
Final Fantasy IX
|2000
|colspan=2|Square
|PS1
|
|
|40[{{cite web|url=http://squarehaven.com/news/2000/07/29/NTV-Tokyo-Interviews-Hironobu-Sakaguchi/|title=Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi|last=Alder|first=Davon|date=July 29, 2000|publisher=squarehaven.com|access-date=April 1, 2016}}]
|{{Inflation|US|40|2000}} |
Black Myth: Wukong
|2024
|colspan=2|Game Science
|PS5, Windows
|
|
|70[{{cite web |url=https://www.bloomberg.com/news/articles/2024-09-05/investor-who-risked-it-all-on-wukong-scores-another-sales-win |title=Investor Who Risked It All on 'Wukong' Scores Another Sales Win |work=Bloomberg News |date=September 5, 2024 |accessdate=September 10, 2024 }}]
|{{Inflation|US|70|2024}} |
Lords of the Fallen
|2023
|Hexworks
|CI Games
|PS5, Windows, Xbox Series X/S
|42.2[{{Cite web |url=https://www.gamepressure.com/newsroom/lords-of-the-fallen-devs-reveal-sales-and-announce-major-changes/zc6240 |title=Lords of the Fallen Devs Reveal Sales and Announce Major Changes [Update] |last=Blazewicz |first=Jacob |work=Gamepressure |date=October 24, 2023 |accessdate=October 25, 2023 }}]
|24.4{{efn|{{US$|19.3 million}} for marketing and {{US$|5.1 million}} for production of physical copies}}
|66.6
|{{Inflation|US|66.6|2023}} |
E.T. the Extra-Terrestrial
|1982
|Atari, Inc.
|Atari, Inc.
|Atari 2600
|
|
|21–22{{efn|name=E.T.|Licensing fee[{{cite news|date=December 13, 1982|title=E.T. Starring in Sales of Toys|newspaper=The New York Times|archive-url=https://web.archive.org/web/20200514193440/https://www.nytimes.com/1982/12/13/business/et-starring-in-sales-of-toys.html|archive-date=May 14, 2020|url-status=live|url=https://www.nytimes.com/1982/12/13/business/et-starring-in-sales-of-toys.html|pages=D1, D8}}][{{cite web|last=Phipps|first=Keith|url=http://www.avclub.com/article/howard-scott-warshaw-13912|title=Howard Scott Warshaw|date=February 2, 2005|publisher=A.V. Club|access-date=June 16, 2016 }}]}}
|{{Inflation|US|21|1982}}–{{Inflation|US|22|1982}} |
Darksiders II
|2012
|Vigil Games
|THQ
|PS3, Windows, Xbox 360
|
|
|50[{{Cite web|url=https://www.gamespot.com/articles/darksiders-2s-50-million-budget-was-ridiculous-nor/1100-6422461/|title=Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says}}]
|{{Inflation|US|50|2012}} |
Half-Life 2
|2004
|Valve
|Valve
|Windows
|
|
|40+[{{cite web|url=http://www.eurogamer.net/articles/news220304half-life2|title=Half-Life 2: $40 million in, still Steaming forward|date=March 22, 2004|publisher=Eurogamer|access-date=June 16, 2016}}]
|{{Inflation|US|40|2004}}+ |
Kingdom Under Fire II
|2019
|Blueside, Phantagram
|Gameforge
|Windows
|
|
|50+[{{cite web |url=https://kotaku.com/the-long-development-of-koreas-next-big-mmorpg-1647524378 |title=The Long Development of Korea's Next Big MMORPG |last=Eisenbeis |first=Richard |work=Kotaku |date=October 17, 2014 |accessdate=July 11, 2022}}]
|{{Inflation|US|50|2014}}+ |