Liz Danforth

{{Short description|American illustrator, editor, writer and scenario designer}}

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| field = Fantasy art
Science fiction art
Role-playing games
Video games

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Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s.

Early life and education

She received her BA in Anthropology from Arizona State University,{{Cite journal|last=Jackson|first=Steve|date=June 2021|title=Questions Three - Liz Danforth|journal=Hexagram|volume=7|pages=34–37}} and her MLS from the University of Arizona.{{Cite journal|last=Jackson|first=Steve|date=June 2021|title=Questions Three - Liz Danforth|journal=Hexagram|volume=7|pages=34–37}}

Creative work

Flying Buffalo hired Danforth as a staff artist and for production work in 1978, and published her magazine Sorcerer's Apprentice (1978–1983) for 17 issues.{{Cite web|url=http://www.waynesbooks.com/SorcerersApprentice.html|title=Sorcerer's Apprentice Magazine - Wayne's Books RPG Reference|website=www.waynesbooks.com|access-date=2018-12-30}} While employed with Flying Buffalo, Danforth is noted for editing and developing the Fifth Edition of Flying Buffalo's flagship role playing game, Tunnels & Trolls.{{cite web|url=https://www.tunnelsandtrolls.com/grognardia-interview-with-liz-danforth-in-2009/|title=Grognardia Interview with Liz Danforth in 2009|date=24 August 2016|website=tunnels & trolls}} She reprised this role in 2013 for the new edition, Deluxe Tunnels & Trolls.{{cite web|url=http://deluxetunnelsandtrolls.wordpress.com/2015/07/22/deluxe-tt-rules-now-available-to-all/|title=Deluxe T&T Rules Now Available to ALL!|date=July 22, 2015|author=SSCrompton|publisher=Deluxe Tunnels & Trolls}}

Danforth is known primarily as a freelance artist in the fantasy and science fiction genres, with the majority of her body of work illustrating for the game industry between 1976 and 2004. She has created book covers, maps, and illustrations for many of the significant game publishers including Wizards of the Coast, TSR, Inc,Trujillo, Darlene J. (October 24, 1997). "Best Bets: Strange But True", Rocky Mountain News, p. D3. Alderac Entertainment Group, FASA Corporation, Iron Crown Enterprises, GDW, and more. She produced over 50 pieces of art for the collectible card game Magic: the Gathering (produced by Wizards of the Coast) as well as an equal quantity of illustrative artwork for the Middle-earth Collectible Card Game, Legend of the Five Rings, and many others. Her maps and illustrations appear in novels and anthologies from Bantam Spectra, Tor Books, DAW Books, and St Martin's Press.

She has freelanced for the computer game industry, developing scenarios for Wasteland,{{Cite web|url=https://www.mobygames.com/game/dos/wasteland/credits|title=Wasteland (1988) DOS credits|website=MobyGames|access-date=2018-12-30}} Wasteland 2,{{Cite web|url=https://www.mobygames.com/game/windows/wasteland-2/credits|title=Wasteland 2 (2014) Windows credits|website=MobyGames|access-date=2018-12-30}} and two licensed Star Trek computer games from Interplay.{{Cite web |title=Star Trek: Judgment Rites Credits |url=https://www.mobygames.com/game/dos/star-trek-judgment-rites/credits |access-date=May 20, 2022 |website=Moby Games}}{{Cite web |title=Star Trek: 25th Anniversary Credits (DOS) |url=https://www.mobygames.com/game/dos/star-trek-25th-anniversary/credits |access-date=May 20, 2022 |website=Moby Games}} She worked on Interplay's Meantime which was never released.{{Cite web |date=2014-07-18 |title=MeanTime Archive |url=https://8bitweapon.com/meantime-archive/ |access-date=2024-03-15 |website=8 Bit Weapon |language=en}} She was the lead developer for New World Computing's Tunnels & Trolls computer game,{{Cite web |title=Tunnels & Trolls: Crusaders of Khazan |url=https://www.mobygames.com/game/tunnels-trolls-crusaders-of-khazan |access-date=May 20, 2022 |website=Moby Games}} and worked on projects with Electronic Arts.

At the 1995 Origins Awards, held in July 1996, Danforth was inducted into the Academy of Gaming Arts and Design's Hall of Fame.{{Cite book |title=Origins Game Fair 1995 Site Book |date=July 4, 1995 |publisher=Game Manufacturer's Association}}{{cite web|url=http://www.flyingbuffalo.com/awards.htm |title=awards we have won |publisher=Flyingbuffalo.com |date= |accessdate=2012-07-26}}{{cite web |title=The Academy of Adventure Gaming Arts & Design Hall of Fame |url=https://www.originsawards.net/hall-of-fame |accessdate=January 25, 2015 |website=GAMA}} The Academy is the creative arm of GAMA, the Game Manufacturer's Association. She is a lifetime member of ASFA, the Association of Science Fiction and Fantasy Artists.{{citation needed|date=March 2014}} In 2014, she was chosen by vote as a "famous game designer" to be featured as the king of hearts in Flying Buffalo's 2014 Famous Game Designers Playing Card Deck.{{cite web| url=https://www.kickstarter.com/projects/994700393/famous-game-designer-playing-cards-2014/posts/758142| title=Poker Deck| publisher=Flying Buffalo| accessdate=March 27, 2014}}{{cite web| url=http://atroll.wordpress.com/2014/03/01/king-of-spades/| title=Poker Deck| date=March 2014| publisher=Flying Buffalo| accessdate=March 27, 2014}}

Danforth has been guest of honor at numerous science fiction conventions over the past 30 years, including Cascadia Con, the North American Science Fiction Convention held in Seattle in 2005.

Other work includes:

Danforth continues to do art and illustration in a freelance capacity. She has been tapped to provide scenarios and design work for Wasteland 2.

Academic work

Danforth completed a master's degree in Information and Library Science (University of Arizona, 2008), and was one of a dozen hand-selected "gaming experts" who participated in the American Library Association's million-dollar grant-funded project to explore how gaming can be used to improve problem-solving and literacy skills, and to develop a model gaming "toolbox" for gaming in libraries. Ten libraries nationwide were selected to receive a onetime grant of $5,000 with funds used to expand on or add literacy-based gaming experiences at the library for youth ages 10–18.{{cite web|url=http://www.ala.org/template.cfm?template=/CFApps/awards_info/award_detail_home.cfm&FilePublishTitle=Awards,%20Grants%20and%20Scholarships&uid=A7D302B07BD58C90 |title=ALA Grants | Awards, Grants and Scholarships |publisher=Ala.org |date= |accessdate=2012-07-26}}

From May 2009 to December 2011, Danforth wrote the "Games, Gamers and Gaming" blog and column for Library Journal as an advocate and popularizer of games in libraries.(May 1, 2009). "Next issue", Library Journal 134 (8): 57. She speaks at professional and fan conferences, and at libraries on gaming-related topics. Based in Arizona, she continues to do freelance art and writing.

References

{{Reflist}}

Further reading

  • {{cite magazine|title=InQuest profile: Liz Danforth|last=Collins|first=Andy|issue=15|magazine=InQuest|page=48|date=July 1996}}